Initiate Mage
- Joined
- Feb 28, 2022
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Hello, we use Season 6 Louis Files and we find out something like agility bug.
I will give you example with SUMMONER.
We make test with same equipment, same level and SAME MONSTER:
Stats for 1st test is:
Strenght - 32 767
Agility - 10 000
Vitality - 32 767
Energy - 32 767
We killed the monster for 35 seconds.
Stats for 2nd test is:
Strenght - 32 767
Agility - 15 000
Vitality - 32 767
Energy - 32 767
We killed the monster for 27 seconds
Stats for 3rd test is:
Strenght - 32 767
Agility - 20 000
Vitality - 32 767
Energy - 32 767
We killed the monster for 27 seconds
Stats for 4th test is:
Strenght - 32 767
Agility - 25 000
Vitality - 32 767
Energy - 32 767
We killed the monster for 31 seconds
Stats for 5th test is:
Strenght - 32 767
Agility - 32 767
Vitality - 32 767
Energy - 32 767
We killed the monster for 31 seconds
In server side Character.dat
SUPhysiSpeedConstA = 20
SUMagicSpeedConstA = 20
In client side we have
SUMaxAttackSpeed = 67000
We changed all values but no ....
We make SUMaxAttackSpeed = -1 , no changes ....
Make make SUPhysiSpeedConstA = 15 (from 14 to 20) no changes ... Only attack speed number in game changes
SUMagicSpeedConstA = 15
We had also same problem with other characters but when we make DW/DKMaxAttackSpeed = -1 everything is good.
I will give you example with SUMMONER.
We make test with same equipment, same level and SAME MONSTER:
Stats for 1st test is:
Strenght - 32 767
Agility - 10 000
Vitality - 32 767
Energy - 32 767
We killed the monster for 35 seconds.
Stats for 2nd test is:
Strenght - 32 767
Agility - 15 000
Vitality - 32 767
Energy - 32 767
We killed the monster for 27 seconds
Stats for 3rd test is:
Strenght - 32 767
Agility - 20 000
Vitality - 32 767
Energy - 32 767
We killed the monster for 27 seconds
Stats for 4th test is:
Strenght - 32 767
Agility - 25 000
Vitality - 32 767
Energy - 32 767
We killed the monster for 31 seconds
Stats for 5th test is:
Strenght - 32 767
Agility - 32 767
Vitality - 32 767
Energy - 32 767
We killed the monster for 31 seconds
In server side Character.dat
SUPhysiSpeedConstA = 20
SUMagicSpeedConstA = 20
In client side we have
SUMaxAttackSpeed = 67000
We changed all values but no ....
We make SUMaxAttackSpeed = -1 , no changes ....
Make make SUPhysiSpeedConstA = 15 (from 14 to 20) no changes ... Only attack speed number in game changes
SUMagicSpeedConstA = 15
We had also same problem with other characters but when we make DW/DKMaxAttackSpeed = -1 everything is good.