Scenario.xml,npc.xml,npcset.xml please.
Scenario.xml,npc.xml,npcset.xml please.
i need too .... please release ...plz
lol.. you need more than a "scenario.xml" to get it
<?xml version="1.0" encoding="Shift_JIS"?>
<XML id="scenario">
<!--
<SCENARIO id="???? ???"
title="??"
QL="?? ??? ??"
DC="??? ??"
mapset="??"
XP="XP ???"
BP="BP ???">
<SACRI_ITEM itemid="?? ???1 ID" />
<SACRI_ITEM itemid="?? ???2 ID" />
<SACRI_ITEM itemid="?? ???3 ID" />
<SACRI_ITEM itemid="?? ???4 ID" />
<REWARD_ITEM type="quest" itemid="?????ID" rate="?? ??" />
<MAP dice="1" key_sector="101">
<NPCSET_ARRAY>Ga1/Ga2/Ga1/Ga2/Ga3</NPCSET_ARRAY>
</MAP>
</SCENARIO>
-->
<!--
?????? ///////////////////////////////////////
-->
<SPECIAL_SCENARIO id="1"
title="Goblin King"
QL="1"
DC="1"
mapset="Mansion"
XP="500000"
BP="100000">
<SACRI_ITEM itemid="200008" />
<SACRI_ITEM itemid="200018" />
<MAP dice="1" key_sector="102" key_npc="16" boss="true" >
<NPCSET_ARRAY>Ga3</NPCSET_ARRAY>
<JACO count="2" tick="13" min_npc="0" max_npc="8">
<NPC npcid="11" rate="0.4" />
<NPC npcid="12" rate="0.2" />
<NPC npcid="13" rate="0.02" />
<NPC npcid="14" rate="0.3" />
<NPC npcid="15" rate="0.05" />
</JACO>
</MAP>
<MAP dice="2" key_sector="102" key_npc="16" boss="true">
<NPCSET_ARRAY>Ga4</NPCSET_ARRAY>
<JACO count="2" tick="13" min_npc="0" max_npc="8">
<NPC npcid="11" rate="0.4" />
<NPC npcid="12" rate="0.2" />
<NPC npcid="13" rate="0.02" />
<NPC npcid="14" rate="0.3" />
<NPC npcid="15" rate="0.05" />
</JACO>
</MAP>
<MAP dice="3" key_sector="102" key_npc="16" boss="true">
<NPCSET_ARRAY>Ga4</NPCSET_ARRAY>
<JACO count="2" tick="13" min_npc="0" max_npc="8">
<NPC npcid="11" rate="0.4" />
<NPC npcid="12" rate="0.2" />
<NPC npcid="13" rate="0.02" />
<NPC npcid="14" rate="0.3" />
<NPC npcid="15" rate="0.05" />
</JACO>
</MAP>
<MAP dice="4" key_sector="102" key_npc="16" boss="true">
<NPCSET_ARRAY>Ga4</NPCSET_ARRAY>
<JACO count="2" tick="13" min_npc="0" max_npc="8">
<NPC npcid="11" rate="0.4" />
<NPC npcid="12" rate="0.2" />
<NPC npcid="13" rate="0.02" />
<NPC npcid="14" rate="0.3" />
<NPC npcid="15" rate="0.05" />
</JACO>
</MAP>
<MAP dice="5" key_sector="102" key_npc="16" boss="true">
<NPCSET_ARRAY>Ga4</NPCSET_ARRAY>
<JACO count="2" tick="13" min_npc="0" max_npc="8">
<NPC npcid="11" rate="0.4" />
<NPC npcid="12" rate="0.2" />
<NPC npcid="13" rate="0.02" />
<NPC npcid="14" rate="0.3" />
<NPC npcid="15" rate="0.05" />
</JACO>
</MAP>
<MAP dice="6" key_sector="102" key_npc="16" boss="true">
<NPCSET_ARRAY>Ga4</NPCSET_ARRAY>
<JACO count="2" tick="13" min_npc="0" max_npc="8">
<NPC npcid="11" rate="0.4" />
<NPC npcid="12" rate="0.2" />
<NPC npcid="13" rate="0.02" />
<NPC npcid="14" rate="0.3" />
<NPC npcid="15" rate="0.05" />
</JACO>
</MAP>
</SPECIAL_SCENARIO>
<SPECIAL_SCENARIO id="2"
title="Kobolt"
QL="1"
DC="1"
mapset="Mansion"
XP="100000"
BP="100000">
<SACRI_ITEM itemid="200022" />
<SACRI_ITEM itemid="200022" />
<MAP dice="1" key_sector="202" >
<NPCSET_ARRAY>Kb1/Ka1/Ka1</NPCSET_ARRAY>
</MAP>
<MAP dice="2" key_sector="202" >
<NPCSET_ARRAY>kb1/Ka1/Ka1</NPCSET_ARRAY>
</MAP>
<MAP dice="3" key_sector="202" >
<NPCSET_ARRAY>kb1/Ka1/Ka1</NPCSET_ARRAY>
</MAP>
<MAP dice="4" key_sector="202" >
<NPCSET_ARRAY>kb1/Ka1/Ka1</NPCSET_ARRAY>
</MAP>
<MAP dice="5" key_sector="202" >
<NPCSET_ARRAY>kb1/Ka1/Ka1</NPCSET_ARRAY>
</MAP>
<MAP dice="6" key_sector="202" >
<NPCSET_ARRAY>kb1/Ka1/Ka1</NPCSET_ARRAY>
</MAP>
</SPECIAL_SCENARIO>
<SPECIAL_SCENARIO id="999"
title="Skeleton King"
QL="1"
DC="1"
mapset="Mansion"
XP="1000000"
BP="200000">
<SACRI_ITEM itemid="200029" />
<SACRI_ITEM itemid="200028" />
<MAP dice="1" key_sector="305" key_npc="36" boss="true" >
<NPCSET_ARRAY>sa1</NPCSET_ARRAY>
<JACO count="2" tick="13" min_npc="0" max_npc="8">
<NPC npcid="31" rate="0.4" />
<NPC npcid="32" rate="0.2" />
<NPC npcid="33" rate="0.02" />
<NPC npcid="31" rate="0.3" />
<NPC npcid="34" rate="0.05" />
</JACO>
</MAP>
<MAP dice="2" key_sector="305" key_npc="36" boss="true">
<NPCSET_ARRAY>sa1</NPCSET_ARRAY>
<JACO count="2" tick="13" min_npc="0" max_npc="8">
<NPC npcid="31" rate="0.4" />
<NPC npcid="32" rate="0.2" />
<NPC npcid="33" rate="0.02" />
<NPC npcid="31" rate="0.3" />
<NPC npcid="34" rate="0.05" />
</JACO>
</MAP>
<MAP dice="3" key_sector="305" key_npc="36" boss="true">
<NPCSET_ARRAY>sa1</NPCSET_ARRAY>
<JACO count="2" tick="13" min_npc="0" max_npc="8">
<NPC npcid="31" rate="0.4" />
<NPC npcid="32" rate="0.2" />
<NPC npcid="33" rate="0.02" />
<NPC npcid="31" rate="0.3" />
<NPC npcid="34" rate="0.05" />
</JACO>
</MAP>
<MAP dice="4" key_sector="305" key_npc="36" boss="true">
<NPCSET_ARRAY>sa1</NPCSET_ARRAY>
<JACO count="2" tick="13" min_npc="0" max_npc="8">
<NPC npcid="31" rate="0.4" />
<NPC npcid="32" rate="0.2" />
<NPC npcid="33" rate="0.02" />
<NPC npcid="31" rate="0.3" />
<NPC npcid="34" rate="0.05" />
</JACO>
</MAP>
<MAP dice="5" key_sector="305" key_npc="36" boss="true">
<NPCSET_ARRAY>sa1</NPCSET_ARRAY>
<JACO count="2" tick="13" min_npc="0" max_npc="8">
<NPC npcid="31" rate="0.4" />
<NPC npcid="32" rate="0.2" />
<NPC npcid="33" rate="0.02" />
<NPC npcid="31" rate="0.3" />
<NPC npcid="34" rate="0.05" />
</JACO>
</MAP>
<MAP dice="6" key_sector="305" key_npc="36" boss="true">
<NPCSET_ARRAY>sa1</NPCSET_ARRAY>
<JACO count="2" tick="13" min_npc="0" max_npc="8">
<NPC npcid="31" rate="0.4" />
<NPC npcid="32" rate="0.2" />
<NPC npcid="33" rate="0.02" />
<NPC npcid="31" rate="0.3" />
<NPC npcid="34" rate="0.05" />
</JACO>
</MAP>
</SPECIAL_SCENARIO>
<SPECIAL_SCENARIO id="998"
title="Skeleton King V2"
QL="1"
DC="1"
mapset="Mansion"
XP="1000000"
BP="200000">
<SACRI_ITEM itemid="200032" />
<SACRI_ITEM itemid="200030" />
<MAP dice="1" key_sector="305" key_npc="35" boss="true" >
<NPCSET_ARRAY>sa1</NPCSET_ARRAY>
<JACO count="2" tick="13" min_npc="0" max_npc="8">
<NPC npcid="31" rate="0.4" />
<NPC npcid="32" rate="0.2" />
<NPC npcid="33" rate="0.02" />
<NPC npcid="31" rate="0.3" />
<NPC npcid="34" rate="0.05" />
</JACO>
</MAP>
<MAP dice="2" key_sector="305" key_npc="35" boss="true">
<NPCSET_ARRAY>sa1</NPCSET_ARRAY>
<JACO count="2" tick="13" min_npc="0" max_npc="8">
<NPC npcid="31" rate="0.4" />
<NPC npcid="32" rate="0.2" />
<NPC npcid="33" rate="0.02" />
<NPC npcid="31" rate="0.3" />
<NPC npcid="34" rate="0.05" />
</JACO>
</MAP>
<MAP dice="3" key_sector="305" key_npc="35" boss="true">
<NPCSET_ARRAY>sa1</NPCSET_ARRAY>
<JACO count="2" tick="13" min_npc="0" max_npc="8">
<NPC npcid="31" rate="0.4" />
<NPC npcid="32" rate="0.2" />
<NPC npcid="33" rate="0.02" />
<NPC npcid="31" rate="0.3" />
<NPC npcid="34" rate="0.05" />
</JACO>
</MAP>
<MAP dice="4" key_sector="305" key_npc="35" boss="true">
<NPCSET_ARRAY>sa1</NPCSET_ARRAY>
<JACO count="2" tick="13" min_npc="0" max_npc="8">
<NPC npcid="31" rate="0.4" />
<NPC npcid="32" rate="0.2" />
<NPC npcid="33" rate="0.02" />
<NPC npcid="31" rate="0.3" />
<NPC npcid="34" rate="0.05" />
</JACO>
</MAP>
<MAP dice="5" key_sector="305" key_npc="35" boss="true">
<NPCSET_ARRAY>sa1</NPCSET_ARRAY>
<JACO count="2" tick="13" min_npc="0" max_npc="8">
<NPC npcid="31" rate="0.4" />
<NPC npcid="32" rate="0.2" />
<NPC npcid="33" rate="0.02" />
<NPC npcid="31" rate="0.3" />
<NPC npcid="34" rate="0.05" />
</JACO>
</MAP>
<MAP dice="6" key_sector="305" key_npc="35" boss="true">
<NPCSET_ARRAY>sa1</NPCSET_ARRAY>
<JACO count="2" tick="13" min_npc="0" max_npc="8">
<NPC npcid="31" rate="0.4" />
<NPC npcid="32" rate="0.2" />
<NPC npcid="33" rate="0.02" />
<NPC npcid="31" rate="0.3" />
<NPC npcid="34" rate="0.05" />
</JACO>
</MAP>
</SPECIAL_SCENARIO>
<SPECIAL_SCENARIO id="888"
title="Kobolt King"
QL="1"
DC="1"
mapset="Mansion"
XP="1000000"
BP="200000">
<SACRI_ITEM itemid="200038" />
<SACRI_ITEM itemid="200035" />
<MAP dice="1" key_sector="204" key_npc="44" boss="true" >
<NPCSET_ARRAY>ka2</NPCSET_ARRAY>
<JACO count="2" tick="13" min_npc="0" max_npc="8">
<NPC npcid="21" rate="0.4" />
<NPC npcid="22" rate="0.2" />
<NPC npcid="23" rate="0.02" />
<NPC npcid="21" rate="0.3" />
<NPC npcid="24" rate="0.05" />
</JACO>
</MAP>
<MAP dice="2" key_sector="204" key_npc="44" boss="true">
<NPCSET_ARRAY>ka2</NPCSET_ARRAY>
<JACO count="2" tick="13" min_npc="0" max_npc="8">
<NPC npcid="21" rate="0.4" />
<NPC npcid="22" rate="0.2" />
<NPC npcid="23" rate="0.02" />
<NPC npcid="21" rate="0.3" />
<NPC npcid="24" rate="0.05" />
</JACO>
</MAP>
<MAP dice="3" key_sector="204" key_npc="44" boss="true">
<NPCSET_ARRAY>Ka2</NPCSET_ARRAY>
<JACO count="2" tick="13" min_npc="0" max_npc="8">
<NPC npcid="21" rate="0.4" />
<NPC npcid="22" rate="0.2" />
<NPC npcid="23" rate="0.02" />
<NPC npcid="21" rate="0.3" />
<NPC npcid="24" rate="0.05" />
</JACO>
</MAP>
<MAP dice="4" key_sector="204" key_npc="44" boss="true">
<NPCSET_ARRAY>ka2</NPCSET_ARRAY>
<JACO count="2" tick="13" min_npc="0" max_npc="8">
<NPC npcid="21" rate="0.4" />
<NPC npcid="22" rate="0.2" />
<NPC npcid="23" rate="0.02" />
<NPC npcid="21" rate="0.3" />
<NPC npcid="24" rate="0.05" />
</JACO>
</MAP>
<MAP dice="5" key_sector="204" key_npc="44" boss="true">
<NPCSET_ARRAY>Ka2</NPCSET_ARRAY>
<JACO count="2" tick="13" min_npc="0" max_npc="8">
<NPC npcid="21" rate="0.4" />
<NPC npcid="22" rate="0.2" />
<NPC npcid="23" rate="0.02" />
<NPC npcid="21" rate="0.3" />
<NPC npcid="24" rate="0.05" />
</JACO>
</MAP>
<MAP dice="6" key_sector="204" key_npc="44" boss="true">
<NPCSET_ARRAY>Ka2</NPCSET_ARRAY>
<JACO count="2" tick="13" min_npc="0" max_npc="8">
<NPC npcid="21" rate="0.4" />
<NPC npcid="22" rate="0.2" />
<NPC npcid="23" rate="0.02" />
<NPC npcid="21" rate="0.3" />
<NPC npcid="24" rate="0.05" />
</JACO>
</MAP>
</SPECIAL_SCENARIO>
<!-- ???? ???? -->
<SPECIAL_SCENARIO id="500"
title="Skeleton"
QL="0"
DC="1"
mapset="Mansion"
XP="80000"
BP="1250">
<SACRI_ITEM itemid="200037" />
<MAP dice="1" key_sector="301">
<NPCSET_ARRAY>Sa2/sb1/sb2</NPCSET_ARRAY>
</MAP>
<MAP dice="2" key_sector="302">
<NPCSET_ARRAY>Sa2/Sa2/sb2</NPCSET_ARRAY>
</MAP>
<MAP dice="3" key_sector="303">
<NPCSET_ARRAY>Sa2/sb1/sb2</NPCSET_ARRAY>
</MAP>
<MAP dice="4" key_sector="304">
<NPCSET_ARRAY>Sa3/sb1/sb2</NPCSET_ARRAY>
</MAP>
<MAP dice="5" key_sector="305">
<NPCSET_ARRAY>Sa2/sb2/sc1</NPCSET_ARRAY>
</MAP>
<MAP dice="6" key_sector="306">
<NPCSET_ARRAY>Sa1/sb2/sc1</NPCSET_ARRAY>
</MAP>
</SPECIAL_SCENARIO>
<SPECIAL_SCENARIO id="501"
title="Skeleton V1"
QL="1"
DC="1.2"
mapset="Mansion"
XP="100000"
BP="10000">
<SACRI_ITEM itemid="200037" />
<SACRI_ITEM itemid="200011" />
<MAP dice="1" key_sector="301">
<NPCSET_ARRAY>Sa2/sb1/sb2/sb2</NPCSET_ARRAY>
</MAP>
<MAP dice="2" key_sector="302">
<NPCSET_ARRAY>Sa2/Sa2/sc1/sc1</NPCSET_ARRAY>
</MAP>
<MAP dice="3" key_sector="303">
<NPCSET_ARRAY>Sa2/sb1/sb2/sb2</NPCSET_ARRAY>
</MAP>
<MAP dice="4" key_sector="304">
<NPCSET_ARRAY>Sa3/sb1/sb2/sb2</NPCSET_ARRAY>
</MAP>
<MAP dice="5" key_sector="305">
<NPCSET_ARRAY>Sa2/sb2/Sb1/sb1</NPCSET_ARRAY>
</MAP>
<MAP dice="6" key_sector="306">
<NPCSET_ARRAY>Sa1/sb2/sb1/sb1</NPCSET_ARRAY>
</MAP>
</SPECIAL_SCENARIO>
<SPECIAL_SCENARIO id="502"
title="Skeleton V2"
QL="2"
DC="1.2"
mapset="Mansion"
XP="200000"
BP="5000">
<SACRI_ITEM itemid="200037" />
<SACRI_ITEM itemid="200012" />
<MAP dice="1" key_sector="301">
<NPCSET_ARRAY>Sa2/sb1/sb2/sb2/sb2</NPCSET_ARRAY>
</MAP>
<MAP dice="2" key_sector="302">
<NPCSET_ARRAY>Sa2/Sa2/sb2/sb2/sb2</NPCSET_ARRAY>
</MAP>
<MAP dice="3" key_sector="303">
<NPCSET_ARRAY>Sa2/sb1/sb2/sb2/sb2</NPCSET_ARRAY>
</MAP>
<MAP dice="4" key_sector="304">
<NPCSET_ARRAY>Sa3/sb1/sb2/sb2/sb2</NPCSET_ARRAY>
</MAP>
<MAP dice="5" key_sector="305">
<NPCSET_ARRAY>Sa2/Sb3/sc1/sc1/sc1</NPCSET_ARRAY>
</MAP>
<MAP dice="6" key_sector="306">
<NPCSET_ARRAY>Sa1/sb2/sb2/sb2/sb2</NPCSET_ARRAY>
</MAP>
</SPECIAL_SCENARIO>
<SPECIAL_SCENARIO id="879"
title="Skeleton V4"
QL="4"
DC="1.2"
mapset="Mansion"
XP="400000"
BP="5000">
<SACRI_ITEM itemid="200007" />
<SACRI_ITEM itemid="200007" />
<MAP dice="1" key_sector="301">
<NPCSET_ARRAY>Sa2/sb1/sb2/sb2/sb2</NPCSET_ARRAY>
</MAP>
<MAP dice="2" key_sector="302">
<NPCSET_ARRAY>Sa2/Sa2/sb2/sb2/sb2</NPCSET_ARRAY>
</MAP>
<MAP dice="3" key_sector="303">
<NPCSET_ARRAY>Sa2/sb1/sb2/sb2/sb2</NPCSET_ARRAY>
</MAP>
<MAP dice="4" key_sector="304">
<NPCSET_ARRAY>Sa3/sb1/sb2/sb2/sb2</NPCSET_ARRAY>
</MAP>
<MAP dice="5" key_sector="305">
<NPCSET_ARRAY>Sa2/Sb3/sc1/sc1/sc1</NPCSET_ARRAY>
</MAP>
<MAP dice="6" key_sector="306">
<NPCSET_ARRAY>Sa1/sb2/sb2/sb2/sb2</NPCSET_ARRAY>
</MAP>
</SPECIAL_SCENARIO>
<SPECIAL_SCENARIO id="503"
title="Skeleton V3"
QL="3"
DC="1.2"
mapset="Mansion"
XP="300000"
BP="10000">
<SACRI_ITEM itemid="200037" />
<SACRI_ITEM itemid="200013" />
<MAP dice="1" key_sector="301">
<NPCSET_ARRAY>Sa1/Sb2/Sb2/Sb2/Sb2/Sb2/Sb2</NPCSET_ARRAY>
</MAP>
<MAP dice="2" key_sector="302">
<NPCSET_ARRAY>Sa1/Sb3/sb3/Sb2/Sb2/Sb2/Sb2</NPCSET_ARRAY>
</MAP>
<MAP dice="3" key_sector="303">
<NPCSET_ARRAY>sa1/Sb2/Sb4/Sb2/Sb2/Sb2/Sb2</NPCSET_ARRAY>
</MAP>
<MAP dice="4" key_sector="304">
<NPCSET_ARRAY>sa2/Sb3/Sb4/Sb2/Sb2/Sb2/Sb2</NPCSET_ARRAY>
</MAP>
<MAP dice="5" key_sector="305">
<NPCSET_ARRAY>sa2/Sb4/sb3/Sb2/Sb2/Sb2/Sb2</NPCSET_ARRAY>
</MAP>
<MAP dice="6" key_sector="306">
<NPCSET_ARRAY>sa2/Sb1/Sb4/Sb2/Sb2/Sb2/Sb2</NPCSET_ARRAY>
</MAP>
</SPECIAL_SCENARIO>
<SPECIAL_SCENARIO id="886"
title="Palmpoa"
QL="3"
DC="1.2"
mapset="Mansion"
XP="600000"
BP="10000">
<SACRI_ITEM itemid="200015" />
<SACRI_ITEM itemid="200023" />
<MAP dice="1" key_sector="301">
<NPCSET_ARRAY>Pb1/Pb1/Pb1/Pb1/Pb1/Pb1/Pb1</NPCSET_ARRAY>
</MAP>
<MAP dice="2" key_sector="302">
<NPCSET_ARRAY>Pb1/Pb1/Pb1/Pb1/Pb1/Pb1/Pb1</NPCSET_ARRAY>
</MAP>
<MAP dice="3" key_sector="303">
<NPCSET_ARRAY>Pb1/Pb1/Pb1/Pb1/Pb1/Pb1/Pb1</NPCSET_ARRAY>
</MAP>
<MAP dice="4" key_sector="304">
<NPCSET_ARRAY>Pb1/Pb1/Pb1/Pb1/Pb1/Pb1/Pb1</NPCSET_ARRAY>
</MAP>
<MAP dice="5" key_sector="305">
<NPCSET_ARRAY>Pb1/Pb1/Pb1/Pb1/Pb1/Pb1/Pb1</NPCSET_ARRAY>
</MAP>
<MAP dice="6" key_sector="306">
<NPCSET_ARRAY>Pb1/Pb1/Pb1/Pb1/Pb1/Pb1/Pb1</NPCSET_ARRAY>
</MAP>
</SPECIAL_SCENARIO>
<SPECIAL_SCENARIO id="676"
title="Palmpoa V1"
QL="4"
DC="1.2"
mapset="Mansion"
XP="600000"
BP="10000">
<SACRI_ITEM itemid="200016" />
<SACRI_ITEM itemid="200016" />
<MAP dice="1" key_sector="301">
<NPCSET_ARRAY>Pb1/Pb1/Pb1/Pb1/Pb1/Pb1/Pb1/Pb1/Pb1</NPCSET_ARRAY>
</MAP>
<MAP dice="2" key_sector="302">
<NPCSET_ARRAY>Pb1/Pb1/Pb1/Pb1/Pb1/Pb1/Pb1/Pb1/Pb1</NPCSET_ARRAY>
</MAP>
<MAP dice="3" key_sector="303">
<NPCSET_ARRAY>Pb1/Pb1/Pb1/Pb1/Pb1/Pb1/Pb1/Pb1/Pb1</NPCSET_ARRAY>
</MAP>
<MAP dice="4" key_sector="304">
<NPCSET_ARRAY>Pb1/Pb1/Pb1/Pb1/Pb1/Pb1/Pb1/Pb1/Pb1</NPCSET_ARRAY>
</MAP>
<MAP dice="5" key_sector="305">
<NPCSET_ARRAY>Pb1/Pb1/Pb1/Pb1/Pb1/Pb1/Pb1/Pb1/Pb1</NPCSET_ARRAY>
</MAP>
<MAP dice="6" key_sector="306">
<NPCSET_ARRAY>Pb1/Pb1/Pb1/Pb1/Pb1/Pb1/Pb1/Pb1/Pb1</NPCSET_ARRAY>
</MAP>
</SPECIAL_SCENARIO>
<SPECIAL_SCENARIO id="3"
QL="1"
title="Kobolt V1"
DC="1"
mapset="Mansion"
XP="400000"
BP="25000">
<SACRI_ITEM itemid="200020" />
<SACRI_ITEM itemid="200020" />
<MAP dice="1" key_sector="201">
<NPCSET_ARRAY>Ka2/kb2/Ka1/Ka2/Ka2/Ka1/Ka2/Ka1/Ka3</NPCSET_ARRAY>
</MAP>
<MAP dice="2" key_sector="202">
<NPCSET_ARRAY>kb1/Ka2/Ka2/kb2/Ka2/Ka2/Ka2/Ka2/Ka2</NPCSET_ARRAY>
</MAP>
<MAP dice="3" key_sector="201">
<NPCSET_ARRAY>kb2/Ka2/Ka2/kb2/kb2/Ka2/Ka2/Ka2/Ka2</NPCSET_ARRAY>
</MAP>
<MAP dice="4" key_sector="202">
<NPCSET_ARRAY>kb2/Ka2/Ka2/kb2/kb2/Ka2/Ka2/Ka2/Ka2</NPCSET_ARRAY>
</MAP>
<MAP dice="5" key_sector="201">
<NPCSET_ARRAY>kb2/Ka2/Ka2/kb2/kb2/Ka2/Ka2/Ka2/Ka2</NPCSET_ARRAY>
</MAP>
<MAP dice="6" key_sector="202">
<NPCSET_ARRAY>Ka1/kb1/kb2/Ka2/Ka2/Ka1/Ka2/Ka2</NPCSET_ARRAY>
</MAP>
</SPECIAL_SCENARIO>
<SPECIAL_SCENARIO id="997"
QL="1"
title="Kobolt V2"
DC="1"
mapset="Mansion"
XP="820000"
BP="25000">
<SACRI_ITEM itemid="200019" />
<SACRI_ITEM itemid="200019" />
<MAP dice="1" key_sector="201">
<NPCSET_ARRAY>Ka2/Kb2/Kb2/Kb2/kb2/Kb2/Kb2/Kb2/Kb2/Kb2/Kb2</NPCSET_ARRAY>
</MAP>
<MAP dice="2" key_sector="202">
<NPCSET_ARRAY>Ka2/Kb2/Kb2/Kb2/kb2/Kb2/Kb2/Kb2/Kb2/Kb2/Kb2</NPCSET_ARRAY>
</MAP>
<MAP dice="3" key_sector="203">
<NPCSET_ARRAY>KKa2/Kb2/Kb2/Kb2/kb2/Kb2/Kb2/Kb2/Kb2/Kb2/Kb2</NPCSET_ARRAY>
</MAP>
<MAP dice="4" key_sector="204">
<NPCSET_ARRAY>Ka2/Kb2/Kb2/Kb2/kb2/Kb2/Kb2/Kb2/Kb2/Kb2/Kb2</NPCSET_ARRAY>
</MAP>
<MAP dice="5" key_sector="205">
<NPCSET_ARRAY>Ka2/Kb2/Kb2/Kb2/kb2/Kb2/Kb2/Kb2/Kb2/Kb2/Kb2</NPCSET_ARRAY>
</MAP>
<MAP dice="6" key_sector="206">
<NPCSET_ARRAY>Ka2/Kb2/Kb2/Kb2/kb2/Kb2/Kb2/Kb2/Kb2/Kb2/Kb2</NPCSET_ARRAY>
</MAP>
<MAP dice="7" key_sector="207">
<NPCSET_ARRAY>Ka2/Kb2/Kb2/Kb2/kb2/Kb2/Kb2/Kb2/Kb2/Kb2/Kb2</NPCSET_ARRAY>
</MAP>
<MAP dice="8" key_sector="208">
<NPCSET_ARRAY>Ka2/Kb2/Kb2/Kb2/kb2/Kb2/Kb2/Kb2/Kb2/Kb2/Kb2</NPCSET_ARRAY>
</MAP>
</SPECIAL_SCENARIO>
<!--
?????? ///////////////////////////////////////
-->
<!-- Mansion -->
<STANDARD_SCENARIO
QL="0"
title="Goblin V"
DC="1"
mapset="Mansion"
XP="50000"
BP="62500">
<MAP dice="1" key_sector="101">
<NPCSET_ARRAY>ga1/ga2/Ga1/Ga2/Ga3</NPCSET_ARRAY>
</MAP>
<MAP dice="2" key_sector="102">
<NPCSET_ARRAY>Ga2/Ga2/Ga2/Ga3/Ga4</NPCSET_ARRAY>
</MAP>
<MAP dice="3" key_sector="103">
<NPCSET_ARRAY>Ga1/Ga2/Ga3/Ga2/Ga4</NPCSET_ARRAY>
</MAP>
<MAP dice="4" key_sector="104">
<NPCSET_ARRAY>Ga3/Ga2/Ga2/Ga2/Ga4</NPCSET_ARRAY>
</MAP>
<MAP dice="5" key_sector="105">
<NPCSET_ARRAY>Ga2/Ga1/Ga1/Ga1/Ga4</NPCSET_ARRAY>
</MAP>
<MAP dice="6" key_sector="106">
<NPCSET_ARRAY>Ga1/Ga1/Ga2/Ga2/Ga4</NPCSET_ARRAY>
</MAP>
</STANDARD_SCENARIO>
<STANDARD_SCENARIO
QL="1"
title="Goblin V"
DC="1"
mapset="Mansion"
XP="12500"
BP="1250">
<MAP dice="1" key_sector="101">
<NPCSET_ARRAY>Ga2/Gb1/Gb2/Ga4/Gb3/Gb4</NPCSET_ARRAY>
</MAP>
<MAP dice="2" key_sector="102">
<NPCSET_ARRAY>Ga1/Gb2/Gb3/Gb1/Gb4/Gb3</NPCSET_ARRAY>
</MAP>
<MAP dice="3" key_sector="103">
<NPCSET_ARRAY>Ga2/Gb2/Gb1/Gb1/Gb2/Gb3</NPCSET_ARRAY>
</MAP>
<MAP dice="4" key_sector="104">
<NPCSET_ARRAY>Ga1/Ga2/Gb1/Gb2/Ga1/Gb1/Gb3/Ga4</NPCSET_ARRAY>
</MAP>
<MAP dice="5" key_sector="105">
<NPCSET_ARRAY>Ga2/Gb1/Gb2/Gb3/Ga4/Gb4</NPCSET_ARRAY>
</MAP>
<MAP dice="6" key_sector="106">
<NPCSET_ARRAY>Ga1/Gb2/Gb3/Gb1/Gb2/Ga3/Gb4</NPCSET_ARRAY>
</MAP>
</STANDARD_SCENARIO>
<STANDARD_SCENARIO
QL="2"
title="Goblin V"
DC="1"
mapset="Mansion"
XP="40000"
BP="3000">
<MAP dice="1" key_sector="101">
<NPCSET_ARRAY>Ga1/Gb2/Gc2/Gb3/Gc3/Gb1/Gc4</NPCSET_ARRAY>
</MAP>
<MAP dice="2" key_sector="102">
<NPCSET_ARRAY>Ga2/Gc1/Gc3/Gb1/Gb2/Gb3/Gc3</NPCSET_ARRAY>
</MAP>
<MAP dice="3" key_sector="101">
<NPCSET_ARRAY>Ga1/Gb2/Gb1/Gb3/Gb4/Gc1/Gc3/Gc4</NPCSET_ARRAY>
</MAP>
<MAP dice="4" key_sector="101">
<NPCSET_ARRAY>Ga2/Ga4/Ga3/Ga1/Gc2/Gc1/Gb3/Gc3</NPCSET_ARRAY>
</MAP>
<MAP dice="5" key_sector="101">
<NPCSET_ARRAY>Ga2/Gb1/Gb2/Gb3/Gc1/Gc2/Gc4</NPCSET_ARRAY>
</MAP>
<MAP dice="6" key_sector="101">
<NPCSET_ARRAY>Gb3/Ga1/Gb4/Gb1/Gc3/Gc4</NPCSET_ARRAY>
</MAP>
</STANDARD_SCENARIO>
<STANDARD_SCENARIO
QL="3"
title="Goblin V"
DC="1"
mamset="Mansion"
XP="32000"
BP="250">
<MAP dice="1" key_sector="101">
<NPCSET_ARRAY>Ga2/Gb3/Gc1/Gc3/Gc2/Gd1/Gd2/Gd1/Gd3</NPCSET_ARRAY>
</MAP>
<MAP dice="2" key_sector="102">
<NPCSET_ARRAY>Gb1/Ga3/Ga4/Gb2/Gb3/Gc3/Gd3/Gd2/Gd4</NPCSET_ARRAY>
</MAP>
<MAP dice="3" key_sector="101">
<NPCSET_ARRAY>Gb2/Ga3/Ga4/Gb2/Gb3/Gc3/Gd3/Gd2/Gd4</NPCSET_ARRAY>
</MAP>
<MAP dice="4" key_sector="102">
<NPCSET_ARRAY>Gb3/Ga3/Ga4/Gb2/Gb3/Gc3/Gd3/Gd2/Gd4</NPCSET_ARRAY>
</MAP>
<MAP dice="5" key_sector="101">
<NPCSET_ARRAY>Gb4/Ga3/Ga4/Gb2/Gb3/Gc3/Gd3/Gd2/Gd4</NPCSET_ARRAY>
</MAP>
<MAP dice="6" key_sector="102">
<NPCSET_ARRAY>Ga1/Gb1/Gb4/Gb3/Gc2/Gd1/Gd2/Gd3</NPCSET_ARRAY>
</MAP>
</STANDARD_SCENARIO>
<STANDARD_SCENARIO
QL="4"
title="Goblin V"
DC="1"
mamset="Mansion"
XP="64000"
BP="500">
<MAP dice="1" key_sector="101">
<NPCSET_ARRAY>Gb3/Gc2/Gc1/Ga3/Gd1/Gd3/Gc1/Ge2/Gd1/Ge4</NPCSET_ARRAY>
</MAP>
<MAP dice="2" key_sector="102">
<NPCSET_ARRAY>Gb2/Gc3/Gc2/Ga4/Gd2/Ge1/Gc3/Ge3/Gd2/Ge3</NPCSET_ARRAY>
</MAP>
<MAP dice="3" key_sector="101">
<NPCSET_ARRAY>Gb1/Gc1/Gc3/Ga1/Gd3/Ge2/Gc2/Ge1/Gd3/Ge4</NPCSET_ARRAY>
</MAP>
<MAP dice="4" key_sector="102">
<NPCSET_ARRAY>Gb4/Gc4/Gc4/Ga2/Gd4/Ge4/Gc3/Ge4/Gd4/Ge3</NPCSET_ARRAY>
</MAP>
<MAP dice="5" key_sector="101">
<NPCSET_ARRAY>Gb2/Gd3/Gc1/Ga2/Gd1/Ge2/Gc4/Ge3/Gd1/Ge4</NPCSET_ARRAY>
</MAP>
<MAP dice="6" key_sector="102">
<NPCSET_ARRAY>Gb3/Ge1/Gc2/Gd3/Gd2/Gc2/Ge4/Gd2/Ge3</NPCSET_ARRAY>
</MAP>
</STANDARD_SCENARIO>
<STANDARD_SCENARIO
QL="5"
title="Goblin V"
DC="1"
mamset="Mansion"
XP="128000"
BP="1200">
<MAP dice="1" key_sector="101">
<NPCSET_ARRAY>Gd3/Gd1/Gd3/Gd4/Ge1/Ge2/Ge3/Ge4/Gf1/Gf2/Gf3</NPCSET_ARRAY>
</MAP>
<MAP dice="2" key_sector="102">
<NPCSET_ARRAY>Gd2/Gd3/Gd4/Gd1/Ge2/Ge3/Ge1/Ge4/Gf4/Gf1/Gf2</NPCSET_ARRAY>
</MAP>
<MAP dice="3" key_sector="101">
<NPCSET_ARRAY>Gd1/Gd3/Gd2/Gd4/Ge3/Ge4/Ge3/Ge4/Gf2/Gf3/Gf3</NPCSET_ARRAY>
</MAP>
<MAP dice="4" key_sector="102">
<NPCSET_ARRAY>Gd2/Gd1/Gd3/Gd4/Ge4/Ge3/Ge3/Ge2/Gf2/Gf3/Gf4</NPCSET_ARRAY>
</MAP>
<MAP dice="5" key_sector="101">
<NPCSET_ARRAY>Gd2/Gd3/Gd4/Gd1/Ge3/Ge3/Ge4/Ge2/Gf2/Gf2/Gf1</NPCSET_ARRAY>
</MAP>
<MAP dice="6" key_sector="102">
<NPCSET_ARRAY>Gd1/Gd2/Gd3/Gd4/Ge2/Ge1/Ge4/Gf3/Gf2/Gf4</NPCSET_ARRAY>
</MAP>
</STANDARD_SCENARIO>
</XML>
scenario
lol >=)
haha...
He Is Very Annoying To Pass That With Them Space And Everything!
They Cannot Raise The Ready File And? Xd
republic : that code not work ....
your doing something wrong then i use it O_o
change the Shift_JIS to UTF-8
lol =))
now i know why did centrix : lol and mts : haha
me too : lol
that code not wrong but u must care to copy ^^