Basically in the title. i just want to check before i extract all vmaps.
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Basically in the title. i just want to check before i extract all vmaps.
It recently copied from mangos source. And by self work ofc as working in mangos.
But I don't known how well it integrated in ascent after hijack.
it does work.
for those who don't know how to use it:
Extract the files to to your Ascent folder.
Run vmapextract_v2.exe first, when finished extracting run vmap_assembler.exe
What is Vmap? And what is different about the regular maps?
vMap is for ascent now, too??
I guess so... It should still work but I still use ad.exe because it also works and is quicker.
using both :)
If you use Vmap correctly then it should work.
Vmaps are special maps used by Ascent/Mangos that provide collision support so that:
- NPCS don't walk through walls
- NPCS don't arggo through walls
- Can't cast spells through walls
Where I Put This Files ?
in your main ascent folder
but ... i think is dont work for now ... i think becouse dont have it in ascent.conf ...
just put the buildings folder in ascent folder or to i have to rename it to maps?
No, Just keep it as buildings i think
yes, keep their original names and the folders need to be direct in the main ascent folder :)
Alrite I am compiling my own version of ascent. Anyone wanna tell me how to get this thing working? I imagine that it is located in the source?
I see in the extra folder of the ascent source thre is a folder called collision and well that is where i am stuck. Where do i go from there?
How do you know if the VMAPs are being loaded when you launch the ascent core? I still had a few mobs falling into the ground after the buildings folder was put into the ascent directory. So that leaves me to think it's not loading.
Jay
Having the vmaps isn't all you need.
Ascent has to be specifically compiled with collision enabled. Most repacks won't have it enabled.
So unless you're compiling it yourself (and enabling collision in AscentConfig.h), or downloading a repack that specifically states collision is enabled... Odds are you're using a non-collision detection core.
I'm using Kaleleon's compiles.. It's enabled supposedly.. unless he forgot to enable it on this particular compile. Would you see something about the vmap detection during start up?
The easy way to test is is to ride into a building mounted.
If collision is working, you will get dismounted.
Check this link to learn how to enable vmaps.
Collision - Ascent Wiki
Ahhh okay, that makes more sense and yes.. that would be very Blizzlike indeed. I guess I never tried riding into the Auction house mounted to see if I stayed mounted or dismounted..
I found out I completely missed the vmap_assembler phase.. i'm running it now.. Previously I thought I was done after extracting the buildings..
Therefore, the above instructions that say to simply move the buildings folder into the Ascent directory is incorrect. After you create the vmaps with vmap_assembler.exe, you need to move the VMAP folder into your Ascent directory. Buildings directory can be discarded.