Setting EventItemBags (5-12)
[Guide] Setting EventItemBags (5-12)
There is very nice guide from HellSing related to "EventItemBag, shops and more" but I miss more details about bags. Me and couple of my friends have spent some time to get more info for you.
All tests were done on FMG 1.02 server from 2006-04-21. Some of them were verified on CzF 1.02 0.85 server with the same results.
All EventItemBag files have the following common format and common parameters:
Code:
id1 id2 lvl x exc y // comment
where:
id1 id2 - Item number, based on e.g. /data/lang/kor/item(kor).txt
lvl - Item level
x - No effect
exc - Excellent item (1) or not-excellent (0)
y - No effect
But there are differences for specific bags. Following info covers hearts of love, boxes of kundun and gold medals. I believe most of this info will work also for bags 1-4 (not tested).
Part 1 - Heart of love (bag 5)
lvl - Specifies minimal level of a dropped item. Maximum level is lvl+4. Attention: If the item level is higher than +15, actual item level will be modulo 16.
Example 1: With lvl = 0 drop will be +0, +1, +2, +3 and +4
Example 2: With lvl = 5 drop will be +5, +6, +7, +8 and +9
Example 3: With lvl = 13 drop will be +13, +14, +15, +0 and +1
exc - No effect. Non-excellent items always drop.
Results (15 sets with 100 hearts in each):
Item level: Each of the possible levels to drop has probability of 20%
Example: With lvl = 5, each level (+5, +6, +7, +8 and +9) has probability 20%
Item luck: 50%
Item skill: 50%
Item option: 50% of all items will have no option, rest is divided almost equally between (+4%, +8% and +12%)
Part 2 - Box of kundum +1 (bag 8)
lvl - Valid only with exc = 0. In this situation, it specifies minimal level of a dropped item. Maximum level is lvl+1. Attention: If the item level is higher than +15, actual item level will be modulo 16. If exc = 1, all dropped items will have have level +0.
Results (10 sets with 100 boxes in each):
Item level: With exc = 0, each of the possible levels to drop has probability of 50%. With exc = 1, all dropped items will have level +0.
Example: With lvl = 2 (with exc = 0 ), each possible level (+2 and +3) has probability 50%
Item luck: 50%
Item skill: 50%
Item option: 50% of all items will have no option, rest is divided almost equally between (+4%, +8% and +12%)
Attention: When setting boxes of kundum (e.g. for BOK +1), be carefull with exc:
- If you set EledoradoGoldGoblenItemDropRate (in /data/commonserver.cfg) to non-zero value, then:
- If you set EledoradoGoldGoblenExItemDropRate (in /data/commonserver.cfg) to 0, your bag 8 must have at least one non-excellent item specified!
- If you set EledoradoGoldGoblenExItemDropRate (in /data/commonserver.cfg) to 100, your bag 8 must have at least one excellent item specified!
- If you set EledoradoGoldGoblenExItemDropRate (in /data/commonserver.cfg) to value between 0 and 100, your bag 8 must have at least one excellent item and at least one non-excellent item specified!
Otherwise your server will probably crash with exception message.
Part 3 - Gold Medal (bag 6)
lvl - Specifies minimal level of a dropped item. Maximum level is lvl+3. Attention: If the item level is higher than +15, actual item level will be modulo 16. If exc = 1, all dropped items will have have level +0.
exc - No effect. Non-excellent items always drop.
Results (4 sets with 100 gold medals in each):
Item level: Minimal possible level drops with 40% probability, next and maximum levels with 30% each.
Example: With lvl = 6, 40% of dropped items will have level +6, 30% will have level +7 and 30% will have item +8
Item luck: 50%
Item skill: 50%
Item option: 40-50% of all items will have no option, rest is almost divided equally between (+4%, +8% and +12%)
That's all folks. Hoping someone will find it useful. Thanks goes to my friends andy, gregor, truhlik and xicht for their patience and time spent buying and throwing away tons of items. Sorry for my bad english
Re: [Guide] Setting EventItemBags (5-12)
umm this helped alot, but i dont get the first two numbers. can you explain how to understand from id1 and id2 what the item is?
much appreciated.
Re: [Guide] Setting EventItemBags (5-12)
Perfect dude, just perfect !
keep it going !
Re: [Guide] Setting EventItemBags (5-12)
can someone post their eventitembags(8,9,10,11,12) cause mine have some problems dropping new items sets and weaponds and the thing is that they have the items inside. please can someone do so?
Re: [Guide] Setting EventItemBags (5-12)
hey guys can someone tell me how to make the items droped from box+1+2+3+4+5 be we 2 3 exc options.i played one server and there was very easy to find items like those. Example: Excellent Great Dragon Armor+0+Luck+DD+DSR+REF
Re: [Guide] Setting EventItemBags (5-12)
rly useful guide
thx a lot !
but i didnt get it what lvl code i have to use for drop to items till lvl 6
not higher?
Re: [Guide] Setting EventItemBags (5-12)
Re: [Guide] Setting EventItemBags (5-12)
some1 have any idea about evenitmebag13 and 14
whatever lvl code i have put it drops me items 6 n higher
T_T
Re: Setting EventItemBags (5-12)
Well it dosen't quite work for me the same way...
Heart of love drops only 1 level above the one i write and it's between 6 or 9 not more not less
Silver medal even when put on 0 level in the itembag drops 6,7,8,9
Star of christmass 9-15
Box of heaven 0-4 (normal)
why ? 97d version