Anyone have tut for this?
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Anyone have tut for this?
Please be more specific. Name of what? Monsters, players, maps?
stdafx.h is called Precompiled Header.
Most of the developers are using it to define things inside which these would be used in the further process such as enabling/disabling systems or modules, static variables, memory addresses if needed.
The precompiled header is compressed and compiled so you can't see it even if you are debugging it, but from what I've seen and it could not be always this behavior, you'll see static variables or directly the number in a debugger, but these will be loaded from .data.
So no, you won't ever see it like it's in the source code (#define MONSTER_NUMBER 40000), but you would see it like e.g DWORD_20001234 or directly 40000.
You would need the source code for this.