I understand how to add custom weapons and items, but armors are a little problem for me. Ok, in woman/man.mrs, there are three components:
1. Texture Files (.dds)
2. Model Files (.elu)
3. Configuration Files (.xml)
So, the texture files are editable, and since we don't have a working conversion for the model files, we can't make new models. Now, my problem is when I go to add NEW (not replace old ones) texture files, how exactly do I link them to the game? I understand that I would have to use <addpart> in the configuration files, but how do I emulate a new elu file? My current idea is that you'd duplicate the preexisting config file for the piece of armor (I'm assuming they are placed in sets?) and rename it to another part, then link everything up inside the elu file using a hex editor?
Confusing...

