A Repack of all guides of 00.99.6XT versions
Since there is a lot of guides about 00.99.6xT versions. i will try to mix all in the same post.
From goehdtjdrnr here all his guides till now.
[Guide] [GS-Edition] 1 : Warehouse max input / output zen
Quote:
Originally Posted by
goehdtjdrnr
##### open GS and GS-CS with Ultraeditor
##### change like under
1] 817DFC00E1F505 ---> 817DFC00943577 (2 places)
2] 81FA00E1F505 ---> 81FA00943577
##### max : 100000000 ---> 2000000000
I use 网络魏少's KW1.0M [8/10] ^^
[Guide] [GS-Edition] 2 : castle item mix
Quote:
Originally Posted by
goehdtjdrnr
##### open GS-CS with ultraeditor
1] need count of gem
837DF8 03 7512837DF4 03 750C837DFC 1E
03 (blessgemmix count) : 3 bundles
03 (soulgemmix count) : 3 bundles
1E (defendgem count) : 30 EA
2] need money
C745D8 00CA9A3B
I use 网络魏少's KW1.0M [8/10] ^^
[Guide] [GS-Edition] 3 : Bloodcastle Quest Complete Reward Change !!!
Quote:
Originally Posted by
goehdtjdrnr
1] used GS : 网络魏少's KW1.0M [8/10]
2] open GS and GS-CS with ultraeditor
3] search under codes ^^
EB 7A 8B 4D 08 89 4D F8 6A 0F 6A 0C
12 15 0 0 0 0 // chaos jewel
14 16 0 0 0 0 // life jewel
0F = 15 / 0C = 12 ---> drop chaos jewel
10 = 16 / 0E = 14 ---> drop life jewel
[Guide] [GS-Edition] 4 : Ring Event Complete Reward Change
Quote:
Originally Posted by
goehdtjdrnr
1] used GS : 网络魏少's KW1.0M [8/10]
2] open GS with ultraeditor
3] search under code ^^
8945F86A 0D 6A 0E
14 13 0 0 0 0 0 // bless jewel
12 15 0 0 0 0 0 // chaos jewel
0D = 13 / 0E = 14 ---> drop bless jewel
0F = 15 / 0C = 12 ---> drop chaos jewel
[Guide] [GS-Edition] 5 : Castle Item Mix Count limit change
Quote:
Originally Posted by
goehdtjdrnr
1] used GS : 网络魏少's KW1.0M [8/10]
2] open GS-CS with ultraeditor
3] search under code ^^
E9DF050000833D806D6800 00
00 : 1 count per a day
FF : 2 count per a day
FE : 3 count per a day
FD : 4 count per a day
FC : 5 count per a day
[Guide] [GS-Edition] 6 : +10 - +13 Item Mix [need gem count]
Quote:
Originally Posted by
goehdtjdrnr
1] used GS : 网络魏少's KW1.0M [8/10]
2] open GS with ultraeditor
3] search under code ^^
### +9 ---> +10
1] ollydbg
0047E3E3 . 837D F0 01 cmp [local.Plus9ItemCount], 1
0047E3E7 . 75 4F jnz short GameServ.0047E438
0047E3E9 . 837D FC 01 cmp [local.ChaosGemCount], 1
0047E3ED . 75 49 jnz short GameServ.0047E438
0047E3EF . 837D F8 01 cmp [local.BlessGemCount], 1
0047E3F3 . 75 43 jnz short GameServ.0047E438
0047E3F5 . 837D F4 01 cmp [local.SoulGemCount], 1
2] ultraeditor
837DF001754F837DFC 01 7549837DF8 01 7543837DF4 01
01 : ChaosGemCount / 01 : BlessGemCount / 01 : SoulGemCount
### +10 ---> +11
1] ollydbg
0047E438 > \837D EC 01 cmp [local.Plus10ItemCount], 1
0047E43C . 75 4F jnz short GameServ.0047E48D
0047E43E . 837D FC 01 cmp [local.ChaosGemCount], 1
0047E442 . 75 49 jnz short GameServ.0047E48D
0047E444 . 837D F8 02 cmp [local.BlessGemCount], 2
0047E448 . 75 43 jnz short GameServ.0047E48D
0047E44A . 837D F4 02 cmp [local.SoulGemCount], 2
2] ultraeditor
837DEC01754F837DFC 01 7549837DF8 02 7543837DF4 02
01 : ChaosGemCount / 02 : BlessGemCount / 02 : SoulGemCount
### +11 ---> +12
1] ollydbg
0047E48D > \837D E0 01 cmp [local.Plus11ItemCount], 1
0047E491 . 75 4C jnz short GameServ.0047E4DF
0047E493 . 837D FC 01 cmp [local.ChaosGemCount], 1
0047E497 . 75 46 jnz short GameServ.0047E4DF
0047E499 . 837D F8 03 cmp [local.BlessGemCount], 3
0047E49D . 75 40 jnz short GameServ.0047E4DF
0047E49F . 837D F4 03 cmp [local.SoulGemCount], 3
2] ultraeditor
837DE001754C837DFC 01 7546837DF8 03 7540837DF4 03
01 : ChaosGemCount / 03 : BlessGemCount / 03 : SoulGemCount
### +12 ---> +13
1] ollydbg
0047E4DF > \837D DC 01 cmp [local.Plus12ItemCount], 1
0047E4E3 . 75 4A jnz short GameServ.0047E52F
0047E4E5 . 837D FC 01 cmp [local.ChaosGemCount], 1
0047E4E9 . 75 44 jnz short GameServ.0047E52F
0047E4EB . 837D F8 04 cmp [local.BlessGemCount], 4
0047E4EF . 75 3E jnz short GameServ.0047E52F
0047E4F1 . 837D F4 04 cmp [local.SoulGemCount], 4
2] ultraeditor
837DDC01754A837DFC 01 7544837DF8 04 753E837DF4 04
01 : ChaosGemCount / 04 : BlessGemCount / 04 : SoulGemCount
[Guide] [GS-Edition] 7 : Ring Event drop item
Quote:
Originally Posted by
goehdtjdrnr
1] used GS : 网络魏少's KW1.0M [8/15]
2] open GS with ultraeditor
3] search under code ^^
0045D8E1 |. 8985 F0FEFFFF mov [local.68], eax
0045D8E7 |. 6A 14 push 14 ---> 20 (Item Index)
0045D8E9 |. 6A 0D push 0D ---> 13 (Item Type)
8985F0FEFFFF6A 14 6A 0D
13 20 0 0 0 0 0 // ring of mage
[Guide] [GS-Edition] 8 : BloodCastle Ending Boss Monster
Quote:
Originally Posted by
goehdtjdrnr
1] used GS : 网络魏少's KW1.0M [8/15]
2] open GS with ultraeditor
3] search under code ^^
1] BloodCastle - 1
00505074 |. /74 05 |je short GameServ.0050507B
00505076 |.^|E9 70FFFFFF |jmp GameServ.00504FEB
0050507B |> \8B55 EC |mov edx, [local.5]
0050507E |. 81E2 FF000000 |and edx, 0FF
00505084 |. 83FA 59 |cmp edx, 59 ---> Monster number 89 / magic scull1
7405E970FFFFFF8B55EC81E2FF00000083FA 59
2] BloodCastle - 2
00505087 |. 74 5C |je short GameServ.005050E5
00505089 |. 8B45 EC |mov eax, [local.5]
0050508C |. 25 FF000000 |and eax, 0FF
00505091 |. 83F8 5F |cmp eax, 5F ---> Monster number 95 / magic scull2
745C8B45EC25FF00000083F8 5F
3] BloodCastle - 3
00505094 |. 74 4F |je short GameServ.005050E5
00505096 |. 8B4D EC |mov ecx, [local.5]
00505099 |. 81E1 FF000000 |and ecx, 0FF
0050509F |. 83F9 70 |cmp ecx, 70 ---> Monster number 112 / magic scull3
744F8B4DEC81E1FF00000083F9 70
4] BloodCastle - 4
005050A2 |. 74 41 |je short GameServ.005050E5
005050A4 |. 8B55 EC |mov edx, [local.5]
005050A7 |. 81E2 FF000000 |and edx, 0FF
005050AD |. 83FA 76 |cmp edx, 76 ---> Monster number 118 / magic scull4
74418B55EC81E2FF00000083FA 76
5] BloodCastle - 5
005050B0 |. 74 33 |je short GameServ.005050E5
005050B2 |. 8B45 EC |mov eax, [local.5]
005050B5 |. 25 FF000000 |and eax, 0FF
005050BA |. 83F8 7C |cmp eax, 7C ---> Monster number 124 / magic scull5
74338B45EC25FF00000083F8 7C
6] BloodCastle - 6
005050BD |. 74 26 |je short GameServ.005050E5
005050BF |. 8B4D EC |mov ecx, [local.5]
005050C2 |. 81E1 FF000000 |and ecx, 0FF
005050C8 |. 81F9 82000000 |cmp ecx, 82 ---> Monster number 130 / magic scull6
74268B4DEC81E1FF00000081F9 82000000
7] BloodCastle - 7
005050CE |. 74 15 |je short GameServ.005050E5
005050D0 |. 8B55 EC |mov edx, [local.5]
005050D3 |. 81E2 FF000000 |and edx, 0FF
005050D9 |. 81FA 8F000000 |cmp edx, 8F ---> Monster number 143 / magic scull7
74158B55EC81E2FF00000081FA 8F000000
[Guide] [GS-Edition] 9 :Golden monster regen map change
Quote:
Originally Posted by
goehdtjdrnr
1] Monsersetbase.txt doesn't work ...
though you change like under , GoldLizarKing doesn't regen in tarkan
3
80 8 30 185 132 185 132 -1 1 // GoldLizarKing
end
2] so we must edit GS ^^ open GS with ultraeditor
GoldGoblen
0045BEB3 |. C745 EC 00000000 mov [local.Map], 0 : lorencia
0045BEBA |. C745 F0 03000000 mov [local.Map+4], 3 : noria
C745EC 00 000000C745F0 03 000000
GoldTaitan
0045C196 |. C680 5ADC5306 01 |mov byte ptr ds:[eax+653DC5A], 1
0045C19D |. C745 F4 02000000 |mov [local.MapNumber], 2 : devias
C6805ADC530601C745F4 02 000000
GoldDercon
0045C62D . C745 E8 00000000 mov [local.Map], 0 ; lorencia
0045C634 . C745 EC 03000000 mov [local.Map+4], 3 : noria
0045C63B . C745 F0 02000000 mov [local.Map+8], 2 : devias
C745E8 00 000000C745EC 03 000000C745F0 02 000000
GoldLizarKing
0045CAA6 |. C680 5ADC5306 01 |mov byte ptr ds:[eax+653DC5A], 1
0045CAAD |. C745 F4 07000000 |mov [local.MapNumber], 7 : atalns
C6805ADC530601C745F4 07 000000
GoldTantarus
0045CF76 |. C680 5ADC5306 01 |mov byte ptr ds:[eax+653DC5A], 1
0045CF7D |. C745 F4 08000000 |mov [local.MapNumber], 8 : tarkan
C6805ADC530601C745F4 08 000000
[Guide] [GS-Edition] 10 : 弓箭手 召唤技能
Quote:
Originally Posted by
goehdtjdrnr
##### open normal GS with ultraeditor and search under code ^^
1] 召唤哥布林
0049C370 |. 83E9 01 sub ecx, 1
0049C373 |. 51 push ecx
0049C374 |. 6A 1A push 1A ---> monster number 26
83E901516A 1A
2] 召唤石巨人
0049C3A1 |. 83E9 01 sub ecx, 1
0049C3A4 |. 51 push ecx
0049C3A5 |. 6A 20 push 20 ---> monster number 32
83E901516A 20
3] 召唤暗杀者
0049C3D2 |. 83E9 01 sub ecx, 1
0049C3D5 |. 51 push ecx
0049C3D6 |. 6A 15 push 15 ---> monster number 21
83E901516A 15
4] 召唤雪人王
0049C403 |. 83E9 01 sub ecx, 1
0049C406 |. 51 push ecx
0049C407 |. 6A 14 push 14 ---> monster number 20
83E901516A 14
5] 召唤死神骑士
0049C434 |. 83E9 01 sub ecx, 1
0049C437 |. 51 push ecx
0049C438 |. 6A 0A push 0A ---> monster number 10
83E901516A 0A
6] 召唤巴里
0049C465 |. 83E9 01 sub ecx, 1
0049C468 |. 51 push ecx
0049C469 |. 68 96000000 push 96 ---> monster number 150
83E9015168 96000000
7] 召唤魔巨人
0049C499 |. 83E9 01 sub ecx, 1
0049C49C |. 51 push ecx
0049C49D |. 68 97000000 push 97 ---> monster number 151
83E9015168 97000000
The post was limits. So i will continue in next post.
Re: [Guide] A Repack of all guides of 00.99.6XT versions
That this normal, but not the invasion happens ..
What can be?
Someone can help me fix it?
The golden monsters not born in the maps.
Re: [Guide] A Repack of all guides of 00.99.6XT versions
Quote:
Originally Posted by
Orbiting
That this normal, but not the invasion happens ..
What can be?
Someone can help me fix it?
The golden monsters not born in the maps.
it's because someone when coded in gs passed the settings for eledorado event initialization, wrong jmps may be, but it's only when eventmanager is off, if it's on everything is ok