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Resolve "Account Already Connected" Problem
Very sad, that none relly posted a "guide" for that problem. There are lots people here with the same prob.
1) You DON´T need a Loopback Adaptor. With Loopback Adaptor installed, no one could connect to the server.
2) Open with notepad the file: c:\windows\system32\drivers\etc\hosts
3) Edit your hosts - file as follows:
127.0.0.1 localhost
yourLANIP myservername
your LANIP yourDNS
your WANIP yourDNS
your RouterIP yourDNS
where:
yourLANIP is something like 192.168.0.10 (you will get it from Start->execute->cmd->ipconfig /all
myservername name of your computer (my computer -> properties -> computer name)
yourWANIP you will get this from either Start->execute->cmd->ipconfig /all, or from your no-ip update programm
yourDNS the name of your domaine or dyn-dns (i.e mymu.servegame.com) you will get this form either your ISP or your dyn-dns provider (no-ip.com etc..)
yourRouterIP is something like 192.168.0.1, this should be the gateway IP in your server TCP/IP configuration.
Then reboot your server.
My Hosts File:
127.0.0.1 localhost
192.168.0.1 mainserver
192.168.0.1 minasoptics.com.br
192.168.0.250 mainserver
192.168.0.250 minasoptics.com.br
201.17.146.186 minasoptics.com.br
My MapServerInfo.dat:
0
0 0 -1 S201.17.146.186 55901
1 0 1 S201.17.146.186 55903
end
// 2> . Maeb mobile impossible information of server (the server which is not to dignity server information the nil which could be register)
//
// ServerCode MoveAbleOption Map DestServerCode
// (Server cord) (mobile yes or no option) (Maeb) (destination server cord)
//-----------------------------------------------------------------------------
1
0 1 30 -1
0 1 31 -1
1 0 30 0
1 0 31 0
end
I put my startup.ini here:
[captions]
v0v=dataserver
v1v=dataserver
v2v=dataserver
v3v=connectserver
v4v=exdb
v5v=chatserver
v6v=joinserver
v7v=rankingserver
v8v=eventserver
v9v=gameservercs
v10v=gameserver
[paths]
v0v=dataserver0\
v1v=dataserver1\
v2v=dataserver2\
v3v=cs\
v4v=exdb\
v5v=chatserver\
v6v=joinserver\
v7v=rankingserver\
v8v=eventserver\
v9v=gameserver0\
v10v=gameserver1\
[exenames]
v0v=dataserver.exe
v1v=dataserver.exe
v2v=dataserver.exe
v3v=cs.exe
v4v=exdb.exe
v5v=chatserver.exe
v6v=joinserver.exe
v7v=mu_ranking_db_server.exe
v8v=wz_mu2003_event_server.exe
v9v=gameserver.exe
v10v=gameserver.exe
[parametrs]
v0v=55960 0
v1v=55962 1
v2v=55964 2
v3v=
v4v=:ip:
v5v=127.0.0.1
v6v=/p55970 /ca:ip: /cp55557
v7v=
v8v=
v9v=:ip: 55970 :ip: 55960 55901
v10v=:ip: 55970 :ip: 55962 55903
[waitintervals]
v0v=1000
v1v=1000
v2v=1000
v3v=1000
v4v=1000
v5v=1000
v6v=1000
v7v=1000
v8v=1000
v9v=1000
v10v=1000
[needrestart]
v0v=no
v1v=no
v2v=no
v3v=no
v4v=no
v5v=NO
v6v=no
v7v=no
v8v=no
v9v=no
v10v=no
[main]
enableautorestart=0
restartinterval=20
ipadd=192.168.0.250
If you still can´t enter into Valley of Loren, check your IPs in CS folder and MapServerInfo.dat.
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basicly the most important is the MapServerInfo.dat. the one you didn't posted.
here is mine.
Quote:
0
0 0 -1 Smutug.myftp.org 55901
1 0 1 Smutug.myftp.org 55903
end
// 2> . Maeb mobile impossible information of server (the server which is not to dignity server information the nil which could be register)
//
// ServerCode MoveAbleOption Map DestServerCode
// (Server cord) (mobile yes or no option) (Maeb) (destination server cord)
//-----------------------------------------------------------------------------
1
0 1 30 -1
0 1 31 -1
1 0 30 0
1 0 31 0
end
Iportant you can't put symbols in your Ip. Don't use the no-ip in your DNS.
the - can't be read by the gameserver.
Also put in
Open with notepad the file: c:\windows\system32\drivers\etc\hosts
The same IP that you use. rederecting to your IP.
If you have rooter. redirect to your rooter IP.
Important 127.0.0.1 don't work here.
Mine is like this
192.168.1.2 mutug.myftp.org
I realy hope this can solve the problems unce for all.
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mhhh, i thought that problem when this account already connected happens only when u exit game by pressing alt+f4...
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I dont know how this can have any influence on that.
I had that problem, but i solved modifying the WZ_Disconnect procedure, because problem is there.
I will post later on today the right procedures (WZ_Connect and WZ_Disconnect).
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How i was saying here are the procedures.
Code:
CREATE PROCEDURE WZ_CONNECT_MEMB
@uid varchar(10),
@server varchar(15),
@uip varchar(15)
AS
Begin
BEGIN TRANSACTION
SET NOCOUNT ON
IF EXISTS ( SELECT memb___id FROM MEMB_STAT WITH (READUNCOMMITTED)
WHERE memb___id = @uid )
Begin
UPDATE MEMB_STAT
SET IP = @uip , ConnectStat = '1' , ServerName = @server , ConnectTM = (getdate())
WHERE memb___id = @uid
End
ELSE
Begin
INSERT INTO MEMB_STAT ( memb___id,ConnectStat,ServerName,IP, ConnectTM) values (
@uid,
'1',
@server,
@uip,
(getdate())
)
End
IF(@@Error <> 0 )
ROLLBACK TRANSACTION
ELSE
COMMIT TRANSACTION
SET NOCOUNT OFF
End
GO
and the Disconnect one:
Code:
CREATE PROCEDURE WZ_DISCONNECT_MEMB
@uid varchar(10)
AS
Begin
BEGIN TRANSACTION
SET NOCOUNT ON
IF EXISTS ( SELECT memb___id FROM MEMB_STAT WITH (READUNCOMMITTED)
WHERE memb___id = @uid )
Begin
UPDATE MEMB_STAT
SET DisConnectTM = (getdate()), connectstat = '0' WHERE memb___id = @uid
End
ELSE
Begin
INSERT INTO MEMB_STAT ( memb___id,ConnectStat,DisConnectTM) values (
@uid,
0,
(getdate())
)
End
IF(@@Error <> 0 )
ROLLBACK TRANSACTION
ELSE
COMMIT TRANSACTION
SET NOCOUNT OFF
End
GO
This work for me without any problem (with the condition that you have setted your server correctly).
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well i fixed that too. if you use the database from my release. you will have that already corrected.
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Quote:
Originally Posted by
kewtrewt
I dont know how this can have any influence on that.
I had that problem, but i solved modifying the WZ_Disconnect procedure, because problem is there.
I will post later on today the right procedures (WZ_Connect and WZ_Disconnect).
Yes the problem is in the stored procedures..
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Quote:
Originally Posted by
kewtrewt
I dont know how this can have any influence on that.
I had that problem, but i solved modifying the WZ_Disconnect procedure, because problem is there.
I will post later on today the right procedures (WZ_Connect and WZ_Disconnect).
I don't think so!
To enter in the CS server is just a redirecting. This has to do with IPs and ports.
If you look at the stored procedures WZ_CONNECT_MEMB OR WZ_DISCONNECT_MEMB there is nothing with redirecting. Those procedures handles just the status connectStat and the other entries of table MEMB_STAT.
I didn't change anything there. But anyway, any help and/or additional information is always welcomed.
To mig1st4ck:
You are absolutely right. I didn't post mine, because there are so many topics about the MapServerInfo.dat, that I thought, everyone has this set correctly.
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pff ,that is not the problem, problems is procedures wz_connect_memb and wz_disconnect_memb (somthing like that),i already solved :D,pro is procedure could not find the name of server ;)
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Don't understand ..... can i connect to my muserver by remote and local connection at the same time ???
my Hostfile:
Code:
127.0.0.1 localhost
192.168.1.134 Cooteck
192.168.1.134 namedns
82.63.xxx.xxx namedns
192.168.1.2 Cooteck
192.168.1.2 namedns
my MpaServerInfo.dat
Code:
0
0 0 -1 S82.63.207.182 55901
1 0 1 S82.63.207.182 55903
2 0 1 S82.63.207.182 55904
3 0 1 S82.63.207.182 55905
end
// 2> . Maeb mobile impossible information of server (the server which is not to dignity server information the nil which could be register)
//
// ServerCode MoveAbleOption Map DestServerCode
// (Server cord) (mobile yes or no option) (Maeb) (destination server cord)
//-----------------------------------------------------------------------------
1
0 1 30 -1
0 1 31 -1
1 0 30 0
1 0 31 0
2 0 30 0
2 0 31 0
3 0 30 0
3 0 31 0
end
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Don't understand ... can i connect to my muserver in remote and local connection at the same time????
this is my hostfile:
Code:
127.0.0.1 localhost
192.168.1.134 Cooteck
192.168.1.134 namedns
82.63.xxx.xxx namedns
192.168.1.2 Cooteck
192.168.1.2 namedns
this is my mapserverinfo.dat
Code:
0
0 0 -1 S82.63.xxx.xxx 55901
1 0 1 S82.63.xxx.xxx 55903
2 0 1 S82.63.xxx.xxx 55904
3 0 1 S82.63.xxx.xxx 55905
end
// 2> . Maeb mobile impossible information of server (the server which is not to dignity server information the nil which could be register)
//
// ServerCode MoveAbleOption Map DestServerCode
// (Server cord) (mobile yes or no option) (Maeb) (destination server cord)
//-----------------------------------------------------------------------------
1
0 1 30 -1
0 1 31 -1
1 0 30 0
1 0 31 0
2 0 30 0
2 0 31 0
3 0 30 0
3 0 31 0
end
help me plz mig1st4ck
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yeah, i agree with you.
i think that the main problem is in the WZ_DISCONNECT_MEMB procedure.
coz it gives me an error in auth server time from time.
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Can you post the procedure?
i hace this problem and i want to fix it
Thx
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Quote:
Originally Posted by
kewtrewt
I dont know how this can have any influence on that.
I had that problem, but i solved modifying the WZ_Disconnect procedure, because problem is there.
I will post later on today the right procedures (WZ_Connect and WZ_Disconnect).
Long day lol
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Quote:
Originally Posted by
kewtrewt
I dont know how this can have any influence on that.
I had that problem, but i solved modifying the WZ_Disconnect procedure, because problem is there.
I will post later on today the right procedures (WZ_Connect and WZ_Disconnect).
I have this problem too and I have seeing this 2 procedures. I think its causing lag because a lot of tables to access and update. In the old version it was so simple.
Can you put your WZ_Connect and WZ_Disconnect here for we see?
Thanks!
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[QUOTE=kewtrewt;1537847]I dont know how this can have any influence on that.
I had that problem, but i solved modifying the WZ_Disconnect procedure, because problem is there.
I will post later on today the right procedures (WZ_Connect and WZ_Disconnect).[/QUOT]
I tried 1 and 2 guide still cont solve the problem same gives problem Already Connected
Sir can pleas make a guide regarding this
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will be nice if someone have the fix for this bug
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Solution
what is the solution for this problem?
Thanks
................................................
Azoter
................................................
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hmmm that is the problem when you warp to Loren and get freezes..When you try to login again it says account is already connect...I think you have a nice idea fixing this one..Ill try it now
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the problem is not on mapserver.
its really on Disconnect procedure but not on base but on Game Server.
When player go from 1GS to 2GS and have DC on this time he's acc stuck.
Problem is that the JoinServer dont kick acc from list and meen the acc is online on 1st GS.
I tired to desolve that problem ;/
Only good tink is join GS_CS to GS99.60 and do it on 1 GS its the best way.
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This is JoinServer problem.
When we Disconnect player on moment when he changing serwers the GS kick him but on Join Server is on list.
Maybe when we do god disconnect procedure the bug disapper but HOW?;/
I tired desolve that problem...
sry for bad eng ;p
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??shit wtf i can write msg ;/
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This problem is join server problem and disconnect procedure too.
Must do procedure to disconnect acc from joinserver when changing servers GS>GS_CS or GS_CS>GS run fail or player have DC on this time!
But how do this i dont know xD
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Its Join Server Game Server and DC procedure problem too.
When player have dc on time when changing servers the GS or base? dont send procedure to JoinServer to close acc connection.
Acc stuck on JoinServer but not on GS.
It becose when player have DC on that method (when changing servers) gs dont send close acc packet to join server.
But how to fix that i dont know ;/
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Its Join Server Game Server and DC procedure problem too.
When player have dc on time when changing servers the GS or base? dont send procedure to JoinServer to close acc connection.
Acc stuck on JoinServer but not on GS.
It becose when player have DC on that method (when changing servers) gs dont send close acc packet to join server.
But how to fix that i dont know ;/
ANY IDEAS?
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well god guide but i have some one kuestion how i do if my wanip always chage need always edit my wanip???:vegeta:
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Quote:
Originally Posted by
powerfulpk
Its Join Server Game Server and DC procedure problem too.
When player have dc on time when changing servers the GS or base? dont send procedure to JoinServer to close acc connection.
Acc stuck on JoinServer but not on GS.
It becose when player have DC on that method (when changing servers) gs dont send close acc packet to join server.
But how to fix that i dont know ;/
ANY IDEAS?
i've this procedure on disconnect_memb_1 but it doesn't works...why? for me it would be right!!! i've tried but on table "chaacter" the player rest on map 30 or 31 and at successive logon client crash ...if i connect newly the character rest online for joinserver and i do restart server !!!!!!
this is procedure wz_disconnect_memb_1
CREATE PROCEDURE WZ_DISCONNECT_MEMB_1
@memb___id varchar(10)
AS
Begin
set nocount on
Declare @find_id varchar(10)
Declare @ConnectStat tinyint
Set @ConnectStat = 0 --
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Quote:
Originally Posted by
powerfulpk
Its Join Server Game Server and DC procedure problem too.
When player have dc on time when changing servers the GS or base? dont send procedure to JoinServer to close acc connection.
Acc stuck on JoinServer but not on GS.
It becose when player have DC on that method (when changing servers) gs dont send close acc packet to join server.
But how to fix that i dont know ;/
ANY IDEAS?
i've this procedure but it doesn't works and the character rest on map 30 or 31
after logout with the consequence that for joinserver remains connected...
this is my procedure..if someone find where's the error thanks !!!
CREATE PROCEDURE WZ_DISCONNECT_MEMB_1
@memb___id varchar(10)
AS
Begin
set nocount on
Declare @find_id varchar(10)
Declare @ConnectStat tinyint
Set @ConnectStat = 0 --
-
Quote:
Originally Posted by
powerfulpk
Its Join Server Game Server and DC procedure problem too.
When player have dc on time when changing servers the GS or base? dont send procedure to JoinServer to close acc connection.
Acc stuck on JoinServer but not on GS.
It becose when player have DC on that method (when changing servers) gs dont send close acc packet to join server.
But how to fix that i dont know ;/
ANY IDEAS?
i've this procedure but it doesn't works and the character rest on map 30 or 31
after logout with the consequence that for joinserver remains connected...
this is my procedure..if someone find where's the error thanks !!!
CREATE PROCEDURE WZ_DISCONNECT_MEMB_1
@memb___id varchar(10)
AS
Begin
set nocount on
Declare @find_id varchar(10)
Declare @ConnectStat tinyint
Set @ConnectStat = 0 --
-
Has anybody solved this problem yet? Account still got stuck in JoinServer when you got disconnected from warping to different GS no matter how you fix dc procedure, mapserverinfo and host file.
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Re: [Guide] Resolve "Account Already Connected" Problem
Quote:
Originally Posted by
matrix17
Has anybody solved this problem yet? Account still got stuck in JoinServer when you got disconnected from warping to different GS no matter how you fix dc procedure, mapserverinfo and host file.
Yeah.. :/
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Re: [Guide] Resolve "Account Already Connected" Problem
Quote:
Originally Posted by
kewtrewt
How i was saying here are the procedures.
Code:
CREATE PROCEDURE WZ_CONNECT_MEMB
@uid varchar(10),
@server varchar(15),
@uip varchar(15)
AS
Begin
BEGIN TRANSACTION
SET NOCOUNT ON
IF EXISTS ( SELECT memb___id FROM MEMB_STAT WITH (READUNCOMMITTED)
WHERE memb___id = @uid )
Begin
UPDATE MEMB_STAT
SET IP = @uip , ConnectStat = '1' , ServerName = @server , ConnectTM = (getdate())
WHERE memb___id = @uid
End
ELSE
Begin
INSERT INTO MEMB_STAT ( memb___id,ConnectStat,ServerName,IP, ConnectTM) values (
@uid,
'1',
@server,
@uip,
(getdate())
)
End
IF(@@Error <> 0 )
ROLLBACK TRANSACTION
ELSE
COMMIT TRANSACTION
SET NOCOUNT OFF
End
GO
and the Disconnect one:
Code:
CREATE PROCEDURE WZ_DISCONNECT_MEMB
@uid varchar(10)
AS
Begin
BEGIN TRANSACTION
SET NOCOUNT ON
IF EXISTS ( SELECT memb___id FROM MEMB_STAT WITH (READUNCOMMITTED)
WHERE memb___id = @uid )
Begin
UPDATE MEMB_STAT
SET DisConnectTM = (getdate()), connectstat = '0' WHERE memb___id = @uid
End
ELSE
Begin
INSERT INTO MEMB_STAT ( memb___id,ConnectStat,DisConnectTM) values (
@uid,
0,
(getdate())
)
End
IF(@@Error <> 0 )
ROLLBACK TRANSACTION
ELSE
COMMIT TRANSACTION
SET NOCOUNT OFF
End
GO
This work for me without any problem (with the condition that you have setted your server correctly).
Sorry my noob question, but can any explain how and here we enter this ?
Thks in advance
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Re: [Guide] Resolve "Account Already Connected" Problem
so, no solution to this? I've already changed WZ_* procedures and nothing. Maybe I should give up CS
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Re: [Guide] Resolve "Account Already Connected" Problem
[QUOTE=nkerz;2035318]so, no solution to this? I've already changed WZ_* procedures and nothing. Maybe I should give up CS
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Re: [Guide] Resolve "Account Already Connected" Problem
Quote:
Originally Posted by
techbyte
Can you tell how we change it pls
Thks
erm.. what you mean? just double click those function in SQL Server Manager and it will appear a window with the code o_O
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Re: [Guide] Resolve "Account Already Connected" Problem
The problem with the Account Connected still exists if someone Disconnects without proper Exit from CS_GS.... He gets stuck in joinserver T_T
Anyone has fix for it ?
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Re: [Guide] Resolve "Account Already Connected" Problem
I am facing the same problem.
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Re: [Guide] Resolve "Account Already Connected" Problem
Same problem here..
have to disconnect player manually
any solution to this problem ?
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Re: [Guide] Resolve "Account Already Connected" Problem
Quote:
Originally Posted by
kewtrewt
How i was saying here are the procedures.
Code:
CREATE PROCEDURE WZ_CONNECT_MEMB
@uid varchar(10),
@server varchar(15),
@uip varchar(15)
AS
Begin
BEGIN TRANSACTION
SET NOCOUNT ON
IF EXISTS ( SELECT memb___id FROM MEMB_STAT WITH (READUNCOMMITTED)
WHERE memb___id = @uid )
Begin
UPDATE MEMB_STAT
SET IP = @uip , ConnectStat = '1' , ServerName = @server , ConnectTM = (getdate())
WHERE memb___id = @uid
End
ELSE
Begin
INSERT INTO MEMB_STAT ( memb___id,ConnectStat,ServerName,IP, ConnectTM) values (
@uid,
'1',
@server,
@uip,
(getdate())
)
End
IF(@@Error <> 0 )
ROLLBACK TRANSACTION
ELSE
COMMIT TRANSACTION
SET NOCOUNT OFF
End
GO
and the Disconnect one:
Code:
CREATE PROCEDURE WZ_DISCONNECT_MEMB
@uid varchar(10)
AS
Begin
BEGIN TRANSACTION
SET NOCOUNT ON
IF EXISTS ( SELECT memb___id FROM MEMB_STAT WITH (READUNCOMMITTED)
WHERE memb___id = @uid )
Begin
UPDATE MEMB_STAT
SET DisConnectTM = (getdate()), connectstat = '0' WHERE memb___id = @uid
End
ELSE
Begin
INSERT INTO MEMB_STAT ( memb___id,ConnectStat,DisConnectTM) values (
@uid,
0,
(getdate())
)
End
IF(@@Error <> 0 )
ROLLBACK TRANSACTION
ELSE
COMMIT TRANSACTION
SET NOCOUNT OFF
End
GO
Someone explain please how i enter and where i need to enter this procedure?
Thanks
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Re: [Guide] Resolve "Account Already Connected" Problem
[quote=Z80;1536589]
1) You [B]DON
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Re: [Guide] Resolve "Account Already Connected" Problem
Same problem ...
Someone have script to disconnect people from web ?
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Re: [Guide] Resolve "Account Already Connected" Problem
i have this error too... someone maybe fixed this?
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Re: [Guide] Resolve "Account Already Connected" Problem
Same problem ...
Please someone who know the solution? Thanks
-
Re: [Guide] Resolve "Account Already Connected" Problem
1. Stop GameServer
2. Run with Query Analyzer this:
Code:
UPDATE MEMB_STAT
SET ConnectStat='0'
WHERE ConnectStat>0
3. Start GameServer again.
This is all.
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Re: [Guide] Resolve "Account Already Connected" Problem
Quote:
Originally Posted by
bate_jello
1. Stop GameServer
2. Run with Query Analyzer this:
Code:
UPDATE MEMB_STAT
SET ConnectStat='0'
WHERE ConnectStat>0
3. Start GameServer again.
This is all.
Tested and Worked, thank you very much!!
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Re: [Guide] Resolve "Account Already Connected" Problem
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Re: [Guide] Resolve "Account Already Connected" Problem
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Re: [Guide] Resolve "Account Already Connected" Problem
Hello
MapServerInfo
Quote:
0
0 0 1 Sdgmu.dyn.pl 55917
2 0 1 Sdgmu.dyn.pl 55901
19 0 0 Sdgmu.dyn.pl 55919
end
1
0 0 30 19
0 0 31 19
0 0 34 19
2 0 30 19
2 0 31 19
2 0 34 19
19 1 30 -1
19 1 31 -1
19 1 34 -1
end
And i dont have nothing in C:// / WINDOWS / system32 /Drivers / Etc / hosts
Please help:P?
What i must do to repeir this problem/bug , i must fast fix that.
-
Re: [Guide] Resolve "Account Already Connected" Problem
Quote:
Originally Posted by
kewtrewt
How i was saying here are the procedures.
Code:
CREATE PROCEDURE WZ_CONNECT_MEMB
@uid varchar(10),
@server varchar(15),
@uip varchar(15)
AS
Begin
BEGIN TRANSACTION
SET NOCOUNT ON
IF EXISTS ( SELECT memb___id FROM MEMB_STAT WITH (READUNCOMMITTED)
WHERE memb___id = @uid )
Begin
UPDATE MEMB_STAT
SET IP = @uip , ConnectStat = '1' , ServerName = @server , ConnectTM = (getdate())
WHERE memb___id = @uid
End
ELSE
Begin
INSERT INTO MEMB_STAT ( memb___id,ConnectStat,ServerName,IP, ConnectTM) values (
@uid,
'1',
@server,
@uip,
(getdate())
)
End
IF(@@Error <> 0 )
ROLLBACK TRANSACTION
ELSE
COMMIT TRANSACTION
SET NOCOUNT OFF
End
GO
and the Disconnect one:
Code:
CREATE PROCEDURE WZ_DISCONNECT_MEMB
@uid varchar(10)
AS
Begin
BEGIN TRANSACTION
SET NOCOUNT ON
IF EXISTS ( SELECT memb___id FROM MEMB_STAT WITH (READUNCOMMITTED)
WHERE memb___id = @uid )
Begin
UPDATE MEMB_STAT
SET DisConnectTM = (getdate()), connectstat = '0' WHERE memb___id = @uid
End
ELSE
Begin
INSERT INTO MEMB_STAT ( memb___id,ConnectStat,DisConnectTM) values (
@uid,
0,
(getdate())
)
End
IF(@@Error <> 0 )
ROLLBACK TRANSACTION
ELSE
COMMIT TRANSACTION
SET NOCOUNT OFF
End
GO
This work for me without any problem (with the condition that you have setted your server correctly).
is this for all versions including season 4?
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Re: [Guide] Resolve "Account Already Connected" Problem
i aso need T_T for session4
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Re: [Guide] Resolve "Account Already Connected" Problem