SharpKCM - KCM to Raw Heightmaps
Hey all
Presenting a simple KCM to HeightMap converter, written in C# (requiring .NET 2.0).
It produces a 8bit indexed coloured bitmap file, which is the common base-format for raw heightmaps.
It can be edited with editors like Height Map Editor Home
Heightmaps were never to be edited with 3D editors, and the idea with this is to create a simple KCM <-> Heightmap producer, that will allow simple heightmap editing.
However, I'm not done with the CRC and Heightmap -> KCM part yet, so you have to wait for that. If you find other tools to edit raw heightmaps with, please post here. Thanks
Download
- http://web27190.web08.talkactive.net...s/SharpKCM.exe
http://web27190.web08.talkactive.net...s/sharpkcm.png
Re: [Dev] SharpKCM - KCM to Raw Heightmaps
Re: [Dev] SharpKCM - KCM to Raw Heightmaps
KCM -> BMP Done
BMP -> KCM .... where?
Re: [Dev] SharpKCM - KCM to Raw Heightmaps
However, I'm not done with the CRC and Heightmap -> KCM part yet, so you have to wait for that. If you find other tools to edit raw heightmaps with, please post here. Thanks
Re: [Dev] SharpKCM - KCM to Raw Heightmaps
Quote:
Originally Posted by
DeathArt
I'm not done with the CRC and Heightmap -> KCM part yet, so you
Huch.. I know there is CRC.. lol have fun at searching.. never need it .. I can edit without.. Kal is boring -.- they make making stuff so easy..
Re: [Dev] SharpKCM - KCM to Raw Heightmaps
Quote:
Originally Posted by
BakaBug
Huch.. I know there is CRC.. lol have fun at searching.. never need it .. I can edit without.. Kal is boring -.- they make making stuff so easy..
It's allready specificated in puppi's code.
Also you never test your things up against the game, which is why you don't know about the CRC. Phantom* calculated it for us when we did the Ice Dungeon, as we needed a CRC update to split the dungeons allowing new filenames.
I could easy imagine that being the case for map files too.
You might want to be quite about things you never tested using the CURRENT GAME CLIENT :)
Re: [Dev] SharpKCM - KCM to Raw Heightmaps
Quote:
Originally Posted by
DeathArt
Also you never test your things up against the game, which is why you don't know about the CRC.
I tested my KCM-Map's and they worked fine with a HEADER-CHANGE.. that no CRC is needed -.-
You need to know.. You know the old WALL-HACK (so it was called..)
Inixsoft changed the Files.. (the header) .. they added a header with CRC..
But those IDIOTS didn't deleted the OLD-HEADER..
Thats why I can still edit maps without CRC.. on OLD-HEADER
Only get a old KCM map from old client.. you will see 1 number i different ..
Copy this number to you MAP .. and you have no CRC-Check -.-
Re: [Dev] SharpKCM - KCM to Raw Heightmaps
Re: [Dev] SharpKCM - KCM to Raw Heightmaps
will you be making a converter back to KCM? Altho this is a great app, its pointless unless you can go back to KCM
Re: [Dev] SharpKCM - KCM to Raw Heightmaps
He will. Read his post. ^^
Hm... I should make a Kal movie with this helping me to make the world xD
But, that is after I learn how to model humans. :(
Re: [Dev] SharpKCM - KCM to Raw Heightmaps
Try with p00 and hands :P
Re: [Dev] SharpKCM - KCM to Raw Heightmaps
hehe and my editor is now useless ;p but still was fun to make! that's important for me :>
Re: [Dev] SharpKCM - KCM to Raw Heightmaps
ofc not, i don't like the editor which TDA add it, yours is sexeh
Re: [Dev] SharpKCM - KCM to Raw Heightmaps
Quote:
Originally Posted by
puppi
hehe and my editor is now useless ;p but still was fun to make! that's important for me :>
Couldn't have made it without your applications revealing the specs for me ;-)
Re: [Dev] SharpKCM - KCM to Raw Heightmaps
Quote:
Originally Posted by
DeathArt
...Heightmaps were never to be edited with 3D editors...
You have yet to experience Blender or Z-Brush sculpting and displacement modifiers. A little of what you all are missing :)
Blender Sculpting:
[youtubevid]VxnsmeSuUyQ[/youtubevid]
blender.org - Feature Videos
blender.org - Feature Videos
Blender Displace:
blender.org - Feature Videos