Scenario.xml,npc.xml,npcset.xml please.
Scenario.xml,npc.xml,npcset.xml please.
i need too .... please release ...plz
lol.. you need more than a "scenario.xml" to get it
<?xml version="1.0" encoding="Shift_JIS"?>
<XML id="scenario">
<!--
<SCENARIO id="???? ???"
title="??"
QL="?? ??? ??"
DC="??? ??"
mapset="??"
XP="XP ???"
BP="BP ???">
<SACRI_ITEM itemid="?? ???1 ID" />
<SACRI_ITEM itemid="?? ???2 ID" />
<SACRI_ITEM itemid="?? ???3 ID" />
<SACRI_ITEM itemid="?? ???4 ID" />
<REWARD_ITEM type="quest" itemid="?????ID" rate="?? ??" />
<MAP dice="1" key_sector="101">
<NPCSET_ARRAY>Ga1/Ga2/Ga1/Ga2/Ga3</NPCSET_ARRAY>
</MAP>
</SCENARIO>
-->
<!--
?????? ///////////////////////////////////////
-->
<SPECIAL_SCENARIO id="1"
title="Goblin King"
QL="1"
DC="1"
mapset="Mansion"
XP="500000"
BP="100000">
<SACRI_ITEM itemid="200008" />
<SACRI_ITEM itemid="200018" />
<MAP dice="1" key_sector="102" key_npc="16" boss="true" >
<NPCSET_ARRAY>Ga3</NPCSET_ARRAY>
<JACO count="2" tick="13" min_npc="0" max_npc="8">
<NPC npcid="11" rate="0.4" />
<NPC npcid="12" rate="0.2" />
<NPC npcid="13" rate="0.02" />
<NPC npcid="14" rate="0.3" />
<NPC npcid="15" rate="0.05" />
</JACO>
</MAP>
<MAP dice="2" key_sector="102" key_npc="16" boss="true">
<NPCSET_ARRAY>Ga4</NPCSET_ARRAY>
<JACO count="2" tick="13" min_npc="0" max_npc="8">
<NPC npcid="11" rate="0.4" />
<NPC npcid="12" rate="0.2" />
<NPC npcid="13" rate="0.02" />
<NPC npcid="14" rate="0.3" />
<NPC npcid="15" rate="0.05" />
</JACO>
</MAP>
<MAP dice="3" key_sector="102" key_npc="16" boss="true">
<NPCSET_ARRAY>Ga4</NPCSET_ARRAY>
<JACO count="2" tick="13" min_npc="0" max_npc="8">
<NPC npcid="11" rate="0.4" />
<NPC npcid="12" rate="0.2" />
<NPC npcid="13" rate="0.02" />
<NPC npcid="14" rate="0.3" />
<NPC npcid="15" rate="0.05" />
</JACO>
</MAP>
<MAP dice="4" key_sector="102" key_npc="16" boss="true">
<NPCSET_ARRAY>Ga4</NPCSET_ARRAY>
<JACO count="2" tick="13" min_npc="0" max_npc="8">
<NPC npcid="11" rate="0.4" />
<NPC npcid="12" rate="0.2" />
<NPC npcid="13" rate="0.02" />
<NPC npcid="14" rate="0.3" />
<NPC npcid="15" rate="0.05" />
</JACO>
</MAP>
<MAP dice="5" key_sector="102" key_npc="16" boss="true">
<NPCSET_ARRAY>Ga4</NPCSET_ARRAY>
<JACO count="2" tick="13" min_npc="0" max_npc="8">
<NPC npcid="11" rate="0.4" />
<NPC npcid="12" rate="0.2" />
<NPC npcid="13" rate="0.02" />
<NPC npcid="14" rate="0.3" />
<NPC npcid="15" rate="0.05" />
</JACO>
</MAP>
<MAP dice="6" key_sector="102" key_npc="16" boss="true">
<NPCSET_ARRAY>Ga4</NPCSET_ARRAY>
<JACO count="2" tick="13" min_npc="0" max_npc="8">
<NPC npcid="11" rate="0.4" />
<NPC npcid="12" rate="0.2" />
<NPC npcid="13" rate="0.02" />
<NPC npcid="14" rate="0.3" />
<NPC npcid="15" rate="0.05" />
</JACO>
</MAP>
</SPECIAL_SCENARIO>
<SPECIAL_SCENARIO id="2"
title="Kobolt"
QL="1"
DC="1"
mapset="Mansion"
XP="100000"
BP="100000">
<SACRI_ITEM itemid="200022" />
<SACRI_ITEM itemid="200022" />
<MAP dice="1" key_sector="202" >
<NPCSET_ARRAY>Kb1/Ka1/Ka1</NPCSET_ARRAY>
</MAP>
<MAP dice="2" key_sector="202" >
<NPCSET_ARRAY>kb1/Ka1/Ka1</NPCSET_ARRAY>
</MAP>
<MAP dice="3" key_sector="202" >
<NPCSET_ARRAY>kb1/Ka1/Ka1</NPCSET_ARRAY>
</MAP>
<MAP dice="4" key_sector="202" >
<NPCSET_ARRAY>kb1/Ka1/Ka1</NPCSET_ARRAY>
</MAP>
<MAP dice="5" key_sector="202" >
<NPCSET_ARRAY>kb1/Ka1/Ka1</NPCSET_ARRAY>
</MAP>
<MAP dice="6" key_sector="202" >
<NPCSET_ARRAY>kb1/Ka1/Ka1</NPCSET_ARRAY>
</MAP>
</SPECIAL_SCENARIO>
<SPECIAL_SCENARIO id="999"
title="Skeleton King"
QL="1"
DC="1"
mapset="Mansion"
XP="1000000"
BP="200000">
<SACRI_ITEM itemid="200029" />
<SACRI_ITEM itemid="200028" />
<MAP dice="1" key_sector="305" key_npc="36" boss="true" >
<NPCSET_ARRAY>sa1</NPCSET_ARRAY>
<JACO count="2" tick="13" min_npc="0" max_npc="8">
<NPC npcid="31" rate="0.4" />
<NPC npcid="32" rate="0.2" />
<NPC npcid="33" rate="0.02" />
<NPC npcid="31" rate="0.3" />
<NPC npcid="34" rate="0.05" />
</JACO>
</MAP>
<MAP dice="2" key_sector="305" key_npc="36" boss="true">
<NPCSET_ARRAY>sa1</NPCSET_ARRAY>
<JACO count="2" tick="13" min_npc="0" max_npc="8">
<NPC npcid="31" rate="0.4" />
<NPC npcid="32" rate="0.2" />
<NPC npcid="33" rate="0.02" />
<NPC npcid="31" rate="0.3" />
<NPC npcid="34" rate="0.05" />
</JACO>
</MAP>
<MAP dice="3" key_sector="305" key_npc="36" boss="true">
<NPCSET_ARRAY>sa1</NPCSET_ARRAY>
<JACO count="2" tick="13" min_npc="0" max_npc="8">
<NPC npcid="31" rate="0.4" />
<NPC npcid="32" rate="0.2" />
<NPC npcid="33" rate="0.02" />
<NPC npcid="31" rate="0.3" />
<NPC npcid="34" rate="0.05" />
</JACO>
</MAP>
<MAP dice="4" key_sector="305" key_npc="36" boss="true">
<NPCSET_ARRAY>sa1</NPCSET_ARRAY>
<JACO count="2" tick="13" min_npc="0" max_npc="8">
<NPC npcid="31" rate="0.4" />
<NPC npcid="32" rate="0.2" />
<NPC npcid="33" rate="0.02" />
<NPC npcid="31" rate="0.3" />
<NPC npcid="34" rate="0.05" />
</JACO>
</MAP>
<MAP dice="5" key_sector="305" key_npc="36" boss="true">
<NPCSET_ARRAY>sa1</NPCSET_ARRAY>
<JACO count="2" tick="13" min_npc="0" max_npc="8">
<NPC npcid="31" rate="0.4" />
<NPC npcid="32" rate="0.2" />
<NPC npcid="33" rate="0.02" />
<NPC npcid="31" rate="0.3" />
<NPC npcid="34" rate="0.05" />
</JACO>
</MAP>
<MAP dice="6" key_sector="305" key_npc="36" boss="true">
<NPCSET_ARRAY>sa1</NPCSET_ARRAY>
<JACO count="2" tick="13" min_npc="0" max_npc="8">
<NPC npcid="31" rate="0.4" />
<NPC npcid="32" rate="0.2" />
<NPC npcid="33" rate="0.02" />
<NPC npcid="31" rate="0.3" />
<NPC npcid="34" rate="0.05" />
</JACO>
</MAP>
</SPECIAL_SCENARIO>
<SPECIAL_SCENARIO id="998"
title="Skeleton King V2"
QL="1"
DC="1"
mapset="Mansion"
XP="1000000"
BP="200000">
<SACRI_ITEM itemid="200032" />
<SACRI_ITEM itemid="200030" />
<MAP dice="1" key_sector="305" key_npc="35" boss="true" >
<NPCSET_ARRAY>sa1</NPCSET_ARRAY>
<JACO count="2" tick="13" min_npc="0" max_npc="8">
<NPC npcid="31" rate="0.4" />
<NPC npcid="32" rate="0.2" />
<NPC npcid="33" rate="0.02" />
<NPC npcid="31" rate="0.3" />
<NPC npcid="34" rate="0.05" />
</JACO>
</MAP>
<MAP dice="2" key_sector="305" key_npc="35" boss="true">
<NPCSET_ARRAY>sa1</NPCSET_ARRAY>
<JACO count="2" tick="13" min_npc="0" max_npc="8">
<NPC npcid="31" rate="0.4" />
<NPC npcid="32" rate="0.2" />
<NPC npcid="33" rate="0.02" />
<NPC npcid="31" rate="0.3" />
<NPC npcid="34" rate="0.05" />
</JACO>
</MAP>
<MAP dice="3" key_sector="305" key_npc="35" boss="true">
<NPCSET_ARRAY>sa1</NPCSET_ARRAY>
<JACO count="2" tick="13" min_npc="0" max_npc="8">
<NPC npcid="31" rate="0.4" />
<NPC npcid="32" rate="0.2" />
<NPC npcid="33" rate="0.02" />
<NPC npcid="31" rate="0.3" />
<NPC npcid="34" rate="0.05" />
</JACO>
</MAP>
<MAP dice="4" key_sector="305" key_npc="35" boss="true">
<NPCSET_ARRAY>sa1</NPCSET_ARRAY>
<JACO count="2" tick="13" min_npc="0" max_npc="8">
<NPC npcid="31" rate="0.4" />
<NPC npcid="32" rate="0.2" />
<NPC npcid="33" rate="0.02" />
<NPC npcid="31" rate="0.3" />
<NPC npcid="34" rate="0.05" />
</JACO>
</MAP>
<MAP dice="5" key_sector="305" key_npc="35" boss="true">
<NPCSET_ARRAY>sa1</NPCSET_ARRAY>
<JACO count="2" tick="13" min_npc="0" max_npc="8">
<NPC npcid="31" rate="0.4" />
<NPC npcid="32" rate="0.2" />
<NPC npcid="33" rate="0.02" />
<NPC npcid="31" rate="0.3" />
<NPC npcid="34" rate="0.05" />
</JACO>
</MAP>
<MAP dice="6" key_sector="305" key_npc="35" boss="true">
<NPCSET_ARRAY>sa1</NPCSET_ARRAY>
<JACO count="2" tick="13" min_npc="0" max_npc="8">
<NPC npcid="31" rate="0.4" />
<NPC npcid="32" rate="0.2" />
<NPC npcid="33" rate="0.02" />
<NPC npcid="31" rate="0.3" />
<NPC npcid="34" rate="0.05" />
</JACO>
</MAP>
</SPECIAL_SCENARIO>
<SPECIAL_SCENARIO id="888"
title="Kobolt King"
QL="1"
DC="1"
mapset="Mansion"
XP="1000000"
BP="200000">
<SACRI_ITEM itemid="200038" />
<SACRI_ITEM itemid="200035" />
<MAP dice="1" key_sector="204" key_npc="44" boss="true" >
<NPCSET_ARRAY>ka2</NPCSET_ARRAY>
<JACO count="2" tick="13" min_npc="0" max_npc="8">
<NPC npcid="21" rate="0.4" />
<NPC npcid="22" rate="0.2" />
<NPC npcid="23" rate="0.02" />
<NPC npcid="21" rate="0.3" />
<NPC npcid="24" rate="0.05" />
</JACO>
</MAP>
<MAP dice="2" key_sector="204" key_npc="44" boss="true">
<NPCSET_ARRAY>ka2</NPCSET_ARRAY>
<JACO count="2" tick="13" min_npc="0" max_npc="8">
<NPC npcid="21" rate="0.4" />
<NPC npcid="22" rate="0.2" />
<NPC npcid="23" rate="0.02" />
<NPC npcid="21" rate="0.3" />
<NPC npcid="24" rate="0.05" />
</JACO>
</MAP>
<MAP dice="3" key_sector="204" key_npc="44" boss="true">
<NPCSET_ARRAY>Ka2</NPCSET_ARRAY>
<JACO count="2" tick="13" min_npc="0" max_npc="8">
<NPC npcid="21" rate="0.4" />
<NPC npcid="22" rate="0.2" />
<NPC npcid="23" rate="0.02" />
<NPC npcid="21" rate="0.3" />
<NPC npcid="24" rate="0.05" />
</JACO>
</MAP>
<MAP dice="4" key_sector="204" key_npc="44" boss="true">
<NPCSET_ARRAY>ka2</NPCSET_ARRAY>
<JACO count="2" tick="13" min_npc="0" max_npc="8">
<NPC npcid="21" rate="0.4" />
<NPC npcid="22" rate="0.2" />
<NPC npcid="23" rate="0.02" />
<NPC npcid="21" rate="0.3" />
<NPC npcid="24" rate="0.05" />
</JACO>
</MAP>
<MAP dice="5" key_sector="204" key_npc="44" boss="true">
<NPCSET_ARRAY>Ka2</NPCSET_ARRAY>
<JACO count="2" tick="13" min_npc="0" max_npc="8">
<NPC npcid="21" rate="0.4" />
<NPC npcid="22" rate="0.2" />
<NPC npcid="23" rate="0.02" />
<NPC npcid="21" rate="0.3" />
<NPC npcid="24" rate="0.05" />
</JACO>
</MAP>
<MAP dice="6" key_sector="204" key_npc="44" boss="true">
<NPCSET_ARRAY>Ka2</NPCSET_ARRAY>
<JACO count="2" tick="13" min_npc="0" max_npc="8">
<NPC npcid="21" rate="0.4" />
<NPC npcid="22" rate="0.2" />
<NPC npcid="23" rate="0.02" />
<NPC npcid="21" rate="0.3" />
<NPC npcid="24" rate="0.05" />
</JACO>
</MAP>
</SPECIAL_SCENARIO>
<!-- ???? ???? -->
<SPECIAL_SCENARIO id="500"
title="Skeleton"
QL="0"
DC="1"
mapset="Mansion"
XP="80000"
BP="1250">
<SACRI_ITEM itemid="200037" />
<MAP dice="1" key_sector="301">
<NPCSET_ARRAY>Sa2/sb1/sb2</NPCSET_ARRAY>
</MAP>
<MAP dice="2" key_sector="302">
<NPCSET_ARRAY>Sa2/Sa2/sb2</NPCSET_ARRAY>
</MAP>
<MAP dice="3" key_sector="303">
<NPCSET_ARRAY>Sa2/sb1/sb2</NPCSET_ARRAY>
</MAP>
<MAP dice="4" key_sector="304">
<NPCSET_ARRAY>Sa3/sb1/sb2</NPCSET_ARRAY>
</MAP>
<MAP dice="5" key_sector="305">
<NPCSET_ARRAY>Sa2/sb2/sc1</NPCSET_ARRAY>
</MAP>
<MAP dice="6" key_sector="306">
<NPCSET_ARRAY>Sa1/sb2/sc1</NPCSET_ARRAY>
</MAP>
</SPECIAL_SCENARIO>
<SPECIAL_SCENARIO id="501"
title="Skeleton V1"
QL="1"
DC="1.2"
mapset="Mansion"
XP="100000"
BP="10000">
<SACRI_ITEM itemid="200037" />
<SACRI_ITEM itemid="200011" />
<MAP dice="1" key_sector="301">
<NPCSET_ARRAY>Sa2/sb1/sb2/sb2</NPCSET_ARRAY>
</MAP>
<MAP dice="2" key_sector="302">
<NPCSET_ARRAY>Sa2/Sa2/sc1/sc1</NPCSET_ARRAY>
</MAP>
<MAP dice="3" key_sector="303">
<NPCSET_ARRAY>Sa2/sb1/sb2/sb2</NPCSET_ARRAY>
</MAP>
<MAP dice="4" key_sector="304">
<NPCSET_ARRAY>Sa3/sb1/sb2/sb2</NPCSET_ARRAY>
</MAP>
<MAP dice="5" key_sector="305">
<NPCSET_ARRAY>Sa2/sb2/Sb1/sb1</NPCSET_ARRAY>
</MAP>
<MAP dice="6" key_sector="306">
<NPCSET_ARRAY>Sa1/sb2/sb1/sb1</NPCSET_ARRAY>
</MAP>
</SPECIAL_SCENARIO>
<SPECIAL_SCENARIO id="502"
title="Skeleton V2"
QL="2"
DC="1.2"
mapset="Mansion"
XP="200000"
BP="5000">
<SACRI_ITEM itemid="200037" />
<SACRI_ITEM itemid="200012" />
<MAP dice="1" key_sector="301">
<NPCSET_ARRAY>Sa2/sb1/sb2/sb2/sb2</NPCSET_ARRAY>
</MAP>
<MAP dice="2" key_sector="302">
<NPCSET_ARRAY>Sa2/Sa2/sb2/sb2/sb2</NPCSET_ARRAY>
</MAP>
<MAP dice="3" key_sector="303">
<NPCSET_ARRAY>Sa2/sb1/sb2/sb2/sb2</NPCSET_ARRAY>
</MAP>
<MAP dice="4" key_sector="304">
<NPCSET_ARRAY>Sa3/sb1/sb2/sb2/sb2</NPCSET_ARRAY>
</MAP>
<MAP dice="5" key_sector="305">
<NPCSET_ARRAY>Sa2/Sb3/sc1/sc1/sc1</NPCSET_ARRAY>
</MAP>
<MAP dice="6" key_sector="306">
<NPCSET_ARRAY>Sa1/sb2/sb2/sb2/sb2</NPCSET_ARRAY>
</MAP>
</SPECIAL_SCENARIO>
<SPECIAL_SCENARIO id="879"
title="Skeleton V4"
QL="4"
DC="1.2"
mapset="Mansion"
XP="400000"
BP="5000">
<SACRI_ITEM itemid="200007" />
<SACRI_ITEM itemid="200007" />
<MAP dice="1" key_sector="301">
<NPCSET_ARRAY>Sa2/sb1/sb2/sb2/sb2</NPCSET_ARRAY>
</MAP>
<MAP dice="2" key_sector="302">
<NPCSET_ARRAY>Sa2/Sa2/sb2/sb2/sb2</NPCSET_ARRAY>
</MAP>
<MAP dice="3" key_sector="303">
<NPCSET_ARRAY>Sa2/sb1/sb2/sb2/sb2</NPCSET_ARRAY>
</MAP>
<MAP dice="4" key_sector="304">
<NPCSET_ARRAY>Sa3/sb1/sb2/sb2/sb2</NPCSET_ARRAY>
</MAP>
<MAP dice="5" key_sector="305">
<NPCSET_ARRAY>Sa2/Sb3/sc1/sc1/sc1</NPCSET_ARRAY>
</MAP>
<MAP dice="6" key_sector="306">
<NPCSET_ARRAY>Sa1/sb2/sb2/sb2/sb2</NPCSET_ARRAY>
</MAP>
</SPECIAL_SCENARIO>
<SPECIAL_SCENARIO id="503"
title="Skeleton V3"
QL="3"
DC="1.2"
mapset="Mansion"
XP="300000"
BP="10000">
<SACRI_ITEM itemid="200037" />
<SACRI_ITEM itemid="200013" />
<MAP dice="1" key_sector="301">
<NPCSET_ARRAY>Sa1/Sb2/Sb2/Sb2/Sb2/Sb2/Sb2</NPCSET_ARRAY>
</MAP>
<MAP dice="2" key_sector="302">
<NPCSET_ARRAY>Sa1/Sb3/sb3/Sb2/Sb2/Sb2/Sb2</NPCSET_ARRAY>
</MAP>
<MAP dice="3" key_sector="303">
<NPCSET_ARRAY>sa1/Sb2/Sb4/Sb2/Sb2/Sb2/Sb2</NPCSET_ARRAY>
</MAP>
<MAP dice="4" key_sector="304">
<NPCSET_ARRAY>sa2/Sb3/Sb4/Sb2/Sb2/Sb2/Sb2</NPCSET_ARRAY>
</MAP>
<MAP dice="5" key_sector="305">
<NPCSET_ARRAY>sa2/Sb4/sb3/Sb2/Sb2/Sb2/Sb2</NPCSET_ARRAY>
</MAP>
<MAP dice="6" key_sector="306">
<NPCSET_ARRAY>sa2/Sb1/Sb4/Sb2/Sb2/Sb2/Sb2</NPCSET_ARRAY>
</MAP>
</SPECIAL_SCENARIO>
<SPECIAL_SCENARIO id="886"
title="Palmpoa"
QL="3"
DC="1.2"
mapset="Mansion"
XP="600000"
BP="10000">
<SACRI_ITEM itemid="200015" />
<SACRI_ITEM itemid="200023" />
<MAP dice="1" key_sector="301">
<NPCSET_ARRAY>Pb1/Pb1/Pb1/Pb1/Pb1/Pb1/Pb1</NPCSET_ARRAY>
</MAP>
<MAP dice="2" key_sector="302">
<NPCSET_ARRAY>Pb1/Pb1/Pb1/Pb1/Pb1/Pb1/Pb1</NPCSET_ARRAY>
</MAP>
<MAP dice="3" key_sector="303">
<NPCSET_ARRAY>Pb1/Pb1/Pb1/Pb1/Pb1/Pb1/Pb1</NPCSET_ARRAY>
</MAP>
<MAP dice="4" key_sector="304">
<NPCSET_ARRAY>Pb1/Pb1/Pb1/Pb1/Pb1/Pb1/Pb1</NPCSET_ARRAY>
</MAP>
<MAP dice="5" key_sector="305">
<NPCSET_ARRAY>Pb1/Pb1/Pb1/Pb1/Pb1/Pb1/Pb1</NPCSET_ARRAY>
</MAP>
<MAP dice="6" key_sector="306">
<NPCSET_ARRAY>Pb1/Pb1/Pb1/Pb1/Pb1/Pb1/Pb1</NPCSET_ARRAY>
</MAP>
</SPECIAL_SCENARIO>
<SPECIAL_SCENARIO id="676"
title="Palmpoa V1"
QL="4"
DC="1.2"
mapset="Mansion"
XP="600000"
BP="10000">
<SACRI_ITEM itemid="200016" />
<SACRI_ITEM itemid="200016" />
<MAP dice="1" key_sector="301">
<NPCSET_ARRAY>Pb1/Pb1/Pb1/Pb1/Pb1/Pb1/Pb1/Pb1/Pb1</NPCSET_ARRAY>
</MAP>
<MAP dice="2" key_sector="302">
<NPCSET_ARRAY>Pb1/Pb1/Pb1/Pb1/Pb1/Pb1/Pb1/Pb1/Pb1</NPCSET_ARRAY>
</MAP>
<MAP dice="3" key_sector="303">
<NPCSET_ARRAY>Pb1/Pb1/Pb1/Pb1/Pb1/Pb1/Pb1/Pb1/Pb1</NPCSET_ARRAY>
</MAP>
<MAP dice="4" key_sector="304">
<NPCSET_ARRAY>Pb1/Pb1/Pb1/Pb1/Pb1/Pb1/Pb1/Pb1/Pb1</NPCSET_ARRAY>
</MAP>
<MAP dice="5" key_sector="305">
<NPCSET_ARRAY>Pb1/Pb1/Pb1/Pb1/Pb1/Pb1/Pb1/Pb1/Pb1</NPCSET_ARRAY>
</MAP>
<MAP dice="6" key_sector="306">
<NPCSET_ARRAY>Pb1/Pb1/Pb1/Pb1/Pb1/Pb1/Pb1/Pb1/Pb1</NPCSET_ARRAY>
</MAP>
</SPECIAL_SCENARIO>
<SPECIAL_SCENARIO id="3"
QL="1"
title="Kobolt V1"
DC="1"
mapset="Mansion"
XP="400000"
BP="25000">
<SACRI_ITEM itemid="200020" />
<SACRI_ITEM itemid="200020" />
<MAP dice="1" key_sector="201">
<NPCSET_ARRAY>Ka2/kb2/Ka1/Ka2/Ka2/Ka1/Ka2/Ka1/Ka3</NPCSET_ARRAY>
</MAP>
<MAP dice="2" key_sector="202">
<NPCSET_ARRAY>kb1/Ka2/Ka2/kb2/Ka2/Ka2/Ka2/Ka2/Ka2</NPCSET_ARRAY>
</MAP>
<MAP dice="3" key_sector="201">
<NPCSET_ARRAY>kb2/Ka2/Ka2/kb2/kb2/Ka2/Ka2/Ka2/Ka2</NPCSET_ARRAY>
</MAP>
<MAP dice="4" key_sector="202">
<NPCSET_ARRAY>kb2/Ka2/Ka2/kb2/kb2/Ka2/Ka2/Ka2/Ka2</NPCSET_ARRAY>
</MAP>
<MAP dice="5" key_sector="201">
<NPCSET_ARRAY>kb2/Ka2/Ka2/kb2/kb2/Ka2/Ka2/Ka2/Ka2</NPCSET_ARRAY>
</MAP>
<MAP dice="6" key_sector="202">
<NPCSET_ARRAY>Ka1/kb1/kb2/Ka2/Ka2/Ka1/Ka2/Ka2</NPCSET_ARRAY>
</MAP>
</SPECIAL_SCENARIO>
<SPECIAL_SCENARIO id="997"
QL="1"
title="Kobolt V2"
DC="1"
mapset="Mansion"
XP="820000"
BP="25000">
<SACRI_ITEM itemid="200019" />
<SACRI_ITEM itemid="200019" />
<MAP dice="1" key_sector="201">
<NPCSET_ARRAY>Ka2/Kb2/Kb2/Kb2/kb2/Kb2/Kb2/Kb2/Kb2/Kb2/Kb2</NPCSET_ARRAY>
</MAP>
<MAP dice="2" key_sector="202">
<NPCSET_ARRAY>Ka2/Kb2/Kb2/Kb2/kb2/Kb2/Kb2/Kb2/Kb2/Kb2/Kb2</NPCSET_ARRAY>
</MAP>
<MAP dice="3" key_sector="203">
<NPCSET_ARRAY>KKa2/Kb2/Kb2/Kb2/kb2/Kb2/Kb2/Kb2/Kb2/Kb2/Kb2</NPCSET_ARRAY>
</MAP>
<MAP dice="4" key_sector="204">
<NPCSET_ARRAY>Ka2/Kb2/Kb2/Kb2/kb2/Kb2/Kb2/Kb2/Kb2/Kb2/Kb2</NPCSET_ARRAY>
</MAP>
<MAP dice="5" key_sector="205">
<NPCSET_ARRAY>Ka2/Kb2/Kb2/Kb2/kb2/Kb2/Kb2/Kb2/Kb2/Kb2/Kb2</NPCSET_ARRAY>
</MAP>
<MAP dice="6" key_sector="206">
<NPCSET_ARRAY>Ka2/Kb2/Kb2/Kb2/kb2/Kb2/Kb2/Kb2/Kb2/Kb2/Kb2</NPCSET_ARRAY>
</MAP>
<MAP dice="7" key_sector="207">
<NPCSET_ARRAY>Ka2/Kb2/Kb2/Kb2/kb2/Kb2/Kb2/Kb2/Kb2/Kb2/Kb2</NPCSET_ARRAY>
</MAP>
<MAP dice="8" key_sector="208">
<NPCSET_ARRAY>Ka2/Kb2/Kb2/Kb2/kb2/Kb2/Kb2/Kb2/Kb2/Kb2/Kb2</NPCSET_ARRAY>
</MAP>
</SPECIAL_SCENARIO>
<!--
?????? ///////////////////////////////////////
-->
<!-- Mansion -->
<STANDARD_SCENARIO
QL="0"
title="Goblin V"
DC="1"
mapset="Mansion"
XP="50000"
BP="62500">
<MAP dice="1" key_sector="101">
<NPCSET_ARRAY>ga1/ga2/Ga1/Ga2/Ga3</NPCSET_ARRAY>
</MAP>
<MAP dice="2" key_sector="102">
<NPCSET_ARRAY>Ga2/Ga2/Ga2/Ga3/Ga4</NPCSET_ARRAY>
</MAP>
<MAP dice="3" key_sector="103">
<NPCSET_ARRAY>Ga1/Ga2/Ga3/Ga2/Ga4</NPCSET_ARRAY>
</MAP>
<MAP dice="4" key_sector="104">
<NPCSET_ARRAY>Ga3/Ga2/Ga2/Ga2/Ga4</NPCSET_ARRAY>
</MAP>
<MAP dice="5" key_sector="105">
<NPCSET_ARRAY>Ga2/Ga1/Ga1/Ga1/Ga4</NPCSET_ARRAY>
</MAP>
<MAP dice="6" key_sector="106">
<NPCSET_ARRAY>Ga1/Ga1/Ga2/Ga2/Ga4</NPCSET_ARRAY>
</MAP>
</STANDARD_SCENARIO>
<STANDARD_SCENARIO
QL="1"
title="Goblin V"
DC="1"
mapset="Mansion"
XP="12500"
BP="1250">
<MAP dice="1" key_sector="101">
<NPCSET_ARRAY>Ga2/Gb1/Gb2/Ga4/Gb3/Gb4</NPCSET_ARRAY>
</MAP>
<MAP dice="2" key_sector="102">
<NPCSET_ARRAY>Ga1/Gb2/Gb3/Gb1/Gb4/Gb3</NPCSET_ARRAY>
</MAP>
<MAP dice="3" key_sector="103">
<NPCSET_ARRAY>Ga2/Gb2/Gb1/Gb1/Gb2/Gb3</NPCSET_ARRAY>
</MAP>
<MAP dice="4" key_sector="104">
<NPCSET_ARRAY>Ga1/Ga2/Gb1/Gb2/Ga1/Gb1/Gb3/Ga4</NPCSET_ARRAY>
</MAP>
<MAP dice="5" key_sector="105">
<NPCSET_ARRAY>Ga2/Gb1/Gb2/Gb3/Ga4/Gb4</NPCSET_ARRAY>
</MAP>
<MAP dice="6" key_sector="106">
<NPCSET_ARRAY>Ga1/Gb2/Gb3/Gb1/Gb2/Ga3/Gb4</NPCSET_ARRAY>
</MAP>
</STANDARD_SCENARIO>
<STANDARD_SCENARIO
QL="2"
title="Goblin V"
DC="1"
mapset="Mansion"
XP="40000"
BP="3000">
<MAP dice="1" key_sector="101">
<NPCSET_ARRAY>Ga1/Gb2/Gc2/Gb3/Gc3/Gb1/Gc4</NPCSET_ARRAY>
</MAP>
<MAP dice="2" key_sector="102">
<NPCSET_ARRAY>Ga2/Gc1/Gc3/Gb1/Gb2/Gb3/Gc3</NPCSET_ARRAY>
</MAP>
<MAP dice="3" key_sector="101">
<NPCSET_ARRAY>Ga1/Gb2/Gb1/Gb3/Gb4/Gc1/Gc3/Gc4</NPCSET_ARRAY>
</MAP>
<MAP dice="4" key_sector="101">
<NPCSET_ARRAY>Ga2/Ga4/Ga3/Ga1/Gc2/Gc1/Gb3/Gc3</NPCSET_ARRAY>
</MAP>
<MAP dice="5" key_sector="101">
<NPCSET_ARRAY>Ga2/Gb1/Gb2/Gb3/Gc1/Gc2/Gc4</NPCSET_ARRAY>
</MAP>
<MAP dice="6" key_sector="101">
<NPCSET_ARRAY>Gb3/Ga1/Gb4/Gb1/Gc3/Gc4</NPCSET_ARRAY>
</MAP>
</STANDARD_SCENARIO>
<STANDARD_SCENARIO
QL="3"
title="Goblin V"
DC="1"
mamset="Mansion"
XP="32000"
BP="250">
<MAP dice="1" key_sector="101">
<NPCSET_ARRAY>Ga2/Gb3/Gc1/Gc3/Gc2/Gd1/Gd2/Gd1/Gd3</NPCSET_ARRAY>
</MAP>
<MAP dice="2" key_sector="102">
<NPCSET_ARRAY>Gb1/Ga3/Ga4/Gb2/Gb3/Gc3/Gd3/Gd2/Gd4</NPCSET_ARRAY>
</MAP>
<MAP dice="3" key_sector="101">
<NPCSET_ARRAY>Gb2/Ga3/Ga4/Gb2/Gb3/Gc3/Gd3/Gd2/Gd4</NPCSET_ARRAY>
</MAP>
<MAP dice="4" key_sector="102">
<NPCSET_ARRAY>Gb3/Ga3/Ga4/Gb2/Gb3/Gc3/Gd3/Gd2/Gd4</NPCSET_ARRAY>
</MAP>
<MAP dice="5" key_sector="101">
<NPCSET_ARRAY>Gb4/Ga3/Ga4/Gb2/Gb3/Gc3/Gd3/Gd2/Gd4</NPCSET_ARRAY>
</MAP>
<MAP dice="6" key_sector="102">
<NPCSET_ARRAY>Ga1/Gb1/Gb4/Gb3/Gc2/Gd1/Gd2/Gd3</NPCSET_ARRAY>
</MAP>
</STANDARD_SCENARIO>
<STANDARD_SCENARIO
QL="4"
title="Goblin V"
DC="1"
mamset="Mansion"
XP="64000"
BP="500">
<MAP dice="1" key_sector="101">
<NPCSET_ARRAY>Gb3/Gc2/Gc1/Ga3/Gd1/Gd3/Gc1/Ge2/Gd1/Ge4</NPCSET_ARRAY>
</MAP>
<MAP dice="2" key_sector="102">
<NPCSET_ARRAY>Gb2/Gc3/Gc2/Ga4/Gd2/Ge1/Gc3/Ge3/Gd2/Ge3</NPCSET_ARRAY>
</MAP>
<MAP dice="3" key_sector="101">
<NPCSET_ARRAY>Gb1/Gc1/Gc3/Ga1/Gd3/Ge2/Gc2/Ge1/Gd3/Ge4</NPCSET_ARRAY>
</MAP>
<MAP dice="4" key_sector="102">
<NPCSET_ARRAY>Gb4/Gc4/Gc4/Ga2/Gd4/Ge4/Gc3/Ge4/Gd4/Ge3</NPCSET_ARRAY>
</MAP>
<MAP dice="5" key_sector="101">
<NPCSET_ARRAY>Gb2/Gd3/Gc1/Ga2/Gd1/Ge2/Gc4/Ge3/Gd1/Ge4</NPCSET_ARRAY>
</MAP>
<MAP dice="6" key_sector="102">
<NPCSET_ARRAY>Gb3/Ge1/Gc2/Gd3/Gd2/Gc2/Ge4/Gd2/Ge3</NPCSET_ARRAY>
</MAP>
</STANDARD_SCENARIO>
<STANDARD_SCENARIO
QL="5"
title="Goblin V"
DC="1"
mamset="Mansion"
XP="128000"
BP="1200">
<MAP dice="1" key_sector="101">
<NPCSET_ARRAY>Gd3/Gd1/Gd3/Gd4/Ge1/Ge2/Ge3/Ge4/Gf1/Gf2/Gf3</NPCSET_ARRAY>
</MAP>
<MAP dice="2" key_sector="102">
<NPCSET_ARRAY>Gd2/Gd3/Gd4/Gd1/Ge2/Ge3/Ge1/Ge4/Gf4/Gf1/Gf2</NPCSET_ARRAY>
</MAP>
<MAP dice="3" key_sector="101">
<NPCSET_ARRAY>Gd1/Gd3/Gd2/Gd4/Ge3/Ge4/Ge3/Ge4/Gf2/Gf3/Gf3</NPCSET_ARRAY>
</MAP>
<MAP dice="4" key_sector="102">
<NPCSET_ARRAY>Gd2/Gd1/Gd3/Gd4/Ge4/Ge3/Ge3/Ge2/Gf2/Gf3/Gf4</NPCSET_ARRAY>
</MAP>
<MAP dice="5" key_sector="101">
<NPCSET_ARRAY>Gd2/Gd3/Gd4/Gd1/Ge3/Ge3/Ge4/Ge2/Gf2/Gf2/Gf1</NPCSET_ARRAY>
</MAP>
<MAP dice="6" key_sector="102">
<NPCSET_ARRAY>Gd1/Gd2/Gd3/Gd4/Ge2/Ge1/Ge4/Gf3/Gf2/Gf4</NPCSET_ARRAY>
</MAP>
</STANDARD_SCENARIO>
</XML>
scenario
lol >=)
haha...
He Is Very Annoying To Pass That With Them Space And Everything!
They Cannot Raise The Ready File And? Xd
republic : that code not work ....
your doing something wrong then i use it O_o
change the Shift_JIS to UTF-8
lol =))
now i know why did centrix : lol and mts : haha
me too : lol
that code not wrong but u must care to copy ^^
Hello:
Good it began there to work perfectly…
The problem is that now it does not accept any item to me to fight with boss…
I must that to make some type of combination with the items to be able to see them?
just look in the scenario.xml it says what # the combination items are. find the numbers and look them up in strings.xml
for example, to fight the goblin king u must sacrifice a goblin skull and a crimson necklace
thnx republic
please release : npc.xml,npcset.xml
............
that code works
yeah it works
but when I fought skeleton king
it died with a few shots
and all the other skellies raped me xD
why did i cant combin item quest ?
when i place ward item quest , then i click startgame
I got error : wrong item combination ....
It is truth which says hlcm, the games are not created…
It is probable by the lack of some maps? , the truth that not it…
But it is the only explanation that him encounter
Or there is bug and that scenary like which they habian position of the “Shift_JIS”
Hello:
When you combine the items to go to boss and soon I tightened Stara game, load and for and throws an error that cannot be created or something of the sort…, I think that it can be because it requires some map that I do not have
the good scenario.xml, npc.xml, and npcset.xml for skeletons(you need skeleton.mrs)
i only combin sucsessfull with 2 quest item: item paper (13) , and i item paper (25)
Almost item quest cant combin , that cant start game with quest mode
i think we need zquestitem.xml
you dont need to combine lol buy lv41, 65 etc.
u need the quest maps
This good, is amiable to pass questmap please to me
....
geez that was long
darkl : how to print screen in the game ?
i got error : wrong item combin ,
I could participate in some quest
Watch screemshot:
http://img132.imageshack.us/img132/968/gunz016ws9.jpg
http://img132.imageshack.us/img132/6995/gunz017ch0.jpg
Good in other cheese it disconnects to me of the servant (does not say the error to me) and in other it throws he himself poster to me that before
@darkxl : please make guild for print screen in game
Excuse I do not understand well what you say
hmm ... i cant combin quest
can u help me
when i place upward quest item " raw meat , goblin king ... etc " then i click start game , that error : wrong item combination ...
WIIIIIIIII QUEST FIXED WIIIIIIIIIIIIIII !!!! :D
THX SEARCH FORUM!!!!
Good friend watches, the idea is that you obtain the maps of the cheese that lack (búscalos in the forum, they are, I eh found it).
With those maps you do not have any error.
On the items for each quest is in “scenary” in where it says:
<SACRI_ITEM itemid="200008" />
<SACRI_ITEM itemid="200018" />
It remembers that also you must modify it in systems (at least I and throw that)
O_O nice pics
But screemshot:
http://img301.imageshack.us/img301/5766/gunz017uk7.jpg
http://img367.imageshack.us/img367/685/gunz019ep6.jpg
http://img367.imageshack.us/img367/185/gunz020br5.jpg
http://img297.imageshack.us/img297/7773/gunz022vm7.jpg
http://img367.imageshack.us/img367/9891/gunz026vv4.jpg
Good, there is better screemshot, but I have to do the combination of the items to see all the cheese ^^, equal is very probable that that changes it to save time to me
PS: pardon English boldness by my very poor one, is that I speak Spanish =P
darkxl : can u upload your zquestitem.xml and scenario.xml ?
looks nice
Hello:
If, which you must do is beams .mrs is unpack and to replace the modified archives (in addition same the modified archives must go in the GunzServer)
Once you have all the updated archives you return to more indeed turn the folder system system.mrs (the explanation of how to do it is in the forum, here: http://forum.ragezone.com/gunz-onlin...rs-206502.html)
PS: If you have some problems, agr