[Release] New login screens
Hello, i just created 2 new logins, from the map Dungeon, i will create more soon and post them here.
If you guys have any suggestions, post them here, i'll be glad to make them
Screenshots:
Dungeon 1 :
http://img19.imageshack.us/img19/8903/gunz010he3.th.jpg
Dungeon 2
http://img477.imageshack.us/img477/66/gunz009wb8.th.jpg
Island:
http://img239.imageshack.us/img239/6...z018ub7.th.jpg
Video:
YouTube - New Logins
Download:
Dungeons
MEGAUPLOAD - The leading online storage and file delivery service
Island:
MEGAUPLOAD - The leading online storage and file delivery service
Instructions:
- Download
- Extract in the Interface folder of your client
- Rename the one you want to login.mrs
- Enjoy
- Credits:
- ROA for the Dev runnable
- Milz for giving ROA the Dev runnable
- Choix for helping me out
- peaceofpi for maybe helping ROA for something
- Me for doing the maps
- My mom for creating me
- My dad for... helping my mom to create me
- My computer for helping me making the maps
- My Keyboard for helping me typing these stupid words =P
- My mouse for helping me get the coords
- MSN annoying guys for spamming me during my work
- RaGEZONE for hostings these wonderful forums.
Re: [Release] New login screens
Very nice good to see you got the hang of it.
Re: [Release] New login screens
yea the only thing i needed was the Dev runnable, i used mainly your instructions to make sure i was right but i already knew how from previous halo 2 modding experience :)
and i forgot to give the credits... lol sorry
Edit : Credits finished, actually i'm making a Login of the Castle Bridge.
Anybody know how to bypass the invisible limits in the maps? I alredy know that there are like Trainers or dlls, but they dont work with p servers.
Re: [Release] New login screens
Nice work dude...
LoL, at my gunz we are useing Catacomb for login
Re: [Release] New login screens
wow how did u do that?? can u create a tut on how to make your won logn maps?? Xd thanks haha
Re: [Release] New login screens
yes that's a nice idea, but i'll wait a lil bit before i make a tutorial, cause now i want to keep the exclusiveness
Re: [Release] New login screens
"Exclusiveness"? Lol, there are like 5 tuts easily found on Google. I'll write one up in a few mins.
Don't get me wrong, these were MADE well, but the maps themselves suck for login maps in my opinion. It's always a good idea to make sure the login map isn't a normal play map either.
Re: [Release] New login screens
thank you for the comment, but please i would like to write the tut myself. and by exclusiveness i was meaning that not nobody knows this
and i have troubles when i try to make a login with a quest map, it's all black, even with good coords, wierd
Re: [Release] New login screens
Quote:
Originally Posted by
kochon
thank you for the comment, but please i would like to write the tut myself. and by exclusiveness i was meaning that not nobody knows this
and i have troubles when i try to make a login with a quest map, it's all black, even with good coords, wierd
I already wrote a tut, look up. And the quest map fuck ups is a simple fix in RS.XML. Look around in there and you'll realize what's wrong. I'm not saying, it should be easy enough to fix on your own.
And I know what you meant by exclusiveness. I was laughing because custom login maps are far from exclusive, lots of people have them.
Re: [Release] New login screens
yeah, but not alot of people know HOW to do them.
you're gonna make me cry :'(
Re: [Release] New login screens
Anybody know how to bypass the invisible limits in the maps? I alredy know that there are like Trainers or dlls, but they dont work with p servers.
Use wallhack while coordinate hunting. Assuming you have a typical December runnable, NOP these three addresses in a trainer or your runnable:
JAJA JK
Re: [Release] New login screens
oh nice, but i already found a trainer, but i'll use it anyways. by any luck would you know how to manually activate dev mode in my runnable?
Edit : Huh, just did what you said and now as soon as i walk on a wall i get Maiet report error...
Re: [Release] New login screens
Go to 49FC15 and change the MOV to MOV AL,1
Re: [Release] New login screens
ok i'll try
Edit : I didnt mean Debug, but developer with like FPS coords and etcs
Edit2: And this crashes too... wtf?
Re: [Release] New login screens
Debug mode = Developer mode.
Try further editing the function so it looks right, I can't help much. All I know is it worked for me.
Re: [Release] New login screens
omg do you have msn so you can send like some runnables to me please, PM me
Re: [Release] New login screens
kochon do you have a working de-bug mode runnable the one repulic posted didnt work for me...
Re: [Release] New login screens
it works, you have to press F9 in game
Re: [Release] New login screens
Don't I get credits for giving ROA the dev runnable :'(
Re: [Release] New login screens
i don't know, was it you? if yes i'll write it :) i want to do all the credits i can >.<
Re: [Release] New login screens
Yeah, Milz gave me the dev mode runnable.
Re: [Release] New login screens
i put it in the credits =P
if anybody wants to be in the credits for any reasons, tell me =P
Re: [Release] New login screens
hmm didnt republicofastra said something of de-bug runnable dont work for p-servers?? stupid me i forgot so anyways how do u work the runnable do u replace igunz and load it up or what?
Re: [Release] New login screens
no i use it with my private server client and it works well. if it really don't works for you, add me on MSN i'll tell you another of doing it =P
Re: [Release] New login screens