Hello, i wonder is it possible to disable Panda and Skeleton Transformation Rings. I mean i want the rings to be usefull but i dont want to transform you into a Panda or Skeleton. Is this possible, any king of help will be very useful. Thanks..
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Hello, i wonder is it possible to disable Panda and Skeleton Transformation Rings. I mean i want the rings to be usefull but i dont want to transform you into a Panda or Skeleton. Is this possible, any king of help will be very useful. Thanks..
If you have the server source, go to user.cpp, function gObjViewportListProtocolCreate, remove all if-branches where the condition is lpObj->m_Change >= 0.
This will prevent that the player is shown transformed in the client. There might be other changes required to make it fully working - to be safe, all usages of m_Change must be checked.
without coding u can do it if u know how to do 3d modelling design and make everything transparent in textures and nearly null the mesh 3d skin