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[DEV]Checksum generator for the Launcher
hello, topday i started an new project for me, but i need help with it.
I have downloaded an disassambler for C++ files, [where i thought that the launcher was writed with]
Now i can see an part of the 'source' but need it in normal C++
I hope there is someone around here that can help me retrive the source of the checksum generation.
I will attacht an screen shot if the progress is made. And help is welcome..
One comment, please don't repley to this topic if don't know something of C++
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Re: [DEV]Checksum generator for the Launcher
That isn't any discernable C++ code, it seems closer to something you'd see in Olly. There aren't any decompilers for C++, only things like Olly or IDA to see the active asm code running.
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Re: [DEV]Checksum generator for the Launcher
But the asm code can be translated to C++ if i'm right or not?
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Re: [DEV]Checksum generator for the Launcher
You used a disassambler to get this result. The disassembler probably read the application in asm and export it to C++. But because C++ dissamblers are very basic and never finished it can't display fully working C++ code. What you see is a combination of C++ and ASM. If you're near to experienced in both C++ and ASM you might be able to read it / understand it and recode the application.
I don't know what your goal is and i never heard of checksum generation but i expect it got something to do with crc.
Well, hope this was helpfull, you've been helpfull for me in the past.
Ill just checked the pic again. Its worse then i explained above. Your dissassembler got a very strange way of sorting the code so you need to recode everything and then its like putting a jigsaw togheter. Or, you start building your own program and just steal the most you can from this one.
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Re: [DEV]Checksum generator for the Launcher
Here's the official MAIET's patch file generator
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Re: [DEV]Checksum generator for the Launcher
I'm trying to work out how to use ZPatchBuilder right now. The webpage it wants to go to isn't found (http://www.gunz.co.kr/update) but changing it in a hex editor works. I don't know the reason for the popup, though.
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Re: [DEV]Checksum generator for the Launcher
Ehm, im going a little offtopic but can someone post here or pm me what exactly this tool is used for? I got an idea but i want to get it confirmed.
Tnx,
Bepetemish
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Re: [DEV]Checksum generator for the Launcher
this tool is for the patch.xml.. So we can use the orginal launcher for updates
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Re: [DEV]Checksum generator for the Launcher
Just make your own launcher with c++ or similar programming language. BR Gunz Launcher sucks ass.
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Re: [DEV]Checksum generator for the Launcher
The BR gunz launcher is nice and easy to edit.
Use Windows Visual studio. It's a big program, but it's worth it.
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Re: [DEV]Checksum generator for the Launcher
Uh... you can't edit an already-compiled exe (i.e. the BrGunz launcher) in Visual Studio.
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Re: [DEV]Checksum generator for the Launcher
Looking at your picture, it looks to me that it's just naming APIs and using JMPs and CMPs to create IF statements. There is nothing there that you can't figure out from looking at it in ASM.
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Re: [DEV]Checksum generator for the Launcher
BTW.. This is topic can be closed for me... I stopped the project..
Started to code me own launcher
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Re: [DEV]Checksum generator for the Launcher
Quote:
Originally Posted by
RepublicOfAstra
Uh... you can't edit an already-compiled exe (i.e. the BrGunz launcher) in Visual Studio.
You can if you have the source code, ZzZzzZzZz
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Re: [DEV]Checksum generator for the Launcher
Quote:
Originally Posted by
HotPockets
You can if you have the source code, ZzZzzZzZz
If it is already compiled and you are trying to edit it, you probably don't have the source code...
Dur da Dur Dur Dur...
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Re: [DEV]Checksum generator for the Launcher
k, then why can I change everything about my Launcher, picture, logo, etc?
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Re: [DEV]Checksum generator for the Launcher
Quote:
Originally Posted by
HotPockets
k, then why can I change everything about my Launcher, picture, logo, etc?
okay since you have the source code, give me a 100x100 launcher that turns colors whenever you move the mouse over any pixel inside it (still has to function as a GunzLauncher btw)
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Re: [DEV]Checksum generator for the Launcher
Quote:
Originally Posted by
HotPockets
k, then why can I change everything about my Launcher, picture, logo, etc?
you are editing RESOURCES not SOURCE CODE, the SOURCE CODE are COMPILED, the RESOURCES are in EXE and can be modified with a pe editor...
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Re: [DEV]Checksum generator for the Launcher
Quote:
Originally Posted by
HotPockets
k, then why can I change everything about my Launcher, picture, logo, etc?
yea know i'm not really one to flame(or bump topics) but this time i feel the need.
kid, you are about as sad as a one legged man in a ass kickin contest.
but you being here after claiming that you wrote a juke box script that every moron knows is a free script.
c'mon you really need to just go jumb off a cliff of hide in a hole. after throwing your computer in the trash or better yet give it to a homeless guy, he would get better use out of it then you do.
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Re: [DEV]Checksum generator for the Launcher
Go back to your hole, Lut.
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Re: [DEV]Checksum generator for the Launcher
Sorry for bumping this but I'm wondering if anyone made such a thing.
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Re: [DEV]Checksum generator for the Launcher
That kid now wishes he was never born. Lol.
He got happy cause he found PE Explorer.
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Re: [DEV]Checksum generator for the Launcher
well i made my own checksum generator
:P
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Re: [DEV]Checksum generator for the Launcher
Yeah I saw, thats nice but I would like to see a ZPatchBuilder kinda thing but with your checksum since it reads checksums of encrypted mrs files.