Helli, im using Silvermu 1.02K Server Files and everythings running but i get so many exc and Ancient drops, how can i lower them:juggle:
thank you,
Raficoo:busted_co
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Helli, im using Silvermu 1.02K Server Files and everythings running but i get so many exc and Ancient drops, how can i lower them:juggle:
thank you,
Raficoo:busted_co
[CODE]WonderRate = 2 ; Խ
[quote=Lightcookie;2456443][code]WonderRate = 2 ; Խ
I dont mind lol.
i don't have dandanweb, im using SilverMu1.02K and it doesn;t have anyfile called"dandanweb"
anywhere i can change the rate ?
Should be in gameserver map...
i don't know which is the setting for the ec and ancient drops:
this is how its like in Fnrgsset.ini:
//**********************************************************************************************************
// GameServer Funtion Information : 59 Command (2006.10.25)
//**********************************************************************************************************
[GameServerInfo]
;--------------------------------------------------------------------------------------------------------
; Kundun Drop Item
;--------------------------------------------------------------------------------------------------------
FNRKundunDropItemCount = 3 ;Item Count, Default (3)
FNRKundunSetItemDropRate = 2500 ;Set Item Drop Rate, Default (2500/10000)
;--------------------------------------------------------------------------------------------------------
; Price
;--------------------------------------------------------------------------------------------------------
FNRSoulPotionPrice = 1500000 ;SoulPotion, Default (1500000) / No Relation With Cardinality
FNRGuardianGemPrice = 60000000 ;Guardian Gem, Default (60000000)
;--------------------------------------------------------------------------------------------------------
; Elf
;--------------------------------------------------------------------------------------------------------
FNRIsDecreaseArrow = 1 ;Decrease Arrow Switch (0 : No Decrease / 1 : Decrease)
;--------------------------------------------------------------------------------------------------------
; Fenrir Mix
;--------------------------------------------------------------------------------------------------------
;Need Item : Creative Gem (1) + Chaos Gem (1)
FNRIsFenrirMix = 1 ;Fenrir Mix Switch (0 : Fruit Mix / 1 : Fenrir Mix)
FNRNeedZen = 3000000 ;Need Zen, Default (3000000)
FNRFenrirMixSuccessRate = 90 ;Success Rate, Default (90 %)
;FNRProtectiveRate must be bigger than FNRDestructiveRate
;If Fenrir (Destructive) and Fenrir (Protective) don't mix, Fenrir (Normal) will mix
FNRDestructiveRate = 30 ;Fenrir (Destructive) Mix Rate
FNRProtectiveRate = 60 ;Fenrir (Protective) Mix Rate
;--------------------------------------------------------------------------------------------------------
; PK
;--------------------------------------------------------------------------------------------------------
FNRCanNotPkMaxLevel = 5 ;Max Level Can't PK, Default (5), You Can PK From 6 Level
FNRIsPKAddLevelInAllMap = 1 ;When PK, Add PK Level Switch In All Map, Default (1)
;--------------------------------------------------------------------------------------------------------
; Message
;--------------------------------------------------------------------------------------------------------
;Welcoming Notice Message Information Appeared When You Connect The Game
;Max long Length : 48 English Character
FNRConnectNotice = Welcome To BladeMu!
;--------------------------------------------------------------------------------------------------------
; Item Drop
;--------------------------------------------------------------------------------------------------------
FNRBlessGemMonsterMinLevel = 75 ;Bles sGem Drop Monster Min Level
FNRBlessGemDropRate = 100 ;Bless Gem Drop Rate, n/10000
FNRSoulGemMonsterMinLevel = 75 ;Soul Gem Drop Monster Min Level
FNRSoulGemDropRate = 100 ;Soul Gem Drop Rate, n/10000
FNRChaosGemDropMonsterMinLevel = 45 ;Chaos Gem Drop Monster Min Level
FNRChaosGemDropRate = 100 ;Chaos Gem Drop Rate, n/10000
FNRLifeGemDropMonsterMinLevel = 75 ;Life Gem Drop Monster Min Level
FNRLifeGemDropRate = 100 ;Life Gem Drop Rate, n/10000
FNRCreativeGemMonsterMinLevel = 75 ;Creative Gem Drop Monster Min Level
FNRCreativeGemDropRate = 100 ;Creative Gem Drop Rate, n/10000
FNRFeatherOfLokeMonsterMinLevel = 75 ;Feather Of Loke Drop Monster Min Level
FNRFeatherOfLokeDropRate = 100 ;Feather Of Loke Drop Rate, n/10000
;--------------------------------------------------------------------------------------------------------
; Set Item Drop
;--------------------------------------------------------------------------------------------------------
FNRIsDropSetItemInAllMap = 1 ;Drop Switch In All Map (0 : No Apply / 1 : Apply)
FNRSetItemDropMonsterMinLevel = 75 ;Drop Monster Min Level
FNRSetItemDropRate = 100 ;Drop Rate, n/10000
;--------------------------------------------------------------------------------------------------------
; Max Level
;--------------------------------------------------------------------------------------------------------
FNRMaxLevel = 400 ;Default (400)
;--------------------------------------------------------------------------------------------------------
; Minimun Level Can't Gain Exp And Zen
;--------------------------------------------------------------------------------------------------------
FNRNoExpZenMinLevel = 401 ;Default (401)
;--------------------------------------------------------------------------------------------------------
; Exp Calculation Fomula
;--------------------------------------------------------------------------------------------------------
;Level <= FNRECF ===> Exp = (Level+9)*Level*Level*10
;Level > FNRECF ===> Exp = [(Level-FNRECF)+9]*(Level-FNRECF)*(Level-FNRECF)*1000+(Level+9)*Level*Level*10
FNRECF = 255 ;Default (255)
;--------------------------------------------------------------------------------------------------------
; Boss Monster Drop Item
;--------------------------------------------------------------------------------------------------------
;0 (Normal Drop) 1 (EventItemBag17.txt Configurative Item Drop)
FNRIsHellMyNeEventItemBag17 = 1 ;EventItemBag17.txt Switch Of HellMyNe, Default (0)
FNRHellMyNeeventCanMinLevel = 300 ;HellMyNe Enent Applied Min Level Of Character
FNRHellMyNeDropItemCount = 4 ;HellMyNe Drop Item Count
FNRIsBarlGasEventItemBag17 = 1 ;EventItemBag17.txt Switch Of BarlGas, Default (0)
FNRBarlGaseventCanMinLevel = 350 ;BarlGas Enent Applied Min Level Of Character
FNRBarlGasDropItemCount = 5 ;BarlGas Drop Item Count
;--------------------------------------------------------------------------------------------------------
; BloodCastle Quest Complete Reward Item
;--------------------------------------------------------------------------------------------------------
;Chaos Gem ---> Jewel of Chaos
FNRBloodCastleItemLevel = 12 ;Item Level, default (0)
FNRBloodCastleItemType = 12 ;Item Type, Default (12)
FNRBloodCastleItemIndex = 15 ;Item Index (Number), Default (15)
;--------------------------------------------------------------------------------------------------------
; Fire Dragon Event Complete Reward Item
;--------------------------------------------------------------------------------------------------------
;Bless Gem
FNRFireDragonItem1Type = 14 ;Item1 Type, Default (14)
FNRFireDragonItem1Index = 13 ;Item1 Index (Number), Default (13)
;Soul Gem
FNRFireDragonItem2Type = 14 ;Item2 Type, Default (14)
FNRFireDragonItem2Index = 14 ;Item2 Index (Number), Default (14)
;--------------------------------------------------------------------------------------------------------
; Ring Event Quest Complete Reward Item 1 : White Mage
;--------------------------------------------------------------------------------------------------------
;Bless Gem
FNRWhiteMageItemLevel = 0 ;Item Level, default (0)
FNRWhiteMageItemType = 14 ;Item Type, Default (14)
FNRWhiteMageItemIndex = 13 ;Item Index (Number), Default (13)
;--------------------------------------------------------------------------------------------------------
; Ring Event Quest Complete Reward Item 2 : Destructive Ork
;--------------------------------------------------------------------------------------------------------
;Mage Ring
FNRDestructiveOrkItemType = 13 ;Item Type, Default (13)
FNRDestructiveOrkItemIndex = 20 ;Item Index (Number), Default (20)
;--------------------------------------------------------------------------------------------------------
; Mix Success Rate
;--------------------------------------------------------------------------------------------------------
FNRDarkHorseMixSuccessRate = 50 ;DarkHorse, Default (50 %)
FNRDarkSpiritMixSuccessRate = 50 ;DarkSpirit, Default (50 %)
FNRSecondWingMixMaxSuccessRate = 80 ;Second Wing Max Success Rate, Default (80 %)
FNRBlessPotionMixSuccessRate = 100 ;Bless Potion, Default (100 %)
FNRSoulPotionMixSuccessRate = 100 ;Soul Potion, Default (100 %)
FNRLifeStoneMixSuccessRate = 100 ;Life Stone, Default (100 %)
;--------------------------------------------------------------------------------------------------------
; Lucky Item Mix Success Rate (+10 ~ +13)
;--------------------------------------------------------------------------------------------------------
FNRLuckyItem111213AddedSuccessRate = 20 ;Added Success Rate, Default (20 %)
FNRLuckyItem111213MaxSuccessRate = 75 ;Max Success Rate, Default (75 %)
;--------------------------------------------------------------------------------------------------------
; Max Value Limit Of Inventory Zen
;--------------------------------------------------------------------------------------------------------
FNRInventoryMaxZen = 2000000000 ;Inventory (When Over 21KKK, Prevent Negative Value), Default (2000000000)
;--------------------------------------------------------------------------------------------------------
; Zen Drop
;--------------------------------------------------------------------------------------------------------
;Default = Original Drop Zen + 7
;Change = (Original Drop Zen / N) + 7
FNRDropZenDivider = 1 ;Divider (N), Default (1)
and this is how its in Gssetrun.ini:
//**********************************************************************************************************
// 게임서버 기능 정보
//**********************************************************************************************************
[GameServerInfo]
;--------------------------------------------------------------------------------------------------------
; 포트
;--------------------------------------------------------------------------------------------------------
GSUDPport = 60010 ;GS를 정제하는데 사용되는 UDP포트
;--------------------------------------------------------------------------------------------------------
; 아이템 가격
;--------------------------------------------------------------------------------------------------------
blessPrice = 9000000 ;축복의보석, 본서버 기본값 (9000000)
blessYSPrice = 2100000 ;축복의물약, 본서버 기본값 (2100000), 갯수와 상관이 없음
FchaosPrice = 810000 ;혼돈의보석, 본서버 기본값 (810000)
jolPrice = 45000000 ;생명의보석, 본서버 기본값 (45000000)
creationPrice = 36000000 ;창조의보석, 본서버 기본값 (36000000)
soulPrice = 6000000 ;영혼의보석, 본서버 기본값 (6000000)
;--------------------------------------------------------------------------------------------------------
; 생명아이템 회복률 (0-100)%
;--------------------------------------------------------------------------------------------------------
appleRegene = 10 ;사과
smallPotion = 20 ;작은치료물약
mediumPotion = 30 ;중간치료물약
largePotion = 40 ;큰치료물약
;--------------------------------------------------------------------------------------------------------
; 보석 성공률 (0-100)%
;--------------------------------------------------------------------------------------------------------
SoulSuccess = 90 ;영혼의보석, 본서버 기본값 (55%), 실제로는 실패율임
PotionSuccess = 70 ;행운아이템일 경우 영혼의보석, 본서버 기본값 (70%), 실제로는 실패율임
LifeSuccess = 50 ;생명의보석, 본서버 기본값 (50%), 실제로는 실패율임
;--------------------------------------------------------------------------------------------------------
; 변신반지 : 변신속성
;--------------------------------------------------------------------------------------------------------
;몬스터번호 기입 : 번호는 75보다 클 수 없음
budgeDragon1 = 2 ;버지드래곤, 본서버기본값(2)
giantTrans2 = 7 ;자이언트, 본서버기본값(7)
skeletonTrans3 = 14 ;해골전사, 본서버기본값(14)
BullTrans4 = 8 ;포이즌소뿔전사, 본서버기본값(8)
LichTrans5 = 9 ;썬더리치, 본서버기본값(9)
CowTrans6 = 41 ;데쓰카우, 본서버기본값(41)
;--------------------------------------------------------------------------------------------------------
; 아이템 드랍율
;--------------------------------------------------------------------------------------------------------
WonderRate = 10 ;액설런트 아이템 드랍율 (기본값 1/2000, 2내지 1500으로 정하는 것이 비교적 합리적임, 최소값 1)
;아이템속성드랍율
ExcellentSkill = 100 ;액설런트아이템스킬 (기본값100%)
ExcellenceLucky = 1 ;액설런트아이템행운 (기본값1%)
GeneralSkills = 6 ;일반아이템스킬 (기본값6%)
GeneralLucky = 4 ;일반아이템행운 (기본값4%)
;--------------------------------------------------------------------------------------------------------
; 레벨업 포인트
;--------------------------------------------------------------------------------------------------------
MojianPoint = 7 ;마검사, 본서버 기본값 (7)
Saint-point = 7 ;다크로드, 본서버 기본값 (7)
OthersPoint = 5 ;기타, 본서버 기본값 (5)
TwoTransfer = 1 ;2차전직후 증가되는 레벨업 포인트, 본서버 기본값 (1)
;--------------------------------------------------------------------------------------------------------
; Maquina Chaos Items Porcentaje level (+10 ~ +13)
;--------------------------------------------------------------------------------------------------------
SuccessRate10 = 100 ;+10 아이템, 본서버 기본값 (50%)
SuccessRate11 = 90 ;+11 아이템, 본서버 기본값 (45%)
SuccessRate12 = 80 ;+12 아이템, 본서버 기본값 (45%)
Successrate13 = 75 ;+13 아이템, 본서버 기본값 (45%)
;--------------------------------------------------------------------------------------------------------
; 소울바리어
;--------------------------------------------------------------------------------------------------------
;미스율 공식 (10+민첩/X+에너지/Y)
QuickDivisor = 80 ;X값, 본서버 기본값 (80), 0은 불가함
Intellectual = 200 ;Y값, 본서버 기본값 (200), 0은 불가함
Probability = 90 ;최대 미스율, 공식계산후 이 값을 초과할 경우 강제로 이 값으로 변경됨, 0은 불가함
;지속시간 공식 (60+에너지/Z)
TimeDivisor = 40 ;Z값, 본서버 기본값 (40), 0은 불가함
MaximumTime = 60 ;;최대 지속시간 (초), 0은 불가함
;--------------------------------------------------------------------------------------------------------
; 스웰라이프
;--------------------------------------------------------------------------------------------------------
AddLifepower = 200 ;최대생명비율 (%), 이 값을 초과할 경우 강제로 이 값으로 변경됨
LifeTime = 60 ;최대스킬시간 (초)
;--------------------------------------------------------------------------------------------------------
; 메세지
;--------------------------------------------------------------------------------------------------------
;경비병 메세지 : 최다길이 60자의 영문 자모, 1자의 한글은 2자의 영문 자모로 계산됨
GuardSay = Enjoy Your Stay
;--------------------------------------------------------------------------------------------------------
; 피케이
;--------------------------------------------------------------------------------------------------------
Pknoredmap = 0 ;PK시 카오가 되지 않는 맵 번호 (0-35)
;--------------------------------------------------------------------------------------------------------
; 파티
;--------------------------------------------------------------------------------------------------------
Teamlevel = 130 ;파티 레벨 요구 제한 (본서버 130레벨)
;--------------------------------------------------------------------------------------------------------
; 운영자 이동방식
;--------------------------------------------------------------------------------------------------------
GMmove = 8 ;8 (운영자 이동방식), 7 (보통 이동방식)
Movecheck = 0 ;적용시 캐릭터 이동 후 체크
--------------------------------------------------------------------------------------------------------
Sorry for the big post, but i wanted to show in details
Can any1 tell which one is for the rate drop setting for Ancients and ep
i appriate any1 who can tell me
U only get ancients from kundun monster or also normal monsters?
Oh. Then i have no idea xD