[help] how to make duplicate items with different skins
ok i have figured a lot of the things about zitem strings shop etc and how the work together and what not.. i want to make new items that use existing models but modified skins.. the problem is that i want my new item and the original to both be available in shop. is there anyway to make a copy of the file which points to the skin and make the copy point to my new skin and then make both items available?
(as a side note i have a version of the gunz.exe thats fully editable in olly.. i just made it this morning... if anyone wants it PM me)
Edit: this is Rotana's very helpful reply (it doesnt seem to show any replies to this thread some reason.. or im retarded.. one or the other.. maybe both)
You mean when you have edited to katana1 image file. How to edit him to gunz.
First you need an Hex Editor. [I use hexwork shop]
First some note's
1. Make sure you save the file with .dds [example katana01.bmp.dds] dont rename it to dds, but it with you paintshop
2. Use an name of the same length not longer!!!
Open the katana1.elu with hexwork shop
Searh for [katana01.bmp]
Change it to for example katan100.bmp [If thats the name with you saved it]
Search for eq_katana_01
Quote:
Change eq_katana_01 to for example katana_99
Save the file as. for example katana99.elu
Now open up your weapons.xml
Add this to you weapons.xml below to other parts of katana
Quote:
<AddWeaponElu name="katana01" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="katana01" filename="model/weapon/katana/katana01.elu" />
</AddWeaponElu>
Change the 01 to 99 for example
If you wanna have an Double katana
Change this
Quote:
weapon_motion_type = "1" weapon_type = "1"
to this
Quote:
weapon_motion_type = "13" weapon_type = "18"
Now add the item to your zitem with this
Quote:
<ITEM id="idnumber" name="name" iscashitem="false" mesh_name="katana99" totalpoint="0" type="melee"
res_sex="a" res_level="5" slot="melee" weapon="katana" weight="2" bt_price="10" delay="400"
damage="12" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" Page Ranking="0" lr="0" color="#FFFFFFFF"
image_id="0" bullet_image_id="0" magazine_image_id="0" desc="desc" />
For mesh_name you use the name that putted in the weapons.xml
END
__________________
Re: [help] Question about new items
You mean when you have edited to katana1 image file. How to edit him to gunz.
First you need an Hex Editor. [I use hexwork shop]
First some note's
1. Make sure you save the file with .dds [example katana01.bmp.dds] dont rename it to dds, but it with you paintshop
2. Use an name of the same length not longer!!!
Open the katana1.elu with hexwork shop
Searh for [katana01.bmp]
Change it to for example katan100.bmp [If thats the name with you saved it]
Search for eq_katana_01
Quote:
Change eq_katana_01 to for example katana_99
Save the file as. for example katana99.elu
Now open up your weapons.xml
Add this to you weapons.xml below to other parts of katana
Quote:
<AddWeaponElu name="katana01" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="katana01" filename="model/weapon/katana/katana01.elu" />
</AddWeaponElu>
Change the 01 to 99 for example
If you wanna have an Double katana
Change this
Quote:
weapon_motion_type = "1" weapon_type = "1"
to this
Quote:
weapon_motion_type = "13" weapon_type = "18"
Now add the item to your zitem with this
Quote:
<ITEM id="idnumber" name="name" iscashitem="false" mesh_name="katana99" totalpoint="0" type="melee"
res_sex="a" res_level="5" slot="melee" weapon="katana" weight="2" bt_price="10" delay="400"
damage="12" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" Page Ranking="0" lr="0" color="#FFFFFFFF"
image_id="0" bullet_image_id="0" magazine_image_id="0" desc="desc" />
For mesh_name you use the name that putted in the weapons.xml
END
Re: [help] how to make duplicate items with different skins
extremely helpful. this information should be availabe to everyone. thanks a bunch.
Re: [help] how to make duplicate items with different skins
umm maybe you can just chaneg the mesh_name to like a diffrent skin. So it will be like breaker 5 and its a bigi shot gun lol
Re: [help] how to make duplicate items with different skins
I have a question.. this is easy for weapons, but clothings are really different! I cannot add clothes because of the .ELU's.. how can i know which clothings are wich elu's.. :S every elu i edit for clothes (hex edit) shows me 4 clothing type bmp paths..
Re: [help] how to make duplicate items with different skins
If you wanna edit the clothes you need to look in the elu files for the right dds file. Like the this
You wanna/have edit the gz_hum_boots_028.tga.dds of the man models
You need to know with elu this is then open man-parts28.elu with an hex editor and search for gz_hum_boots_028.tga [not the dds extension].
You will find it in this elu. ;)
But the first 10 or 12 elu [with there models] are different.
You just need some luke with finding the right elu file.
Just start by man-parts01.elu and search for you file. Didn't find it? take the second.
Re: [help] how to make duplicate items with different skins
Thanks man! :D Rotana = a life saver!
Re: [help] how to make duplicate items with different skins
ok this may be old thread...but how do you do it with closh ive been trying it but man01.xml has a problem with me adding a edited .elu file...so my client crashers at start up...
Re: [help] how to make duplicate items with different skins
Same Here for me is Really hard.
Re: [help] how to make duplicate items with different skins
Edit the right dds that comes with the right elu in order to work.
Re: [help] how to make duplicate items with different skins
so you mean edit the right dds to the same name as the elu then put it in zitem? woot. that's not bad
Re: [help] how to make duplicate items with different skins
...wow, you dont know what ya talking about...
in .elu files the format its .tga only
and in zitem mesh name is inside of the .elu file....
and i have all what im trying to add the same name...
also have the right .elu file...
Re: [help] how to make duplicate items with different skins
Ok, so Im sorry to bring up such an old post. But I can't find much else. This has been the most help but Im still having problems. I started with katana01.
Quote:
katana01.bmp.dds
katana01.elu
Then I renamed them
Quote:
katana20.bmp.dds and katana20.elu
In the .elu I changed
Quote:
katana01.bmp to katana20.bmp
and then I changed
Quote:
eq_katana_01 to eq_katana_20
Next I headed over to weapon.xml (and here I get confused.)
I added this in the katana section.
Quote:
<AddWeaponElu name="katana20" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="katana20" filename="model/weapon/katana/katana20.elu" />
</AddWeaponElu>
And I realized, I have a weapon.xml in my model.mrs AND in my Update1.mrs. I don't know if they should be the same or not, but I also have 2 weapon.xml listed in the file list.
Then in zitem.xml I put this
Quote:
<ITEM id="40027" name="Bankai" mesh_name="katana20" totalpoint="0" type="melee"
res_sex="a" res_level="70" slot="melee" weapon="katana" weight="12" bt_price="0" delay="322"
damage="25" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
gadget_id="0" hp="5" ap="5" maxwt="0" sf="0" fr="0" cr="0" Page Ranking="0" lr="0" color="#FFFFFFFF"
image_id="0" bullet_image_id="0" magazine_image_id="0" desc="New Sword" />
This has been an issue for me for a while. And Im getting quite frustrated. Can everyone stop bitching about sk or renegade or whatever and help me out? Let the threads die, its easier and faster than posting replies. -_-
Re: [help] how to make duplicate items with different skins