[RELEASE] Unpacked version of the newest KGunz update (update9.mrs)
Well, here it is. It's unpacked and ready to be used. Has a few minor clothes that are already available in the NAGunz updates, and the voice update (all the NPCs make sounds, characters talk, and there are a few new songs, and there are announcers). Just came out yesterday on KGunz.
The problem is, the things like the NPCs making noises and stuff are called from XMLs that the December 2005 client doesn't have, so we can't implement them as-is. It's gonna take some tweaking, I hope to have them all working this weekend.
At any rate, here's the link, if anyone wants to check it out in its current, untouched state:
Click here.
Credits to Daniel Eaton <dseaton@uwaterloo.ca> for unpacking this for me and allowing me to release it.
Re: [RELEASE] Unpacked version of the newest KGunz update (update9.mrs)
I looked trough the files, isn't it possible to use there system files to get it working?
Edit: I just put everything in, this made my server korean and sounds still didn't work lol.
Re: [RELEASE] Unpacked version of the newest KGunz update (update9.mrs)
Quote:
Originally Posted by
Gunner70
I looked trough the files, isn't it possible to use there system files to get it working?
Edit: I just put everything in, this made my server korean and sounds still didn't work lol.
That wouldn't work though. A lot of it's called by AnimationEvent.xml, which the December '05 client doesn't even use. I'm not sure where the others are being called from, I didn't look at it much,
Re: [RELEASE] Unpacked version of the newest KGunz update (update9.mrs)
Quote:
Originally Posted by
RepublicOfAstra
That wouldn't work though. A lot of it's called by AnimationEvent.xml, which the December '05 client doesn't even use. I'm not sure where the others are being called from, I didn't look at it much,
Yeah, I've putting every file from update9 in, I could login and play perfectly, no new sounds tough.
They took them off in Kgunz now. lol
Re: [RELEASE] Unpacked version of the newest KGunz update (update9.mrs)
There is animationevent.xml in brgunz files (newest)
Re: [RELEASE] Unpacked version of the newest KGunz update (update9.mrs)
Well, if anyone gets this to work, be nice and post how?
Quote:
Originally Posted by
mts
There is animationevent.xml in brgunz files (newest)
this file is in this update.
Code:
<?xml version="1.0" ?>
<XML>
<!-- 병정 고블린 -->
<NPC id="11">
<Animation name="neglect1">
<AddAnimEvent eventtype="sound" filename="quest/goblin/Goblin_neglect" beginframe="2358"> </AddAnimEvent>
</Animation>
<Animation name="neglect2">
<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinClan_neglect" beginframe="10232"> </AddAnimEvent>
</Animation>
<Animation name="melee_attack">
<AddAnimEvent eventtype="sound" filename="quest/goblin/Goblin_attack" beginframe="0"> </AddAnimEvent>
</Animation>
<Animation name="die">
<AddAnimEvent eventtype="sound" filename="quest/goblin/Goblin_die" beginframe="0"> </AddAnimEvent>
</Animation>
<Animation name="die2">
<AddAnimEvent eventtype="sound" filename="quest/goblin/Goblin_die" beginframe="0"> </AddAnimEvent>
</Animation>
</NPC>
<!-- 고블린 거너 -->
<NPC id="12">
<Animation name="neglect1">
<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinClan_neglect" beginframe="2358"> </AddAnimEvent>
</Animation>
<Animation name="neglect2">
<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinClan_neglect" beginframe="7674"> </AddAnimEvent>
</Animation>
<Animation name="melee_attack">
<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinG_attack" beginframe="905"> </AddAnimEvent>
</Animation>
<Animation name="die">
<AddAnimEvent eventtype="sound" filename="quest/goblin/Goblin_die" beginframe="0"> </AddAnimEvent>
</Animation>
<Animation name="die2">
<AddAnimEvent eventtype="sound" filename="quest/goblin/Goblin_die" beginframe="0"> </AddAnimEvent>
</Animation>
<Animation name="special_attack1">
<AddAnimEvent eventtype="sound" filename="we_shotgunpa_fire" beginframe="805"> </AddAnimEvent>
</Animation>
</NPC>
<!-- 고블린 위저드 -->
<NPC id="13">
<Animation name="neglect1">
<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinClan_neglect" beginframe="316"> </AddAnimEvent>
</Animation>
<Animation name="melee_attack">
<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinG_attack" beginframe="0"> </AddAnimEvent>
</Animation>
<Animation name="die">
<AddAnimEvent eventtype="sound" filename="quest/goblin/Goblin_die" beginframe="0"> </AddAnimEvent>
</Animation>
<Animation name="die2">
<AddAnimEvent eventtype="sound" filename="quest/goblin/Goblin_die" beginframe="0"> </AddAnimEvent>
</Animation>
<Animation name="special_attack1">
<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinG_attack" beginframe="0"> </AddAnimEvent>
<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinC_castSecond" beginframe="9179"> </AddAnimEvent>
<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinW_FX_Healing" beginframe="11274"> </AddAnimEvent>
</Animation>
<Animation name="special_attack2">
<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinG_attack" beginframe="0"> </AddAnimEvent>
<AddAnimEvent eventtype="sound" filename="we_grenade_explosion" beginframe="200"> </AddAnimEvent>
</Animation>
</NPC>
<!-- 대장 고블린 -->
<NPC id="14">
<Animation name="neglect1">
<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinClan_neglect" beginframe="1432"> </AddAnimEvent>
</Animation>
<Animation name="melee_attack">
<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinH_attack" beginframe="1389"> </AddAnimEvent>
</Animation>
<Animation name="die">
<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinH_die" beginframe="0"> </AddAnimEvent>
</Animation>
<Animation name="die2">
<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinH_die" beginframe="0"> </AddAnimEvent>
</Animation>
</NPC>
<!-- 고블린 족장 -->
<NPC id="15">
<Animation name="neglect1">
<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinC_neglect" beginframe="3347"> </AddAnimEvent>
</Animation>
<Animation name="melee_attack">
<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinC_attack" beginframe="916"> </AddAnimEvent>
</Animation>
<Animation name="die">
<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinC_dieFirst" beginframe="379"> </AddAnimEvent>
<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinC_dieSecond" beginframe="10042"> </AddAnimEvent>
</Animation>
<Animation name="special_attack1">
<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinG_attack" beginframe="0"> </AddAnimEvent>
<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinC_castSecond" beginframe="9179"> </AddAnimEvent>
<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinC_FX_Slow" beginframe="11084"> </AddAnimEvent>
</Animation>
<Animation name="special_attack2">
<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinC_castFirst" beginframe="0"> </AddAnimEvent>
<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinC_FX_Fireball" beginframe="4179"> </AddAnimEvent>
</Animation>
</NPC>
<!-- 고블린킹 -->
<NPC id="16">
<Animation name="neglect1">
<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_neglect" beginframe="0"> </AddAnimEvent>
</Animation>
<Animation name="melee_attack">
<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_attack" beginframe="0"> </AddAnimEvent>
</Animation>
<Animation name="die">
<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_die" beginframe="0"> </AddAnimEvent>
</Animation>
<Animation name="run">
<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_FX_L" beginframe="1768"> </AddAnimEvent>
<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_FX_R" beginframe="4168"> </AddAnimEvent>
</Animation>
<Animation name="special_attack1">
<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_special" beginframe="0"> </AddAnimEvent>
</Animation>
<Animation name="special_attack2">
<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_attack" beginframe="3753"> </AddAnimEvent>
<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_attack" beginframe="6700"> </AddAnimEvent>
<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_attack" beginframe="9647"> </AddAnimEvent>
<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_FX_Fireball" beginframe="5579"> </AddAnimEvent>
<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_FX_Fireball" beginframe="8316"> </AddAnimEvent>
<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_FX_Fireball" beginframe="11368"> </AddAnimEvent>
</Animation>
</NPC>
<!-- 스켈레톤 -->
<NPC id="31">
<Animation name="melee_attack">
<AddAnimEvent eventtype="sound" filename="blade_swing" beginframe="1900"> </AddAnimEvent>
</Animation>
<Animation name="die">
<AddAnimEvent eventtype="sound" filename="quest/skeleton/Skeleton_die" beginframe="2211"> </AddAnimEvent>
</Animation>
<Animation name="die2">
<AddAnimEvent eventtype="sound" filename="quest/skeleton/Skeleton_die" beginframe="2084"> </AddAnimEvent>
<AddAnimEvent eventtype="sound" filename="quest/skeleton/Skeleton_die" beginframe="3412"> </AddAnimEvent>
</Animation>
</NPC>
<!-- 스켈레톤 메이지 -->
<NPC id="32">
<Animation name="neglect1">
<AddAnimEvent eventtype="sound" filename="quest/skeleton/SkeletonM_neglect" beginframe="2408"> </AddAnimEvent>
</Animation>
<Animation name="melee_attack">
<AddAnimEvent eventtype="sound" filename="quest/skeleton/SkeletonM_attack" beginframe="0"> </AddAnimEvent>
</Animation>
<Animation name="special_attack1">
<AddAnimEvent eventtype="sound" filename="quest/skeleton/SkeletonM_FX_Burn" beginframe="9012"> </AddAnimEvent>
</Animation>
<Animation name="special_attack2">
<AddAnimEvent eventtype="sound" filename="quest/skeleton/SkeletonM_neglect" beginframe="0"> </AddAnimEvent>
<AddAnimEvent eventtype="sound" filename="quest/skeleton/SkeletonM_FX_MagicArrow" beginframe="1579"> </AddAnimEvent>
<AddAnimEvent eventtype="sound" filename="quest/skeleton/SkeletonM_FX_MagicArrow" beginframe="3000"> </AddAnimEvent>
<AddAnimEvent eventtype="sound" filename="quest/skeleton/SkeletonM_FX_MagicArrow" beginframe="4053"> </AddAnimEvent>
</Animation>
<Animation name="die">
<AddAnimEvent eventtype="sound" filename="quest/skeleton/SkeletonM_die" beginframe="0"> </AddAnimEvent>
</Animation>
<Animation name="die2">
<AddAnimEvent eventtype="sound" filename="quest/skeleton/SkeletonM_die" beginframe="0"> </AddAnimEvent>
</Animation>
</NPC>
<!-- 대장 스켈레톤 -->
<NPC id="33">
<Animation name="neglect1">
<AddAnimEvent eventtype="sound" filename="quest/skeleton/SkeletonC_neglect" beginframe="3168"> </AddAnimEvent>
</Animation>
<Animation name="melee_attack">
<AddAnimEvent eventtype="sound" filename="quest/skeleton/SkeletonC_FX_SwordSlash" beginframe="1200"> </AddAnimEvent>
</Animation>
<Animation name="die">
<AddAnimEvent eventtype="sound" filename="quest/skeleton/SkeletonC_die" beginframe="2211"> </AddAnimEvent>
</Animation>
<Animation name="die2">
<AddAnimEvent eventtype="sound" filename="quest/skeleton/SkeletonC_die" beginframe="2084"> </AddAnimEvent>
<AddAnimEvent eventtype="sound" filename="quest/skeleton/SkeletonC_die" beginframe="3412"> </AddAnimEvent>
</Animation>
</NPC>
<!-- 거대 스켈레톤 -->
<NPC id="34">
<Animation name="neglect1">
<AddAnimEvent eventtype="sound" filename="quest/skeleton/SkeletonB_neglectFirst" beginframe="1400"> </AddAnimEvent>
<AddAnimEvent eventtype="sound" filename="quest/skeleton/SkeletonB_neglectSecond" beginframe="6695"> </AddAnimEvent>
</Animation>
<Animation name="melee_attack">
<AddAnimEvent eventtype="sound" filename="quest/skeleton/SkeletonB_attackFirst" beginframe="0"> </AddAnimEvent>
<AddAnimEvent eventtype="sound" filename="quest/skeleton/SkeletonB_attackSecond" beginframe="884"> </AddAnimEvent>
</Animation>
<Animation name="die">
<AddAnimEvent eventtype="sound" filename="quest/skeleton/SkeletonB_dieFirst" beginframe="1400"> </AddAnimEvent>
<AddAnimEvent eventtype="sound" filename="quest/skeleton/SkeletonB_dieSecond" beginframe="7937"> </AddAnimEvent>
<AddAnimEvent eventtype="sound" filename="quest/skeleton/SkeletonB_dieThird" beginframe="16421"> </AddAnimEvent>
</Animation>
<Animation name="special_attack1">
<AddAnimEvent eventtype="sound" filename="we_grenade_explosion" beginframe="2690"> </AddAnimEvent>
</Animation>
</NPC>
<!-- 저주받은 시신 -->
<NPC id="35">
<Animation name="melee_attack">
<AddAnimEvent eventtype="sound" filename="quest/skeleton/SkeletonCc_attack" beginframe="1611"> </AddAnimEvent>
</Animation>
<Animation name="die">
<AddAnimEvent eventtype="sound" filename="quest/skeleton/SkeletonCc_die" beginframe="0"> </AddAnimEvent>
</Animation>
<Animation name="special_attack1">
<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinC_FX_Slow" beginframe="1870"> </AddAnimEvent>
</Animation>
<Animation name="special_attack2">
<AddAnimEvent eventtype="sound" filename="quest/skeleton/SkeletonCc_cast" beginframe="3316"> </AddAnimEvent>
</Animation>
</NPC>
<!-- 리치 폰 -->
<NPC id="36">
<Animation name="melee_attack">
<AddAnimEvent eventtype="sound" filename="quest/skeleton/SkeletonLp_attack" beginframe="0"> </AddAnimEvent>
</Animation>
<Animation name="die">
<AddAnimEvent eventtype="sound" filename="quest/skeleton/SkeletonLp_die" beginframe="8695"> </AddAnimEvent>
</Animation>
<Animation name="special_attack1">
<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinC_FX_Fireball" beginframe="0"> </AddAnimEvent>
</Animation>
<Animation name="special_attack2">
<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinC_FX_Fireball" beginframe="0"> </AddAnimEvent>
</Animation>
</NPC>
<!-- 슈페리온(보스) -->
<NPC id="37">
<Animation name="neglect1">
<AddAnimEvent eventtype="sound" filename="quest/skeleton/SkeletonSp_neglectFirst" beginframe="1400"> </AddAnimEvent>
<AddAnimEvent eventtype="sound" filename="quest/skeleton/SkeletonSp_neglectSecond" beginframe="6695"> </AddAnimEvent>
</Animation>
<Animation name="melee_attack">
<AddAnimEvent eventtype="sound" filename="quest/skeleton/SkeletonSp_attackFirst" beginframe="0"> </AddAnimEvent>
<AddAnimEvent eventtype="sound" filename="quest/skeleton/SkeletonSp_attackSecond" beginframe="884"> </AddAnimEvent>
</Animation>
<Animation name="run">
<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_FX_L" beginframe="2842"> </AddAnimEvent>
<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_FX_R" beginframe="1284"> </AddAnimEvent>
</Animation>
<Animation name="die">
<AddAnimEvent eventtype="sound" filename="quest/skeleton/SkeletonSp_dieFirst" beginframe="1400"> </AddAnimEvent>
<AddAnimEvent eventtype="sound" filename="quest/skeleton/SkeletonSp_dieSecond" beginframe="7937"> </AddAnimEvent>
<AddAnimEvent eventtype="sound" filename="quest/skeleton/SkeletonSp_dieThird" beginframe="16421"> </AddAnimEvent>
</Animation>
<Animation name="special_attack1">
<AddAnimEvent eventtype="sound" filename="quest/goblin/GoblinK_FX_Fireball" beginframe="2842"> </AddAnimEvent>
</Animation>
<Animation name="special_attack2">
<AddAnimEvent eventtype="sound" filename="quest/skeleton/SkeletonC_FX_SwordSlash" beginframe="1954"> </AddAnimEvent>
</Animation>
</NPC>
<!-- 아네라몬(보스) -->
<NPC id="38">
<Animation name="melee_attack">
<AddAnimEvent eventtype="sound" filename="quest/skeleton/SkeletonAn_attack" beginframe="1611"> </AddAnimEvent>
</Animation>
<Animation name="die">
<AddAnimEvent eventtype="sound" filename="quest/skeleton/SkeletonAn_die" beginframe="0"> </AddAnimEvent>
</Animation>
<Animation name="special_attack1">
<AddAnimEvent eventtype="sound" filename="quest/skeleton/SkeletonAn_cast" beginframe="0"> </AddAnimEvent>
<AddAnimEvent eventtype="sound" filename="we_grenade_explosion" beginframe="2000"> </AddAnimEvent>
</Animation>
<Animation name="special_attack2">
<AddAnimEvent eventtype="sound" filename="quest/skeleton/SkeletonAn_FX_Lightning" beginframe="2130"> </AddAnimEvent>
</Animation>
</NPC>
<!-- 리치(보스) -->
<NPC id="39">
<Animation name="neglect1">
<AddAnimEvent eventtype="sound" filename="quest/skeleton/SkeletonLc_neglect" beginframe="0"> </AddAnimEvent>
</Animation>
<Animation name="run">
<AddAnimEvent eventtype="sound" filename="quest/skeleton/SkeletonLc_Wing" beginframe="0"> </AddAnimEvent>
</Animation>
<Animation name="melee_attack">
<AddAnimEvent eventtype="sound" filename="quest/skeleton/SkeletonLc_attack" beginframe="0"> </AddAnimEvent>
</Animation>
<Animation name="die">
<AddAnimEvent eventtype="sound" filename="quest/skeleton/SkeletonLc_die" beginframe="0"> </AddAnimEvent>
</Animation>
<Animation name="special_attack1">
<AddAnimEvent eventtype="sound" filename="quest/skeleton/SkeletonLc_cast" beginframe="0"> </AddAnimEvent>
<AddAnimEvent eventtype="sound" filename="quest/skeleton/SkeletonLc_FX_Stomp" beginframe="7421"> </AddAnimEvent>
</Animation>
<Animation name="special_attack2">
<AddAnimEvent eventtype="sound" filename="quest/skeleton/SkeletonLc_breathready" beginframe="0"> </AddAnimEvent>
<AddAnimEvent eventtype="sound" filename="quest/skeleton/SkeletonLc_FX_Burn" beginframe="2130"> </AddAnimEvent>
</Animation>
</NPC>
</XML>
Re: [RELEASE] Unpacked version of the newest KGunz update (update9.mrs)
You'd have to make the client load the files in order for it to play sound, and you'd need the new sound handling code.
Re: [RELEASE] Unpacked version of the newest KGunz update (update9.mrs)
Quote:
Originally Posted by
WhiteMoga
You'd have to make the client load the files in order for it to play sound, and you'd need the new sound handling code.
Hmm? Is that even possible?
Re: [RELEASE] Unpacked version of the newest KGunz update (update9.mrs)
What if you'd try with the July server?
Re: [RELEASE] Unpacked version of the newest KGunz update (update9.mrs)
http://i38.photobucket.com/albums/e114/ZFB8/Gunz159.png
There's a pic of some of the new clothes and weapons in this release. They're in the NAGunz update1.mrs too, but I don't think that many people saw them.
Re: [RELEASE] Unpacked version of the newest KGunz update (update9.mrs)
Wow whats that map, and how about the sounds?
Re: [RELEASE] Unpacked version of the newest KGunz update (update9.mrs)
Quote:
Originally Posted by
Gunner70
Wow whats that map, and how about the sounds?
The map is one my friend and I made ourselves.
As for the sounds, I haven't gotten a chance to look at it yet, though I doubt I'll be able to make them work with pservers.
Re: [RELEASE] Unpacked version of the newest KGunz update (update9.mrs)
Quote:
Originally Posted by
RepublicOfAstra
The map is one my friend and I made ourselves.
As for the sounds, I haven't gotten a chance to look at it yet, though I doubt I'll be able to make them work with pservers.
Hmm good job on the map then.
The July server already comes with animationevent.xml, wont it work with this one?
Re: [RELEASE] Unpacked version of the newest KGunz update (update9.mrs)
Good job astra :D anyway ill clean this thread :p
Re: [RELEASE] Unpacked version of the newest KGunz update (update9.mrs)
Quote:
Originally Posted by
Gunner70
Hmm good job on the map then.
The July server already comes with animationevent.xml, wont it work with this one?
I don't mess with the July server. If it has the required XMLs then I'm sure you could rig it up to work.
Re: [RELEASE] Unpacked version of the newest KGunz update (update9.mrs)
Re: [RELEASE] Unpacked version of the newest KGunz update (update9.mrs)
Ty ;)
It's ok for the clothes
I want the new sounds :)