Hi all,
I am trying to find the source code for Golden Armor and Custom Hero weapons (jpizzaro,Darxyde).
Can anyone help me?
Printable View
Hi all,
I am trying to find the source code for Golden Armor and Custom Hero weapons (jpizzaro,Darxyde).
Can anyone help me?
yeah, need that too
What do you mean you need the source code? Just download the files and follow the readme instructions.
no, we need the lines to add in the .dat files, not the .dat itself....
as .txt format
Golden Armor:
PHP Code:item_begin object_id=90001 object_name=[] body_part={chest} drop_type=0 drop_anim_type=3 drop_radius=7 drop_height=3 drop_mesh={[dropitems.drop_mfighter_m010_t68_u_m00]} drop_texture={[mfighter.mfighter_m010_t68_u]} icon={[goldl1Icon.armor_t68_u_i00]} mfighter_mesh={[Fighter.MFighter_m010_u]} mfighter_texture={[golden.MFighter_m010_t68_u]} ffighter_mesh={[Fighter.FFighter_m004_u]} ffighter_texture={[golden.FFighter_m004_t68_u]} mmagic_mesh={[Magic.MMagic_m004_u]} mmagic_texture={[golden.MMagic_m009_t70_u]} fmagic_mesh={[Magic.FMagic_m005_u]} fmagic_texture={[golden.FMagic_m009_t70_u]} melf_mesh={[Elf.MElf_m004_u]} melf_texture={[none]} felf_mesh={[Elf.FElf_m004_u]} felf_texture={[golden.FElf_m004_t68_u]} mdarkelf_mesh={[DarkElf.MDarkElf_m003_u]} mdarkelf_texture={[golden.MDarkElf_m003_t68_u]} fdarkelf_mesh={[DarkElf.FDarkElf_m004_u]} fdarkelf_texture={[golden.FDarkElf_m004_t68_u]} mdwarf_mesh={[Dwarf.MDwarf_m004_u]} mdwarf_texture={[golden.MDwarf_m004_t68_u]} fdwarf_mesh={[Dwarf.FDwarf_m004_u]} fdwarf_texture={[golden.FDwarf_m004_t68_u]} morc_mesh={[Orc.MOrc_m005_u]} morc_texture={[golden.MOrc_m005_t68_u]} forc_mesh={[Orc.FOrc_m005_u]} forc_texture={[none]} mshaman_mesh={[Shaman.MShaman_m002_u]} mshaman_texture={[none]} fshaman_mesh={[Shaman.FShaman_m002_u]} fshaman_texture={[none]} npc_mesh={[none]} npc_texture={[none]} crystallizable=1 item_sound={[ItemSound.armor_metal_alt_6];[ItemSound.public_armor_02];[ItemSound.shield_steel_1];[ItemSound.shield_steel_8]} drop_sound=[ItemSound.itemdrop_armor_lightmetal] equip_sound=[ItemSound.itemequip_armor_lightmetal] attack_effect=[LineageEffect.p_u002_a] armor_type=light weight=7820 material_type=oriharukon crystal_type=none avoid_modify=0 durability=90 physical_defense=300 magical_defense=0 mp_bonus=0 c3_attr1=25580568 c4_attr1=0 c4_attr2=0 c4_attr3=[none] c4_attr4=[none] c4_attr5=[none] c4_attr6=[none] c4_attr9=2 c4_attr10=3 item_end
item_begin object_id=90002 object_name=[] body_part={legs} drop_type=0 drop_anim_type=3 drop_radius=7 drop_height=3 drop_mesh={[dropitems.drop_mfighter_m010_t68_l_m00]} drop_texture={[mfighter.mfighter_m010_t68_l]} icon={[goldl1Icon.armor_t68_l_i00]} mfighter_mesh={[Fighter.MFighter_m010_l]} mfighter_texture={[golden.MFighter_m010_t68_l]} ffighter_mesh={[Fighter.FFighter_m003_l]} ffighter_texture={[golden.FFighter_m003_t68_l]} mmagic_mesh={[Magic.MMagic_m004_l]} mmagic_texture={[golden.MMagic_m009_t70_l]} fmagic_mesh={[Magic.FMagic_m005_l]} fmagic_texture={[golden.FMagic_m009_t70_l]} melf_mesh={[Elf.MElf_m004_l]} melf_texture={[none]} felf_mesh={[Elf.FElf_m004_l]} felf_texture={[golden.FElf_m004_t68_l]} mdarkelf_mesh={[DarkElf.MDarkElf_m010_l]} mdarkelf_texture={[golden.MDarkElf_m010_t68_l]} fdarkelf_mesh={[DarkElf.FDarkElf_m010_l]} fdarkelf_texture={[golden.FDarkElf_m010_t68_l]} mdwarf_mesh={[Dwarf.MDwarf_m004_l]} mdwarf_texture={[golden.MDwarf_m004_t68_l]} fdwarf_mesh={[Dwarf.FDwarf_m004_l]} fdwarf_texture={[golden.FDwarf_m004_t68_l]} morc_mesh={[Orc.MOrc_m005_l]} morc_texture={[golden.MOrc_m005_t68_l]} forc_mesh={[Orc.FOrc_m005_l]} forc_texture={[none]} mshaman_mesh={[Shaman.MShaman_m002_l]} mshaman_texture={[none]} fshaman_mesh={[Shaman.FShaman_m002_l]} fshaman_texture={[none]} npc_mesh={[none]} npc_texture={[none]} crystallizable=1 item_sound={[ItemSound.armor_metal_alt_6];[ItemSound.public_armor_02];[ItemSound.shield_steel_1];[ItemSound.shield_steel_8]} drop_sound=[ItemSound.itemdrop_armor_lightmetal] equip_sound=[ItemSound.itemequip_armor_lightmetal] attack_effect=[LineageEffect.p_u002_a] armor_type=light weight=7820 material_type=oriharukon crystal_type=none avoid_modify=0 durability=90 physical_defense=250 magical_defense=0 mp_bonus=0 c3_attr1=25580568 c4_attr1=0 c4_attr2=0 c4_attr3=[none] c4_attr4=[none] c4_attr5=[none] c4_attr6=[none] c4_attr9=2 c4_attr10=3 item_end
item_begin object_id=90003 object_name=[] body_part={gloves} drop_type=0 drop_anim_type=3 drop_radius=5 drop_height=2 drop_mesh={[dropitems.drop_mfighter_m010_t68_g_m00]} drop_texture={[mfighter.mfighter_m010_t68_g]} icon={[goldl1Icon.armor_t68_g_i00]} mfighter_mesh={[Fighter.MFighter_m010_g]} mfighter_texture={[golden.mfighter_m010_t68_g]} ffighter_mesh={[Fighter.FFighter_m004_g]} ffighter_texture={[golden.FFighter_m004_t68_g]} mmagic_mesh={[Magic.MMagic_m009_g]} mmagic_texture={[golden.MMagic_m009_t70_g]} fmagic_mesh={[Magic.FMagic_m009_g]} fmagic_texture={[golden.FMagic_m009_t70_g]} melf_mesh={[Elf.MElf_m004_g]} melf_texture={[none]} felf_mesh={[Elf.FElf_m008_g]} felf_texture={[golden.FElf_m008_t68_g]} mdarkelf_mesh={[DarkElf.MDarkElf_m003_g]} mdarkelf_texture={[golden.MDarkElf_m003_t68_g]} fdarkelf_mesh={[DarkElf.FDarkElf_m004_g]} fdarkelf_texture={[golden.FDarkElf_m004_t68_g]} mdwarf_mesh={[Dwarf.MDwarf_m004_g]} mdwarf_texture={[golden.MDwarf_m004_t68_g]} fdwarf_mesh={[Dwarf.FDwarf_m004_g]} fdwarf_texture={[golden.FDwarf_m004_t68_g]} morc_mesh={[Orc.MOrc_m005_g]} morc_texture={[golden.MOrc_m005_t68_g]} forc_mesh={[Orc.FOrc_m005_g]} forc_texture={[none]} mshaman_mesh={[Shaman.MShaman_m002_g]} mshaman_texture={[none]} fshaman_mesh={[Shaman.FShaman_m002_g]} fshaman_texture={[none]} npc_mesh={[none]} npc_texture={[none]} crystallizable=1 item_sound={[none]} drop_sound=[ItemSound.itemdrop_armor_glove] equip_sound=[ItemSound.itemequip_armor_glove] attack_effect=[LineageEffect.p_u002_a] armor_type=light weight=590 material_type=leather crystal_type=none avoid_modify=0 durability=90 physical_defense=44 magical_defense=0 mp_bonus=0 c3_attr1=0 c4_attr1=0 c4_attr2=0 c4_attr3=[none] c4_attr4=[none] c4_attr5=[none] c4_attr6=[none] c4_attr9=0 c4_attr10=3 item_end
item_begin object_id=90004 object_name=[] body_part={feet} drop_type=0 drop_anim_type=3 drop_radius=5 drop_height=8 drop_mesh={[dropitems.drop_mfighter_m010_t68_b_m00]} drop_texture={[mfighter.mfighter_m010_t68_b]} icon={[goldl1Icon.armor_t68_b_i00]} mfighter_mesh={[Fighter.MFighter_m010_b]} mfighter_texture={[golden.mfighter_m010_t68_b]} ffighter_mesh={[Fighter.FFighter_m003_b]} ffighter_texture={[golden.FFighter_m003_t68_b]} mmagic_mesh={[Magic.MMagic_m009_b]} mmagic_texture={[golden.MMagic_m009_t70_b]} fmagic_mesh={[Magic.FMagic_m009_b]} fmagic_texture={[golden.FMagic_m009_t70_b]} melf_mesh={[Elf.MElf_m004_b]} melf_texture={[none]} felf_mesh={[Elf.FElf_m008_b]} felf_texture={[golden.FElf_m008_t68_b]} mdarkelf_mesh={[DarkElf.MDarkElf_m010_b]} mdarkelf_texture={[golden.MDarkElf_m010_t68_b]} fdarkelf_mesh={[DarkElf.FDarkElf_m010_b]} fdarkelf_texture={[golden.FDarkElf_m010_t68_b]} mdwarf_mesh={[Dwarf.MDwarf_m004_b]} mdwarf_texture={[golden.MDwarf_m004_t68_b]} fdwarf_mesh={[Dwarf.FDwarf_m004_b]} fdwarf_texture={[golden.FDwarf_m004_t68_b]} morc_mesh={[Orc.MOrc_m005_b]} morc_texture={[golden.MOrc_m005_t68_b]} forc_mesh={[Orc.FOrc_m005_b]} forc_texture={[none]} mshaman_mesh={[Shaman.MShaman_m002_b]} mshaman_texture={[none]} fshaman_mesh={[Shaman.FShaman_m002_b]} fshaman_texture={[none]} npc_mesh={[none]} npc_texture={[none]} crystallizable=1 item_sound={[none]} drop_sound=[ItemSound.itemdrop_armor_boots] equip_sound=[ItemSound.itemequip_armor_boots] attack_effect=[LineageEffect.p_u002_a] armor_type=light weight=1130 material_type=leather crystal_type=none avoid_modify=0 durability=90 physical_defense=70 magical_defense=0 mp_bonus=0 c3_attr1=0 c4_attr1=0 c4_attr2=0 c4_attr3=[none] c4_attr4=[none] c4_attr5=[none] c4_attr6=[none] c4_attr9=0 c4_attr10=3 item_end
item_begin object_id=90005 object_name=[] body_part={hair} drop_type=0 drop_anim_type=3 drop_radius=5 drop_height=1 drop_mesh={[dropitems.drop_scroll_m00]} drop_texture={[LineageAccessoryTex.full_mask_m000_a_t00]} icon={[icon.accessory_full_mask_i00]} mfighter_mesh={[LineageAccessory.Mfighter_full_mask_m000_a]} mfighter_texture={[LineageAccessoryTex.full_mask_m000_a_t00]} ffighter_mesh={[LineageAccessory.Ffighter_full_mask_m000_a]} ffighter_texture={[LineageAccessoryTex.full_mask_m000_a_t00]} mmagic_mesh={[LineageAccessory.Mmagic_full_mask_m000_a]} mmagic_texture={[LineageAccessoryTex.full_mask_m000_a_t00]} fmagic_mesh={[LineageAccessory.Fmagic_full_mask_m000_a]} fmagic_texture={[LineageAccessoryTex.full_mask_m000_a_t00]} melf_mesh={[LineageAccessory.Melf_full_mask_m000_a]} melf_texture={[LineageAccessoryTex.full_mask_m000_a_t00]} felf_mesh={[LineageAccessory.Felf_full_mask_m000_a]} felf_texture={[LineageAccessoryTex.full_mask_m000_a_t00]} mdarkelf_mesh={[LineageAccessory.Mdarkelf_full_mask_m000_a]} mdarkelf_texture={[LineageAccessoryTex.full_mask_m000_a_t00]} fdarkelf_mesh={[LineageAccessory.Fdarkelf_full_mask_m000_a]} fdarkelf_texture={[LineageAccessoryTex.full_mask_m000_a_t00]} mdwarf_mesh={[LineageAccessory.Mdwarf_full_mask_m000_a]} mdwarf_texture={[LineageAccessoryTex.full_mask_m000_a_t00]} fdwarf_mesh={[LineageAccessory.Fdwarf_full_mask_m000_a]} fdwarf_texture={[LineageAccessoryTex.full_mask_m000_a_t00]} morc_mesh={[LineageAccessory.Morc_full_mask_m000_a]} morc_texture={[LineageAccessoryTex.full_mask_m000_a_t00]} forc_mesh={[LineageAccessory.Forc_full_mask_m000_a]} forc_texture={[LineageAccessoryTex.full_mask_m000_a_t00]} mshaman_mesh={[LineageAccessory.Mshaman_full_mask_m000_a]} mshaman_texture={[LineageAccessoryTex.full_mask_m000_a_t00]} fshaman_mesh={[LineageAccessory.Fshaman_full_mask_m000_a]} fshaman_texture={[LineageAccessoryTex.full_mask_m000_a_t00]} npc_mesh={[LineageAccessory.Mfighter_full_mask_m000_a]} npc_texture={[LineageAccessoryTex.full_mask_m000_a_t00]} crystallizable=0 item_sound={[none]} drop_sound=[ItemSound.itemdrop_leather] equip_sound=[ItemSound.itemequip_armor_wood] attack_effect=[LineageEffect.p_u002_a] armor_type=light weight=10 material_type=wood crystal_type=none avoid_modify=0 durability=90 physical_defense=0 magical_defense=0 mp_bonus=0 c3_attr1=25558208 c4_attr1=0 c4_attr2=0 c4_attr3=[none] c4_attr4=[none] c4_attr5=[none] c4_attr6=[none] c4_attr9=0 c4_attr10=0 item_end
item_begin object_id=90006 object_name=[] body_part={hair} drop_type=0 drop_anim_type=3 drop_radius=5 drop_height=1 drop_mesh={[dropitems.drop_scroll_m00]} drop_texture={[LineageAccessoryTex.santas_cap_m002_a_t00]} icon={[icon.Accessory_santas_cap_i00]} mfighter_mesh={[LineageAccessory.Mfighter_santas_cap_m002_a]} mfighter_texture={[LineageAccessoryTex.santas_cap_m002_a_t00]} ffighter_mesh={[LineageAccessory.Ffighter_santas_cap_m002_a]} ffighter_texture={[LineageAccessoryTex.santas_cap_m002_a_t00]} mmagic_mesh={[LineageAccessory.Mmagic_santas_cap_m002_a]} mmagic_texture={[LineageAccessoryTex.santas_cap_m002_a_t00]} fmagic_mesh={[LineageAccessory.Fmagic_santas_cap_m002_a]} fmagic_texture={[LineageAccessoryTex.santas_cap_m002_a_t00]} melf_mesh={[LineageAccessory.Melf_santas_cap_m002_a]} melf_texture={[LineageAccessoryTex.santas_cap_m002_a_t00]} felf_mesh={[LineageAccessory.Felf_santas_cap_m002_a]} felf_texture={[LineageAccessoryTex.santas_cap_m002_a_t00]} mdarkelf_mesh={[LineageAccessory.Mdarkelf_santas_cap_m002_a]} mdarkelf_texture={[LineageAccessoryTex.santas_cap_m002_a_t00]} fdarkelf_mesh={[LineageAccessory.Fdarkelf_santas_cap_m002_a]} fdarkelf_texture={[LineageAccessoryTex.santas_cap_m002_a_t00]} mdwarf_mesh={[LineageAccessory.Mdwarf_santas_cap_m002_a]} mdwarf_texture={[LineageAccessoryTex.santas_cap_m002_a_t00]} fdwarf_mesh={[LineageAccessory.Fdwarf_santas_cap_m002_a]} fdwarf_texture={[LineageAccessoryTex.santas_cap_m002_a_t00]} morc_mesh={[LineageAccessory.Morc_santas_cap_m002_a]} morc_texture={[LineageAccessoryTex.santas_cap_m002_a_t00]} forc_mesh={[LineageAccessory.Forc_santas_cap_m002_a]} forc_texture={[LineageAccessoryTex.santas_cap_m002_a_t00]} mshaman_mesh={[LineageAccessory.Mshaman_santas_cap_m002_a]} mshaman_texture={[LineageAccessoryTex.santas_cap_m002_a_t00]} fshaman_mesh={[LineageAccessory.Fshaman_santas_cap_m002_a]} fshaman_texture={[LineageAccessoryTex.santas_cap_m002_a_t00]} npc_mesh={[LineageAccessory.Mfighter_santas_cap_m002_a]} npc_texture={[LineageAccessoryTex.full_mask_m000_a_t00]} crystallizable=0 item_sound={[none]} drop_sound=[ItemSound.itemdrop_leather] equip_sound=[ItemSound.itemequip_armor_wood] attack_effect=[LineageEffect.p_u002_a] armor_type=light weight=10 material_type=wood crystal_type=none avoid_modify=0 durability=90 physical_defense=0 magical_defense=0 mp_bonus=0 c3_attr1=25558208 c4_attr1=0 c4_attr2=0 c4_attr3=[none] c4_attr4=[none] c4_attr5=[none] c4_attr6=[none] c4_attr9=0 c4_attr10=0 item_end
PHP Code:item_name_begin id=90001 name=[Golden Breasplate] additionalname=[Strider Server Armor] popup=-1 description=[Armor of the old golden knights.The full set will convert you in a Semi-God] item_name_end
item_name_begin id=90002 name=[Golden Gaiters] additionalname=[Strider Server Armor] popup=-1 description=[A part of the golden set] item_name_end
item_name_begin id=90003 name=[Golden Gloves] additionalname=[Strider Server Armor] popup=-1 description=[A part of the golden set] item_name_end
item_name_begin id=90004 name=[Golden Boots] additionalname=[Strider Server Armor] popup=-1 description=[A part of the golden set] item_name_end
item_name_begin id=90005 name=[Full Mask] additionalname=[Strider Server Armor] popup=-1 description=[Tuxedo Mask.] item_name_end
item_name_begin id=90006 name=[Santas Cap] additionalname=[Strider Server Armor] popup=-1 description=[JoJoJo! Merry Xmas.] item_name_end
and the weapons? ^^
O sorry my bad heheQuote:
Originally Posted by Eragon
i made the lines to 9033-9042 weapons
all are working but some glows are messed up
Amilcar made 9000-9031PHP Code:item_begin object_id=9033 object_name=[] body_part={lrhand} animation=2 drop_type=1 drop_anim_type=1 drop_radius=7 drop_height=10 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.duskk_sword_m00_wp];[LineageWeaponsTex.duskk_sword_t00_wp]} drop_texture={[none]} icon={[icon.weapon_deathbreath_sword_i01]} mesh={[LineageWeapons.duskk_sword_m00_wp]} texture={[LineageWeaponsTex.duskk_sword_t00_wp]} crystallizable=1 item_sound={[ItemSound.sword_great_3];[ItemSound.sword_big_1];[ItemSound.sword_big_3];[ItemSound.public_sword_shing_10]} drop_sound=[ItemSound.itemdrop_sword] equip_sound=[ItemSound.itemequip_sword] weight=1300 soulshot_count=1 spiritshot_count=1 material_type=adamantaite crystal_type=s physical_damage=457 random_damage=10 weapon_type=sword critical=8 hit_modify=0 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=379 mp_consume=0 magical_damage=137 durability=100 effect_c={[LineageEffect.e_u092_b]} effect_c_s=9.00 c3_attr1=0 c3_attr2=0.00 c3_attr3=0.00 c3_attr4=1.00 c3_attr5=1.00 range_s={[LineageWeapons.rangesample]} c3_attr6=2.20 c3_attr7=1.80 c3_attr8=1.80 c3_attr9=11.00 c3_attr10=0.00 range2_s=0.00 range2_arg={} c4_attr1=[none] c4_attr2=[none] c4_attr5=0 c4_attr6=1 c4_attr7=0 item_end
item_begin object_id=9034 object_name=[] body_part={lrhand} animation=3 drop_type=1 drop_anim_type=1 drop_radius=7 drop_height=10 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.duskk_sword_m00_wp];[LineageWeaponsTex.duskk_sword_t00_wp]} drop_texture={[none]} icon={[icon.weapon_deathbreath_sword_i00]} mesh={[LineageWeapons.duskk_sword_m00_wp];[LineageWeapons.duskk_sword_m00_wp]} texture={[LineageWeaponsTex.duskk_sword_t00_wp];[LineageWeaponsTex.duskk_sword_t00_wp]} crystallizable=1 item_sound={[ItemSound.sword_great_3];[ItemSound.sword_big_1];[ItemSound.sword_big_3];[ItemSound.public_sword_shing_10]} drop_sound=[ItemSound.itemdrop_sword] equip_sound=[ItemSound.itemequip_sword] weight=1300 soulshot_count=1 spiritshot_count=1 material_type=adamantaite crystal_type=s physical_damage=379 random_damage=10 weapon_type=dual critical=8 hit_modify=0 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=379 mp_consume=0 magical_damage=137 durability=100 effect_c={[LineageEffect.c_u004]} effect_c_s={[LineageEffect.c_u004]} c3_attr1=0 c3_attr2=0.00 c3_attr3=0.00 c3_attr4=0.00 c3_attr5=0.00 range_s={[]} c3_attr6=0.00 c3_attr7=1.20 c3_attr8=1.20 c3_attr9=1.00 c3_attr10=1.00 range2_s={[LineageWeapons.rangesample];[LineageWeapons.rangesample]} range2_arg={1.40;0.80;0.80;1.40;0.80;0.80;13.00;0.00;0.00;13.00;0.00;0.00} c4_attr1=[none] c4_attr2=[none] c4_attr5=0 c4_attr6=-1 c4_attr7=0 item_end
item_begin object_id=9035 object_name=[] body_part={lrhand} animation=3 drop_type=1 drop_anim_type=1 drop_radius=7 drop_height=10 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.duskk_sword_m00_wp];[LineageWeaponsTex.duskk_sword_t00_wp]} drop_texture={[none]} icon={[icon.weapon_deathbreath_sword_i00]} mesh={[LineageWeapons.duskk_sword_m00_wp];[LineageWeapons.duskk_sword_m00_wp]} texture={[LineageWeaponsTex.duskk_sword_t00_wp];[LineageWeaponsTex.duskk_sword_t00_wp]} crystallizable=1 item_sound={[ItemSound.sword_great_3];[ItemSound.sword_big_1];[ItemSound.sword_big_3];[ItemSound.public_sword_shing_10]} drop_sound=[ItemSound.itemdrop_sword] equip_sound=[ItemSound.itemequip_sword] weight=1300 soulshot_count=1 spiritshot_count=1 material_type=adamantaite crystal_type=s physical_damage=379 random_damage=10 weapon_type=dual critical=8 hit_modify=0 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=379 mp_consume=0 magical_damage=137 durability=100 effect_c={[LineageEffect.e_u092_a]} effect_c_s=={[LineageEffect.e_u092_a]} c3_attr1=0 c3_attr2=0.00 c3_attr3=0.00 c3_attr4=1.00 c3_attr5=1.00 range_s={[]} c3_attr6=2.20 c3_attr7=1.70 c3_attr8=1.70 c3_attr9=9.00 c3_attr10=0.00 range2_s={[LineageWeapons.rangesample];[LineageWeapons.rangesample]} range2_arg={1.40;0.80;0.80;1.40;0.80;0.80;13.00;0.00;0.00;13.00;0.00;0.00} c4_attr1=[none] c4_attr2=[none] c4_attr5=0 c4_attr6=1 c4_attr7=0 item_end
item_begin object_id=9036 object_name=[] body_part={lrhand} animation=3 drop_type=1 drop_anim_type=1 drop_radius=7 drop_height=10 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.forgotten_blade_m00_wp];[LineageWeaponsTex.forgotten_blade_t00_wp]} drop_texture={[none]} icon={[icon.weapon_forgotten_blade_i01]} mesh={[LineageWeapons.forgotten_blade_m00_wp];[LineageWeapons.forgotten_blade_m00_wp]} texture={[LineageWeaponsTex.forgotten_blade_t00_wp];[LineageWeaponsTex.forgotten_blade_t00_wp]} crystallizable=1 item_sound={[ItemSound.sword_mid_4];[ItemSound.sword_small_9];[ItemSound.sword_mid_2];[ItemSound.public_sword_shing_10]} drop_sound=[ItemSound.itemdrop_sword] equip_sound=[ItemSound.itemequip_sword] weight=1300 soulshot_count=1 spiritshot_count=1 material_type=adamantaite crystal_type=s physical_damage=397 random_damage=10 weapon_type=dual critical=8 hit_modify=0 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=379 mp_consume=0 magical_damage=137 durability=100 effect_c={[LineageEffect.c_u004]} effect_c_s={[LineageEffect.c_u004]} c3_attr1=0 c3_attr2=0.00 c3_attr3=0.00 c3_attr4=0.00 c3_attr5=0.00 range_s={[]} c3_attr6=0.00 c3_attr7=1.20 c3_attr8=1.20 c3_attr9=1.00 c3_attr10=1.00 range2_s={[LineageWeapons.rangesample];[LineageWeapons.rangesample]} range2_arg={1.40;0.80;0.80;1.40;0.80;0.80;13.00;0.00;0.00;13.00;0.00;0.00} c4_attr1=[none] c4_attr2=[none] c4_attr5=0 c4_attr6=-1 c4_attr7=0 item_end
item_begin object_id=9037 object_name=[] body_part={lrhand} animation=3 drop_type=1 drop_anim_type=1 drop_radius=7 drop_height=10 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.forgotten_blade_m00_wp];[LineageWeaponsTex.forgotten_blade_t00_wp]} drop_texture={[none]} icon={[icon.weapon_forgotten_blade_i01]} mesh={[LineageWeapons.forgotten_blade_m00_wp];[LineageWeapons.forgotten_blade_m00_wp]} texture={[LineageWeaponsTex.forgotten_blade_t00_wp];[LineageWeaponsTex.forgotten_blade_t00_wp]} crystallizable=1 item_sound={[ItemSound.sword_mid_4];[ItemSound.sword_small_9];[ItemSound.sword_mid_2];[ItemSound.public_sword_shing_10]} drop_sound=[ItemSound.itemdrop_sword] equip_sound=[ItemSound.itemequip_sword] weight=1300 soulshot_count=1 spiritshot_count=1 material_type=adamantaite crystal_type=s physical_damage=397 random_damage=10 weapon_type=dual critical=8 hit_modify=0 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=379 mp_consume=0 magical_damage=137 durability=100 effect_c={[LineageEffect.e_u092_a]} effect_c_s=={[LineageEffect.e_u092_a]} c3_attr1=0 c3_attr2=0.00 c3_attr3=0.00 c3_attr4=1.00 c3_attr5=1.00 range_s={[]} c3_attr6=2.20 c3_attr7=1.70 c3_attr8=1.70 c3_attr9=9.00 c3_attr10=0.00 range2_s={[LineageWeapons.rangesample];[LineageWeapons.rangesample]} range2_arg={1.40;0.80;0.80;1.40;0.80;0.80;13.00;0.00;0.00;13.00;0.00;0.00} c4_attr1=[none] c4_attr2=[none] c4_attr5=0 c4_attr6=1 c4_attr7=0 item_end
item_begin object_id=9038 object_name=[] body_part={rhand} animation=1 drop_type=1 drop_anim_type=1 drop_radius=7 drop_height=10 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.forgotten_blade_m00_wp];[LineageWeaponsTex.forgotten_blade_t00_wp]} drop_texture={[none]} icon={[icon.weapon_forgotten_blade_i00]} mesh={[LineageWeapons.forgotten_blade_m00_wp]} texture={[LineageWeaponsTex.forgotten_blade_t00_wp]} crystallizable=1 item_sound={[ItemSound.sword_mid_4];[ItemSound.sword_small_9];[ItemSound.sword_mid_2];[ItemSound.public_sword_shing_10]} drop_sound=[ItemSound.itemdrop_sword] equip_sound=[ItemSound.itemequip_sword] weight=1300 soulshot_count=1 spiritshot_count=1 material_type=adamantaite crystal_type=s physical_damage=457 random_damage=10 weapon_type=sword critical=8 hit_modify=0 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=379 mp_consume=0 magical_damage=137 durability=100 effect_c={[LineageEffect.e_u092_a]} effect_c_s=5.00 c3_attr1=0 c3_attr2=0.00 c3_attr3=0.00 c3_attr4=1.00 c3_attr5=1.00 range_s={[LineageWeapons.rangesample]} c3_attr6=2.20 c3_attr7=1.70 c3_attr8=1.70 c3_attr9=9.00 c3_attr10=0.00 range2_s=0.00 range2_arg={} c4_attr1=[none] c4_attr2=[none] c4_attr5=0 c4_attr6=1 c4_attr7=0 item_end
item_begin object_id=9039 object_name=[] body_part={lrhand} animation=2 drop_type=1 drop_anim_type=1 drop_radius=7 drop_height=10 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.heavens_divider_m00_wp];[LineageWeaponsTex.heavens_divider_t00_wp]} drop_texture={[none]} icon={[icon.weapon_heavens_divider_i00]} mesh={[LineageWeapons.heavens_divider_m00_wp]} texture={[LineageWeaponsTex.heavens_divider_t00_wp]} crystallizable=1 item_sound={[ItemSound.hammer_2];[ItemSound.sword_great_3];[ItemSound.sword_mid_2];[ItemSound.public_sword_shing_10]} drop_sound=[ItemSound.itemdrop_sword] equip_sound=[ItemSound.itemequip_sword] weight=1300 soulshot_count=1 spiritshot_count=1 material_type=adamantaite crystal_type=s physical_damage=457 random_damage=10 weapon_type=sword critical=8 hit_modify=0 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=379 mp_consume=0 magical_damage=137 durability=100 effect_c={[LineageEffect.e_u092_a]} effect_c_s=5.00 c3_attr1=0 c3_attr2=0.00 c3_attr3=0.00 c3_attr4=1.00 c3_attr5=1.00 range_s={[LineageWeapons.rangesample]} c3_attr6=2.20 c3_attr7=1.70 c3_attr8=1.70 c3_attr9=9.00 c3_attr10=0.00 range2_s=0.00 range2_arg={} c4_attr1=[none] c4_attr2=[none] c4_attr5=0 c4_attr6=1 c4_attr7=0 item_end
item_begin object_id=9040 object_name=[] body_part={lrhand} animation=2 drop_type=1 drop_anim_type=1 drop_radius=7 drop_height=10 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.heavens_divider_m00_wp];[LineageWeaponsTex.heavens_divider_t00_wp]} drop_texture={[none]} icon={[icon.weapon_heavens_divider_i00]} mesh={[LineageWeapons.heavens_divider_m00_wp];[LineageWeapons.heavens_divider_m00_wp]} texture={[LineageWeaponsTex.heavens_divider_t00_wp];[LineageWeaponsTex.heavens_divider_t00_wp]} crystallizable=1 item_sound={[ItemSound.hammer_2];[ItemSound.sword_great_3];[ItemSound.sword_mid_2];[ItemSound.public_sword_shing_10]} drop_sound=[ItemSound.itemdrop_sword] equip_sound=[ItemSound.itemequip_sword] weight=1300 soulshot_count=1 spiritshot_count=1 material_type=adamantaite crystal_type=s physical_damage=397 random_damage=10 weapon_type=dual critical=8 hit_modify=0 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=379 mp_consume=0 magical_damage=137 durability=100 effect_c={[LineageEffect.c_u004]} effect_c_s={[LineageEffect.c_u004]} c3_attr1=0 c3_attr2=0.00 c3_attr3=0.00 c3_attr4=0.00 c3_attr5=0.00 range_s={[]} c3_attr6=0.00 c3_attr7=1.20 c3_attr8=1.20 c3_attr9=1.00 c3_attr10=1.00 range2_s={[LineageWeapons.rangesample];[LineageWeapons.rangesample]} range2_arg={1.40;0.80;0.80;1.40;0.80;0.80;13.00;0.00;0.00;13.00;0.00;0.00} c4_attr1=[[none]] c4_attr2=[[none]] c4_attr5=0 c4_attr6=-1 c4_attr7=0 item_end
item_begin object_id=9041 object_name=[] body_part={lrhand} animation=2 drop_type=1 drop_anim_type=1 drop_radius=7 drop_height=10 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.heavens_divider_m00_wp];[LineageWeaponsTex.heavens_divider_t00_wp]} drop_texture={[none]} icon={[icon.weapon_heavens_divider_i00]} mesh={[LineageWeapons.heavens_divider_m00_wp];[LineageWeapons.heavens_divider_m00_wp]} texture={[LineageWeaponsTex.heavens_divider_t00_wp];[LineageWeaponsTex.heavens_divider_t00_wp]} crystallizable=1 item_sound={[ItemSound.hammer_2];[ItemSound.sword_great_3];[ItemSound.sword_mid_2];[ItemSound.public_sword_shing_10]} drop_sound=[ItemSound.itemdrop_sword] equip_sound=[ItemSound.itemequip_sword] weight=1300 soulshot_count=1 spiritshot_count=1 material_type=adamantaite crystal_type=s physical_damage=397 random_damage=10 weapon_type=dual critical=8 hit_modify=0 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=379 mp_consume=0 magical_damage=137 durability=100 effect_c={[LineageEffect.e_u092_a]} effect_c_s=={[LineageEffect.e_u092_a]} c3_attr1=0 c3_attr2=0.00 c3_attr3=0.00 c3_attr4=1.00 c3_attr5=1.00 range_s={[]} c3_attr6=2.20 c3_attr7=1.70 c3_attr8=1.70 c3_attr9=9.00 c3_attr10=0.00 range2_s={[LineageWeapons.rangesample];[LineageWeapons.rangesample]} range2_arg={1.40;0.80;0.80;1.40;0.80;0.80;13.00;0.00;0.00;13.00;0.00;0.00} c4_attr1=[icon.weapon_the_sword_of_hero_i00] c4_attr2=[icon.weapon_the_sword_of_hero_i00] c4_attr5=0 c4_attr6=1 c4_attr7=0 item_end
item_begin object_id=9042 object_name=[] body_part={lrhand} animation=3 drop_type=1 drop_anim_type=1 drop_radius=7 drop_height=10 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.angel_slayer_m00_wp];[LineageWeapons.angel_slayer_m00_wp]} drop_texture={[LineageWeaponsTex.angel_slayer_t00_wp];[LineageWeaponsTex.angel_slayer_t00_wp]} icon={[icon.weapon_angel_slayer_i01];[icon.weapon_angel_slayer_i01]} mesh={[LineageWeapons.angel_slayer_m00_wp];[LineageWeapons.angel_slayer_m00_wp]} texture={[LineageWeaponsTex.angel_slayer_t00_wp];[LineageWeaponsTex.angel_slayer_t00_wp]} crystallizable=1 item_sound={[ItemSound.dagger_6];[ItemSound.sword_small_2];[ItemSound.sword_mid_2];[ItemSound.public_sword_shing_7]} drop_sound=[ItemSound.itemdrop_dagger] equip_sound=[ItemSound.itemequip_dagger] weight=1300 soulshot_count=1 spiritshot_count=1 material_type=adamantaite crystal_type=s physical_damage=397 random_damage=10 weapon_type=dual critical=8 hit_modify=0 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=379 mp_consume=0 magical_damage=137 durability=100 effect_c={[LineageEffect.e_u092_g]} effect_c_s={[LineageEffect.e_u092_g]} c3_attr1=0 c3_attr2=0.00 c3_attr3=0.00 c3_attr4=1.00 c3_attr5=1.00 range_s={[]} c3_attr6=1.60 c3_attr7=1.20 c3_attr8=1.20 c3_attr9=8.00 c3_attr10=0.00 range2_s={[LineageWeapons.rangesample];[LineageWeapons.rangesample]} range2_arg={1.40;0.80;0.80;1.40;0.80;0.80;13.00;0.00;0.00;13.00;0.00;0.00} c4_attr1=[icon.weapon_angel_slayer_i01] c4_attr2=[icon.weapon_angel_slayer_i01] c4_attr5=0 c4_attr6=1 c4_attr7=0 item_end
http://forum.ragezone.com/attachment...r?d=1143958784
enjoy it ;P
thx, gonna test it ASAP
Check this thread out then... The best share i've seen so far!!!
Link here
I know, just waiting for the txt files to be shared there
http://rapidshare.de/files/17358618/txts.rar.htmlQuote:
Originally Posted by Eragon
hmm...for some reason i was able to decode/encode files in the past, like weapongrp.dat..... now i cant cus the program is mesed up and i cant find it anywhere, non of the ones on this forum work and i have tried googelen it found a few but all outdated... could u pls post a file share with the exact file u use to decode/encode, i know how to do it ex... for weapongrp.dat, u first use l2encdec to make a decrypted dat file, then u use that dec dat file and decrypt it to a txt file, edit it, then do the process backwards startin with turnin txt to dec txt, then into a enc dat.... i really wanna start makin some new weapons, armors, etc so can u pls hook me up :) that would be great :)
yes plz ppl :(