[BRGunZ] Cannot Access Server
Hey guys,
I just recently started implementing the server and client files for BRGunZ and now I have ran into a problem:
The locator acts weird from what I see. When the Match Server isn't up, it says its up. It updates fine and syncs w/ the Match Server.
Here's the problem...
I can't connect to my server. No, it's not the zitem because it takes 2-3 seconds for the connection to fail. The Match Server doesn't say anything about invalid checksums either... so any ideas? Yes, my port 6000 is open... I checked it with "Shields up!!" (google it if you want)
Thanks.
Re: [BRGunZ] Cannot Access Server
On your database, make sure you entered the right IP into the table "dbo.serverstatus" and the type must either be 2-3 is using quest server or type 4 for clan (must also match with "test" or "clan" in server.ini in matchserver folder)
If this is done already, post your mlog here
Re: [BRGunZ] Cannot Access Server
Huh. My server won't even show up anymore. Anyway, here's my mlog. Thanks for your help so far.
GUNZ 1,0,0,290 launched. build (Jan 30 2007 11:09:29)
Log time (07/14/07 00:39:42)
test.txt :
XTRAP_PATCH_SKIP
Skip XTrapPatch
CPU ID = GenuineIntel ( family = 15 , model = 3 , stepping = 3 ) @ 2992 MHz
Display Device = NVIDIA GeForce 6200 ( vendor=10de device=221 subsys=0 revision=a1 )
Display Driver Version = 6.14.0010.9424
Windows = 5.1 Build 2600 , Service Pack 2 (1572204KB) : Windows xp..
Load XML from memory : system/locale.xml- SUCCESS
Country : (BRZ), Language : (BRZ)
Load XML from memory : system/gametypecfg.xmlLoad Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0016) - SUCCESS
Load XML from memory : system/cserror.xml(0x0016) - SUCCESS
Load XML from memory : system/messages.xml(0x0016) - SUCCESS
WFog Enabled Device.
device created.
Video memory 151.000000
shader initialize successful : 1
main : RGetLenzFlare()->Initialize()
main : ZGetInitialLoading()->Initialize()
main : g_Mint.Initialize()
ZApplication::OnCreate : begin
0(Primary Sound Driver): Hardware Mixing Not Supported
1(SoundMAX Digital Audio): Hardware Mixing Not Supported
[[[getMaxChannel32]]]]
-------------------> Sound Engine Create : 0.594000
ZApplication::OnCreate : m_SoundEngine.Create
1
3
Load XML from memory : System/tips.xml(0x0016)- SUCCESS
ZGameInterface::LoadBitmaps
ZGameInterface::LoadBitmaps2
loading pictures : 1.036000
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap icon_gameroom.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
IDLResource Loading Success!!
IDL resources : 0.467000
ZGameInterface::InitInterfaceOption
Number of Display mode : 74
Number of Display mode : 74
ZGameInterface::InitInterfaceOption ok
::InitMaps() > No Current ChannelRule
ZGameInterface::OnCreate : InitInterface
Screen Effect Manager Create : 0.214000
ZGameInterface::OnCreate : m_pScreenEffectManager->Create()
ZGameInterface::OnCreate : m_pEffectManager->Create()
7730 upnp port forward initialized.
ZGameInterface::OnCreate : g_pGameClient->Create()
ZGameInterface::OnCreate : done
Bird : 5
-------------------> GameInterface Create : 3.362000
ZApplication::OnCreate : GameInterface Created
ZApplication::OnCreate : m_pInterface->OnCreate()
ZApplication::OnCreate : m_MeshMgr.LoadXmlList(character.xml)
-------------------> Character Loading : 4.333000
-------------------> WeaponMesh Loading : 0.973000
----------> in zip ( model/weapon/item/chocobar.elu ) file not found!!
ZApplication::OnCreate : m_WeaponMeshMgr.LoadXmlList(weapon.xml)
-------------------> Worlditem Loading : 0.034000
ZApplication::OnCreate : CreateConsole
ZApplication::OnCreate : MGetMatchItemDescMgr()->ReadXml
Error while Read Item Descriptor system/zeffect.xmlZApplication::OnCreate : MGetMatchItemEffectDescMgr()->ReadXml
ZApplication::OnCreate : MGetMatchWorldItemDescMgr()->ReadXml
ZApplication::OnCreate : ZGetChannelRuleMgr()->ReadXml
ZApplication::OnCreate : MGetChattingFilter()->Create
-------------------> ETC .. : 0.351000
main : g_App.OnCreate()
RBspObject::Open : begin interface/login/login.rs
MMatchClient::ParseUDPPacket() -> CHECKSUM ERROR(R=622/C=806)
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
RBspObject::Open_ObjectList : begin
RBspObject::Open_ObjectList : size 13
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::OpenLightmap : file.Read(&header)
RBspObject::OpenLightmap nCount = 1
RBspObject::OpenLightmap 0
RBspObject::OpenLightmap : file.Read(&m_nLightmap) done
RBspObject::OpenLightmap : end
RBspObject::Open : done
ZInterfaceBackground::LoadMesh pMapDesc->LoadSmokeDesc
main : OnCreate() done
MMatchClient::ParseUDPPacket() -> CHECKSUM ERROR(R=622/C=806)
MMatchClient::ParseUDPPacket() -> CHECKSUM ERROR(R=622/C=806)
MMatchClient::ParseUDPPacket() -> CHECKSUM ERROR(R=622/C=806)
My theory:
My match client and BR client aren't getting along... looking at the CHECKSUM ERROR of the packets.
Re: [BRGunZ] Cannot Access Server
Are you running the server from your computer?
I portforward the following to be sure all gunz data can come through (this is my setup)
tcp 6000-9000
udp 7000-9000
be sure when you forwarded the ports, you forward them on your LANIP
to get LANIP
start>run>"cmd" without the "" and type "ipconfig" without the ""
the line that says "IP ADDRESS" = LANIP, NOT DEFUALY GATEWAY
Re: [BRGunZ] Cannot Access Server
Yes I am running my server from my computer.
I just port forwarded 6-9k both TCP and UDP. I'll test it again now.
Re: [BRGunZ] Cannot Access Server
The server still won't show up and yet the locator says theres one server found...
GUNZ 1,0,0,290 launched. build (Jan 30 2007 11:09:29)
Log time (07/14/07 00:57:37)
test.txt :
XTRAP_PATCH_SKIP
Skip XTrapPatch
CPU ID = GenuineIntel ( family = 15 , model = 3 , stepping = 3 ) @ 2992 MHz
Display Device = NVIDIA GeForce 6200 ( vendor=10de device=221 subsys=0 revision=a1 )
Display Driver Version = 6.14.0010.9424
Windows = 5.1 Build 2600 , Service Pack 2 (1572204KB) : Windows xp..
Load XML from memory : system/locale.xml- SUCCESS
Country : (BRZ), Language : (BRZ)
Load XML from memory : system/gametypecfg.xmlLoad Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0016) - SUCCESS
Load XML from memory : system/cserror.xml(0x0016) - SUCCESS
Load XML from memory : system/messages.xml(0x0016) - SUCCESS
WFog Enabled Device.
device created.
Video memory 151.000000
shader initialize successful : 1
main : RGetLenzFlare()->Initialize()
main : ZGetInitialLoading()->Initialize()
main : g_Mint.Initialize()
ZApplication::OnCreate : begin
0(Primary Sound Driver): Hardware Mixing Not Supported
1(SoundMAX Digital Audio): Hardware Mixing Not Supported
[[[getMaxChannel32]]]]
-------------------> Sound Engine Create : 0.624000
ZApplication::OnCreate : m_SoundEngine.Create
1
3
Load XML from memory : System/tips.xml(0x0016)- SUCCESS
ZGameInterface::LoadBitmaps
ZGameInterface::LoadBitmaps2
loading pictures : 1.014000
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap icon_gameroom.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
IDLResource Loading Success!!
IDL resources : 0.348000
ZGameInterface::InitInterfaceOption
Number of Display mode : 74
Number of Display mode : 74
ZGameInterface::InitInterfaceOption ok
::InitMaps() > No Current ChannelRule
ZGameInterface::OnCreate : InitInterface
Screen Effect Manager Create : 0.217000
ZGameInterface::OnCreate : m_pScreenEffectManager->Create()
ZGameInterface::OnCreate : m_pEffectManager->Create()
7741 upnp port forward initialized.
ZGameInterface::OnCreate : g_pGameClient->Create()
ZGameInterface::OnCreate : done
Bird : 5
-------------------> GameInterface Create : 3.456000
ZApplication::OnCreate : GameInterface Created
ZApplication::OnCreate : m_pInterface->OnCreate()
ZApplication::OnCreate : m_MeshMgr.LoadXmlList(character.xml)
-------------------> Character Loading : 4.399000
-------------------> WeaponMesh Loading : 0.985000
----------> in zip ( model/weapon/item/chocobar.elu ) file not found!!
ZApplication::OnCreate : m_WeaponMeshMgr.LoadXmlList(weapon.xml)
-------------------> Worlditem Loading : 0.034000
ZApplication::OnCreate : CreateConsole
ZApplication::OnCreate : MGetMatchItemDescMgr()->ReadXml
Error while Read Item Descriptor system/zeffect.xmlZApplication::OnCreate : MGetMatchItemEffectDescMgr()->ReadXml
ZApplication::OnCreate : MGetMatchWorldItemDescMgr()->ReadXml
ZApplication::OnCreate : ZGetChannelRuleMgr()->ReadXml
ZApplication::OnCreate : MGetChattingFilter()->Create
-------------------> ETC .. : 0.314000
main : g_App.OnCreate()
RBspObject::Open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
RBspObject::Open_ObjectList : begin
RBspObject::Open_ObjectList : size 13
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::OpenLightmap : file.Read(&header)
RBspObject::OpenLightmap nCount = 1
RBspObject::OpenLightmap 0
RBspObject::OpenLightmap : file.Read(&m_nLightmap) done
RBspObject::OpenLightmap : end
RBspObject::Open : done
ZInterfaceBackground::LoadMesh pMapDesc->LoadSmokeDesc
main : OnCreate() done
MExitListener !
wm_close
main : OnDestroy()
ZSoundEngine::Destroy
ZSoundEngine::Destroy() : Close FMod
ZApplication::OnDestroy : DestroyConsole()
ZGameInterface::OnDestroy() : begin
ZGameInterface::OnDestroy() : g_pGameClient->Destroy()
PeerInfoList Released
SAFE_DELETE(g_pGameClient) :
ClearLooks() End :
m_WidgetMap.Clear() End :
MCursorSystem::Destroy() End :
m_IDLResource.Clear() End :
ZGameInterface::FinalInterface() End:
ZGameInterface::OnDestroy() : done()
ClearLooks() End :
m_WidgetMap.Clear() End :
MCursorSystem::Destroy() End :
ZApplication::OnDestroy : m_MeshMgr.DelAll()
ZApplication::OnDestroy : m_WeaponMeshMgr.DelAll()
ZApplication::OnDestroy done
main : g_Mint.Finalize()
main : g_DInput.Destroy()
main : g_App.OnDestroy()
main : ZGetConfiguration()->Destroy()
main : MBitmapManager::DestroyAniBitmap()
main : OnDestroy() done
Re: [BRGunZ] Cannot Access Server
I dont see anything wrong with the mlog (also 3am so could be wrong"
I think its something simple as not all ip's are matching
be sure the ip is the same in the following files, locations
server.ini (matchserver) locator.ini (matchserver or locator folder) system.xml inside your system.mrs, serverstatus table in db, THEY ALL MUST MATCH
Re: [BRGunZ] Cannot Access Server
Does it matter whether they're local or WAN?
Re: [BRGunZ] Cannot Access Server
When port forwarding, always use your LANip
Whn using ip for gunz, use WANIP
My WAN IP - IP Address Detection (mywanip.com)
Re: [BRGunZ] Cannot Access Server
I tried that. Any other ideas?
Re: [BRGunZ] Cannot Access Server
if you are using the br client, when you change the system.xml with your ip, did you update teh filelist, otherwise it wont show the correct ip to connect to
Re: [BRGunZ] Cannot Access Server
Yes. As you can see...
Load XML from memory : system/system.xml- SUCCESS
Re: [BRGunZ] Cannot Access Server
just b/c it loads correctly does not mean you updated the crc32 correctly
add me on msn, im going to sleep but can work with you 2morrow and get this taken care of
msc_casanova@hotmail.com
Re: [BRGunZ] Cannot Access Server
It's your filelist.xml you need to generate it, read the log more closely.
Re: [BRGunZ] Cannot Access Server
I generated it. Didn't fix it.
GUNZ 1,0,0,290 launched. build (Jan 30 2007 11:09:29)
Log time (07/14/07 01:27:21)
test.txt :
XTRAP_PATCH_SKIP
Skip XTrapPatch
CPU ID = GenuineIntel ( family = 15 , model = 3 , stepping = 3 ) @ 2992 MHz
Display Device = NVIDIA GeForce 6200 ( vendor=10de device=221 subsys=0 revision=a1 )
Display Driver Version = 6.14.0010.9424
Windows = 5.1 Build 2600 , Service Pack 2 (1572204KB) : Windows xp..
Load XML from memory : system/locale.xml- SUCCESS
Country : (BRZ), Language : (BRZ)
Load XML from memory : system/gametypecfg.xmlLoad Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0016) - SUCCESS
Load XML from memory : system/cserror.xml(0x0016) - SUCCESS
Load XML from memory : system/messages.xml(0x0016) - SUCCESS
WFog Enabled Device.
device created.
Video memory 151.000000
shader initialize successful : 1
main : RGetLenzFlare()->Initialize()
main : ZGetInitialLoading()->Initialize()
main : g_Mint.Initialize()
ZApplication::OnCreate : begin
0(Primary Sound Driver): Hardware Mixing Not Supported
1(SoundMAX Digital Audio): Hardware Mixing Not Supported
[[[getMaxChannel32]]]]
-------------------> Sound Engine Create : 0.588000
ZApplication::OnCreate : m_SoundEngine.Create
1
3
Load XML from memory : System/tips.xml(0x0016)- SUCCESS
ZGameInterface::LoadBitmaps
ZGameInterface::LoadBitmaps2
loading pictures : 1.013000
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap icon_gameroom.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
IDLResource Loading Success!!
IDL resources : 0.346000
ZGameInterface::InitInterfaceOption
Number of Display mode : 74
Number of Display mode : 74
ZGameInterface::InitInterfaceOption ok
::InitMaps() > No Current ChannelRule
ZGameInterface::OnCreate : InitInterface
Screen Effect Manager Create : 0.215000
ZGameInterface::OnCreate : m_pScreenEffectManager->Create()
ZGameInterface::OnCreate : m_pEffectManager->Create()
7759 upnp port forward initialized.
ZGameInterface::OnCreate : g_pGameClient->Create()
ZGameInterface::OnCreate : done
Bird : 5
-------------------> GameInterface Create : 3.692000
ZApplication::OnCreate : GameInterface Created
ZApplication::OnCreate : m_pInterface->OnCreate()
ZApplication::OnCreate : m_MeshMgr.LoadXmlList(character.xml)
-------------------> Character Loading : 4.314000
-------------------> WeaponMesh Loading : 0.983000
----------> in zip ( model/weapon/item/chocobar.elu ) file not found!!
ZApplication::OnCreate : m_WeaponMeshMgr.LoadXmlList(weapon.xml)
-------------------> Worlditem Loading : 0.040000
ZApplication::OnCreate : CreateConsole
ZApplication::OnCreate : MGetMatchItemDescMgr()->ReadXml
Error while Read Item Descriptor system/zeffect.xmlZApplication::OnCreate : MGetMatchItemEffectDescMgr()->ReadXml
ZApplication::OnCreate : MGetMatchWorldItemDescMgr()->ReadXml
ZApplication::OnCreate : ZGetChannelRuleMgr()->ReadXml
ZApplication::OnCreate : MGetChattingFilter()->Create
-------------------> ETC .. : 0.314000
main : g_App.OnCreate()
RBspObject::Open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
RBspObject::Open_ObjectList : begin
RBspObject::Open_ObjectList : size 13
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::OpenLightmap : file.Read(&header)
RBspObject::OpenLightmap nCount = 1
RBspObject::OpenLightmap 0
RBspObject::OpenLightmap : file.Read(&m_nLightmap) done
RBspObject::OpenLightmap : end
RBspObject::Open : done
ZInterfaceBackground::LoadMesh pMapDesc->LoadSmokeDesc
main : OnCreate() done
MExitListener !
wm_close
main : OnDestroy()
ZSoundEngine::Destroy
ZSoundEngine::Destroy() : Close FMod
ZApplication::OnDestroy : DestroyConsole()
ZGameInterface::OnDestroy() : begin
ZGameInterface::OnDestroy() : g_pGameClient->Destroy()
PeerInfoList Released
SAFE_DELETE(g_pGameClient) :
ClearLooks() End :
m_WidgetMap.Clear() End :
MCursorSystem::Destroy() End :
m_IDLResource.Clear() End :
ZGameInterface::FinalInterface() End:
ZGameInterface::OnDestroy() : done()
ClearLooks() End :
m_WidgetMap.Clear() End :
MCursorSystem::Destroy() End :
ZApplication::OnDestroy : m_MeshMgr.DelAll()
ZApplication::OnDestroy : m_WeaponMeshMgr.DelAll()
ZApplication::OnDestroy done
main : g_Mint.Finalize()
main : g_DInput.Destroy()
main : g_App.OnDestroy()
main : ZGetConfiguration()->Destroy()
main : MBitmapManager::DestroyAniBitmap()
main : OnDestroy() done