zoneservers, gateservers and towerevent
1) I have only what you might call a "feeling" of what a zoneserver is (and im not referring to the "zoneserver" server). Gateservers, well I dunno. Perhaps some1 knows how they work. or at least have a better clue than me.
2) my exact problem is im trying to setup the towerevent. so far I managed to get in using zoneserver zero ... in the mapinfo files, but I wasnt able to see 1 mob to kill, even when the countdown timer went to zero. In the srvinfo.ini I have it set to 4. if I set the mapinfo to 4, i get stuck at the loading screen. setting it to other than 0 or 4 leaves me unable to enter (doesnt try to load at all).
Another point is the battleserver itself. leaked files has 2 battleservers. one named as battleserver and the other as battleservernew. im using the battleserver because the "new" doesnt load at all. it states an error in the ini file, no log and no other f. clue at all to tell me whats wrong. Besides, the "battleserver" dir works with the arena, so I guess I should keep trying with that one.
any ideas?
Re: zoneservers, gateservers and towerevent
sorry to revived back old post but any progress on tower, ill try to make the tower works, if i get any result or some info, ill post.....
Re: zoneservers, gateservers and towerevent
part of the configuration is like enabling gmita. and part of the story are the related files needed.
this thread was intended to discuss the towerevent as a side effect of the architecture of the server. This is old story to me anyway, since then most part of the nuts and bolts of the server became is clear to me after all the experiments I have done.
As for the tower, I know i have some files missing, but I dont care about the tower, at least for a while.
Re: zoneservers, gateservers and towerevent
I did post a lil info about the towerevent sometime in the past. Zaugola have a look at that post and see if it helps you out in anyway..!!
Re: zoneservers, gateservers and towerevent
ok, tq guys, will take a look at it...
Re: zoneservers, gateservers and towerevent
guys....you can find out that there is a diffrence in monster-spawn file.
look at the monster-spawn file of tower and other custom map.
U guys need a patch something like make monsters visible in tower map.
Re: zoneservers, gateservers and towerevent
Oh toxic welcome back!
Well I thought of using the client files to fix the server side files though. Not sure if it will work.
Re: zoneservers, gateservers and towerevent
finally toxic3 came back !!!
i read a lot of ur post regarding tower issue, but unfortunately no luck in making that tower work.....
Re: zoneservers, gateservers and towerevent
Quote:
Originally Posted by
toxic3
guys....you can find out that there is a diffrence in monster-spawn file.
look at the monster-spawn file of tower and other custom map.
U guys need a patch something like make monsters visible in tower map.
Ah! Finally we meet..!! Wanted to ask you some stuff..!! Just lemme know where I could contact you..!!
Re: zoneservers, gateservers and towerevent
Quote:
Originally Posted by
toxic3
guys....you can find out that there is a diffrence in monster-spawn file.
look at the monster-spawn file of tower and other custom map.
U guys need a patch something like make monsters visible in tower map.
so wat u mean is, there is no other way to make that tower works unless we create that file ourself or somebody willing to share it (if only if they have...)?
if that is the situation... then ..... arrggghhhhh...... (cant say it anymore)
Re: zoneservers, gateservers and towerevent
Bah..! The solution to tower is pretty simple..
The portal 0 file is missing in most of them. Get that file from someone who has it and define the teleport locations for that portal 0 in your portal index and BINGO..
You are in..!!
Re: zoneservers, gateservers and towerevent
Quote:
Originally Posted by
iNs@nE
Bah..! The solution to tower is pretty simple..
The portal 0 file is missing in most of them. Get that file from someone who has it and define the teleport locations for that portal 0 in your portal index and BINGO..
You are in..!!
ooo.... so i am missing that kind a file, btw guys, if u kind enough would u please post the file/s, i would really appreciate it.. cos i search in the forum for many times n havent found it (others have same prob with me i.e cant teleport into the tower)
but from most of my reading n asking, there is a rise of new prob. upon teleporting into the tower, there are no mobs is spawning inside it, till the timer is finished...as toxic 3 quote :-
Quote:
guys....you can find out that there is a diffrence in monster-spawn file.
look at the monster-spawn file of tower and other custom map.
U guys need a patch something like make monsters visible in tower map.
Re: zoneservers, gateservers and towerevent
go to here "a3server\Zoneserver\ZoneData\map\"
and you can find "*.n_ndt" <--- this is the mob-spawn file.
91.n_ndt for example, there is "07 00 13 29 00 00 02 01" in the first line.
07 means mob_id
13 means Xposition
29 means Yposition
02 means roaming mob
01 means tower's floor number (01 is first floor, 02 is second floor)
if u edit 01 to 00 , you can see mobs even if u didn't edit your client.
but it'll be not actozlike...
Re: zoneservers, gateservers and towerevent
What you are trying to explain is implement the same creeps as 1 on the ground floor and hence deprive the ones in 1st floor.
Instead he could just add in few extra bytes defining the ground floor with any creep he wishes..!! That'd make it much better..!!
But yeah, your right. It will be least Actoz-Like...!!