[Release] How to add Double Rifles and Heavy Machine Guns
Ok I worked a while on this and with some help from UkRaiNeR pointing me in the right direction I figured out how to do double Rifles and Double Heavy Machine Guns.
This is what you need to add:
Weapons.xml (Models.mrs)
Rifles x2
Code:
<!-- Rifle x2 -->
<AddWeaponElu name="rifle01x2" weapon_motion_type = "11" weapon_type = "15" >
<AddBaseModel name="rifle01x2" filename="model/weapon/rifle/rifle01.elu" />
</AddWeaponElu>
<AddWeaponElu name="rifle02x2" weapon_motion_type = "11" weapon_type = "15" >
<AddBaseModel name="rifle02x2" filename="model/weapon/rifle/rifle02.elu" />
</AddWeaponElu>
<AddWeaponElu name="rifle03x2" weapon_motion_type = "11" weapon_type = "15" >
<AddBaseModel name="rifle03x2" filename="model/weapon/rifle/rifle03.elu" />
</AddWeaponElu>
<AddWeaponElu name="rifle04x2" weapon_motion_type = "11" weapon_type = "15" >
<AddBaseModel name="rifle04x2" filename="model/weapon/rifle/rifle04.elu" />
</AddWeaponElu>
<AddWeaponElu name="rifle05x2" weapon_motion_type = "11" weapon_type = "15" >
<AddBaseModel name="rifle05x2" filename="model/weapon/rifle/rifle05.elu" />
</AddWeaponElu>
<AddWeaponElu name="rifle06x2" weapon_motion_type = "11" weapon_type = "15" >
<AddBaseModel name="rifle06x2" filename="model/weapon/rifle/rifle06.elu" />
</AddWeaponElu>
<AddWeaponElu name="rifle07x2" weapon_motion_type = "11" weapon_type = "15" >
<AddBaseModel name="rifle07x2" filename="model/weapon/rifle/rifle07.elu" />
</AddWeaponElu>
<AddWeaponElu name="rifle08x2" weapon_motion_type = "11" weapon_type = "15" >
<AddBaseModel name="rifle08x2" filename="model/weapon/rifle/rifle08.elu" />
</AddWeaponElu>
<AddWeaponElu name="rifle09x2" weapon_motion_type = "11" weapon_type = "15" >
<AddBaseModel name="rifle09" filename="model/weapon/rifle/rifle09.elu" />
</AddWeaponElu>
<AddWeaponElu name="rifle10x2" weapon_motion_type = "11" weapon_type = "15" >
<AddBaseModel name="rifle10" filename="model/weapon/rifle/as rifle01.elu" />
</AddWeaponElu>
<AddWeaponElu name="rifle11x2" weapon_motion_type = "11" weapon_type = "15" >
<AddBaseModel name="rifle11" filename="model/weapon/rifle/as rifle02.elu" />
</AddWeaponElu>
<AddWeaponElu name="rifle12x2" weapon_motion_type = "11" weapon_type = "15" >
<AddBaseModel name="rifle12" filename="model/weapon/rifle/as rifle03.elu" />
</AddWeaponElu>
<AddWeaponElu name="rifle13x2" weapon_motion_type = "11" weapon_type = "15" >
<AddBaseModel name="rifle13" filename="model/weapon/rifle/as rifle04.elu" />
</AddWeaponElu>
<AddWeaponElu name="rifle14x2" weapon_motion_type = "11" weapon_type = "15" >
<AddBaseModel name="rifle14" filename="model/weapon/rifle/rifle10.elu" />
</AddWeaponElu>
<AddWeaponElu name="rifle15x2" weapon_motion_type = "11" weapon_type = "15" >
<AddBaseModel name="rifle15" filename="model/weapon/rifle/rifle11.elu" />
</AddWeaponElu>
<AddWeaponElu name="rifle16" weapon_motion_type = "11" weapon_type = "12" >
<AddBaseModel name="rifle16" filename="model/weapon/rifle/rifle16.elu" />
</AddWeaponElu>
<AddWeaponElu name="rifle17x2" weapon_motion_type = "11" weapon_type = "15" >
<AddBaseModel name="rifle17x2" filename="model/weapon/rifle/rifle17.elu" />
</AddWeaponElu>
Machine Guns x2:
Code:
<!-- Machine Guns x2 -->
<AddWeaponElu name="machinegun01x2" weapon_motion_type = "11" weapon_type = "15" >
<AddBaseModel name="machinegun01x2" filename="model/weapon/shotgun/machinegun01.elu" />
</AddWeaponElu>
<AddWeaponElu name="machinegun02x2" weapon_motion_type = "11" weapon_type = "15" >
<AddBaseModel name="machinegun02x2" filename="model/weapon/shotgun/machinegun02.elu" />
</AddWeaponElu>
<AddWeaponElu name="machinegun03" weapon_motion_type = "11" weapon_type = "15" >
<AddBaseModel name="machinegun03x2" filename="model/weapon/shotgun/machinegun03.elu" />
</AddWeaponElu>
<AddWeaponElu name="machinegun04" weapon_motion_type = "11" weapon_type = "15" >
<AddBaseModel name="machinegun04x2" filename="model/weapon/shotgun/machinegun04.elu" />
</AddWeaponElu>
<AddWeaponElu name="machinegun05" weapon_motion_type = "11" weapon_type = "15" >
<AddBaseModel name="machinegun05x2" filename="model/weapon/shotgun/machinegun05.elu" />
</AddWeaponElu>
<AddWeaponElu name="machinegun06" weapon_motion_type = "11" weapon_type = "5" >
<AddBaseModel name="machinegun06x2" filename="model/weapon/shotgun/machinegun06.elu" />
</AddWeaponElu>
zitem.xml (system.mrs)
Machine Guns x2
Code:
<!-- Machine Gun x2 -->
<ITEM id="37601" name="Dual Nico MG-K8" mesh_name="machinegun01x2" totalpoint="0" type="range"
res_sex="a" res_level="25" slot="range" weapon="machinegun" weight="50" bt_price="9000"
delay="100" damage="29" ctrl_ability="70" magazine="120" maxbullet="240" reloadtime="16"
slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" Page Ranking="0"
lr="0" limitspeed="60" limitwall="1" color="#FFFFFFFF" image_id="2" bullet_image_id="0"
magazine_image_id="0" snd_reload="we_machinegun_reload" snd_fire="we_machinegun_fire"
snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_8001" effect_id="9" />
<ITEM id="37602" name="Dual Nico MG-K9" mesh_name="machinegun01x2" totalpoint="0" type="range"
res_sex="a" res_level="35" slot="range" weapon="machinegun" weight="52" bt_price="18000"
delay="100" damage="31" ctrl_ability="70" magazine="120" maxbullet="240" reloadtime="16"
slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" Page Ranking="0"
lr="0" limitspeed="60" limitwall="1" color="#FFFFFFFF" image_id="2" bullet_image_id="0"
magazine_image_id="0" snd_reload="we_machinegun_reload" snd_fire="we_machinegun_fire"
snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_8002" effect_id="9" />
<ITEM id="37603" name="Dual Nico MG-KX" mesh_name="machinegun02x2" totalpoint="0" type="range"
res_sex="a" res_level="45" slot="range" weapon="machinegun" weight="52" bt_price="35000"
delay="100" damage="33" ctrl_ability="70" magazine="120" maxbullet="240" reloadtime="16"
slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" Page Ranking="0"
lr="0" limitspeed="60" limitwall="1" color="#FFFFFFFF" image_id="2" bullet_image_id="0"
magazine_image_id="0" snd_reload="we_machinegun_reload" snd_fire="we_machinegun_fire"
snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_8003" effect_id="9" />
<ITEM id="37604" name="Dual Nico XXLL2" mesh_name="machinegun01x2" totalpoint="0" type="range"
res_sex="a" res_level="64" slot="range" weapon="machinegun" weight="56" bt_price="54000"
delay="110" damage="34" ctrl_ability="70" magazine="120" maxbullet="240" reloadtime="16"
slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" Page Ranking="0"
lr="0" limitspeed="60" limitwall="1" color="#FFFFFFFF" image_id="2" bullet_image_id="0"
magazine_image_id="0" snd_reload="we_machinegun_reload" snd_fire="we_machinegun_fire"
snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_60000" effect_id="9" />
<ITEM id="37605" name="Dual Strenghted Nico" mesh_name="machinegun01x2" totalpoint="0" type="range"
res_sex="a" res_level="82" slot="range" weapon="machinegun" weight="60" bt_price="63000"
delay="110" damage="36" ctrl_ability="70" magazine="120" maxbullet="240" reloadtime="16"
slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" Page Ranking="0"
lr="0" limitspeed="30" limitwall="1" color="#FFFFFFFF" image_id="2" bullet_image_id="0"
magazine_image_id="0" snd_reload="we_machinegun_reload" snd_fire="we_machinegun_fire"
snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_60000" effect_id="9" />
<ITEM id="37606" name="Dual UnHoly`s Nico" mesh_name="machinegun02x2" totalpoint="0" type="range"
res_sex="a" res_level="76" slot="range" weapon="machinegun" weight="54" bt_price="58300"
delay="110" damage="32" ctrl_ability="70" magazine="120" maxbullet="240" reloadtime="16"
slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" Page Ranking="0"
lr="0" limitspeed="60" limitwall="1" color="#FFFFFFFF" image_id="2" bullet_image_id="0"
magazine_image_id="0" snd_reload="we_machinegun_reload" snd_fire="we_machinegun_fire"
snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_60000" effect_id="9" />
<ITEM id="37607" name="Dual Plasma MachineGun" mesh_name="machinegun01x2" totalpoint="0" type="range"
res_sex="a" res_level="89" slot="range" weapon="machinegun" weight="56" bt_price="81300"
delay="90" damage="38" ctrl_ability="70" magazine="120" maxbullet="240" reloadtime="16"
slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" Page Ranking="0"
lr="0" limitspeed="60" limitwall="1" color="#FFFFFFFF" image_id="2" bullet_image_id="0"
magazine_image_id="0" snd_reload="we_machinegun_reload" snd_fire="we_machinegun_fire"
snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_8001" effect_id="9" />
<ITEM id="37608" name="Dual Blessed Nico" mesh_name="machinegun02x2" totalpoint="0" type="range"
res_sex="a" res_level="75" slot="range" weapon="machinegun" weight="53" bt_price="57100"
delay="110" damage="34" ctrl_ability="70" magazine="120" maxbullet="240" reloadtime="16"
slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" Page Ranking="0"
lr="0" limitspeed="60" limitwall="1" color="#FFFFFFFF" image_id="2" bullet_image_id="0"
magazine_image_id="0" snd_reload="we_machinegun_reload" snd_fire="we_machinegun_fire"
snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_60000" effect_id="9" />
<ITEM id="37609" name="Dual Wooden MachineGun" mesh_name="machinegun01x2" totalpoint="0" type="range"
res_sex="a" res_level="99" slot="range" weapon="machinegun" weight="55" bt_price="81300"
delay="80" damage="42" ctrl_ability="70" magazine="120" maxbullet="240" reloadtime="16"
slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" Page Ranking="0"
lr="0" limitspeed="60" limitwall="1" color="#FFFFFFFF" image_id="2" bullet_image_id="0"
magazine_image_id="0" snd_reload="we_machinegun_reload" snd_fire="we_machinegun_fire"
snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_8001" effect_id="9" />
Rifles x2
Code:
<!-- Rifle x2 -->
<ITEM id="36801" name="Dual Nico R2" mesh_name="rifle03x2" totalpoint="0" type="range"
res_sex="a" res_level="5" slot="range" weapon="rifle" weight="28" bt_price="900" delay="120"
damage="18" ctrl_ability="30" magazine="32" maxbullet="160" reloadtime="10" slug_output="true"
gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" Page Ranking="0" lr="0" color="#FFFFFFFF"
image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_rifle_reload"
snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_7001"
effect_id="8" />
<ITEM id="36802" name="Dual Nico R5" mesh_name="rifle01x2" totalpoint="0" type="range"
res_sex="a" res_level="10" slot="range" weapon="rifle" weight="34" bt_price="2500"
delay="110" damage="21" ctrl_ability="30" magazine="32" maxbullet="160" reloadtime="10"
slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" Page Ranking="0"
lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_rifle_reload"
snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_7002"
effect_id="8" />
<ITEM id="36803" name="Dual Walcom Warrior 77" mesh_name="rifle02x2" totalpoint="0" type="range"
res_sex="a" res_level="15" slot="range" weapon="rifle" weight="38" bt_price="3600"
delay="100" damage="27" ctrl_ability="50" magazine="24" maxbullet="120" reloadtime="10"
slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" Page Ranking="0"
lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_rifle_reload"
snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_7003"
effect_id="8" />
<ITEM id="36804" name="Dual Maxwell LX30" mesh_name="rifle04x2" totalpoint="0" type="range"
res_sex="a" res_level="18" slot="range" weapon="rifle" weight="38" bt_price="4500"
delay="80" damage="23" ctrl_ability="20" magazine="40" maxbullet="200" reloadtime="10"
slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" Page Ranking="0"
lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_rifle_reload"
snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_7004"
effect_id="8" />
<ITEM id="36805" name="Dual Nico R6" mesh_name="rifle03x2" totalpoint="0" type="range"
res_sex="a" res_level="26" slot="range" weapon="rifle" weight="34" bt_price="7300"
delay="90" damage="27" ctrl_ability="30" magazine="36" maxbullet="160" reloadtime="10"
slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" Page Ranking="0"
lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_rifle_reload"
snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_7005"
effect_id="8" />
<ITEM id="36806" name="Dual Maxwell LX44" mesh_name="rifle04x2" totalpoint="0" type="range"
res_sex="a" res_level="34" slot="range" weapon="rifle" weight="38" bt_price="16200"
delay="80" damage="26" ctrl_ability="20" magazine="40" maxbullet="200" reloadtime="10"
slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" Page Ranking="0"
lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_rifle_reload"
snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_7006"
effect_id="8" />
<ITEM id="36807" name="Dual Nico R7" mesh_name="rifle01x2" totalpoint="0" type="range"
res_sex="a" res_level="42" slot="range" weapon="rifle" weight="34" bt_price="27300"
delay="90" damage="29" ctrl_ability="30" magazine="40" maxbullet="200" reloadtime="10"
slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" Page Ranking="0"
lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_rifle_reload"
snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_7007"
effect_id="8" />
<ITEM id="36808" name="Dual Walcom Warrior 88" mesh_name="rifle02x2" totalpoint="0" type="range"
res_sex="a" res_level="50" slot="range" weapon="rifle" weight="38" bt_price="49200"
delay="100" damage="35" ctrl_ability="50" magazine="32" maxbullet="160" reloadtime="10"
slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" Page Ranking="0"
lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_rifle_reload"
snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_7008"
effect_id="8" />
<ITEM id="36809" name="Dual Golden Rifle" mesh_name="rifle05x2" totalpoint="0" type="range"
res_sex="a" res_level="85" slot="range" weapon="rifle" weight="46" bt_price="82300"
delay="90" damage="45" ctrl_ability="50" magazine="40" maxbullet="160" reloadtime="10"
slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" Page Ranking="0"
lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_rifle_reload"
snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_7003"
effect_id="8" />
<ITEM id="36810" name="Dual Laser Rifle" mesh_name="rifle06x2" totalpoint="0" type="range"
res_sex="a" res_level="70" slot="range" weapon="rifle" weight="40" bt_price="64200"
delay="90" damage="43" ctrl_ability="50" magazine="40" maxbullet="160" reloadtime="10"
slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" Page Ranking="0"
lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_rifle_reload"
snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_7003"
effect_id="8" />
<ITEM id="36811" name="Dual Winded Rifle" mesh_name="rifle17x2" totalpoint="0" type="range"
res_sex="a" res_level="65" slot="range" weapon="rifle" weight="42" bt_price="45800"
delay="100" damage="39" ctrl_ability="50" magazine="40" maxbullet="160" reloadtime="10"
slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" Page Ranking="0"
lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_rifle_reload"
snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_7003"
effect_id="8" />
Shop.xml
Code:
<SELL itemid="37601" />
<SELL itemid="37602" />
<SELL itemid="37603" />
<SELL itemid="37604" />
<SELL itemid="37605" />
<SELL itemid="37606" />
<SELL itemid="37607" />
<SELL itemid="37608" />
<SELL itemid="37609" />
<SELL itemid="36801" />
<SELL itemid="36802" />
<SELL itemid="36803" />
<SELL itemid="36804" />
<SELL itemid="36805" />
<SELL itemid="36806" />
<SELL itemid="36807" />
<SELL itemid="36808" />
<SELL itemid="36809" />
<SELL itemid="36810" />
<SELL itemid="36811" />
That will add the Dual Heavy Machine Guns and Dual Rifles from my private server DGunz to any other gunz server that you guys want
I know the Dual Heavy Machine guns are strong but they are no good against anyone who can do any sort of style
This just makes the weapons shoot and move like Double SMGs... But they still work really good
Hope I helped!
~Axuim
Re: [Release] How to add Double Rifles and Heavy Machine Guns
Thanks For this But My server Has all this xD
Re: [Release] How to add Double Rifles and Heavy Machine Guns
Re: [Release] How to add Double Rifles and Heavy Machine Guns
Re: [Release] How to add Double Rifles and Heavy Machine Guns
Re: [Release] How to add Double Rifles and Heavy Machine Guns
nice, but double heavy machine guns just doesnt make sense :sweatdrop (too heavy)
Re: [Release] How to add Double Rifles and Heavy Machine Guns
I know they are heavy... but they pack a punch...
Re: [Release] How to add Double Rifles and Heavy Machine Guns
i add but if i try to start matchserver i get error >.< :(
Pls help me
Re: [Release] How to add Double Rifles and Heavy Machine Guns
Then you did somthing wrong
Re: [Release] How to add Double Rifles and Heavy Machine Guns
Re: [Release] How to add Double Rifles and Heavy Machine Guns
Quote:
Originally Posted by
CaShiNz
yea i get an error too
Dont just bump old thread like that. Locked.