Anyone intrest for a macro community?
I see people asking for working sailor macros and such...
but what is the actual interest to make a real Macro community.
I have quite a few that I made for the US servers, all undetectable,
and debating if I should release some of them.
Another thing I'd like to note, Qmacro is not a good macro programming
engine in forms of usability. I use a custom Pascal engine (a common engine used to make RS macros) to form some of the most intelligent macros for NF. :technolog
I'm willing to release most of my source code for many of my macros,
only if there is a significant interest.
Post below, yes or no...
Yuno
Re: Anyone intrest for a macro community?
First off, hats off to you on your Username, very nice :)
Secondly, I know it sounds selfish and stuff, but the less people that know about/use a particular macro, the longer it will work before it's patched up.
Posting tid-bits of code is good for getting people started on their way to making their own scripts (that they themselves understand), but posting a complete macro is a sure-fire way of getting the wrong sort of attention from the wrong sort of people fairly quickly.
If you want to help people then fine, but if you want your scripts to stay working, I would suggest not posting the whole code.
Re: Anyone intrest for a macro community?
Hi, i m interested in this macro, but dunno how use it on pascal... and i agreed u no need to post full list of source, may be some parts what u not affraid to lose after patching servers. What about me, i'll use it not at american server, and i m sure there is another coordinates for checkcolors, and all macro need to be rewrited to it...
Re: Anyone intrest for a macro community?
Yes, I'd be interested.
I've only used Qmacro and have quickly learned of its deficiencies. I'm interested in this Pascal engine that you use -- I'm merely familiar with Pascal but would like to see how you're getting screen interaction with it.
Re: Anyone intrest for a macro community?
I'm interested in both hearing what you have been able to accomplish with your macros, and how some of them work. I agree that you should only post portions of the source code, so that people don't just use your macros, else they will not work for long. I am comfortable (but a little rusty in pascal) and I think most others can pick it up fairly quickly.
Re: Anyone intrest for a macro community?
The only thing that's not plausible with Qmacro is detecting enemy planes. Everything else is possible -- including joining mission rooms, joining regular battle rooms, and automating your ship to fire on the enemy.
Re: Anyone intrest for a macro community?
Quote:
Originally Posted by cypherpunk
I've only used Qmacro and have quickly learned of its deficiencies.
Quote:
Originally Posted by cypherpunk
The only thing that's not plausible with Qmacro is detecting enemy planes. Everything else is possible -- including joining mission rooms, joining regular battle rooms, and automating your ship to fire on the enemy.
Anyone for contradicting yourself?
>.<
Btw, detecting enemy planes would be possible, you would just have to edit the plane sprites a bit beforehand.
Re: Anyone intrest for a macro community?
Yes, im interested. I would like for you to post the full codes though, as im not skilled when it comes to using codes and stuff. But a sailor roller would be nice!
Re: Anyone intrest for a macro community?
yeah im interested. Just started playing navy field after some online friends nagged me about it and dun wan oo buy elete sailors(the pilots suck anyhow) so some support in writing a sailor roller would be great.
Re: Anyone intrest for a macro community?
Quote:
Originally Posted by
Jagy
and i m sure there is another coordinates for checkcolors, and all macro need to be rewrited to it...
are u really thinking that good rolling script uses pixel coords? :D sorry i must to write it :D
Re: Anyone intrest for a macro community?
Quote:
Originally Posted by
dziadzik
are u really thinking that good rolling script uses pixel coords? :D sorry i must to write it :D
all, that i seen before here, uses pixel cords, show me another, plz :)
Re: Anyone intrest for a macro community?
Well, reading directly from the memory addresses would be nice, but good luck finding those out consistantly.
Re: Anyone intrest for a macro community?
Jagy: u have seen only QMacro scripts right? if any1 interested i have somewhere on HD full list of memory adresses (not only rolling stats, just need to test them with new version)
NO PUBLIC RELASES, i know some1 ask it: they dont work if u wont to hack them, packet hacking dont work too so dont try
Re: Anyone intrest for a macro community?
Quote:
Originally Posted by
dziadzik
Jagy: u have seen only QMacro scripts right? if any1 interested i have somewhere on HD full list of memory adresses (not only rolling stats, just need to test them with new version)
NO PUBLIC RELASES, i know some1 ask it: they dont work if u wont to hack them, packet hacking dont work too so dont try
Yep, it's look interesting to use memory check in another program like artmoney, but how to use it in macro? Anyway u need mouse click in game, because there is no any another option to transfer it to server( no option for packet hacking). Can u wrote algorithm how it work for you?
I think, without packet filtering u cant make any bot and in another hand writing bot in qmacro looks really complex (there is no any information on internet about it and looks like it's not exist right now)
Re: Anyone intrest for a macro community?
I've read all your posts, and have continued making and improving current macros.
I know that if I release the most recent macros in their current form, they'll be patched up, but
also realize, that having the game patched up because of macro's will help the game in the long run...
therefor I feel no remorse.
Just to get everyone on the same page, Pascal is a very very neat programing language... I've tried
to use Q macro, but overall, Pascal seems to have a greater library, and the fact that I have a scripting
library specifically for macroing/anti detection commands.
to jagy: Qmacro has similar syntax to several common programing languages, just learn the library and you'll be set
to dziadzik: If you can decode the encryption on the packets, you can packet hack, however doing such thing
will take time, and I don't have the experience on that. Also reading from the memory would be nice, but...
can be patched easily, its best just to primarily use pixel checking, there are pro's and con's for both...
Pixel Checking takes considerable amounts of memory and processing power compared to memory checking.
but its easier to adjust at a moments notice.
To Boffin: Learn Pascale/Basic/C. sailor macros are fairly simple, and once you learn a programming language,
they should be fairly easy to make.
to whity: Yea, I'll have to do that, but I will never release the code of the macros that I would personaly
be using ^.^ future proof that way.
Will start releasing within the week...