Re: [Guide] Adding Maps Using Hex
Re: [Guide] Adding Maps Using Hex
How to add maps to 97d+99items? :S
Re: [Guide] Adding Maps Using Hex
It works in for versions..
Re: [Guide] Adding Maps Using Hex
I add terrain38.att to GS and normal load GS all work, but when i use command /move <nick> 37 x y i got error "Data/ДOZT" - File dont exists... wtf? Data/World38/Terrain38.att exists...
Re: [Guide] Adding Maps Using Hex
1.02.12 Dont work ;) All files added (Everywhere) and if delete added in GS files and open GS, no error... why? For example i cope (server) Terrain1.att - Lorencia, and past with name Terrain36.att... (client) copy folders Object1, World1 and rename to O...36 Wo...36 and all Terrain files in world36 rename from 1 to 36... in game write /move <nick> 35 130 130 and got error Data/World36/EncTerrain36.att incorect... (this file exists)
Re: [Guide] Adding Maps Using Hex
I think you most work on main like you work on GS .
Re: [Guide] Adding Maps Using Hex
Error writing
GameServer.exe
Error 32: File Sharing Version
Don
Re: [Guide] Adding Maps Using Hex
lol this works with any version but you have to rename maps because u dont have that much space to add any map i added map 41(S2 silent map) for fun to 97d+99
in 97d have 12 maps if u wanna add any new map there
u will rename in gs like t1 t2 t3 etc terrain12.att will be t12
then you rename map files in muserver/data folder and files in /data/worldxx in client where xx is map number dont rename folders but files in it :p
no main editing needed
Zende you cant edit gameserver when its running :) maybe u didnt read first post here? what LordVladek told u to do?
Quote:
Ok we want to copy our gameserver and make a backup of it (Incase somethin goes wrong we dont get map)
allkind of actions with gameserver begin with backups
SlavOOn you can just make empty notepad doc in /data and rename it to "Data/ДOZT" its not nessesery file if u cant write these letters then go start / run / charmap and find and copy letter you need
Re: [Guide] Adding Maps Using Hex
open ur message.wtf and add in it the name of the new map and in moverq...
Re: [Guide] Adding Maps Using Hex
Quote:
Originally Posted by
lopko
same question :\
EDIT: Ooops, i didn't see commandcom answered to it. So i need rename terrains? For example terrain1.att to t1.att ? and then rename in client data/world1/terraint1.att to t1 ?
Re: [Guide] Adding Maps Using Hex
is it possible to make like two arenas? I named another for example t80.att added to gameserver, started with no errors, but didin't worked /move 80 ... ... .... Need any other configurations like gate.txt , movereq, gate.bmd? Or not?