oi oi oi
sorry for being noob...but i never use tb before...now it time for me to try it...
but when i try to targeted the enemy my planes dun want to come down...
so any idea...?
thx in advance
Printable View
oi oi oi
sorry for being noob...but i never use tb before...now it time for me to try it...
but when i try to targeted the enemy my planes dun want to come down...
so any idea...?
thx in advance
:D My expertise
Get your torps on your CV, planes too of course
get in a battle
OKay now you Target them.
Next when the get close and come down rapidly press the " . " button to let torps go. (cause of lag they may not go off first push of button)
Then they will pull up.
If they don't go down at all there is a glitch cause torps arn't loaded
(this happens to everyone sometimes)
Just do a new Battle
:D I love CVs
(My planes Vrrrrrrrrrrrroooooooommmmmmmm......... THen a big Kaaaaaaaboooooommmmmmmm on to the deck of your new submarine)
yeah, make sure you have torps loaded on your cv when you are in harbor. targeting ships is almost the same as Dive Bombers, except you need to have distance between you and the ship you are going to target, because it takes a few seconds for them to go down into position, unlike dive bombers, where you can be almost right above them before targeting them. also, you can use your right mouse button, just like you use for dive bombers. just keep clicking it, and eventually they will release the torps. just be sure they dont have a bunch of other ships around them that's on thier side, because thier machine gun fire will easily take down your squadron of torp bombers. i will try and make a vid if my FRAPS still works.
oi oi oi
i think i did that......~_~....oh well maybe because of lag...
how to lower the altitude...???
thx in advance
should be the , to go down and the ' to go up, not sure. i'll try and get a copy of the CV Manual Aircraft Guide and post it.
oi oi oi
thx alot man...
【Great naval battle game -- posted operating Directory!
Shortcut keys in common []
Ctrl fired
A port rotation
D. starboard rotation
Z counterclockwise rotation
C clockwise rotation
S increased range (high angle)
X shorten the range (low point)
F accelerate
V slowdown, and if if a link has been the speed at 12:00 a.m., the ship will begin a retrogression.
R R choose to install or torpedo launchers Battery
T-T option or torpedo launchers installed Battery
G back to the ship positions
F1 help key that can open / closed help menu
F4 fired unified model open / closed
F7 open automatic aiming system (only use one convoy)
F11 screen amplification / reduction
[Q] selected other shortcut keys to doors or torpedo tube launched artillery
All the selected use of warships, artillery W Gate (torpedo tube)
E chooses warships tail guns (torpedo tube)
G back to the ship positions
Linear B ships traveling along the present direction
Clicking of the mouse to click click ships, or ships can show their opponent ships, the information
Right Key clicking of the mouse, the mouse-bound ships along
Space key
(Box button) to speed up the artillery Mun (torpedo tube) rotational speed on/off
^ This the arrow on the screen : make for rolling
A munitions depot or the use of B Y ammunition (each battle begins acquiescence A munitions depot)
H-control torpedo launchers speed (slow acquiescence to launch push for the rapid launch)
N choice torpedo launch angle (122 narrow-angle launch push to launch wide-angle)
Shift+Z, X, S, C : fine-tuning control
Enter for a chat mode and battle mode switching.
Tab shown or hidden instructions position
One of the Air Force 1-8
Chat with the team approach, such as F2
F3 concealed information, such as fighting / closed
F5 menu shortcut keys to open / closed
F6 launch guidelines Line opened / closed (according to some guidelines line disappeared F6).
F9 voice open / closed
ESC from the game
[Orders] used
Online access number /all
Concerning the user manual
Torpedo planes
Right Key points identified when the torpedo planes to drop bombs height (sea level), the point. Key bombings. Right Key bombings consecutive points, or points. Key Right Key faster than the speed of bombings that hit rate than the Right Key. Key to high, but the bombings long time (from the computer automatically calculate the best bombings). Spread in the air today, those who abandon or CTRL键 angle camera using a torpedo plane is a good choice, of course, do need to identify the target, a torpedo plane flight to avoid anti-aircraft fire from the sea stickers, and then drop bombs.
I said that the use of the torpedo planes, and some people will ask : Will the fish boat are equipped with anti-torpedo planes also effective? This question and we take a look at the anti-armored fish : prevention is a one-time armored armored fish, a fish defense was uncovered after a torpedo, which is to torpedo defense zero! There is a very important point, I do not know if you noticed, it is shipping in the DP 4000- (DD somewhat less), a defense fish invalid, of course, when two bombs on to get, but as thick as a ship KGV HE bombs minimal effect! So, we should not waste the bomb, made him 1-2 torpedo - if he has calculated accurately, a torpedo plane hit rate is higher than the diving (subducting bombings using normal mode), in fact torpedo detonated near the vessel immediately, both the maximum range torpedoes, which will not torpedo explosion.
Dive bombers
1) Ordinary bombings
Right Key locks onto the target with nearly continuous goal Right Key points bombings, has been the target of the key points.
General bombings easy, CV bombings operation is the most straightforward and easy to drop bombs, CV must first want to be this way bombings. But the drawback is easy to evade, to drop bombs, to be targeted, not drop bombs, if the enemy hiding in the shadow of intensive cloud base and then will be of no avail!
2) Site bombings
; Key sentinel (cancellation of a multi-point, we need a re-positioned points), when the aircraft positioned at the near point. Key to drop bombs, and the biggest difference is not locked ordinary bombings, like the bombing of the bombing on where where (TK, but not the bombing itself), and ordinary, is a simple way to drop bombs. If unskilled (CV novice) may hit rate is not high, which required more practice! Sentinel bombings because the properties, it is in ordinary animal run up specialized gown lemon Pui midge 5% to urban hardly stamina pouch hung from belt frequency purple jacket turned Mao Mo bunk thumb Group A K can be used to find solutions to inspectors do sentinel bombings. If proficiency in the use of sentinel bombings of hits but absolutely 90%+! , Will be carried out bombings 2-3 (hull, the ship when she turned to avoid the inevitable, that point), of course, would like to wish the best of both worlds is impossible-hitting power than the rate should 90%+ small, few bombs were dropped, and there are few bombs did not vote (bait)
3) high-altitude bombings
; Key sentinel, when the distance between aircraft is positioned at the start hull BB 1.5-2.5 months. Key bombings, point to the bombings so far! (Point may become too much sentinel) differences between all previous bombings diving, the ultimate is a drop bombs, dive bombers or 0.5 centimeters subduction dive bombings, as high-altitude bombers, at the height of the flight is still under bombs. No one has just started to use high-altitude, the majority voted not to drop bombs, which need to practice (or you smart enough, a glance to see the bombings hit the keys), the absence of high-altitude bombings dive, dive bombers did not dive from the poor (the bombing dive bombers in boats and diving forward at a distance), faster. hit rate higher!
In the open after the battleship, the most conservative estimates, North Carolina and the south, Iowa 360+ in the air above the fire (which is counted), and Japan is now at a 750+ Montana, the use of the bombings general approach would dive bombers they had a surplus! Anti-aircraft machine gun for a general effect of low-altitude aircraft, high-altitude bombings should be used.
4) ultra high-altitude bombings
Dive after take-off point for dive L bond rose to a high degree of satisfaction with you, then; Key sentinel, when the distance between aircraft is positioned at the start hull BB 1.5-2.5 months. Key bombings, point to the bombings so far!
Whether performing super high-altitude bombings, or the real game Cool bombings are a very effective way
11 just south of God, Raytheon 之 anger is very high altitude bombings (no good analogy). Dive painless breakthrough air defense network, does not hesitate to drop bombs over the enemy, and then returned safely! If proficiency in the use, it would be extremely horrible! I have not tried because I will not dwell too much - that the people have the ability to see it has terrible! (Exclusive bombing BB)
Joint attack
Torpedo planes and dive and even use more types of aircraft, while co-ordinated attacks
Antiaircraft fire because the future will be even fiercer than it is now, so the effect was the use of only one type of attack has become impossible. Then they should use subduction torpedo attack on the enemy ship! Diving in fighting anti-aircraft guns from the perspective of gold dropped to the point of fighting torpedo planes used in the time, at least one prominent anti-aircraft bombings, compared with a single aircraft to the risk (minimal harvest results) to be much better.
Not often said with various arms? In the Second World War to the present, a number of branches are co-sponsored attack! Lane is the same in the sea, the level of co-ordination between the warships is not uncommon! Between them with the side effects I do not mind that you are well! Since the tie between vessels, aircraft tie! Diving + + + combat reconnaissance aircraft joint torpedo attack, attack or defense are incomparable
oi oi oi
good job...bro...this will help other ppl from understanding the button of NF..
thx
there's a whole bunch more on the forum i go to, i just posted the first small section. big head is who wrote that on the sbgbbs.com forum, so props go to him.
oi oi oi
but sbgbbs is chinese right....? so we might not all understand it
thx