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[Q] Eggs
(item (name 538) (Index 338) (Image "item079") (desc 121) (class transform cocoon) (code 2 4 11 0) (country 0) (wear 1) (race 6) (cocoon F E C A F) (Imageex "item079_01" "item079_02" "item079_03") (buy 20000) (sell 4000) )
What does the red text mean?
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Re: [Q] Eggs
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Re: [Q] Eggs
Hmm i think if u make new egg u need to make race like 8 so monsterinfo index would be 8 to
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Re: [Q] Eggs
yes i made race 8
and my config.pk looks like this:
PHP Code:
;egg new
; Panther
( shinsuinfo ( key 18) ( bone 8 ) ( scale 0.6 6) ( motion "AAAAAAAAAA" ) (mspeed 800 533) )
( shinsuinfo ( key 28) ( bone 8 ) ( scale 2.0 5) ( motion "AAAAAAAAAA" ) (mspeed 800 533) )
( shinsuinfo ( key 38) ( bone 34 ) ( scale 1.0 8) ( motion "EEEAAEAAEE" ) (mspeed 800 533) )
( shinsubone (key 8) ( bone 28 3 5 0 0 0 0 0) ( target -3.0 3.5 2.0 26) (motion 2 0 0 0 0 0 0) (part 3 0) (damage 40 30 20 0))
( shinsubone (key 38) ( bone 64 11 14 0 0 0 0 0) ( target -3.0 3.5 2.0 23) (motion 2 2 2 2 2 0 0) (part 3 0) (damage 40 30 20 0))
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Re: [Q] Eggs
sry for double post but pleease can someone help us? =/
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Re: [Q] Eggs
you have to add to skills server side & job client side ^^ for the new (race *)
Also dont forget the rename protection in the motion files :)
Here is a demo of my server skill:
( Value1 = race )
Code:
;transform Skills
;value1 = 6 (Bird)
(skill (class -1) (index 64) (redistribute 0) (limit 1 0 0 0) (maxlevel 1) (mp 0) (rage 4) (lasttime 0) (delay 900 600 0) (value1 6) (value2 0)) ;litningblast
(skill (class -1) (index 65) (redistribute 0) (limit 2 0 0 0) (maxlevel 1) (mp 0) (rage 400) (lasttime 0) (delay 1200 80000 0) (value1 6) (value2 0)) ;Tempest
(skill (class -1) (index 66) (redistribute 0) (limit 3 0 0 0) (maxlevel 1) (mp 0) (rage 4800) (lasttime 0) (delay 0 1800000 0) (value1 6) (value2 0)) ;Phoenix
;value1 = 0 (Tiger)
(skill (class -1) (index 67) (redistribute 0) (limit 1 0 0 0) (maxlevel 1) (mp 0) (rage 4) (lasttime 0) (delay 800 600 0) (value1 0) (value2 0)) ;FatalBlow
(skill (class -1) (index 68) (redistribute 0) (limit 2 0 0 0) (maxlevel 1) (mp 0) (rage 400) (lasttime 0) (delay 1200 15000 0) (value1 0) (value2 0)) ;Demolition
(skill (class -1) (index 69) (redistribute 0) (limit 3 0 0 0) (maxlevel 1) (mp 0) (rage 4800) (lasttime 0) (delay 0 1800000 0) (value1 0) (value2 0)) ;Fury
;value1 = 4 (Panther)
(skill (class -1) (index 70) (redistribute 0) (limit 1 0 0 0) (maxlevel 1) (mp 0) (rage 4) (lasttime 0) (delay 900 600 0) (value1 4) (value2 0)) ;GroundSplinter
(skill (class -1) (index 71) (redistribute 0) (limit 2 0 0 0) (maxlevel 1) (mp 0) (rage 400) (lasttime 0) (delay 600 30000 0) (value1 4) (value2 0)) ;ShadowFang
(skill (class -1) (index 72) (redistribute 0) (limit 3 0 0 0) (maxlevel 1) (mp 0) (rage 4800) (lasttime 0) (delay 0 1800000 0) (value1 4) (value2 0)) ;DiamondClow
;value1 = 9 (Bird)
(skill (class -1) (index 74) (redistribute 0) (limit 1 0 0 0) (maxlevel 1) (mp 0) (rage 4) (lasttime 0) (delay 900 600 0) (value1 9) (value2 0))
(skill (class -1) (index 75) (redistribute 0) (limit 2 0 0 0) (maxlevel 1) (mp 0) (rage 400) (lasttime 0) (delay 600 30000 0) (value1 9) (value2 0))
(skill (class -1) (index 76) (redistribute 0) (limit 3 0 0 0) (maxlevel 1) (mp 0) (rage 4800) (lasttime 0) (delay 0 1800000 0) (value1 9) (value2 0))
;value1 = 7 (Tiger)
(skill (class -1) (index 77) (redistribute 0) (limit 1 0 0 0) (maxlevel 1) (mp 0) (rage 4) (lasttime 0) (delay 900 600 0) (value1 7) (value2 0))
(skill (class -1) (index 78) (redistribute 0) (limit 2 0 0 0) (maxlevel 1) (mp 0) (rage 400) (lasttime 0) (delay 1200 80000 0) (value1 7) (value2 0))
(skill (class -1) (index 79) (redistribute 0) (limit 3 0 0 0) (maxlevel 1) (mp 0) (rage 4800) (lasttime 0) (delay 0 1800000 0) (value1 7) (value2 0))
;value1 = 8 (Panther)
(skill (class -1) (index 80) (redistribute 0) (limit 1 0 0 0) (maxlevel 1) (mp 0) (rage 4) (lasttime 0) (delay 800 600 0) (value1 8) (value2 0))
(skill (class -1) (index 81) (redistribute 0) (limit 2 0 0 0) (maxlevel 1) (mp 0) (rage 400) (lasttime 0) (delay 1200 15000 0) (value1 8) (value2 0))
(skill (class -1) (index 82) (redistribute 0) (limit 3 0 0 0) (maxlevel 1) (mp 0) (rage 4800) (lasttime 0) (delay 0 1800000 0) (value1 8) (value2 0))
Here is the items for the eggs:
Code:
;New Tiger Egg
(item (name 2215) (Index 2215) (Image "item078") (desc 120) (class transform cocoon) (code 2 4 11 0) (country 2) (wear 1) (race 7) (cocoon A C E F F) (Imageex "item078_01" "item078_02" "item078_03") (buy 0) (sell 100) )
;New bird Egg
(item (name 2216) (Index 2216) (Image "item079") (desc 121) (class transform cocoon) (code 2 4 11 0) (country 2) (wear 1) (race 9) (cocoon F E C A F) (Imageex "item079_01" "item079_02" "item079_03") (buy 0) (sell 100) )
;New Panter Egg
(item (name 2217) (Index 2217) (Image "item080") (desc 122) (class transform cocoon) (code 2 4 11 0) (country 2) (wear 1) (race 8) (cocoon C E A F F) (Imageex "item080_01" "item080_02" "item080_03") (buy 0) (sell 100) )
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Re: [Q] Eggs
ok thank you very mutch :)
EDIT:
Ok have change the motion..
my macro.dat looks like this:
PHP Code:
( shinsuinfo ( key 37) ( bone 37 ) ( scale 1.0 5) ( motion "AAAAAAAAAA" ) (mspeed 800 533) (particle "jufoot_shinsu_yungsang_head" 2 0.0 0.0 0.0) (particle "jufoot_shinsu_yungsang_shoulder" 5 0.0 0.0 0.0) (particle "jufoot_shinsu_yungsang_shoulder" 6 0.0 0.0 0.0) )
PHP Code:
( shinsubone (key 37) ( bone 194 3 6 75 94 73 92 111) ( target -3.0 3.5 2.0 18) (motion 0 0 0 0 0 0) (part 9 0) (damage 40 30 20 0))
and the Jobsystem.dat like this
PHP Code:
( skill
( key "yungsang-79")
( name "Rage")
( limit yungsang)
( action 79)
( image "active046")
( desc "#nGet 100% accuracy for 15 seconds#nwhen it performed.")
( ability "#nRage Gauge used : 4800")
( level 1 0) ( grade 3 1)
( maxlevel 1 0)
( compare 1 0)
( compare 2 0)
( compare 3 0)
( compare 4 1800000)
( compare 5 4800)
( type active once)
; ( motion 0 6)
( damagetype 0)
)
But when i transform & then back to normal i cant move etc! oO
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Re: [Q] Eggs
ok.. job goes like this
at top
BELOW ( jobsystem ( key 106 )
add:
Code:
;customs
( jobsystem ( key 107 )
( name 651)
( grade 232 233 234 235 236 237)
( delaytime 0.7 )
)
( jobsystem ( key 108)
( name 653)
( grade 232 233 234 235 236 237)
( delaytime 0.7 )
)
( jobsystem ( key 109 )
( name 652)
( grade 232 233 234 235 236 237)
( delaytime 0.7 )
)
then half way down:
BELOW ( key "gunchi-72")
add:
Code:
( skill
( key "gunchi-74")
( name "Lightning Wave")
( limit gunchi)
( action 64)
( image "tskill001")
( desc "#nConcentrate the lightning on the beak for shooting.")
( ability "#nRage Gauge used: 4")
( level 1 0) ( grade 1 1)
( maxlevel 1 0)
( compare 1 0)
( compare 2 200)
( compare 3 900)
( compare 4 600)
( compare 5 4)
( type active use)
( motion 2 3 attackauto)
( damagetype 1)
(property 4 1 0 0 0 5 )
)
( skill
( key "gunchi-75")
( name "Icy Storm")
( limit gunchi)
( action 65)
( image "active047")
( desc "#nMake the frost falling to the enemies get reduced 50% of attacking & moving speed#n for a certain amount of time.")
( ability "#nRage Gauge used : 400")
( level 1 0) ( grade 2 1)
( maxlevel 1 0)
( compare 1 0)
( compare 2 0)
( compare 3 1200)
( compare 4 80000)
( compare 5 400)
( type active once)
( motion 4 5)
( damagetype 0)
(property 4 1 0 0 2 5 )
)
( skill
( key "gunchi-76")
( name "Phoenix")
( limit gunchi)
( action 66)
( image "active048")
( desc "#nGet invincible from any types of attack for 15 seconds.#nbut, it can't not be performed when you get silence magic #nthat make you not to use magic.")
( ability "#nRage Gauge used : 4800")
( level 1 0) ( grade 3 1)
( maxlevel 1 0)
( compare 1 0)
( compare 2 0)
( compare 3 0)
( compare 4 1800000)
( compare 5 4800)
( type active once)
( motion 0 6 attackauto )
( damagetype 0)
(property 4 1 1 0 3 0 )
)
( skill
( key "yungsang-77")
( name "Hard Hit")
( limit yungsang)
( action 67)
( image "active044")
( desc "#nHit the selected opponent hardly with the palm.")
( ability "#nRage Gauge used : 7")
( level 1 0) ( grade 1 1)
( maxlevel 1 0)
( compare 1 0)
( compare 2 28)
( compare 3 800)
( compare 4 600)
( compare 5 7)
( type active use)
( motion 2 3 attackauto)
( damagetype 1)
(property 4 2 0 0 0 5 )
)
( skill
( key "yungsang-78")
( name "Destruction")
( limit yungsang)
( action 68)
( image "active045")
( desc "#nHit the target with two hands.#nwhen hit succeede, the target get faint.")
( ability "#nRage Gauge used : 400")
( level 1 0) ( grade 2 1)
( maxlevel 1 0)
( compare 1 0)
( compare 2 28)
( compare 3 1200)
( compare 4 15000)
( compare 5 400)
( type active use)
( motion 4 5)
( damagetype 1)
(property 4 2 0 0 4 5 )
)
( skill
( key "yungsang-79")
( name "Rage")
( limit yungsang)
( action 69)
( image "active046")
( desc "#nGet 100% accuracy for 15 seconds#nwhen it performed.")
( ability "#nRage Gauge used : 4800")
( level 1 0) ( grade 3 1)
( maxlevel 1 0)
( compare 1 0)
( compare 2 0)
( compare 3 0)
( compare 4 1800000)
( compare 5 4800)
( type active once)
( motion 0 6)
( damagetype 0)
(property 4 2 1 0 3 0 )
)
( skill
( key "tuguk-80")
( name "Earth Thorn")
( limit tuguk)
( action 70)
( image "active049")
( desc "#nPut its horn on the ground to attack#n the target object.")
( ability "#nRage Gauge used : 9")
( level 1 0) ( grade 1 1)
( maxlevel 1 0)
( compare 1 0)
( compare 2 weapon_range)
( compare 3 900)
( compare 4 600)
( compare 5 9)
( type active use)
( motion 2 3 attackauto)
( damagetype 1)
(property 4 3 0 0 0 5 )
)
( skill
( key "tuguk-81")
( name "Shadow Canine")
( limit tuguk)
( action 71)
( image "active050")
( desc "#nTeleport to front of the enemy and attack.#nWhen when the attack succeede, opponent's accuracy of attack reduced by 50%.")
( ability "#nAfter succesful attack, ignore the defensive point for 10 seconds#nRage Gauge used : 400")
( parameter 1 ( mul char_dex 5))
( level 1 0) ( grade 2 1)
( maxlevel 1 0)
( compare 1 0)
( compare 2 100)
( compare 3 600)
( compare 4 60000)
( compare 5 400)
( type active use)
( motion 2 5)
( damagetype 1)
(property 4 3 0 0 4 5 )
)
( skill
( key "tuguk-82")
( name "Adamant")
( limit tuguk)
( action 72)
( image "active051")
( desc "#nWhen it performs, all attacks get Fatal Blow 100%#n for 15 seconds.")
( ability "#nRage Gauge used : 4800")
( level 1 0) ( grade 3 1)
( maxlevel 1 0)
( compare 1 0)
( compare 2 0)
( compare 3 0)
( compare 4 1800000)
( compare 5 4800)
( type active once)
( motion 0 6)
( damagetype 0)
(property 4 3 1 0 3 0 )
)
If it still dont work then check your files cos mine works fine :) 3 custom eggs
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Re: [Q] Eggs
max could u also post a demo of the text in macro.dat?
and could u give ur animal files cuz they were looking great when i saw them >_> ty :)
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Re: [Q] Eggs
-----edit-----
My Server side is the same like you postet here...
but i cant transform me back...
so it must be a error in the client side ^^
PHP Code:
;egg new
; Tiger
( shinsuinfo ( key 17) ( bone 0 ) ( scale 0.8 5) ( motion "AAAAAAAAAA" ) (mspeed 800 533) )
( shinsuinfo ( key 27) ( bone 0 ) ( scale 1.0 5) ( motion "AAAAAAAAAA" ) (mspeed 800 533) )
( shinsuinfo ( key 37) ( bone 30 ) ( scale 1.0 5) ( motion "AAAAAAAAAA" ) (mspeed 800 533) )
; Panther
( shinsuinfo ( key 18) ( bone 4 ) ( scale 0.8 5) ( motion "AAAAAAAAAA" ) (mspeed 800 533) )
( shinsuinfo ( key 28) ( bone 4 ) ( scale 1.0 5) ( motion "AAAAAAAAAA" ) (mspeed 800 533) )
( shinsuinfo ( key 38) ( bone 34 ) ( scale 1.3 5) ( motion "AAAAAAAAAA" ) (mspeed 800 533) )
; Bird
( shinsuinfo ( key 19) ( bone 6 ) ( scale 0.7 5) ( motion "AAAAAAAAAA" ) (mspeed 800 533) )
( shinsuinfo ( key 29) ( bone 6 ) ( scale 0.9 5) ( motion "AAAAAAAAAA" ) (mspeed 800 533) )
( shinsuinfo ( key 39) ( bone 36 ) ( scale 1.0 5) ( motion "AAAAAAAAAA" ) (mspeed 800 533) )
the keys are right or? oO
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Re: [Q] Eggs
plzz make a lord egg ^^ or making a tuturial
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Re: [Q] Eggs
Yea could u make a tuturial or something please
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Re: [Q] Eggs
mh i need to know how i must change my macro.dat
i think then would my new eggs work...
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Re: [Q] Eggs
please help me at my questions =/
i make a copyright in the f1 menu of that people who helped me
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Re: [Q] Eggs
Any one could help us with the probls please or make a guide or something TY
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Re: [Q] Eggs
yes please :(
it would be so nice if someone can help us :(
Max helped us a lot
but we need to know, how we must change the macro.dat & how we must rename the new .gb files... =/