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[Help] Everytime ..
Everytime I Add New Weapons To Model.mrs And Put The Correct Stuff In Weapon.xml And Compile And Put Everything In Zitem And Shop .
I Start Up Gunz .
And Go To Shop But No Weapons Show . It Shows Them As In Shop But There Invisible Now .
When I Put My Old Model.mrs From Befor I Put Weapons they Show .
Whats The Problem ?
Heres The Mlog .
Code:
GUNZ 1,0,0,290 launched. build (Rotana Edition Jun07)
Log time (02/23/08 15:08:01)
Skip XTrapPatch
CPU ID = GenuineIntel ( family = 15 , model = 4 , stepping = 1 ) @ 3066 MHz
Display Device = Intel(R) 82915G/GV/910GL Express Chipset Family ( vendor=8086 device=2582 subsys=4040107b revision=4 )
Display Driver Version = 6.14.0010.3889
Windows = 5.1 Build 2600 , Service Pack 2 (513792KB) : Windows xp..
Load XML from memory : system/locale.xml- SUCCESS
Country : (BRZ), Language : (BRZ)
Load XML from memory : system/gametypecfg.xml
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0016) - SUCCESS
Load XML from memory : system/cserror.xml(0x0016) - SUCCESS
Load XML from memory : system/messages.xml(0x0016) - SUCCESS
Serialkey error : 202
InitializeNotify ok.
WFog Enabled Device.
Vertex Shader isn't supported
device created.
Video memory 49.500000
main : RGetLenzFlare()->Initialize()
InitialLoading success.
interface Initialize success
ZApplication::OnCreate : begin
0(Primary Sound Driver): Hardware Mixing Supported
1(Realtek HD Audio rear output): Hardware Mixing Supported
[[[getMaxChannel32]]]]
LoadWave: Error loading file
-------------------> Sound Engine Create : 11.551001
sound engine create.
Load XML from memory : System/tips.xml(0x0016)- SUCCESS
start log bipmap
end of load bitmaps2
loading pictures : 1.304000
warning : bitmap cursor0001.png not found.
warning : bitmap cursor0002.png not found.
warning : bitmap cursor0003.png not found.
warning : bitmap cursor0004.png not found.
warning : bitmap cursor0005.png not found.
warning : bitmap cursor0006.png not found.
warning : bitmap cursor0007.png not found.
warning : bitmap cursor0008.png not found.
warning : bitmap cursor0009.png not found.
warning : bitmap cursor0010.png not found.
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap icon_gameroom.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
IDLResource Loading Success!!
IDL resources : 0.398000
start InitInterface option
Number of Display mode : 105
Number of Display mode : 105
end of InitInterface option ok
Init maps : no Current ChannelRule
Screen Effect Manager Create : 0.281000
Screen effect manager create success.
Effect manager create success.
Client create success.
game interface create success.
-------------------> GameInterface Create : 3.473000
ReadElu() : physique 0 0 Bip01 L Calf not found !!
ReadElu() : physique 0 0 Bip01 L Calf not found !!
ReadElu() : physique 0 1 Bip01 L Foot not found !!
ReadElu() : physique 0 0 Bip01 L Calf not found !!
ReadElu() : physique 0 1 Bip01 L Foot not found !!
ReadElu() : physique 0 0 Bip01 L Calf not found !!
ReadElu() : physique 0 0 Bip01 L Calf not found !!
ReadElu() : physique 0 1 Bip01 L Foot not found !!
ReadElu() : physique 0 0 Bip01 L Foot not found !!
ReadElu() : physique 0 1 Bip01 L Calf not found !!
ReadElu() : physique 0 0 Bip01 L Foot not found !!
ReadElu() : physique 0 0 Bip01 L Foot not found !!
ReadElu() : physique 0 1 Bip01 L Calf not found !!
ReadElu() : physique 0 0 Bip01 L Foot not found !!
ReadElu() : physique 0 0 Bip01 L Calf not found !!
ReadElu() : physique 0 0 Bip01 L Foot not found !!
ReadElu() : physique 0 0 Bip01 L Foot not found !!
ReadElu() : physique 0 1 Bip01 L Calf not found !!
ReadElu() : physique 0 0 Bip01 L Foot not found !!
ReadElu() : physique 0 1 Bip01 L Calf not found !!
ReadElu() : physique 0 0 Bip01 L Foot not found !!
ReadElu() : physique 0 1 Bip01 L Calf not found !!
ReadElu() : physique 0 0 Bip01 L Calf not found !!
ReadElu() : physique 0 1 Bip01 L Foot not found !!
ReadElu() : physique 0 0 Bip01 L Foot not found !!
ReadElu() : physique 0 0 Bip01 L Calf not found !!
ReadElu() : physique 0 1 Bip01 L Foot not found !!
ReadElu() : physique 0 0 Bip01 L Foot not found !!
ReadElu() : physique 0 0 Bip01 L Foot not found !!
ReadElu() : physique 0 0 Bip01 L Foot not found !!
ReadElu() : physique 0 0 Bip01 L Calf not found !!
ReadElu() : physique 0 1 Bip01 L Foot not found !!
ReadElu() : physique 0 0 Bip01 L Foot not found !!
ReadElu() : physique 0 0 Bip01 L Calf not found !!
ReadElu() : physique 0 0 Bip01 L Foot not found !!
ReadElu() : physique 0 1 Bip01 L Calf not found !!
ReadElu() : physique 0 0 Bip01 L Foot not found !!
ReadElu() : physique 0 1 Bip01 L Calf not found !!
ReadElu() : physique 0 0 Bip01 L Foot not found !!
ReadElu() : physique 0 0 Bip01 L Calf not found !!
ReadElu() : physique 0 1 Bip01 L Foot not found !!
ReadElu() : physique 0 0 Bip01 L Calf not found !!
ReadElu() : physique 0 1 Bip01 L Foot not found !!
ReadElu() : physique 0 0 Bip01 L Calf not found !!
ReadElu() : physique 0 1 Bip01 L Foot not found !!
ReadElu() : physique 0 0 Bip01 L Foot not found !!
ReadElu() : physique 0 1 Bip01 L Calf not found !!
ReadElu() : physique 0 0 Bip01 L Foot not found !!
ReadElu() : physique 0 0 Bip01 L Foot not found !!
ReadElu() : physique 0 0 Bip01 L Foot not found !!
ReadElu() : physique 0 0 Bip01 L Foot not found !!
ReadElu() : physique 0 0 Bip01 L Foot not found !!
ReadElu() : physique 0 0 Bip01 L Foot not found !!
ReadElu() : physique 0 1 Bip01 L Calf not found !!
ReadElu() : physique 0 0 Bip01 L Foot not found !!
ReadElu() : physique 0 1 Bip01 L Calf not found !!
ReadElu() : physique 0 0 Bip01 L Foot not found !!
ReadElu() : physique 0 0 Bip01 L Foot not found !!
ReadElu() : physique 0 0 Bip01 L Foot not found !!
ReadElu() : physique 0 1 Bip01 L Calf not found !!
ReadElu() : physique 0 0 Bip01 L Foot not found !!
ReadElu() : physique 0 1 Bip01 L Calf not found !!
ReadElu() : physique 0 0 Bip01 L Foot not found !!
ReadElu() : physique 0 1 Bip01 L Calf not found !!
ReadElu() : physique 0 0 Bip01 L Foot not found !!
ReadElu() : physique 0 1 Bip01 L Calf not found !!
ReadElu() : physique 0 0 Bip01 L Foot not found !!
ReadElu() : physique 0 0 Bip01 L Foot not found !!
ReadElu() : physique 0 0 Bip01 L Foot not found !!
ReadElu() : physique 0 0 Bip01 L Foot not found !!
ReadElu() : physique 0 0 Bip01 L Foot not found !!
ReadElu() : physique 0 1 Bip01 L Calf not found !!
ReadElu() : physique 0 0 Bip01 L Foot not found !!
ReadElu() : physique 0 1 Bip01 L Calf not found !!
ReadElu() : physique 0 0 Bip01 L Foot not found !!
ReadElu() : physique 0 1 Bip01 L Calf not found !!
ReadElu() : physique 0 0 Bip01 L Foot not found !!
ReadElu() : physique 0 1 Bip01 L Calf not found !!
ReadElu() : physique 0 0 Bip01 L Calf not found !!
ReadElu() : physique 0 1 Bip01 L Foot not found !!
ReadElu() : physique 0 0 Bip01 L Calf not found !!
ReadElu() : physique 0 1 Bip01 L Foot not found !!
ReadElu() : physique 0 0 Bip01 L Calf not found !!
ReadElu() : physique 0 1 Bip01 L Foot not found !!
ReadElu() : physique 0 0 Bip01 L Calf not found !!
ReadElu() : physique 0 1 Bip01 L Foot not found !!
ReadElu() : physique 0 0 Bip01 L Calf not found !!
ReadElu() : physique 0 1 Bip01 L Foot not found !!
ReadElu() : physique 0 0 Bip01 L Calf not found !!
ReadElu() : physique 0 0 Bip01 L Calf not found !!
ReadElu() : physique 0 0 Bip01 L Calf not found !!
ReadElu() : physique 0 1 Bip01 L Foot not found !!
ReadElu() : physique 0 0 Bip01 L Foot not found !!
ReadElu() : physique 0 1 Bip01 L Calf not found !!
ReadElu() : physique 0 0 Bip01 L Foot not found !!
ReadElu() : physique 0 1 Bip01 L Calf not found !!
ReadElu() : physique 0 0 Bip01 L Foot not found !!
ReadElu() : physique 0 1 Bip01 L Calf not found !!
ReadElu() : physique 0 0 Bip01 L Calf not found !!
ReadElu() : physique 0 1 Bip01 L Foot not found !!
ReadElu() : physique 0 0 Bip01 L Calf not found !!
ReadElu() : physique 0 1 Bip01 L Foot not found !!
ReadElu() : physique 0 0 Bip01 L Calf not found !!
ReadElu() : physique 0 1 Bip01 L Foot not found !!
ReadElu() : physique 0 0 Bip01 R Foot not found !!
ReadElu() : physique 0 1 Bip01 R Calf not found !!
ReadElu() : physique 0 0 Bip01 R Foot not found !!
ReadElu() : physique 0 1 Bip01 R Calf not found !!
ReadElu() : physique 0 0 Bip01 R Foot not found !!
ReadElu() : physique 0 1 Bip01 R Calf not found !!
ReadElu() : physique 0 0 Bip01 R Foot not found !!
ReadElu() : physique 0 1 Bip01 R Calf not found !!
ReadElu() : physique 0 0 Bip01 R Foot not found !!
ReadElu() : physique 0 1 Bip01 R Calf not found !!
ReadElu() : physique 0 0 Bip01 R Foot not found !!
ReadElu() : physique 0 1 Bip01 R Calf not found !!
ReadElu() : physique 0 0 Bip01 R Foot not found !!
ReadElu() : physique 0 0 Bip01 R Foot not found !!
ReadElu() : physique 0 1 Bip01 R Calf not found !!
ReadElu() : physique 0 0 Bip01 R Foot not found !!
ReadElu() : physique 0 1 Bip01 R Calf not found !!
ReadElu() : physique 0 0 Bip01 R Foot not found !!
ReadElu() : physique 0 1 Bip01 R Calf not found !!
ReadElu() : physique 0 0 Bip01 R Foot not found !!
ReadElu() : physique 0 1 Bip01 R Calf not found !!
ReadElu() : physique 0 0 Bip01 R Calf not found !!
ReadElu() : physique 0 1 Bip01 R Foot not found !!
ReadElu() : physique 0 0 Bip01 R Calf not found !!
ReadElu() : physique 0 1 Bip01 R Foot not found !!
ReadElu() : physique 0 0 Bip01 R Calf not found !!
ReadElu() : physique 0 1 Bip01 R Foot not found !!
ReadElu() : physique 0 0 Bip01 R Foot not found !!
ReadElu() : physique 0 0 Bip01 R Foot not found !!
ReadElu() : physique 0 0 Bip01 R Foot not found !!
ReadElu() : physique 0 0 Bip01 R Calf not found !!
ReadElu() : physique 0 1 Bip01 R Foot not found !!
ReadElu() : physique 0 0 Bip01 R Foot not found !!
ReadElu() : physique 0 0 Bip01 R Foot not found !!
ReadElu() : physique 0 1 Bip01 R Calf not found !!
ReadElu() : physique 0 0 Bip01 R Calf not found !!
ReadElu() : physique 0 1 Bip01 R Foot not found !!
ReadElu() : physique 0 0 Bip01 R Calf not found !!
ReadElu() : physique 0 1 Bip01 R Foot not found !!
ReadElu() : physique 0 0 Bip01 R Foot not found !!
ReadElu() : physique 0 0 Bip01 R Foot not found !!
ReadElu() : physique 0 0 Bip01 R Foot not found !!
ReadElu() : physique 0 0 Bip01 R Foot not found !!
ReadElu() : physique 0 0 Bip01 R Foot not found !!
ReadElu() : physique 0 0 Bip01 R Foot not found !!
ReadElu() : physique 0 1 Bip01 R Calf not found !!
ReadElu() : physique 0 0 Bip01 R Foot not found !!
ReadElu() : physique 0 1 Bip01 R Calf not found !!
ReadElu() : physique 0 0 Bip01 R Foot not found !!
ReadElu() : physique 0 1 Bip01 R Calf not found !!
ReadElu() : physique 0 0 Bip01 R Foot not found !!
ReadElu() : physique 0 0 Bip01 R Foot not found !!
ReadElu() : physique 0 0 Bip01 R Foot not found !!
ReadElu() : physique 0 0 Bip01 R Foot not found !!
ReadElu() : physique 0 0 Bip01 R Foot not found !!
ReadElu() : physique 0 0 Bip01 R Foot not found !!
ReadElu() : physique 0 0 Bip01 R Foot not found !!
ReadElu() : physique 0 0 Bip01 R Foot not found !!
ReadElu() : physique 0 0 Bip01 R Foot not found !!
ReadElu() : physique 0 0 Bip01 R Calf not found !!
ReadElu() : physique 0 0 Bip01 R Calf not found !!
ReadElu() : physique 0 1 Bip01 R Foot not found !!
ReadElu() : physique 0 0 Bip01 R Calf not found !!
ReadElu() : physique 0 1 Bip01 R Foot not found !!
ReadElu() : physique 0 0 Bip01 R Calf not found !!
ReadElu() : physique 0 1 Bip01 R Foot not found !!
ReadElu() : physique 0 0 Bip01 R Calf not found !!
ReadElu() : physique 0 0 Bip01 R Calf not found !!
ReadElu() : physique 0 0 Bip01 R Calf not found !!
ReadElu() : physique 0 0 Bip01 R Foot not found !!
ReadElu() : physique 0 1 Bip01 R Calf not found !!
ReadElu() : physique 0 0 Bip01 R Foot not found !!
ReadElu() : physique 0 0 Bip01 R Foot not found !!
ReadElu() : physique 0 0 Bip01 R Foot not found !!
ReadElu() : physique 0 1 Bip01 R Calf not found !!
ReadElu() : physique 0 0 Bip01 R Foot not found !!
ReadElu() : physique 0 1 Bip01 R Calf not found !!
ReadElu() : physique 0 0 Bip01 R Calf not found !!
ReadElu() : physique 0 1 Bip01 R Foot not found !!
ReadElu() : physique 0 0 Bip01 R Calf not found !!
ReadElu() : physique 0 1 Bip01 R Foot not found !!
ReadElu() : physique 0 0 Bip01 R Calf not found !!
ReadElu() : physique 0 1 Bip01 R Foot not found !!
ReadElu() : physique 0 0 Bip01 R Calf not found !!
ReadElu() : physique 0 1 Bip01 R Foot not found !!
ReadElu() : physique 0 0 Bip01 R Calf not found !!
ReadElu() : physique 0 1 Bip01 R Foot not found !!
ReadElu() : physique 0 0 Bip01 R Calf not found !!
ReadElu() : physique 0 0 Bip01 R Calf not found !!
ReadElu() : physique 0 0 Bip01 R Calf not found !!
ReadElu() : physique 0 1 Bip01 R Foot not found !!
ReadElu() : physique 0 0 Bip01 R Foot not found !!
ReadElu() : physique 0 1 Bip01 R Calf not found !!
ReadElu() : physique 0 0 Bip01 R Foot not found !!
ReadElu() : physique 0 1 Bip01 R Calf not found !!
ReadElu() : physique 0 0 Bip01 R Foot not found !!
ReadElu() : physique 0 1 Bip01 R Calf not found !!
ReadElu() : physique 0 0 Bip01 R Calf not found !!
ReadElu() : physique 0 1 Bip01 R Foot not found !!
ReadElu() : physique 0 0 Bip01 R Calf not found !!
ReadElu() : physique 0 1 Bip01 R Foot not found !!
ReadElu() : physique 0 0 Bip01 R Calf not found !!
ReadElu() : physique 0 1 Bip01 R Foot not found !!
ReadElu() : physique 1 0 Bip01 L ForeArm not found !!
ReadElu() : physique 1 0 Bip01 L Hand not found !!
ReadElu() : physique 1 1 Bip01 L ForeArm not found !!
ReadElu() : physique 1 0 Bip01 L Hand not found !!
ReadElu() : physique 1 0 Bip01 L Hand not found !!
ReadElu() : physique 1 0 Bip01 L Hand not found !!
ReadElu() : physique 1 0 Bip01 L Hand not found !!
ReadElu() : physique 1 0 Bip01 L Hand not found !!
ReadElu() : physique 1 1 Bip01 L ForeArm not found !!
ReadElu() : physique 1 0 Bip01 L Hand not found !!
ReadElu() : physique 1 0 Bip01 L ForeArm not found !!
ReadElu() : physique 1 0 Bip01 L ForeArm not found !!
ReadElu() : physique 1 0 Bip01 L ForeArm not found !!
ReadElu() : physique 1 0 Bip01 L ForeArm not found !!
ReadElu() : physique 1 0 Bip01 L Hand not found !!
ReadElu() : physique 1 1 Bip01 L ForeArm not found !!
ReadElu() : physique 1 0 Bip01 L Hand not found !!
ReadElu() : physique 1 1 Bip01 L ForeArm not found !!
ReadElu() : physique 1 0 Bip01 L Hand not found !!
ReadElu() : physique 1 1 Bip01 L ForeArm not found !!
ReadElu() : physique 1 0 Bip01 L Hand not found !!
ReadElu() : physique 1 1 Bip01 L ForeArm not found !!
ReadElu() : physique 1 0 Bip01 L Hand not found !!
ReadElu() : physique 1 0 Bip01 L Hand not found !!
ReadElu() : physique 1 0 Bip01 L Hand not found !!
ReadElu() : physique 1 0 Bip01 L Hand not found !!
ReadElu() : physique 1 0 Bip01 L Hand not found !!
ReadElu() : physique 1 0 Bip01 L Hand not found !!
ReadElu() : physique 1 0 Bip01 L Hand not found !!
ReadElu() : physique 1 0 Bip01 L Hand not found !!
ReadElu() : physique 1 1 Bip01 L ForeArm not found !!
ReadElu() : physique 1 0 Bip01 L Hand not found !!
ReadElu() : physique 1 1 Bip01 L ForeArm not found !!
ReadElu() : physique 1 0 Bip01 L Hand not found !!
ReadElu() : physique 1 0 Bip01 L Hand not found !!
ReadElu() : physique 1 0 Bip01 L Hand not found !!
ReadElu() : physique 1 1 Bip01 L ForeArm not found !!
ReadElu() : physique 1 0 Bip01 L Hand not found !!
ReadElu() : physique 1 1 Bip01 L ForeArm not found !!
ReadElu() : physique 1 0 Bip01 L ForeArm not found !!
ReadElu() : physique 1 0 Bip01 L ForeArm not found !!
ReadElu() : physique 1 0 Bip01 L ForeArm not found !!
ReadElu() : physique 1 0 Bip01 L ForeArm not found !!
ReadElu() : physique 1 0 Bip01 L ForeArm not found !!
ReadElu() : physique 1 0 Bip01 L ForeArm not found !!
ReadElu() : physique 1 0 Bip01 L ForeArm not found !!
ReadElu() : physique 1 0 Bip01 L ForeArm not found !!
ReadElu() : physique 1 0 Bip01 L ForeArm not found !!
ReadElu() : physique 1 0 Bip01 L ForeArm not found !!
ReadElu() : physique 1 0 Bip01 L ForeArm not found !!
ReadElu() : physique 1 0 Bip01 L ForeArm not found !!
ReadElu() : physique 1 0 Bip01 L Hand not found !!
ReadElu() : physique 1 0 Bip01 L Hand not found !!
ReadElu() : physique 1 0 Bip01 L ForeArm not found !!
ReadElu() : physique 1 0 Bip01 L ForeArm not found !!
ReadElu() : physique 1 0 Bip01 L ForeArm not found !!
ReadElu() : physique 1 0 Bip01 L ForeArm not found !!
ReadElu() : physique 1 0 Bip01 L ForeArm not found !!
ReadElu() : physique 1 0 Bip01 L ForeArm not found !!
ReadElu() : physique 1 0 Bip01 L ForeArm not found !!
ReadElu() : physique 1 0 Bip01 L ForeArm not found !!
ReadElu() : physique 1 0 Bip01 L ForeArm not found !!
ReadElu() : physique 1 0 Bip01 L ForeArm not found !!
ReadElu() : physique 1 0 Bip01 L ForeArm not found !!
ReadElu() : physique 1 0 Bip01 L ForeArm not found !!
ReadElu() : physique 1 0 Bip01 L ForeArm not found !!
ReadElu() : physique 1 0 Bip01 L ForeArm not found !!
ReadElu() : physique 1 0 Bip01 L ForeArm not found !!
ReadElu() : physique 1 0 Bip01 R ForeArm not found !!
ReadElu() : physique 1 0 Bip01 R Hand not found !!
ReadElu() : physique 1 1 Bip01 R ForeArm not found !!
ReadElu() : physique 1 0 Bip01 R ForeArm not found !!
ReadElu() : physique 1 0 Bip01 R ForeArm not found !!
ReadElu() : physique 1 0 Bip01 R Hand not found !!
ReadElu() : physique 1 1 Bip01 R ForeArm not found !!
ReadElu() : physique 1 0 Bip01 R ForeArm not found !!
ReadElu() : physique 1 0 Bip01 R ForeArm not found !!
ReadElu() : physique 1 0 Bip01 R Hand not found !!
ReadElu() : physique 1 1 Bip01 R ForeArm not found !!
ReadElu() : physique 1 0 Bip01 R Hand not found !!
ReadElu() : physique 1 1 Bip01 R ForeArm not found !!
ReadElu() : physique 1 0 Bip01 R Hand not found !!
ReadElu() : physique 1 1 Bip01 R ForeArm not found !!
ReadElu() : physique 1 0 Bip01 R Hand not found !!
ReadElu() : physique 1 1 Bip01 R ForeArm not found !!
ReadElu() : physique 1 0 Bip01 R Hand not found !!
ReadElu() : physique 1 0 Bip01 R Hand not found !!
ReadElu() : physique 1 0 Bip01 R Hand not found !!
ReadElu() : physique 1 0 Bip01 R Hand not found !!
ReadElu() : physique 1 1 Bip01 R ForeArm not found !!
ReadElu() : physique 1 0 Bip01 R Hand not found !!
ReadElu() : physique 1 1 Bip01 R ForeArm not found !!
ReadElu() : physique 1 0 Bip01 R Hand not found !!
ReadElu() : physique 1 0 Bip01 R Hand not found !!
ReadElu() : physique 1 0 Bip01 R Hand not found !!
ReadElu() : physique 1 0 Bip01 R Hand not found !!
ReadElu() : physique 1 0 Bip01 R Hand not found !!
ReadElu() : physique 1 0 Bip01 R Hand not found !!
ReadElu() : physique 1 0 Bip01 R Hand not found !!
ReadElu() : physique 1 0 Bip01 R Hand not found !!
ReadElu() : physique 1 0 Bip01 R Hand not found !!
ReadElu() : physique 1 0 Bip01 R Hand not found !!
ReadElu() : physique 1 0 Bip01 R Hand not found !!
ReadElu() : physique 1 0 Bip01 R Hand not found !!
ReadElu() : physique 1 1 Bip01 R ForeArm not found !!
ReadElu() : physique 1 0 Bip01 R Hand not found !!
ReadElu() : physique 1 0 Bip01 R Hand not found !!
ReadElu() : physique 1 0 Bip01 R Hand not found !!
ReadElu() : physique 1 1 Bip01 R ForeArm not found !!
ReadElu() : physique 1 0 Bip01 R ForeArm not found !!
ReadElu() : physique 1 0 Bip01 R ForeArm not found !!
ReadElu() : physique 1 0 Bip01 R ForeArm not found !!
ReadElu() : physique 1 0 Bip01 R ForeArm not found !!
ReadElu() : physique 1 0 Bip01 R ForeArm not found !!
ReadElu() : physique 1 0 Bip01 R ForeArm not found !!
ReadElu() : physique 1 0 Bip01 R ForeArm not found !!
ReadElu() : physique 1 0 Bip01 R ForeArm not found !!
ReadElu() : physique 1 0 Bip01 R ForeArm not found !!
ReadElu() : physique 1 0 Bip01 R ForeArm not found !!
ReadElu() : physique 1 0 Bip01 R ForeArm not found !!
ReadElu() : physique 1 0 Bip01 R ForeArm not found !!
ReadElu() : physique 1 0 Bip01 R ForeArm not found !!
ReadElu() : physique 1 0 Bip01 R ForeArm not found !!
ReadElu() : physique 1 0 Bip01 R ForeArm not found !!
ReadElu() : physique 1 0 Bip01 R ForeArm not found !!
ReadElu() : physique 1 0 Bip01 R ForeArm not found !!
ReadElu() : physique 1 0 Bip01 R ForeArm not found !!
ReadElu() : physique 1 0 Bip01 R ForeArm not found !!
ReadElu() : physique 1 0 Bip01 R ForeArm not found !!
ReadElu() : physique 1 0 Bip01 R ForeArm not found !!
ReadElu() : physique 1 0 Bip01 R ForeArm not found !!
ReadElu() : physique 1 0 Bip01 R ForeArm not found !!
ReadElu() : physique 1 0 Bip01 R ForeArm not found !!
ReadElu() : physique 1 0 Bip01 R ForeArm not found !!
ReadElu() : physique 1 0 Bip01 R ForeArm not found !!
ReadElu() : physique 1 0 Bip01 R ForeArm not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 2 0 Bip01 Head not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 1 Bip01 Spine1 not found !!
ReadElu() : physique 3 0 Bip01 Spine1 not found !!
ReadElu() : physique 3 1 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
ReadElu() : physique 3 1 Bip01 L Clavicle not found !!
ReadElu() : physique 3 2 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 Spine2 not found !!
ReadElu() : physique 3 1 Bip01 Spine1 not found !!
ReadElu() : physique 3 0 Bip01 Spine1 not found !!
ReadElu() : physique 3 1 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
ReadElu() : physique 3 1 Bip01 L Clavicle not found !!
ReadElu() : physique 3 2 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
ReadElu() : physique 3 1 Bip01 L Clavicle not found !!
ReadElu() : physique 3 2 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
ReadElu() : physique 3 1 Bip01 L Clavicle not found !!
ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
ReadElu() : physique 3 1 Bip01 L ForeArm not found !!
ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
ReadElu() : physique 3 1 Bip01 L ForeArm not found !!
ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
ReadElu() : physique 3 1 Bip01 L ForeArm not found !!
ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
ReadElu() : physique 3 1 Bip01 L ForeArm not found !!
ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
ReadElu() : physique 3 1 Bip01 L ForeArm not found !!
ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
ReadElu() : physique 3 1 Bip01 L ForeArm not found !!
ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
ReadElu() : physique 3 1 Bip01 L Clavicle not found !!
ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
ReadElu() : physique 3 1 Bip01 L Clavicle not found !!
ReadElu() : physique 3 2 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
ReadElu() : physique 3 1 Bip01 L ForeArm not found !!
ReadElu() : physique 3 0 Bip01 L ForeArm not found !!
ReadElu() : physique 3 0 Bip01 L ForeArm not found !!
ReadElu() : physique 3 0 Bip01 L ForeArm not found !!
ReadElu() : physique 3 0 Bip01 L ForeArm not found !!
ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
ReadElu() : physique 3 1 Bip01 L ForeArm not found !!
ReadElu() : physique 3 0 Bip01 L ForeArm not found !!
ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
ReadElu() : physique 3 1 Bip01 L ForeArm not found !!
ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
ReadElu() : physique 3 1 Bip01 L ForeArm not found !!
ReadElu() : physique 3 0 Bip01 L ForeArm not found !!
ReadElu() : physique 3 0 Bip01 L ForeArm not found !!
ReadElu() : physique 3 0 Bip01 L ForeArm not found !!
ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
ReadElu() : physique 3 1 Bip01 L ForeArm not found !!
ReadElu() : physique 3 0 Bip01 L ForeArm not found !!
ReadElu() : physique 3 0 Bip01 L ForeArm not found !!
ReadElu() : physique 3 0 Bip01 L ForeArm not found !!
ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
ReadElu() : physique 3 1 Bip01 L ForeArm not found !!
ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
ReadElu() : physique 3 1 Bip01 L ForeArm not found !!
ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
ReadElu() : physique 3 1 Bip01 L ForeArm not found !!
ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
ReadElu() : physique 3 1 Bip01 L Clavicle not found !!
ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
ReadElu() : physique 3 1 Bip01 L Clavicle not found !!
ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
ReadElu() : physique 3 1 Bip01 L Clavicle not found !!
ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
ReadElu() : physique 3 1 Bip01 L Clavicle not found !!
ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
ReadElu() : physique 3 1 Bip01 L Clavicle not found !!
ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
ReadElu() : physique 3 1 Bip01 L Clavicle not found !!
ReadElu() : physique 3 0 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 1 Bip01 Spine1 not found !!
ReadElu() : physique 3 0 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 Spine1 not found !!
ReadElu() : physique 3 1 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 1 Bip01 Spine1 not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 0 Bip01 Spine2 not found !!
ReadElu() : physique 3 1 Bip01 Spine1 not found !!
ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
ReadElu() : physique 3 1 Bip01 L Clavicle not found !!
ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
ReadElu() : physique 3 1 Bip01 L Clavicle not found !!
ReadElu() : physique 3 2 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
ReadElu() : physique 3 1 Bip01 Spine2 not found !!
ReadElu() : physique 3 2 Bip01 L Clavicle not found !!
ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
ReadElu() : physique 3 1 Bip01 L Clavicle not found !!
ReadElu() : physique 3 2 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
ReadElu() : physique 3 1 Bip01 L Clavicle not found !!
ReadElu() : physique 3 2 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
ReadElu() : physique 3 1 Bip01 L Clavicle not found !!
ReadElu() : physique 3 2 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
ReadElu() : physique 3 1 Bip01 L Clavicle not found !!
ReadElu() : physique 3 2 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
ReadElu() : physique 3 1 Bip01 L Clavicle not found !!
ReadElu() : physique 3 0 Bip01 L Clavicle not found !!
ReadElu() : physique 3 1 Bip01 L UpperArm not found !!
ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
ReadElu() : physique 3 1 Bip01 L Clavicle not found !!
ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
ReadElu() : physique 3 1 Bip01 L Clavicle not found !!
ReadElu() : physique 3 0 Bip01 L Clavicle not found !!
ReadElu() : physique 3 1 Bip01 L UpperArm not found !!
ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
ReadElu() : physique 3 1 Bip01 L Clavicle not found !!
ReadElu() : physique 3 2 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 L UpperArm not found !!
ReadElu() : physique 3 1 Bip01 L Clavicle not found !!
ReadElu() : physique 3 2 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 Neck not found !!
ReadElu() : physique 3 0 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 Neck not found !!
ReadElu() : physique 3 0 Bip01 Neck not found !!
ReadElu() : physique 3 0 Bip01 Neck not found !!
ReadElu() : physique 3 0 Bip01 Neck not found !!
ReadElu() : physique 3 0 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 Spine2 not found !!
ReadElu() : physique 3 1 Bip01 Spine1 not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 1 Bip01 Spine1 not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 1 Bip01 Spine1 not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 1 Bip01 Spine1 not found !!
ReadElu() : physique 3 0 Bip01 Spine2 not found !!
ReadElu() : physique 3 1 Bip01 Spine1 not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 1 Bip01 Spine1 not found !!
ReadElu() : physique 3 0 Bip01 Neck not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 1 Bip01 Spine1 not found !!
ReadElu() : physique 3 0 Bip01 Spine2 not found !!
ReadElu() : physique 3 1 Bip01 Spine1 not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 0 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 0 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 Neck not found !!
ReadElu() : physique 3 0 Bip01 Neck not found !!
ReadElu() : physique 3 0 Bip01 Spine1 not found !!
ReadElu() : physique 3 1 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 1 Bip01 Spine1 not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 1 Bip01 Spine1 not found !!
ReadElu() : physique 3 0 Bip01 Spine1 not found !!
ReadElu() : physique 3 1 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
ReadElu() : physique 3 1 Bip01 R Clavicle not found !!
ReadElu() : physique 3 2 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
ReadElu() : physique 3 1 Bip01 R Clavicle not found !!
ReadElu() : physique 3 2 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
ReadElu() : physique 3 1 Bip01 R Clavicle not found !!
ReadElu() : physique 3 2 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
ReadElu() : physique 3 1 Bip01 R Clavicle not found !!
ReadElu() : physique 3 2 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 1 Bip01 Spine1 not found !!
ReadElu() : physique 3 0 Bip01 Spine1 not found !!
ReadElu() : physique 3 1 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 Spine1 not found !!
ReadElu() : physique 3 1 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 1 Bip01 Spine1 not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 1 Bip01 Spine1 not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 0 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 Spine2 not found !!
ReadElu() : physique 3 1 Bip01 Spine1 not found !!
ReadElu() : physique 3 0 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 0 Bip01 Spine2 not found !!
ReadElu() : physique 3 1 Bip01 Spine1 not found !!
ReadElu() : physique 3 0 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
ReadElu() : physique 3 1 Bip01 R Clavicle not found !!
ReadElu() : physique 3 2 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
ReadElu() : physique 3 1 Bip01 R Clavicle not found !!
ReadElu() : physique 3 2 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
ReadElu() : physique 3 1 Bip01 R Clavicle not found !!
ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
ReadElu() : physique 3 1 Bip01 R Clavicle not found !!
ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
ReadElu() : physique 3 1 Bip01 R Clavicle not found !!
ReadElu() : physique 3 0 Bip01 R Clavicle not found !!
ReadElu() : physique 3 1 Bip01 R UpperArm not found !!
ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
ReadElu() : physique 3 1 Bip01 R Clavicle not found !!
ReadElu() : physique 3 2 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
ReadElu() : physique 3 1 Bip01 R Clavicle not found !!
ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
ReadElu() : physique 3 1 Bip01 R Clavicle not found !!
ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
ReadElu() : physique 3 1 Bip01 R ForeArm not found !!
ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
ReadElu() : physique 3 1 Bip01 R ForeArm not found !!
ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
ReadElu() : physique 3 1 Bip01 R Clavicle not found !!
ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
ReadElu() : physique 3 1 Bip01 R Clavicle not found !!
ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
ReadElu() : physique 3 1 Bip01 R ForeArm not found !!
ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
ReadElu() : physique 3 1 Bip01 R ForeArm not found !!
ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
ReadElu() : physique 3 1 Bip01 R Clavicle not found !!
ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
ReadElu() : physique 3 1 Bip01 R Clavicle not found !!
ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
ReadElu() : physique 3 1 Bip01 R ForeArm not found !!
ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
ReadElu() : physique 3 1 Bip01 R ForeArm not found !!
ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
ReadElu() : physique 3 1 Bip01 R Clavicle not found !!
ReadElu() : physique 3 2 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
ReadElu() : physique 3 1 Bip01 R Clavicle not found !!
ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
ReadElu() : physique 3 1 Bip01 R Clavicle not found !!
ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
ReadElu() : physique 3 1 Bip01 R Clavicle not found !!
ReadElu() : physique 3 2 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
ReadElu() : physique 3 1 Bip01 R Clavicle not found !!
ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
ReadElu() : physique 3 1 Bip01 R Clavicle not found !!
ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
ReadElu() : physique 3 1 Bip01 R Clavicle not found !!
ReadElu() : physique 3 2 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
ReadElu() : physique 3 1 Bip01 R ForeArm not found !!
ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
ReadElu() : physique 3 1 Bip01 R ForeArm not found !!
ReadElu() : physique 3 0 Bip01 R ForeArm not found !!
ReadElu() : physique 3 0 Bip01 R ForeArm not found !!
ReadElu() : physique 3 0 Bip01 R ForeArm not found !!
ReadElu() : physique 3 0 Bip01 R ForeArm not found !!
ReadElu() : physique 3 0 Bip01 R ForeArm not found !!
ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
ReadElu() : physique 3 1 Bip01 R ForeArm not found !!
ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
ReadElu() : physique 3 1 Bip01 R ForeArm not found !!
ReadElu() : physique 3 0 Bip01 R ForeArm not found !!
ReadElu() : physique 3 0 Bip01 R ForeArm not found !!
ReadElu() : physique 3 0 Bip01 R ForeArm not found !!
ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
ReadElu() : physique 3 1 Bip01 R ForeArm not found !!
ReadElu() : physique 3 0 Bip01 R ForeArm not found !!
ReadElu() : physique 3 0 Bip01 R ForeArm not found !!
ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
ReadElu() : physique 3 1 Bip01 R ForeArm not found !!
ReadElu() : physique 3 0 Bip01 R ForeArm not found !!
ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
ReadElu() : physique 3 1 Bip01 R ForeArm not found !!
ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
ReadElu() : physique 3 1 Bip01 R ForeArm not found !!
ReadElu() : physique 3 0 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 Spine2 not found !!
ReadElu() : physique 3 1 Bip01 Spine1 not found !!
ReadElu() : physique 3 0 Bip01 Spine2 not found !!
ReadElu() : physique 3 1 Bip01 Spine1 not found !!
ReadElu() : physique 3 0 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 R UpperArm not found !!
ReadElu() : physique 3 1 Bip01 R Clavicle not found !!
ReadElu() : physique 3 2 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 Neck not found !!
ReadElu() : physique 3 0 Bip01 Spine2 not found !!
ReadElu() : physique 3 0 Bip01 Neck not found !!
ReadElu() : physique 3 0 Bip01 Neck not found !!
ReadElu() : physique 3 0 Bip01 Neck not found !!
ReadElu() : physique 3 0 Bip01 Neck not found !!
ReadElu() : physique 3 0 Bip01 Neck not found !!
ReadElu() : physique 3 0 Bip01 Neck not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 1 Bip01 Spine1 not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 1 Bip01 Spine1 not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 0 Bip01 Spine2 not found !!
ReadElu() : physique 3 1 Bip01 Spine1 not found !!
ReadElu() : physique 3 0 Bip01 Spine2 not found !!
ReadElu() : physique 3 1 Bip01 Spine1 not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 0 Bip01 Pelvis not found !!
ReadElu() : physique 3 1 Bip01 Spine1 not found !!
ReadElu() : physique 4 0 Bip01 Pelvis not found !!
ReadElu() : physique 4 0 Bip01 Pelvis not found !!
ReadElu() : physique 4 0 Bip01 Pelvis not found !!
ReadElu() : physique 4 1 Bip01 Spine not found !!
ReadElu() : physique 4 0 Bip01 Pelvis not found !!
ReadElu() : physique 4 1 Bip01 Spine not found !!
ReadElu() : physique 4 0 Bip01 Pelvis not found !!
ReadElu() : physique 4 0 Bip01 L Thigh not found !!
ReadElu() : physique 4 1 Bip01 R Thigh not found !!
ReadElu() : physique 4 2 Bip01 Spine not found !!
ReadElu() : physique 4 0 Bip01 L Thigh not found !!
ReadElu() : physique 4 1 Bip01 R Thigh not found !!
ReadElu() : physique 4 0 Bip01 L Thigh not found !!
ReadElu() : physique 4 1 Bip01 L Calf not found !!
ReadElu() : physique 4 0 Bip01 L Thigh not found !!
ReadElu() : physique 4 1 Bip01 L Calf not found !!
ReadElu() : physique 4 0 Bip01 L Thigh not found !!
ReadElu() : physique 4 0 Bip01 L Thigh not found !!
ReadElu() : physique 4 0 Bip01 L Thigh not found !!
ReadElu() : physique 4 1 Bip01 L Calf not found !!
ReadElu() : physique 4 0 Bip01 L Calf not found !!
ReadElu() : physique 4 1 Bip01 L Thigh not found !!
ReadElu() : physique 4 0 Bip01 L Thigh not found !!
ReadElu() : physique 4 1 Bip01 L Calf not found !!
ReadElu() : physique 4 0 Bip01 L Calf not found !!
ReadElu() : physique 4 1 Bip01 L Thigh not found !!
ReadElu() : physique 4 0 Bip01 L Calf not found !!
ReadElu() : physique 4 1 Bip01 L Thigh not found !!
ReadElu() : physique 4 0 Bip01 L Calf not found !!
ReadElu() : physique 4 1 Bip01 L Thigh not found !!
ReadElu() : physique 4 0 Bip01 L Thigh not found !!
ReadElu() : physique 4 0 Bip01 L Thigh not found !!
ReadElu() : physique 4 1 Bip01 Pelvis not found !!
ReadElu() : physique 4 0 Bip01 L Thigh not found !!
ReadElu() : physique 4 0 Bip01 L Thigh not found !!
ReadElu() : physique 4 0 Bip01 L Thigh not found !!
ReadElu() : physique 4 1 Bip01 L Calf not found !!
ReadElu() : physique 4 0 Bip01 L Thigh not found !!
ReadElu() : physique 4 1 Bip01 L Calf not found !!
ReadElu() : physique 4 0 Bip01 L Thigh not found !!
ReadElu() : physique 4 1 Bip01 L Calf not found !!
ReadElu() : physique 4 0 Bip01 L Calf not found !!
ReadElu() : physique 4 1 Bip01 L Thigh not found !!
ReadElu() : physique 4 0 Bip01 L Thigh not found !!
ReadElu() : physique 4 1 Bip01 L Calf not found !!
ReadElu() : physique 4 0 Bip01 L Calf not found !!
ReadElu() : physique 4 1 Bip01 L Thigh not found !!
ReadElu() : physique 4 0 Bip01 L Calf not found !!
ReadElu() : physique 4 0 Bip01 L Calf not found !!
ReadElu() : physique 4 1 Bip01 L Thigh not found !!
ReadElu() : physique 4 0 Bip01 Pelvis not found !!
ReadElu() : physique 4 1 Bip01 L Thigh not found !!
ReadElu() : physique 4 0 Bip01 Pelvis not found !!
ReadElu() : physique 4 0 Bip01 Pelvis not found !!
ReadElu() : physique 4 1 Bip01 L Thigh not found !!
ReadElu() : physique 4 0 Bip01 Pelvis not found !!
ReadElu() : physique 4 0 Bip01 L Thigh not found !!
ReadElu() : physique 4 1 Bip01 Spine not found !!
ReadElu() : physique 4 0 Bip01 Pelvis not found !!
ReadElu() : physique 4 1 Bip01 Spine not found !!
ReadElu() : physique 4 0 Bip01 L Thigh not found !!
ReadElu() : physique 4 1 Bip01 Pelvis not found !!
ReadElu() : physique 4 0 Bip01 Pelvis not found !!
ReadElu() : physique 4 1 Bip01 L Thigh not found !!
ReadElu() : physique 4 0 Bip01 Pelvis not found !!
ReadElu() : physique 4 0 Bip01 L Thigh not found !!
ReadElu() : physique 4 1 Bip01 Pelvis not found !!
ReadElu() : physique 4 0 Bip01 L Thigh not found !!
ReadElu() : physique 4 0 Bip01 L Thigh not found !!
ReadElu() : physique 4 1 Bip01 L Calf not found !!
ReadElu() : physique 4 0 Bip01 L Thigh not found !!
ReadElu() : physique 4 1 Bip01 L Calf not found !!
ReadElu() : physique 4 0 Bip01 L Calf not found !!
ReadElu() : physique 4 1 Bip01 L Thigh not found !!
ReadElu() : physique 4 0 Bip01 L Calf not found !!
ReadElu() : physique 4 0 Bip01 L Thigh not found !!
ReadElu() : physique 4 0 Bip01 L Thigh not found !!
ReadElu() : physique 4 0 Bip01 L Thigh not found !!
ReadElu() : physique 4 1 Bip01 L Calf not found !!
ReadElu() : physique 4 0 Bip01 L Thigh not found !!
ReadElu() : physique 4 1 Bip01 L Calf not found !!
ReadElu() : physique 4 0 Bip01 L Calf not found !!
ReadElu() : physique 4 1 Bip01 L Thigh not found !!
ReadElu() : physique 4 0 Bip01 L Calf not found !!
ReadElu() : physique 4 1 Bip01 L Thigh not found !!
ReadElu() : physique 4 0 Bip01 L Thigh not found !!
ReadElu() : physique 4 0 Bip01 L Thigh not found !!
ReadElu() : physique 4 1 Bip01 Spine not found !!
ReadElu() : physique 4 2 Bip01 Spine not found !!
ReadElu() : physique 4 0 Bip01 L Thigh not found !!
ReadElu() : physique 4 1 Bip01 Spine not found !!
ReadElu() : physique 4 0 Bip01 L Calf not found !!
ReadElu() : physique 4 0 Bip01 L Calf not found !!
ReadElu() : physique 4 0 Bip01 L Calf not found !!
ReadElu() : physique 4 0 Bip01 L Calf not found !!
ReadElu() : physique 4 0 Bip01 L Calf not found !!
ReadElu() : physique 4 0 Bip01 L Calf not found !!
ReadElu() : physique 4 0 Bip01 L Calf not found !!
ReadElu() : physique 4 1 Bip01 L Foot not found !!
ReadElu() : physique 4 0 Bip01 L Calf not found !!
ReadElu() : physique 4 1 Bip01 L Foot not found !!
ReadElu() : physique 4 0 Bip01 L Calf not found !!
ReadElu() : physique 4 1 Bip01 L Foot not found !!
ReadElu() : physique 4 0 Bip01 L Calf not found !!
ReadElu() : physique 4 1 Bip01 L Foot not found !!
ReadElu() : physique 4 0 Bip01 L Calf not found !!
ReadElu() : physique 4 1 Bip01 L Foot not found !!
ReadElu() : physique 4 0 Bip01 L Calf not found !!
ReadElu() : physique 4 1 Bip01 L Foot not found !!
ReadElu() : physique 4 0 Bip01 Pelvis not found !!
ReadElu() : physique 4 0 Bip01 Pelvis not found !!
ReadElu() : physique 4 1 Bip01 L Thigh not found !!
ReadElu() : physique 4 2 Bip01 R Thigh not found !!
ReadElu() : physique 4 0 Bip01 L Thigh not found !!
ReadElu() : physique 4 1 Bip01 R Thigh not found !!
ReadElu() : physique 4 2 Bip01 Spine not found !!
ReadElu() : physique 4 0 Bip01 Pelvis not found !!
ReadElu() : physique 4 0 Bip01 Pelvis not found !!
ReadElu() : physique 4 0 Bip01 Pelvis not found !!
ReadElu() : physique 4 0 Bip01 Pelvis not found !!
ReadElu() : physique 4 1 Bip01 Spine not found !!
ReadElu() : physique 4 0 Bip01 Pelvis not found !!
ReadElu() : physique 4 0 Bip01 Pelvis not found !!
ReadElu() : physique 4 1 Bip01 Spine not found !!
ReadElu() : physique 4 0 Bip01 R Thigh not found !!
ReadElu() : physique 4 0 Bip01 R Thigh not found !!
ReadElu() : physique 4 0 Bip01 L Thigh not found !!
ReadElu() : physique 4 1 Bip01 R Thigh not found !!
ReadElu() : physique 4 2 Bip01 Spine not found !!
ReadElu() : physique 4 0 Bip01 R Thigh not found !!
ReadElu() : physique 4 1 Bip01 L Thigh not found !!
ReadElu() : physique 4 0 Bip01 R Thigh not found !!
ReadElu() : physique 4 0 Bip01 R Thigh not found !!
ReadElu() : physique 4 0 Bip01 R Thigh not found !!
ReadElu() : physique 4 0 Bip01 R Thigh not found !!
ReadElu() : physique 4 0 Bip01 R Thigh not found !!
ReadElu() : physique 4 0 Bip01 R Thigh not found !!
ReadElu() : physique 4 0 Bip01 Pelvis not found !!
ReadElu() : physique 4 1 Bip01 R Thigh not found !!
ReadElu() : physique 4 0 Bip01 R Thigh not found !!
ReadElu() : physique 4 1 Bip01 Pelvis not found !!
ReadElu() : physique 4 0 Bip01 R Thigh not found !!
ReadElu() : physique 4 1 Bip01 R Calf not found !!
ReadElu() : physique 4 0 Bip01 R Thigh not found !!
ReadElu() : physique 4 1 Bip01 R Calf not found !!
ReadElu() : physique 4 0 Bip01 R Thigh not found !!
ReadElu() : physique 4 1 Bip01 R Calf not found !!
ReadElu() : physique 4 0 Bip01 R Thigh not found !!
ReadElu() : physique 4 1 Bip01 R Calf not found !!
ReadElu() : physique 4 0 Bip01 R Calf not found !!
ReadElu() : physique 4 1 Bip01 R Thigh not found !!
ReadElu() : physique 4 0 Bip01 R Calf not found !!
ReadElu() : physique 4 1 Bip01 R Thigh not found !!
ReadElu() : physique 4 0 Bip01 R Calf not found !!
ReadElu() : physique 4 0 Bip01 R Calf not found !!
ReadElu() : physique 4 0 Bip01 R Calf not found !!
ReadElu() : physique 4 1 Bip01 R Thigh not found !!
ReadElu() : physique 4 0 Bip01 R Calf not found !!
ReadElu() : physique 4 1 Bip01 R Thigh not found !!
ReadElu() : physique 4 0 Bip01 R Thigh not found !!
ReadElu() : physique 4 1 Bip01 R Calf not found !!
ReadElu() : physique 4 0 Bip01 R Thigh not found !!
ReadElu() : physique 4 1 Bip01 R Calf not found !!
ReadElu() : physique 4 0 Bip01 R Thigh not found !!
ReadElu() : physique 4 1 Bip01 R Calf not found !!
ReadElu() : physique 4 0 Bip01 R Thigh not found !!
ReadElu() : physique 4 1 Bip01 R Calf not found !!
ReadElu() : physique 4 0 Bip01 R Thigh not found !!
ReadElu() : physique 4 1 Bip01 R Calf not found !!
ReadElu() : physique 4 0 Bip01 R Thigh not found !!
ReadElu() : physique 4 1 Bip01 R Calf not found !!
ReadElu() : physique 4 0 Bip01 R Calf not found !!
ReadElu() : physique 4 1 Bip01 R Thigh not found !!
ReadElu() : physique 4 0 Bip01 R Calf not found !!
ReadElu() : physique 4 1 Bip01 R Thigh not found !!
ReadElu() : physique 4 0 Bip01 R Calf not found !!
ReadElu() : physique 4 1 Bip01 R Thigh not found !!
ReadElu() : physique 4 0 Bip01 R Calf not found !!
ReadElu() : physique 4 1 Bip01 R Thigh not found !!
ReadElu() : physique 4 0 Bip01 R Thigh not found !!
ReadElu() : physique 4 1 Bip01 R Calf not found !!
ReadElu() : physique 4 0 Bip01 R Thigh not found !!
ReadElu() : physique 4 1 Bip01 R Calf not found !!
ReadElu() : physique 4 0 Bip01 R Calf not found !!
ReadElu() : physique 4 1 Bip01 R Thigh not found !!
ReadElu() : physique 4 0 Bip01 R Calf not found !!
ReadElu() : physique 4 1 Bip01 R Thigh not found !!
ReadElu() : physique 4 0 Bip01 Pelvis not found !!
ReadElu() : physique 4 1 Bip01 Spine not found !!
ReadElu() : physique 4 0 Bip01 Pelvis not found !!
ReadElu() : physique 4 0 Bip01 Pelvis not found !!
ReadElu() : physique 4 1 Bip01 Spine not found !!
ReadElu() : physique 4 0 Bip01 Pelvis not found !!
ReadElu() : physique 4 0 Bip01 Pelvis not found !!
ReadElu() : physique 4 1 Bip01 R Thigh not found !!
ReadElu() : physique 4 0 Bip01 Spine not found !!
ReadElu() : physique 4 1 Bip01 Spine not found !!
ReadElu() : physique 4 0 Bip01 R Thigh not found !!
ReadElu() : physique 4 1 Bip01 Spine not found !!
ReadElu() : physique 4 0 Bip01 R Thigh not found !!
ReadElu() : physique 4 0 Bip01 R Thigh not found !!
ReadElu() : physique 4 1 Bip01 Spine not found !!
ReadElu() : physique 4 0 Bip01 Pelvis not found !!
ReadElu() : physique 4 1 Bip01 R Thigh not found !!
ReadElu() : physique 4 0 Bip01 Pelvis not found !!
ReadElu() : physique 4 1 Bip01 R Thigh not found !!
ReadElu() : physique 4 0 Bip01 Pelvis not found !!
ReadElu() : physique 4 0 Bip01 Pelvis not found !!
ReadElu() : physique 4 1 Bip01 R Thigh not found !!
ReadElu() : physique 4 0 Bip01 R Thigh not found !!
ReadElu() : physique 4 1 Bip01 Spine not found !!
ReadElu() : physique 4 0 Bip01 R Calf not found !!
ReadElu() : physique 4 0 Bip01 R Calf not found !!
ReadElu() : physique 4 0 Bip01 R Calf not found !!
ReadElu() : physique 4 0 Bip01 R Calf not found !!
ReadElu() : physique 4 0 Bip01 R Calf not found !!
ReadElu() : physique 4 0 Bip01 R Calf not found !!
ReadElu() : physique 4 0 Bip01 R Calf not found !!
ReadElu() : physique 4 1 Bip01 R Foot not found !!
ReadElu() : physique 4 0 Bip01 R Calf not found !!
ReadElu() : physique 4 1 Bip01 R Foot not found !!
ReadElu() : physique 4 0 Bip01 R Calf not found !!
ReadElu() : physique 4 1 Bip01 R Foot not found !!
ReadElu() : physique 4 0 Bip01 R Calf not found !!
ReadElu() : physique 4 1 Bip01 R Foot not found !!
ReadElu() : physique 4 0 Bip01 R Calf not found !!
ReadElu() : physique 4 1 Bip01 R Foot not found !!
ReadElu() : physique 4 0 Bip01 R Calf not found !!
ReadElu() : physique 4 1 Bip01 R Foot not found !!
Load character.xml success,
-------------------> Character Loading : 4.502000
-------------------> WeaponMesh Loading : 0.043000
----------> in zip ( model/weapon/item/chocobar.elu ) file not found!!
Load weapon.xml success.
-------------------> Worlditem Loading : 0.077000
Load zitem info success.
Error while Read Item Descriptor system/zeffect.xml
Init effect manager success.
Init world item manager success.
Init channel rule manager success.
Init abuse manager success.
Init chatting filter. success
-------------------> ETC .. : 0.469000
BspObject open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 8
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
Load smoke description mesh.
main : OnCreate() done
Server Connected
Login Posted
Login Successful.
Responsed Account Charlist
Selected character name : Breaker (42 72 65 61 6B 65 72 ) (len = 7)
Cloth VertexBuffer is Released
StageCreated
Fail to create Bitmap for Initial loading
game create begin , type = 0
BspObject open : begin maps/Mansion/Mansion.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 8
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
create game enrvironment.
game world create success.
in zip : model/man/man_sword_guard_start2.elu.ani file not found!!
in zip : model/woman/woman_sword_guard_start2.elu.ani file not found!!
in zip : model/woman/woman_sword_guard_block_1.elu.ani file not found!!
Reload all animation end
---------------------------------setBuffer
game created ( 15:10:05 )
Create character : Name=Breaker Level=99
RoundState:Countdown
Destroy gunz
Destroy sound engine.
Destroy sound engine. success
Destroy console.
Destroy interface begin
game interface destory begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
game destroyed ( 15:10:34 )
game interface destroy finished
destroy client.
PeerInfoList Released
clear looks end.
Cloth VertexBuffer is Released
Widget map clear end.
desctroy cursor system end.
clear IDL resource end.
Final interface end.
Destroy game interface done.
clear looks end.
Widget map clear end.
desctroy cursor system end.
Destroy mesh manager.
Destroy weapon mesh manager.
destroy game application done.
interface finalize.
game input destroy.
game gonfiguration destroy.
Bitmap manager destroy Animation bitmap.
destroy gunz finish.
Rframe_destory::closeDisplay
-
Re: [Help] Everytime ..
-
Re: [Help] Everytime ..
Ja .
For Zitem Then Packed System And All That .
But ITs My Model .
I Just Updated weapon.xml But Still The Same Problem .
It Happens Everytime I Add Weapons To Model.mrs
I Dont Know Whats The Problem .
I Cant See No Items .
Only The Armours .
-
Re: [Help] Everytime ..
cah u show the part u added to weapon.xml?
-
Re: [Help] Everytime ..
model.rar - FileFront.com - Non Working Model.mrs [ After Items Added ]
model.rar - FileFront.com
-Working Model.mrs [ Befor Items Added ]
I Dont Know Whats Wrong .
-
Re: [Help] Everytime ..
not the files the piece of code u added to weapon.xml
-
Re: [Help] Everytime ..
I Added Alot .
Here Are Some .
Daggers
Code:
<AddWeaponElu name="dagger20" weapon_motion_type = "7" weapon_type = "10" >
<AddBaseModel name="dagger20" filename="model/weapon/dagger/dagger20.elu" />
</AddWeaponElu>
Katanas
Code:
<AddWeaponElu name="katana_don" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="katana_don" filename="model/weapon/katana/katanadon.elu" />
</AddWeaponElu>
<AddWeaponElu name="katana_battleaxe2" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="katana_battleaxe2" filename="model/weapon/katana/katana_battleaxe2.elu" />
</AddWeaponElu>
</AddWeaponElu>
<AddWeaponElu name="katana20" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="katana20" filename="model/weapon/katana/katana20.elu" />
</AddWeaponElu>
Rocketlaunchers
Code:
<AddWeaponElu name="rl_goblin" weapon_motion_type = "9" weapon_type = "13" >
<AddBaseModel name="rl_goblin" filename="model/weapon/rocketlauncher/rl_goblin.elu" />
</AddWeaponElu>
<AddWeaponElu name="rl_event" weapon_motion_type = "9" weapon_type = "13" >
<AddBaseModel name="rl_event" filename="model/weapon/rocketlauncher/rlevent.elu" />
</AddWeaponElu>
<AddWeaponElu name="rl_dn" weapon_motion_type = "9" weapon_type = "13" >
<AddBaseModel name="rl_dn" filename="model/weapon/rocketlauncher/rldn.elu" />
</AddWeaponElu>
Bigsowrds
Code:
<AddWeaponElu name="sword_event" weapon_motion_type = "12" weapon_type = "16" >
<AddBaseModel name="sword_event" filename="model/weapon/sword/sword_event.elu" />
</AddWeaponElu>
<AddWeaponElu name="sword20" weapon_motion_type = "12" weapon_type = "16" >
<AddBaseModel name="sword20" filename="model/weapon/sword/sword20.elu" />
</AddWeaponElu>
<AddWeaponElu name="sword20x2" weapon_motion_type = "13" weapon_type = "17" >
<AddBaseModel name="sword20x2" filename="model/weapon/sword/sword20.elu" />
</AddWeaponElu>
<AddWeaponElu name="sword21" weapon_motion_type = "12" weapon_type = "16" >
<AddBaseModel name="sword21" filename="model/weapon/sword/sword21.elu" />
</AddWeaponElu>
<AddWeaponElu name="sword21x2" weapon_motion_type = "13" weapon_type = "17" >
<AddBaseModel name="sword21x2" filename="model/weapon/sword/sword21.elu" />
</AddWeaponElu>
<AddWeaponElu name="sword22" weapon_motion_type = "12" weapon_type = "16" >
<AddBaseModel name="sword22" filename="model/weapon/sword/sword22.elu" />
</AddWeaponElu>
<AddWeaponElu name="sword22x2" weapon_motion_type = "13" weapon_type = "17" >
<AddBaseModel name="sword22x2" filename="model/weapon/sword/sword22.elu" />
</AddWeaponElu>
Whole Weapon.xml
Code:
<?xml version="1.0" encoding="UTF-8"?>
<xml>
<!--
모션 타잎 : 무기가 가지는 모션연결..
weapon_motion_type 은 에니메이션 파일의 motion_type 과 연결을 원하는 값으로 지정한다.
1 : katana
2 : 1h pistol
3 : 2h pistol
a. pistol
b. magnum
4 : shotgun
a. shotgun
b. machinegun
5 : rifle
6 : grenade type motion
a. grenade
b. flashbang
c. smoke
d. tear_gas
7 : dagger
8 : item ( 모션이 다르면 분리 )
a. medikit
b. dynamite
c. remote_charge ( 보류 )
d. 수선도구
e. 헤체도구 ( 보류 )
9 : rocket launcher
10 : 1hp smg
11 : 2hp smg
12 : sword
13 : blade
14 : 2h dagger
동일 무기가 양손버전이 존재하는 경우 이름은 x2를 뒤에 붙인다.
무기 타잎 : 동일한 모션을 사용하는 서로 다른 무기 타잎 때문에 필요..
1 : katana
2 : 1h pistol
3 : 2h pistol
4 : shotgun
5 : machinegun
6 : rifle
7 : grenade
8 : flashbang
9 : smoke
10 : dagger
11 : medikit
12 : repairkit
13 : rlauncher
14 : 1h smg
15 : 2h smg
16 : sword
17 : blade
18 : 2h dagger
-->
<!-- dagger -->
<!-- 기본예제
<AddWeaponElu name="dagger00" weapon_motion_type = "7" weapon_type = "10" >
<AddBaseModel name="dagger00" filename="model/weapon/dagger/dagger01.elu" />
<AddAnimation name="idle" filename="model/weapon/dagger/dagger01_idle.elu.ani" motion_type="0" motion_loop_type="lastframe" />
<AddAnimation name="load" filename="model/weapon/dagger/dagger01_load.elu.ani" motion_type="0" motion_loop_type="lastframe" />
<AddAnimation name="attack" filename="model/weapon/dagger/dagger01_attack.elu.ani" motion_type="0" motion_loop_type="lastframe" />
</AddWeaponElu>
-->
<AddWeaponElu name="dagger01" weapon_motion_type = "7" weapon_type = "10" >
<AddBaseModel name="dagger01" filename="model/weapon/dagger/dagger01.elu" />
</AddWeaponElu>
<AddWeaponElu name="dagger01x2" weapon_motion_type = "14" weapon_type = "18" >
<AddBaseModel name="dagger01x2" filename="model/weapon/dagger/dagger01.elu" />
</AddWeaponElu>
<AddWeaponElu name="dagger02" weapon_motion_type = "7" weapon_type = "10" >
<AddBaseModel name="dagger02" filename="model/weapon/dagger/dagger02.elu" />
</AddWeaponElu>
<AddWeaponElu name="dagger02x2" weapon_motion_type = "14" weapon_type = "18" >
<AddBaseModel name="dagger02x2" filename="model/weapon/dagger/dagger02.elu" />
</AddWeaponElu>
<AddWeaponElu name="dagger03" weapon_motion_type = "7" weapon_type = "10" >
<AddBaseModel name="dagger03" filename="model/weapon/dagger/dagger03.elu" />
</AddWeaponElu>
<AddWeaponElu name="dagger03x2" weapon_motion_type = "14" weapon_type = "18" >
<AddBaseModel name="dagger03x2" filename="model/weapon/dagger/dagger03.elu" />
</AddWeaponElu>
<AddWeaponElu name="dagger04" weapon_motion_type = "7" weapon_type = "10" >
<AddBaseModel name="dagger04" filename="model/weapon/dagger/dagger04.elu" />
</AddWeaponElu>
<AddWeaponElu name="dagger04x2" weapon_motion_type = "14" weapon_type = "18" >
<AddBaseModel name="dagger04x2" filename="model/weapon/dagger/dagger04.elu" />
</AddWeaponElu>
<AddWeaponElu name="dagger05" weapon_motion_type = "7" weapon_type = "10" >
<AddBaseModel name="dagger05" filename="model/weapon/dagger/dagger05.elu" />
</AddWeaponElu>
<AddWeaponElu name="dagger05x2" weapon_motion_type = "14" weapon_type = "18" >
<AddBaseModel name="dagger05x2" filename="model/weapon/dagger/dagger05.elu" />
</AddWeaponElu>
<AddWeaponElu name="dagger06" weapon_motion_type = "7" weapon_type = "10" >
<AddBaseModel name="dagger06" filename="model/weapon/dagger/dagger06.elu" />
</AddWeaponElu>
<AddWeaponElu name="dagger06x2" weapon_motion_type = "14" weapon_type = "18" >
<AddBaseModel name="dagger06x2" filename="model/weapon/dagger/dagger06.elu" />
</AddWeaponElu>
<AddWeaponElu name="dagger07" weapon_motion_type = "7" weapon_type = "10" >
<AddBaseModel name="dagger07" filename="model/weapon/dagger/dagger07.elu" />
</AddWeaponElu>
<AddWeaponElu name="dagger07x2" weapon_motion_type = "14" weapon_type = "18" >
<AddBaseModel name="dagger07x2" filename="model/weapon/dagger/dagger07.elu" />
</AddWeaponElu>
<AddWeaponElu name="dagger08" weapon_motion_type = "7" weapon_type = "10" >
<AddBaseModel name="dagger08" filename="model/weapon/dagger/dagger08.elu" />
</AddWeaponElu>
<AddWeaponElu name="dagger08x2" weapon_motion_type = "14" weapon_type = "18" >
<AddBaseModel name="dagger08x2" filename="model/weapon/dagger/dagger08.elu" />
</AddWeaponElu>
<AddWeaponElu name="dagger09" weapon_motion_type = "7" weapon_type = "10" >
<AddBaseModel name="dagger09" filename="model/weapon/dagger/dagger09.elu" />
</AddWeaponElu>
<AddWeaponElu name="dagger09x2" weapon_motion_type = "14" weapon_type = "18" >
<AddBaseModel name="dagger09x2" filename="model/weapon/dagger/dagger09.elu" />
</AddWeaponElu>
<AddWeaponElu name="dagger10" weapon_motion_type = "7" weapon_type = "10" >
<AddBaseModel name="dagger10" filename="model/weapon/dagger/dagger10.elu" />
</AddWeaponElu>
<AddWeaponElu name="dagger10x2" weapon_motion_type = "14" weapon_type = "18" >
<AddBaseModel name="dagger10x2" filename="model/weapon/dagger/dagger10.elu" />
</AddWeaponElu>
<AddWeaponElu name="dagger11" weapon_motion_type = "7" weapon_type = "10" >
<AddBaseModel name="dagger11" filename="model/weapon/dagger/dagger11.elu" />
</AddWeaponElu>
<AddWeaponElu name="dagger11x2" weapon_motion_type = "14" weapon_type = "18" >
<AddBaseModel name="dagger11x2" filename="model/weapon/dagger/dagger11.elu" />
</AddWeaponElu>
<AddWeaponElu name="dagger_wood" weapon_motion_type = "7" weapon_type = "10" >
<AddBaseModel name="dagger_wood" filename="model/weapon/dagger/dagger_wood.elu" />
</AddWeaponElu>
<AddWeaponElu name="dagger_woodx2" weapon_motion_type = "14" weapon_type = "18" >
<AddBaseModel name="dagger_woodx2" filename="model/weapon/dagger/dagger_wood.elu" />
</AddWeaponElu>
<AddWeaponElu name="dagger20" weapon_motion_type = "7" weapon_type = "10" >
<AddBaseModel name="dagger20" filename="model/weapon/dagger/dagger20.elu" />
</AddWeaponElu>
<!-- grenade . a -->
<AddWeaponElu name="grenade01" weapon_motion_type = "6" weapon_type = "7" >
<AddBaseModel name="grenade01" filename="model/weapon/grenade/grenade01.elu" />
</AddWeaponElu>
<!-- grenade . b . flashbang -->
<AddWeaponElu name="flashbang01" weapon_motion_type = "6" weapon_type = "8" >
<AddBaseModel name="flashbang01" filename="model/weapon/grenade/flashbang01.elu" />
</AddWeaponElu>
<!-- grenade . c . smoke -->
<AddWeaponElu name="smoke01" weapon_motion_type = "6" weapon_type = "9" >
<AddBaseModel name="smoke01" filename="model/weapon/grenade/smoke01.elu" />
</AddWeaponElu>
<!-- grenade . d . tear_gas -->
<!-- katana -->
<AddWeaponElu name="katana01" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="katana01" filename="model/weapon/katana/katana01.elu" />
</AddWeaponElu>
<AddWeaponElu name="katana02" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="katana02" filename="model/weapon/katana/katana02.elu" />
</AddWeaponElu>
<AddWeaponElu name="katana03" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="katana03" filename="model/weapon/katana/katana03.elu" />
</AddWeaponElu>
<AddWeaponElu name="katana04" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="katana04" filename="model/weapon/katana/katana04.elu" />
</AddWeaponElu>
<AddWeaponElu name="katana05" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="katana05" filename="model/weapon/katana/katana05.elu" />
</AddWeaponElu>
<AddWeaponElu name="katana06" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="katana06" filename="model/weapon/katana/katana06.elu" />
</AddWeaponElu>
<AddWeaponElu name="katana07" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="katana07" filename="model/weapon/katana/katana07.elu" />
</AddWeaponElu>
<AddWeaponElu name="katana08" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="katana08" filename="model/weapon/katana/katana08.elu" />
</AddWeaponElu>
<AddWeaponElu name="katana09" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="katana09" filename="model/weapon/katana/katana09.elu" />
</AddWeaponElu>
<AddWeaponElu name="katana10" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="katana10" filename="model/weapon/katana/katana10.elu" />
</AddWeaponElu>
<AddWeaponElu name="katana11" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="katana11" filename="model/weapon/katana/katana11.elu" />
</AddWeaponElu>
<AddWeaponElu name="katana12" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="katana12" filename="model/weapon/katana/katana12.elu" />
</AddWeaponElu>
<AddWeaponElu name="katana13" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="katana13" filename="model/weapon/katana/katana13.elu" />
</AddWeaponElu>
<AddWeaponElu name="katana14" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="katana14" filename="model/weapon/katana/katana_skel.elu" />
</AddWeaponElu>
<AddWeaponElu name="katana15" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="katana15" filename="model/weapon/katana/katana14.elu" />
</AddWeaponElu>
<AddWeaponElu name="katana16" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="katana16" filename="model/weapon/katana/katana15.elu" />
</AddWeaponElu>
<AddWeaponElu name="katana_wood" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="katana_wood" filename="model/weapon/katana/katana_wood.elu" />
</AddWeaponElu>
<AddWeaponElu name="katana_battleaxe" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="katana_battleaxe" filename="model/weapon/katana/katana_battleaxe.elu" />
</AddWeaponElu>
<AddWeaponElu name="katana_don" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="katana_don" filename="model/weapon/katana/katanadon.elu" />
</AddWeaponElu>
<AddWeaponElu name="katana_battleaxe2" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="katana_battleaxe2" filename="model/weapon/katana/katana_battleaxe2.elu" />
</AddWeaponElu>
</AddWeaponElu>
<AddWeaponElu name="katana20" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="katana20" filename="model/weapon/katana/katana20.elu" />
</AddWeaponElu>
<AddWeaponElu name="katana_pole" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="katana_pole" filename="model/weapon/pole/katana_pole.elu" />
</AddWeaponElu>
<AddWeaponElu name="katana_m" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="katana_m" filename="model/weapon/pole/katana_m.elu" />
</AddWeaponElu>
<!-- pistol -->
<AddWeaponElu name="pistol01" weapon_motion_type = "2" weapon_type = "2" >
<AddBaseModel name="pistol01" filename="model/weapon/pistol/pistol01.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol01x2" weapon_motion_type = "3" weapon_type = "3" >
<AddBaseModel name="pistol01x2" filename="model/weapon/pistol/pistol01.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol02" weapon_motion_type = "2" weapon_type = "2" >
<AddBaseModel name="pistol02" filename="model/weapon/pistol/pistol02.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol02x2" weapon_motion_type = "3" weapon_type = "3" >
<AddBaseModel name="pistol02x2" filename="model/weapon/pistol/pistol02.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol03" weapon_motion_type = "2" weapon_type = "2" >
<AddBaseModel name="pistol03" filename="model/weapon/pistol/pistol03.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol03x2" weapon_motion_type = "3" weapon_type = "3" >
<AddBaseModel name="pistol03x2" filename="model/weapon/pistol/pistol03.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol04" weapon_motion_type = "2" weapon_type = "2" >
<AddBaseModel name="pistol04" filename="model/weapon/pistol/pistol04.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol04x2" weapon_motion_type = "3" weapon_type = "3" >
<AddBaseModel name="pistol04x2" filename="model/weapon/pistol/pistol04.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol05" weapon_motion_type = "2" weapon_type = "2" >
<AddBaseModel name="pistol05" filename="model/weapon/pistol/pistol05.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol05x2" weapon_motion_type = "3" weapon_type = "3" >
<AddBaseModel name="pistol05x2" filename="model/weapon/pistol/pistol05.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol06" weapon_motion_type = "2" weapon_type = "2" >
<AddBaseModel name="pistol06" filename="model/weapon/pistol/pistol06.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol06x2" weapon_motion_type = "3" weapon_type = "3" >
<AddBaseModel name="pistol06x2" filename="model/weapon/pistol/pistol06.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol07" weapon_motion_type = "2" weapon_type = "2" >
<AddBaseModel name="pistol07" filename="model/weapon/pistol/pistol07.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol07x2" weapon_motion_type = "3" weapon_type = "3" >
<AddBaseModel name="pistol07x2" filename="model/weapon/pistol/pistol07.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol08" weapon_motion_type = "2" weapon_type = "2" >
<AddBaseModel name="pistol08" filename="model/weapon/pistol/pistol08.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol08x2" weapon_motion_type = "3" weapon_type = "3" >
<AddBaseModel name="pistol08x2" filename="model/weapon/pistol/pistol08.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol09" weapon_motion_type = "2" weapon_type = "2" >
<AddBaseModel name="pistol09" filename="model/weapon/pistol/pistol09.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol09x2" weapon_motion_type = "3" weapon_type = "3" >
<AddBaseModel name="pistol09x2" filename="model/weapon/pistol/pistol09.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol10" weapon_motion_type = "2" weapon_type = "2" >
<AddBaseModel name="pistol10" filename="model/weapon/pistol/pistol10.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol10x2" weapon_motion_type = "3" weapon_type = "3" >
<AddBaseModel name="pistol10x2" filename="model/weapon/pistol/pistol10.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol11" weapon_motion_type = "2" weapon_type = "2" >
<AddBaseModel name="pistol11" filename="model/weapon/pistol/pistol11.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol11x2" weapon_motion_type = "3" weapon_type = "3" >
<AddBaseModel name="pistol11x2" filename="model/weapon/pistol/pistol11.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol12" weapon_motion_type = "2" weapon_type = "2" >
<AddBaseModel name="pistol12" filename="model/weapon/pistol/pistol12.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol12x2" weapon_motion_type = "3" weapon_type = "3" >
<AddBaseModel name="pistol12x2" filename="model/weapon/pistol/pistol12.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol13" weapon_motion_type = "2" weapon_type = "2" >
<AddBaseModel name="pistol13" filename="model/weapon/pistol/pistol13.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol13x2" weapon_motion_type = "3" weapon_type = "3" >
<AddBaseModel name="pistol13x2" filename="model/weapon/pistol/pistol13.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol14" weapon_motion_type = "2" weapon_type = "2" >
<AddBaseModel name="pistol14" filename="model/weapon/pistol/pistol14.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol14x2" weapon_motion_type = "3" weapon_type = "3" >
<AddBaseModel name="pistol14x2" filename="model/weapon/pistol/pistol14.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol15" weapon_motion_type = "2" weapon_type = "2" >
<AddBaseModel name="pistol15" filename="model/weapon/pistol/pistol15.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol15x2" weapon_motion_type = "3" weapon_type = "3" >
<AddBaseModel name="pistol15x2" filename="model/weapon/pistol/pistol15.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol16" weapon_motion_type = "2" weapon_type = "2" >
<AddBaseModel name="pistol16" filename="model/weapon/pistol/pistol16.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol16x2" weapon_motion_type = "3" weapon_type = "3" >
<AddBaseModel name="pistol16x2" filename="model/weapon/pistol/pistol16.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol17" weapon_motion_type = "2" weapon_type = "2" >
<AddBaseModel name="pistol17" filename="model/weapon/pistol/pistol17.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol17x2" weapon_motion_type = "3" weapon_type = "3" >
<AddBaseModel name="pistol17x2" filename="model/weapon/pistol/pistol17.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol18" weapon_motion_type = "2" weapon_type = "2" >
<AddBaseModel name="pistol18" filename="model/weapon/pistol/pistol18.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol18x2" weapon_motion_type = "3" weapon_type = "3" >
<AddBaseModel name="pistol18x2" filename="model/weapon/pistol/pistol18.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol19" weapon_motion_type = "2" weapon_type = "2" >
<AddBaseModel name="pistol19" filename="model/weapon/pistol/pistol19.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol19x2" weapon_motion_type = "3" weapon_type = "3" >
<AddBaseModel name="pistol19x2" filename="model/weapon/pistol/pistol19.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol20" weapon_motion_type = "2" weapon_type = "2" >
<AddBaseModel name="pistol20" filename="model/weapon/pistol/pistol20.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol20x2" weapon_motion_type = "3" weapon_type = "3" >
<AddBaseModel name="pistol20x2" filename="model/weapon/pistol/pistol20.elu" />
</AddWeaponElu>
<AddWeaponElu name="eq_pistol_odd" weapon_motion_type = "3" weapon_type = "3" >
<AddBaseModel name="eq_pistol_odd" filename="model/weapon/pistol/pistol_odd.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol_event" weapon_motion_type = "2" weapon_type = "2" >
<AddBaseModel name="pistol_event" filename="model/weapon/pistol/pistol_event.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol_dn" weapon_motion_type = "2" weapon_type = "2" >
<AddBaseModel name="pistol_dn" filename="model/weapon/pistol/don_rev.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol_dnx2" weapon_motion_type = "3" weapon_type = "3" >
<AddBaseModel name="pistol_dnx2" filename="model/weapon/pistol/don_rev.elu" />
</AddWeaponElu>
<!-- SMG -->
<AddWeaponElu name="smg01" weapon_motion_type = "10" weapon_type = "14" >
<AddBaseModel name="smg01" filename="model/weapon/pistol/smg01.elu" />
</AddWeaponElu>
<AddWeaponElu name="smg01x2" weapon_motion_type = "11" weapon_type = "15" >
<AddBaseModel name="smg01x2" filename="model/weapon/pistol/smg01.elu" />
</AddWeaponElu>
<AddWeaponElu name="smg02" weapon_motion_type = "10" weapon_type = "14" >
<AddBaseModel name="smg02" filename="model/weapon/pistol/smg02.elu" />
</AddWeaponElu>
<AddWeaponElu name="smg02x2" weapon_motion_type = "11" weapon_type = "15" >
<AddBaseModel name="smg02x2" filename="model/weapon/pistol/smg02.elu" />
</AddWeaponElu>
<AddWeaponElu name="smg03" weapon_motion_type = "10" weapon_type = "14" >
<AddBaseModel name="smg03" filename="model/weapon/pistol/smg03.elu" />
</AddWeaponElu>
<AddWeaponElu name="smg03x2" weapon_motion_type = "11" weapon_type = "15" >
<AddBaseModel name="smg03x2" filename="model/weapon/pistol/smg03.elu" />
</AddWeaponElu>
<AddWeaponElu name="smg04" weapon_motion_type = "10" weapon_type = "14" >
<AddBaseModel name="smg04" filename="model/weapon/pistol/smg04.elu" />
</AddWeaponElu>
<AddWeaponElu name="smg04x2" weapon_motion_type = "11" weapon_type = "15" >
<AddBaseModel name="smg04x2" filename="model/weapon/pistol/smg04.elu" />
</AddWeaponElu>
<AddWeaponElu name="smg05" weapon_motion_type = "10" weapon_type = "14" >
<AddBaseModel name="smg05" filename="model/weapon/pistol/smg05.elu" />
</AddWeaponElu>
<AddWeaponElu name="smg05x2" weapon_motion_type = "11" weapon_type = "15" >
<AddBaseModel name="smg05x2" filename="model/weapon/pistol/smg05.elu" />
</AddWeaponElu>
<AddWeaponElu name="smg06" weapon_motion_type = "10" weapon_type = "14" >
<AddBaseModel name="smg06" filename="model/weapon/pistol/smg06.elu" />
</AddWeaponElu>
<AddWeaponElu name="smg06x2" weapon_motion_type = "11" weapon_type = "15" >
<AddBaseModel name="smg06x2" filename="model/weapon/pistol/smg06.elu" />
</AddWeaponElu>
<AddWeaponElu name="smg07" weapon_motion_type = "10" weapon_type = "14" >
<AddBaseModel name="smg07" filename="model/weapon/pistol/smg07.elu" />
</AddWeaponElu>
<AddWeaponElu name="smg07x2" weapon_motion_type = "11" weapon_type = "15" >
<AddBaseModel name="smg07x2" filename="model/weapon/pistol/smg07.elu" />
</AddWeaponElu>
<AddWeaponElu name="smg08" weapon_motion_type = "10" weapon_type = "14" >
<AddBaseModel name="smg08" filename="model/weapon/pistol/smg08.elu" />
</AddWeaponElu>
<AddWeaponElu name="smg08x2" weapon_motion_type = "11" weapon_type = "15" >
<AddBaseModel name="smg08x2" filename="model/weapon/pistol/smg08.elu" />
</AddWeaponElu>
<AddWeaponElu name="smg09" weapon_motion_type = "10" weapon_type = "14" >
<AddBaseModel name="smg09" filename="model/weapon/pistol/smg09.elu" />
</AddWeaponElu>
<AddWeaponElu name="smg09x2" weapon_motion_type = "11" weapon_type = "15" >
<AddBaseModel name="smg09x2" filename="model/weapon/pistol/smg09.elu" />
</AddWeaponElu>
<AddWeaponElu name="smg10" weapon_motion_type = "10" weapon_type = "14" >
<AddBaseModel name="smg10" filename="model/weapon/pistol/smg10.elu" />
</AddWeaponElu>
<AddWeaponElu name="smg10x2" weapon_motion_type = "11" weapon_type = "15" >
<AddBaseModel name="smg10x2" filename="model/weapon/pistol/smg10.elu" />
</AddWeaponElu>
<AddWeaponElu name="smg11" weapon_motion_type = "10" weapon_type = "14" >
<AddBaseModel name="smg11" filename="model/weapon/pistol/smg11.elu" />
</AddWeaponElu>
<AddWeaponElu name="smg11x2" weapon_motion_type = "11" weapon_type = "15" >
<AddBaseModel name="smg11x2" filename="model/weapon/pistol/smg11.elu" />
</AddWeaponElu>
<AddWeaponElu name="smg12" weapon_motion_type = "10" weapon_type = "14" >
<AddBaseModel name="smg12" filename="model/weapon/pistol/smg12.elu" />
</AddWeaponElu>
<AddWeaponElu name="smg12x2" weapon_motion_type = "11" weapon_type = "15" >
<AddBaseModel name="smg12x2" filename="model/weapon/pistol/smg12.elu" />
</AddWeaponElu>
<!-- rifle -->
<AddWeaponElu name="rifle01" weapon_motion_type = "5" weapon_type = "6" >
<AddBaseModel name="rifle01" filename="model/weapon/rifle/rifle01.elu" />
</AddWeaponElu>
<AddWeaponElu name="rifle02" weapon_motion_type = "5" weapon_type = "6" >
<AddBaseModel name="rifle02" filename="model/weapon/rifle/rifle02.elu" />
</AddWeaponElu>
<AddWeaponElu name="rifle03" weapon_motion_type = "5" weapon_type = "6" >
<AddBaseModel name="rifle03" filename="model/weapon/rifle/rifle03.elu" />
</AddWeaponElu>
<AddWeaponElu name="rifle04" weapon_motion_type = "5" weapon_type = "6" >
<AddBaseModel name="rifle04" filename="model/weapon/rifle/rifle04.elu" />
</AddWeaponElu>
<AddWeaponElu name="rifle05" weapon_motion_type = "5" weapon_type = "6" >
<AddBaseModel name="rifle05" filename="model/weapon/rifle/rifle05.elu" />
</AddWeaponElu>
<AddWeaponElu name="rifle06" weapon_motion_type = "5" weapon_type = "6" >
<AddBaseModel name="rifle06" filename="model/weapon/rifle/rifle06.elu" />
</AddWeaponElu>
<AddWeaponElu name="rifle07" weapon_motion_type = "5" weapon_type = "6" >
<AddBaseModel name="rifle07" filename="model/weapon/rifle/rifle07.elu" />
</AddWeaponElu>
<AddWeaponElu name="rifle08" weapon_motion_type = "5" weapon_type = "6" >
<AddBaseModel name="rifle08" filename="model/weapon/rifle/rifle08.elu" />
</AddWeaponElu>
<AddWeaponElu name="rifle09" weapon_motion_type = "5" weapon_type = "6" >
<AddBaseModel name="rifle09" filename="model/weapon/rifle/rifle09.elu" />
</AddWeaponElu>
<AddWeaponElu name="rifle10" weapon_motion_type = "5" weapon_type = "6" >
<AddBaseModel name="rifle10" filename="model/weapon/rifle/as rifle01.elu" />
</AddWeaponElu>
<AddWeaponElu name="rifle11" weapon_motion_type = "5" weapon_type = "6" >
<AddBaseModel name="rifle11" filename="model/weapon/rifle/as rifle02.elu" />
</AddWeaponElu>
<AddWeaponElu name="rifle12" weapon_motion_type = "5" weapon_type = "6" >
<AddBaseModel name="rifle12" filename="model/weapon/rifle/as rifle03.elu" />
</AddWeaponElu>
<AddWeaponElu name="rifle13" weapon_motion_type = "5" weapon_type = "6" >
<AddBaseModel name="rifle13" filename="model/weapon/rifle/as rifle04.elu" />
</AddWeaponElu>
<AddWeaponElu name="rifle14" weapon_motion_type = "5" weapon_type = "6" >
<AddBaseModel name="rifle14" filename="model/weapon/rifle/rifle10.elu" />
</AddWeaponElu>
<AddWeaponElu name="rifle15" weapon_motion_type = "5" weapon_type = "6" >
<AddBaseModel name="rifle15" filename="model/weapon/rifle/rifle11.elu" />
</AddWeaponElu>
<AddWeaponElu name="rifle16" weapon_motion_type = "5" weapon_type = "6" >
<AddBaseModel name="rifle16" filename="model/weapon/rifle/rifle16.elu" />
</AddWeaponElu>
<AddWeaponElu name="rifle17" weapon_motion_type = "5" weapon_type = "6" >
<AddBaseModel name="rifle17" filename="model/weapon/rifle/rifle17.elu" />
</AddWeaponElu>
</AddWeaponElu>
<AddWeaponElu name="rifle_event" weapon_motion_type = "5" weapon_type = "6" >
<AddBaseModel name="rifle_event" filename="model/weapon/rifle/rifle_event.elu" />
</AddWeaponElu>
<AddWeaponElu name="rifle_dn" weapon_motion_type = "5" weapon_type = "6" >
<AddBaseModel name="rifle_dn" filename="model/weapon/rifle/rifledon.elu" />
</AddWeaponElu>
<!-- shotgun -->
<AddWeaponElu name="shotgun01" weapon_motion_type = "4" weapon_type = "4" >
<AddBaseModel name="shotgun01" filename="model/weapon/shotgun/shotgun01.elu" />
</AddWeaponElu>
<AddWeaponElu name="shotgun02" weapon_motion_type = "4" weapon_type = "4" >
<AddBaseModel name="shotgun02" filename="model/weapon/shotgun/shotgun02.elu" />
</AddWeaponElu>
<AddWeaponElu name="shotgun03" weapon_motion_type = "4" weapon_type = "4" >
<AddBaseModel name="shotgun03" filename="model/weapon/shotgun/shotgun03.elu" />
</AddWeaponElu>
<AddWeaponElu name="shotgun04" weapon_motion_type = "4" weapon_type = "4" >
<AddBaseModel name="shotgun04" filename="model/weapon/shotgun/shotgun04.elu" />
</AddWeaponElu>
<AddWeaponElu name="shotgun05" weapon_motion_type = "4" weapon_type = "4" >
<AddBaseModel name="shotgun05" filename="model/weapon/shotgun/shotgun05.elu" />
</AddWeaponElu>
<AddWeaponElu name="shotgun06" weapon_motion_type = "4" weapon_type = "4" >
<AddBaseModel name="shotgun06" filename="model/weapon/shotgun/shotgun06.elu" />
</AddWeaponElu>
<AddWeaponElu name="shotgun07" weapon_motion_type = "4" weapon_type = "4" >
<AddBaseModel name="shotgun07" filename="model/weapon/shotgun/shotgun07.elu" />
</AddWeaponElu>
<AddWeaponElu name="shotgun08" weapon_motion_type = "4" weapon_type = "4" >
<AddBaseModel name="shotgun08" filename="model/weapon/shotgun/shotgun08.elu" />
</AddWeaponElu>
<AddWeaponElu name="shotgun09" weapon_motion_type = "4" weapon_type = "4" >
<AddBaseModel name="shotgun09" filename="model/weapon/shotgun/shotgun09.elu" />
</AddWeaponElu>
<AddWeaponElu name="shotgun10" weapon_motion_type = "4" weapon_type = "4" >
<AddBaseModel name="shotgun10" filename="model/weapon/shotgun/shotgun10.elu" />
</AddWeaponElu>
<AddWeaponElu name="shotgun10_1" weapon_motion_type = "4" weapon_type = "4" >
<AddBaseModel name="shotgun10_1" filename="model/weapon/shotgun/shotgun10_1.elu" />
</AddWeaponElu>
<AddWeaponElu name="shotgun_shattered" weapon_motion_type = "4" weapon_type = "4" >
<AddBaseModel name="shotgun_shattered" filename="model/weapon/shotgun/shotgun_shattered.elu" />
</AddWeaponElu>
</AddWeaponElu>
<AddWeaponElu name="shotgun_event" weapon_motion_type = "4" weapon_type = "4" >
<AddBaseModel name="shotgun_event" filename="model/weapon/shotgun/shotgun_event.elu" />
</AddWeaponElu>
<AddWeaponElu name="shotgun_dn" weapon_motion_type = "4" weapon_type = "4" >
<AddBaseModel name="shotgun_dn" filename="model/weapon/shotgun/shotgundn.elu" />
</AddWeaponElu>
<!-- MachineGun -->
<AddWeaponElu name="machinegun01" weapon_motion_type = "4" weapon_type = "5" >
<AddBaseModel name="machinegun01" filename="model/weapon/shotgun/machinegun01.elu" />
</AddWeaponElu>
<AddWeaponElu name="machinegun02" weapon_motion_type = "4" weapon_type = "5" >
<AddBaseModel name="machinegun02" filename="model/weapon/shotgun/machinegun02.elu" />
</AddWeaponElu>
<AddWeaponElu name="machinegun03" weapon_motion_type = "4" weapon_type = "5" >
<AddBaseModel name="machinegun03" filename="model/weapon/shotgun/machinegun03.elu" />
</AddWeaponElu>
<AddWeaponElu name="machinegun04" weapon_motion_type = "4" weapon_type = "5" >
<AddBaseModel name="machinegun04" filename="model/weapon/shotgun/machinegun04.elu" />
</AddWeaponElu>
<AddWeaponElu name="machinegun05" weapon_motion_type = "4" weapon_type = "5" >
<AddBaseModel name="machinegun05" filename="model/weapon/shotgun/machinegun05.elu" />
</AddWeaponElu>
<AddWeaponElu name="machinegun06" weapon_motion_type = "4" weapon_type = "5" >
<AddBaseModel name="machinegun06" filename="model/weapon/shotgun/machinegun06.elu" />
</AddWeaponElu>
<!-- rocket launcher -->
<AddWeaponElu name="rocketlauncher" weapon_motion_type = "9" weapon_type = "13" >
<AddBaseModel name="rocketlauncher" filename="model/weapon/rocketlauncher/rl01.elu" />
</AddWeaponElu>
<AddWeaponElu name="rocketlauncher02" weapon_motion_type = "9" weapon_type = "13" >
<AddBaseModel name="rocketlauncher02" filename="model/weapon/rocketlauncher/rl02.elu" />
</AddWeaponElu>
<AddWeaponElu name="rocketlauncher03" weapon_motion_type = "9" weapon_type = "13" >
<AddBaseModel name="rocketlauncher03" filename="model/weapon/rocketlauncher/rl03.elu" />
</AddWeaponElu>
<AddWeaponElu name="rocketlauncher04" weapon_motion_type = "9" weapon_type = "13" >
<AddBaseModel name="rocketlauncher04" filename="model/weapon/rocketlauncher/rl04.elu" />
</AddWeaponElu>
<AddWeaponElu name="rocketlauncher05" weapon_motion_type = "9" weapon_type = "13" >
<AddBaseModel name="rocketlauncher05" filename="model/weapon/rocketlauncher/rl05.elu" />
</AddWeaponElu>
<AddWeaponElu name="rocketlauncher06" weapon_motion_type = "9" weapon_type = "13" >
<AddBaseModel name="rocketlauncher06" filename="model/weapon/rocketlauncher/rl06.elu" />
</AddWeaponElu>
<AddWeaponElu name="rocket" weapon_motion_type = "9" weapon_type = "13" >
<AddBaseModel name="rocket" filename="model/weapon/rocketlauncher/rocket.elu" />
</AddWeaponElu>
<AddWeaponElu name="rl_goblin" weapon_motion_type = "9" weapon_type = "13" >
<AddBaseModel name="rl_goblin" filename="model/weapon/rocketlauncher/rl_goblin.elu" />
</AddWeaponElu>
<AddWeaponElu name="rl_event" weapon_motion_type = "9" weapon_type = "13" >
<AddBaseModel name="rl_event" filename="model/weapon/rocketlauncher/rlevent.elu" />
</AddWeaponElu>
<AddWeaponElu name="rl_dn" weapon_motion_type = "9" weapon_type = "13" >
<AddBaseModel name="rl_dn" filename="model/weapon/rocketlauncher/rldn.elu" />
</AddWeaponElu>
<!-- Medkit -->
<AddWeaponElu name="medikit" weapon_motion_type = "8" weapon_type = "11" >
<AddBaseModel name="medikit" filename="model/weapon/item/medikit.elu" />
</AddWeaponElu>
<!-- Repairkit -->
<AddWeaponElu name="repairkit" weapon_motion_type = "8" weapon_type = "12" >
<AddBaseModel name="repairkit" filename="model/weapon/item/repairkit.elu" />
</AddWeaponElu>
<!-- Ammo / Bullet kit -->
<AddWeaponElu name="bulletkit" weapon_motion_type = "8" weapon_type = "12" >
<AddBaseModel name="bulletkit" filename="model/weapon/item/magazine.elu" />
</AddWeaponElu>
<!-- Rice -->
<AddWeaponElu name="samgak01" weapon_motion_type = "8" weapon_type = "12" >
<AddBaseModel name="samgak01" filename="model/weapon/item/medickit_samgak01.elu" />
</AddWeaponElu>
<!-- Candy Cane -->
<AddWeaponElu name="candy" weapon_motion_type = "8" weapon_type = "12" >
<AddBaseModel name="candy" filename="model/weapon/item/medickit_candy.elu" />
</AddWeaponElu>
<!-- chocobar -->
<AddWeaponElu name="chocobar" weapon_motion_type = "8" weapon_type = "12" >
<AddBaseModel name="chocobar" filename="model/weapon/item/medickit_choco.elu" />
</AddWeaponElu>
<!-- Medkit_rx -->
<AddWeaponElu name="medickit_rx" weapon_motion_type="8" weapon_type="11">
<AddBaseModel name="medickit_rx" filename="model/weapon/item/medickit_rx.elu" />
</AddWeaponElu>
<!-- Repairkit_rx -->
<AddWeaponElu name="repairkit_rx" weapon_motion_type="8" weapon_type="12">
<AddBaseModel name="repairkit_rx" filename="model/weapon/item/repairkit_rx.elu" />
</AddWeaponElu>
<!-- turkey -->
<AddWeaponElu name="turkey" weapon_motion_type="8" weapon_type="12">
<AddBaseModel name="repairkit_rx" filename="model/weapon/item/medickit_turkey.elu" />
</AddWeaponElu>
<!-- luckybag -->
<AddWeaponElu name="luckybag" weapon_motion_type="8" weapon_type="12">
<AddBaseModel name="luckybag" filename="model/weapon/item/luckybag.elu" />
</AddWeaponElu>
<!-- trashbag -->
<AddWeaponElu name="trashbag" weapon_motion_type="8" weapon_type="12">
<AddBaseModel name="trashbag" filename="model/weapon/item/trashbag.elu" />
</AddWeaponElu>
<!-- swords -->
<AddWeaponElu name="sword01" weapon_motion_type = "12" weapon_type = "16" >
<AddBaseModel name="sword01" filename="model/weapon/sword/sword01.elu" />
</AddWeaponElu>
<AddWeaponElu name="sword02" weapon_motion_type = "12" weapon_type = "16" >
<AddBaseModel name="sword02" filename="model/weapon/sword/sword02.elu" />
</AddWeaponElu>
<AddWeaponElu name="sword03" weapon_motion_type = "12" weapon_type = "16" >
<AddBaseModel name="sword03" filename="model/weapon/sword/sword03.elu" />
</AddWeaponElu>
<AddWeaponElu name="sword04" weapon_motion_type = "12" weapon_type = "16" >
<AddBaseModel name="sword04" filename="model/weapon/sword/sword04.elu" />
</AddWeaponElu>
<AddWeaponElu name="sword05" weapon_motion_type = "12" weapon_type = "16" >
<AddBaseModel name="sword05" filename="model/weapon/sword/sword05.elu" />
</AddWeaponElu>
<AddWeaponElu name="sword_wood" weapon_motion_type = "12" weapon_type = "16" >
<AddBaseModel name="sword_wood" filename="model/weapon/sword/sword_wood.elu" />
</AddWeaponElu>
<AddWeaponElu name="sword_event" weapon_motion_type = "12" weapon_type = "16" >
<AddBaseModel name="sword_event" filename="model/weapon/sword/sword_event.elu" />
</AddWeaponElu>
<AddWeaponElu name="sword20" weapon_motion_type = "12" weapon_type = "16" >
<AddBaseModel name="sword20" filename="model/weapon/sword/sword20.elu" />
</AddWeaponElu>
<AddWeaponElu name="sword20x2" weapon_motion_type = "13" weapon_type = "17" >
<AddBaseModel name="sword20x2" filename="model/weapon/sword/sword20.elu" />
</AddWeaponElu>
<AddWeaponElu name="sword21" weapon_motion_type = "12" weapon_type = "16" >
<AddBaseModel name="sword21" filename="model/weapon/sword/sword21.elu" />
</AddWeaponElu>
<AddWeaponElu name="sword21x2" weapon_motion_type = "13" weapon_type = "17" >
<AddBaseModel name="sword21x2" filename="model/weapon/sword/sword21.elu" />
</AddWeaponElu>
<AddWeaponElu name="sword22" weapon_motion_type = "12" weapon_type = "16" >
<AddBaseModel name="sword22" filename="model/weapon/sword/sword22.elu" />
</AddWeaponElu>
<AddWeaponElu name="sword22x2" weapon_motion_type = "13" weapon_type = "17" >
<AddBaseModel name="sword22x2" filename="model/weapon/sword/sword22.elu" />
</AddWeaponElu>
<!-- blade -->
<AddWeaponElu name="blade01" weapon_motion_type = "13" weapon_type = "17" >
<AddBaseModel name="blade01" filename="model/weapon/blade/blade01.elu" />
</AddWeaponElu>
<AddWeaponElu name="blade02" weapon_motion_type = "13" weapon_type = "17" >
<AddBaseModel name="blade02" filename="model/weapon/blade/blade02.elu" />
</AddWeaponElu>
<AddWeaponElu name="blade03" weapon_motion_type = "13" weapon_type = "17" >
<AddBaseModel name="blade03" filename="model/weapon/blade/blade03.elu" />
</AddWeaponElu>
<AddWeaponElu name="blade04" weapon_motion_type = "13" weapon_type = "17" >
<AddBaseModel name="blade04" filename="model/weapon/blade/blade04.elu" />
</AddWeaponElu>
<AddWeaponElu name="blade05" weapon_motion_type = "13" weapon_type = "17" >
<AddBaseModel name="blade05" filename="model/weapon/blade/blade05.elu" />
</AddWeaponElu>
<AddWeaponElu name="blade06" weapon_motion_type = "13" weapon_type = "17" >
<AddBaseModel name="blade06" filename="model/weapon/blade/blade06.elu" />
</AddWeaponElu>
<AddWeaponElu name="blade07" weapon_motion_type = "13" weapon_type = "17" >
<AddBaseModel name="blade07" filename="model/weapon/blade/blade07.elu" />
</AddWeaponElu>
<AddWeaponElu name="blade08" weapon_motion_type = "13" weapon_type = "17" >
<AddBaseModel name="blade08" filename="model/weapon/blade/blade08.elu" />
</AddWeaponElu>
<AddWeaponElu name="blade_wood" weapon_motion_type = "13" weapon_type = "17" >
<AddBaseModel name="blade_wood" filename="model/weapon/blade/blade_wood.elu" />
</AddWeaponElu>
<AddWeaponElu name="eq_blade_wing" weapon_motion_type = "13" weapon_type = "17" >
<AddBaseModel name="eq_blade_wing" filename="model/weapon/blade/blade_wing.elu" />
</AddWeaponElu>
<!-- Palmpoa Grenades -->
<AddWeaponElu name="grenadepp" weapon_motion_type = "6" weapon_type = "7" >
<AddBaseModel name="grenadepp" filename="model/weapon/grenade/palmpoa_nade.elu" />
</AddWeaponElu>
<!-- Goblin King Doll -->
<AddWeaponElu name="goblinking" weapon_motion_type = "8" weapon_type = "11" >
<AddBaseModel name="goblinking" filename="model/weapon/item/goblinkit.elu" />
</AddWeaponElu>
<!-- Dragon Swords -->
<AddWeaponElu name="dragon01" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="dragon01" filename="model/weapon/katana/dragon01.elu" />
</AddWeaponElu>
<AddWeaponElu name="dragon02" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="dragon02" filename="model/weapon/katana/dragon02.elu" />
</AddWeaponElu>
<AddWeaponElu name="dragon03" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="dragon03" filename="model/weapon/katana/dragon03.elu" />
</AddWeaponElu>
<AddWeaponElu name="dragon04" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="dragon04" filename="model/weapon/katana/dragon04.elu" />
</AddWeaponElu>
<AddWeaponElu name="dragon05" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="dragon05" filename="model/weapon/katana/dragon05.elu" />
</AddWeaponElu>
<!-- Doom Trigger -->
<AddWeaponElu name="doomtrigger" weapon_motion_type = "4" weapon_type = "4" >
<AddBaseModel name="shotgun01" filename="model/weapon/shotgun/doomtrigger.elu" />
</AddWeaponElu>
<!-- Platinum Shotgun -->
<AddWeaponElu name="shotgunhh" weapon_motion_type = "4" weapon_type = "4" >
<AddBaseModel name="shotgunhh" filename="model/weapon/shotgun/shotgunhh.elu" />
</AddWeaponElu>
<!-- DR Katana -->
<AddWeaponElu name="katanaee" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="katanaee" filename="model/weapon/katana/katanaee.elu" />
</AddWeaponElu>
<!-- DR Big Swords -->
<AddWeaponElu name="sword07" weapon_motion_type = "12" weapon_type = "16" >
<AddBaseModel name="sword07" filename="model/weapon/sword/sword07.elu" />
</AddWeaponElu>
<AddWeaponElu name="sword08" weapon_motion_type = "12" weapon_type = "16" >
<AddBaseModel name="sword08" filename="model/weapon/sword/sword08.elu" />
</AddWeaponElu>
<AddWeaponElu name="swordaa" weapon_motion_type = "12" weapon_type = "16" >
<AddBaseModel name="swordaa" filename="model/weapon/sword/swordaa.elu" />
</AddWeaponElu>
<AddWeaponElu name="swordbb" weapon_motion_type = "12" weapon_type = "16" >
<AddBaseModel name="swordbb" filename="model/weapon/sword/swordbb.elu" />
</AddWeaponElu>
<AddWeaponElu name="swordcc" weapon_motion_type = "12" weapon_type = "16" >
<AddBaseModel name="swordcc" filename="model/weapon/sword/swordcc.elu" />
</AddWeaponElu>
<AddWeaponElu name="sworddd" weapon_motion_type = "12" weapon_type = "16" >
<AddBaseModel name="sworddd" filename="model/weapon/sword/sworddd.elu" />
</AddWeaponElu>
<!-- Elite Free Katana -->
<AddWeaponElu name="elitefree" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="elitefree" filename="model/weapon/katana/elitefree.elu" />
</AddWeaponElu>
</xml>
-
Re: [Help] Everytime ..
Okay Found The Problem .
Code:
<?xml version="1.0" encoding="UTF-8"?>
<xml>
<!--
모션 타잎 : 무기가 가지는 모션연결..
weapon_motion_type 은 에니메이션 파일의 motion_type 과 연결을 원하는 값으로 지정한다.
1 : katana
2 : 1h pistol
3 : 2h pistol
a. pistol
b. magnum
4 : shotgun
a. shotgun
b. machinegun
5 : rifle
6 : grenade type motion
a. grenade
b. flashbang
c. smoke
d. tear_gas
7 : dagger
8 : item ( 모션이 다르면 분리 )
a. medikit
b. dynamite
c. remote_charge ( 보류 )
d. 수선도구
e. 헤체도구 ( 보류 )
9 : rocket launcher
10 : 1hp smg
11 : 2hp smg
12 : sword
13 : blade
14 : 2h dagger
동일 무기가 양손버전이 존재하는 경우 이름은 x2를 뒤에 붙인다.
무기 타잎 : 동일한 모션을 사용하는 서로 다른 무기 타잎 때문에 필요..
1 : katana
2 : 1h pistol
3 : 2h pistol
4 : shotgun
5 : machinegun
6 : rifle
7 : grenade
8 : flashbang
9 : smoke
10 : dagger
11 : medikit
12 : repairkit
13 : rlauncher
14 : 1h smg
15 : 2h smg
16 : sword
17 : blade
18 : 2h dagger
-->
<!-- dagger -->
<!-- 기본예제
<AddWeaponElu name="dagger00" weapon_motion_type = "7" weapon_type = "10" >
<AddBaseModel name="dagger00" filename="model/weapon/dagger/dagger01.elu" />
<AddAnimation name="idle" filename="model/weapon/dagger/dagger01_idle.elu.ani" motion_type="0" motion_loop_type="lastframe" />
<AddAnimation name="load" filename="model/weapon/dagger/dagger01_load.elu.ani" motion_type="0" motion_loop_type="lastframe" />
<AddAnimation name="attack" filename="model/weapon/dagger/dagger01_attack.elu.ani" motion_type="0" motion_loop_type="lastframe" />
</AddWeaponElu>
-->
<AddWeaponElu name="dagger01" weapon_motion_type = "7" weapon_type = "10" >
<AddBaseModel name="dagger01" filename="model/weapon/dagger/dagger01.elu" />
</AddWeaponElu>
<AddWeaponElu name="dagger01x2" weapon_motion_type = "14" weapon_type = "18" >
<AddBaseModel name="dagger01x2" filename="model/weapon/dagger/dagger01.elu" />
</AddWeaponElu>
<AddWeaponElu name="dagger02" weapon_motion_type = "7" weapon_type = "10" >
<AddBaseModel name="dagger02" filename="model/weapon/dagger/dagger02.elu" />
</AddWeaponElu>
<AddWeaponElu name="dagger02x2" weapon_motion_type = "14" weapon_type = "18" >
<AddBaseModel name="dagger02x2" filename="model/weapon/dagger/dagger02.elu" />
</AddWeaponElu>
<AddWeaponElu name="dagger03" weapon_motion_type = "7" weapon_type = "10" >
<AddBaseModel name="dagger03" filename="model/weapon/dagger/dagger03.elu" />
</AddWeaponElu>
<AddWeaponElu name="dagger03x2" weapon_motion_type = "14" weapon_type = "18" >
<AddBaseModel name="dagger03x2" filename="model/weapon/dagger/dagger03.elu" />
</AddWeaponElu>
<AddWeaponElu name="dagger04" weapon_motion_type = "7" weapon_type = "10" >
<AddBaseModel name="dagger04" filename="model/weapon/dagger/dagger04.elu" />
</AddWeaponElu>
<AddWeaponElu name="dagger04x2" weapon_motion_type = "14" weapon_type = "18" >
<AddBaseModel name="dagger04x2" filename="model/weapon/dagger/dagger04.elu" />
</AddWeaponElu>
<AddWeaponElu name="dagger05" weapon_motion_type = "7" weapon_type = "10" >
<AddBaseModel name="dagger05" filename="model/weapon/dagger/dagger05.elu" />
</AddWeaponElu>
<AddWeaponElu name="dagger05x2" weapon_motion_type = "14" weapon_type = "18" >
<AddBaseModel name="dagger05x2" filename="model/weapon/dagger/dagger05.elu" />
</AddWeaponElu>
<AddWeaponElu name="dagger06" weapon_motion_type = "7" weapon_type = "10" >
<AddBaseModel name="dagger06" filename="model/weapon/dagger/dagger06.elu" />
</AddWeaponElu>
<AddWeaponElu name="dagger06x2" weapon_motion_type = "14" weapon_type = "18" >
<AddBaseModel name="dagger06x2" filename="model/weapon/dagger/dagger06.elu" />
</AddWeaponElu>
<AddWeaponElu name="dagger07" weapon_motion_type = "7" weapon_type = "10" >
<AddBaseModel name="dagger07" filename="model/weapon/dagger/dagger07.elu" />
</AddWeaponElu>
<AddWeaponElu name="dagger07x2" weapon_motion_type = "14" weapon_type = "18" >
<AddBaseModel name="dagger07x2" filename="model/weapon/dagger/dagger07.elu" />
</AddWeaponElu>
<AddWeaponElu name="dagger08" weapon_motion_type = "7" weapon_type = "10" >
<AddBaseModel name="dagger08" filename="model/weapon/dagger/dagger08.elu" />
</AddWeaponElu>
<AddWeaponElu name="dagger08x2" weapon_motion_type = "14" weapon_type = "18" >
<AddBaseModel name="dagger08x2" filename="model/weapon/dagger/dagger08.elu" />
</AddWeaponElu>
<AddWeaponElu name="dagger09" weapon_motion_type = "7" weapon_type = "10" >
<AddBaseModel name="dagger09" filename="model/weapon/dagger/dagger09.elu" />
</AddWeaponElu>
<AddWeaponElu name="dagger09x2" weapon_motion_type = "14" weapon_type = "18" >
<AddBaseModel name="dagger09x2" filename="model/weapon/dagger/dagger09.elu" />
</AddWeaponElu>
<AddWeaponElu name="dagger10" weapon_motion_type = "7" weapon_type = "10" >
<AddBaseModel name="dagger10" filename="model/weapon/dagger/dagger10.elu" />
</AddWeaponElu>
<AddWeaponElu name="dagger10x2" weapon_motion_type = "14" weapon_type = "18" >
<AddBaseModel name="dagger10x2" filename="model/weapon/dagger/dagger10.elu" />
</AddWeaponElu>
<AddWeaponElu name="dagger11" weapon_motion_type = "7" weapon_type = "10" >
<AddBaseModel name="dagger11" filename="model/weapon/dagger/dagger11.elu" />
</AddWeaponElu>
<AddWeaponElu name="dagger11x2" weapon_motion_type = "14" weapon_type = "18" >
<AddBaseModel name="dagger11x2" filename="model/weapon/dagger/dagger11.elu" />
</AddWeaponElu>
<AddWeaponElu name="dagger_wood" weapon_motion_type = "7" weapon_type = "10" >
<AddBaseModel name="dagger_wood" filename="model/weapon/dagger/dagger_wood.elu" />
</AddWeaponElu>
<AddWeaponElu name="dagger_woodx2" weapon_motion_type = "14" weapon_type = "18" >
<AddBaseModel name="dagger_woodx2" filename="model/weapon/dagger/dagger_wood.elu" />
</AddWeaponElu>
<AddWeaponElu name="dagger20" weapon_motion_type = "7" weapon_type = "10" >
<AddBaseModel name="dagger20" filename="model/weapon/dagger/dagger20.elu" />
</AddWeaponElu>
<!-- grenade . a -->
<AddWeaponElu name="grenade01" weapon_motion_type = "6" weapon_type = "7" >
<AddBaseModel name="grenade01" filename="model/weapon/grenade/grenade01.elu" />
</AddWeaponElu>
<!-- grenade . b . flashbang -->
<AddWeaponElu name="flashbang01" weapon_motion_type = "6" weapon_type = "8" >
<AddBaseModel name="flashbang01" filename="model/weapon/grenade/flashbang01.elu" />
</AddWeaponElu>
<!-- grenade . c . smoke -->
<AddWeaponElu name="smoke01" weapon_motion_type = "6" weapon_type = "9" >
<AddBaseModel name="smoke01" filename="model/weapon/grenade/smoke01.elu" />
</AddWeaponElu>
<!-- grenade . d . tear_gas -->
<!-- katana -->
<AddWeaponElu name="katana01" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="katana01" filename="model/weapon/katana/katana01.elu" />
</AddWeaponElu>
<AddWeaponElu name="katana02" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="katana02" filename="model/weapon/katana/katana02.elu" />
</AddWeaponElu>
<AddWeaponElu name="katana03" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="katana03" filename="model/weapon/katana/katana03.elu" />
</AddWeaponElu>
<AddWeaponElu name="katana04" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="katana04" filename="model/weapon/katana/katana04.elu" />
</AddWeaponElu>
<AddWeaponElu name="katana05" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="katana05" filename="model/weapon/katana/katana05.elu" />
</AddWeaponElu>
<AddWeaponElu name="katana06" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="katana06" filename="model/weapon/katana/katana06.elu" />
</AddWeaponElu>
<AddWeaponElu name="katana07" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="katana07" filename="model/weapon/katana/katana07.elu" />
</AddWeaponElu>
<AddWeaponElu name="katana08" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="katana08" filename="model/weapon/katana/katana08.elu" />
</AddWeaponElu>
<AddWeaponElu name="katana09" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="katana09" filename="model/weapon/katana/katana09.elu" />
</AddWeaponElu>
<AddWeaponElu name="katana10" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="katana10" filename="model/weapon/katana/katana10.elu" />
</AddWeaponElu>
<AddWeaponElu name="katana11" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="katana11" filename="model/weapon/katana/katana11.elu" />
</AddWeaponElu>
<AddWeaponElu name="katana12" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="katana12" filename="model/weapon/katana/katana12.elu" />
</AddWeaponElu>
<AddWeaponElu name="katana13" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="katana13" filename="model/weapon/katana/katana13.elu" />
</AddWeaponElu>
<AddWeaponElu name="katana14" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="katana14" filename="model/weapon/katana/katana_skel.elu" />
</AddWeaponElu>
<AddWeaponElu name="katana15" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="katana15" filename="model/weapon/katana/katana14.elu" />
</AddWeaponElu>
<AddWeaponElu name="katana16" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="katana16" filename="model/weapon/katana/katana15.elu" />
</AddWeaponElu>
<AddWeaponElu name="katana_wood" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="katana_wood" filename="model/weapon/katana/katana_wood.elu" />
</AddWeaponElu>
<AddWeaponElu name="katana_battleaxe" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="katana_battleaxe" filename="model/weapon/katana/katana_battleaxe.elu" />
</AddWeaponElu>
<AddWeaponElu name="katana_don" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="katana_don" filename="model/weapon/katana/katanadon.elu" />
</AddWeaponElu>
<AddWeaponElu name="katana_battleaxe2" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="katana_battleaxe2" filename="model/weapon/katana/katana_battleaxe2.elu" />
</AddWeaponElu>
</AddWeaponElu>
<AddWeaponElu name="katana20" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="katana20" filename="model/weapon/katana/katana20.elu" />
</AddWeaponElu>
<AddWeaponElu name="katana_pole" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="katana_pole" filename="model/weapon/pole/katana_pole.elu" />
</AddWeaponElu>
<AddWeaponElu name="katana_m" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="katana_m" filename="model/weapon/pole/katana_m.elu" />
</AddWeaponElu>
<!-- pistol -->
<AddWeaponElu name="pistol01" weapon_motion_type = "2" weapon_type = "2" >
<AddBaseModel name="pistol01" filename="model/weapon/pistol/pistol01.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol01x2" weapon_motion_type = "3" weapon_type = "3" >
<AddBaseModel name="pistol01x2" filename="model/weapon/pistol/pistol01.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol02" weapon_motion_type = "2" weapon_type = "2" >
<AddBaseModel name="pistol02" filename="model/weapon/pistol/pistol02.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol02x2" weapon_motion_type = "3" weapon_type = "3" >
<AddBaseModel name="pistol02x2" filename="model/weapon/pistol/pistol02.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol03" weapon_motion_type = "2" weapon_type = "2" >
<AddBaseModel name="pistol03" filename="model/weapon/pistol/pistol03.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol03x2" weapon_motion_type = "3" weapon_type = "3" >
<AddBaseModel name="pistol03x2" filename="model/weapon/pistol/pistol03.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol04" weapon_motion_type = "2" weapon_type = "2" >
<AddBaseModel name="pistol04" filename="model/weapon/pistol/pistol04.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol04x2" weapon_motion_type = "3" weapon_type = "3" >
<AddBaseModel name="pistol04x2" filename="model/weapon/pistol/pistol04.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol05" weapon_motion_type = "2" weapon_type = "2" >
<AddBaseModel name="pistol05" filename="model/weapon/pistol/pistol05.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol05x2" weapon_motion_type = "3" weapon_type = "3" >
<AddBaseModel name="pistol05x2" filename="model/weapon/pistol/pistol05.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol06" weapon_motion_type = "2" weapon_type = "2" >
<AddBaseModel name="pistol06" filename="model/weapon/pistol/pistol06.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol06x2" weapon_motion_type = "3" weapon_type = "3" >
<AddBaseModel name="pistol06x2" filename="model/weapon/pistol/pistol06.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol07" weapon_motion_type = "2" weapon_type = "2" >
<AddBaseModel name="pistol07" filename="model/weapon/pistol/pistol07.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol07x2" weapon_motion_type = "3" weapon_type = "3" >
<AddBaseModel name="pistol07x2" filename="model/weapon/pistol/pistol07.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol08" weapon_motion_type = "2" weapon_type = "2" >
<AddBaseModel name="pistol08" filename="model/weapon/pistol/pistol08.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol08x2" weapon_motion_type = "3" weapon_type = "3" >
<AddBaseModel name="pistol08x2" filename="model/weapon/pistol/pistol08.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol09" weapon_motion_type = "2" weapon_type = "2" >
<AddBaseModel name="pistol09" filename="model/weapon/pistol/pistol09.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol09x2" weapon_motion_type = "3" weapon_type = "3" >
<AddBaseModel name="pistol09x2" filename="model/weapon/pistol/pistol09.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol10" weapon_motion_type = "2" weapon_type = "2" >
<AddBaseModel name="pistol10" filename="model/weapon/pistol/pistol10.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol10x2" weapon_motion_type = "3" weapon_type = "3" >
<AddBaseModel name="pistol10x2" filename="model/weapon/pistol/pistol10.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol11" weapon_motion_type = "2" weapon_type = "2" >
<AddBaseModel name="pistol11" filename="model/weapon/pistol/pistol11.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol11x2" weapon_motion_type = "3" weapon_type = "3" >
<AddBaseModel name="pistol11x2" filename="model/weapon/pistol/pistol11.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol12" weapon_motion_type = "2" weapon_type = "2" >
<AddBaseModel name="pistol12" filename="model/weapon/pistol/pistol12.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol12x2" weapon_motion_type = "3" weapon_type = "3" >
<AddBaseModel name="pistol12x2" filename="model/weapon/pistol/pistol12.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol13" weapon_motion_type = "2" weapon_type = "2" >
<AddBaseModel name="pistol13" filename="model/weapon/pistol/pistol13.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol13x2" weapon_motion_type = "3" weapon_type = "3" >
<AddBaseModel name="pistol13x2" filename="model/weapon/pistol/pistol13.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol14" weapon_motion_type = "2" weapon_type = "2" >
<AddBaseModel name="pistol14" filename="model/weapon/pistol/pistol14.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol14x2" weapon_motion_type = "3" weapon_type = "3" >
<AddBaseModel name="pistol14x2" filename="model/weapon/pistol/pistol14.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol15" weapon_motion_type = "2" weapon_type = "2" >
<AddBaseModel name="pistol15" filename="model/weapon/pistol/pistol15.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol15x2" weapon_motion_type = "3" weapon_type = "3" >
<AddBaseModel name="pistol15x2" filename="model/weapon/pistol/pistol15.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol16" weapon_motion_type = "2" weapon_type = "2" >
<AddBaseModel name="pistol16" filename="model/weapon/pistol/pistol16.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol16x2" weapon_motion_type = "3" weapon_type = "3" >
<AddBaseModel name="pistol16x2" filename="model/weapon/pistol/pistol16.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol17" weapon_motion_type = "2" weapon_type = "2" >
<AddBaseModel name="pistol17" filename="model/weapon/pistol/pistol17.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol17x2" weapon_motion_type = "3" weapon_type = "3" >
<AddBaseModel name="pistol17x2" filename="model/weapon/pistol/pistol17.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol18" weapon_motion_type = "2" weapon_type = "2" >
<AddBaseModel name="pistol18" filename="model/weapon/pistol/pistol18.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol18x2" weapon_motion_type = "3" weapon_type = "3" >
<AddBaseModel name="pistol18x2" filename="model/weapon/pistol/pistol18.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol19" weapon_motion_type = "2" weapon_type = "2" >
<AddBaseModel name="pistol19" filename="model/weapon/pistol/pistol19.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol19x2" weapon_motion_type = "3" weapon_type = "3" >
<AddBaseModel name="pistol19x2" filename="model/weapon/pistol/pistol19.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol20" weapon_motion_type = "2" weapon_type = "2" >
<AddBaseModel name="pistol20" filename="model/weapon/pistol/pistol20.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol20x2" weapon_motion_type = "3" weapon_type = "3" >
<AddBaseModel name="pistol20x2" filename="model/weapon/pistol/pistol20.elu" />
</AddWeaponElu>
<AddWeaponElu name="eq_pistol_odd" weapon_motion_type = "3" weapon_type = "3" >
<AddBaseModel name="eq_pistol_odd" filename="model/weapon/pistol/pistol_odd.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol_event" weapon_motion_type = "2" weapon_type = "2" >
<AddBaseModel name="pistol_event" filename="model/weapon/pistol/pistol_event.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol_dn" weapon_motion_type = "2" weapon_type = "2" >
<AddBaseModel name="pistol_dn" filename="model/weapon/pistol/don_rev.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol_dnx2" weapon_motion_type = "3" weapon_type = "3" >
<AddBaseModel name="pistol_dnx2" filename="model/weapon/pistol/don_rev.elu" />
</AddWeaponElu>
<!-- SMG -->
<AddWeaponElu name="smg01" weapon_motion_type = "10" weapon_type = "14" >
<AddBaseModel name="smg01" filename="model/weapon/pistol/smg01.elu" />
</AddWeaponElu>
<AddWeaponElu name="smg01x2" weapon_motion_type = "11" weapon_type = "15" >
<AddBaseModel name="smg01x2" filename="model/weapon/pistol/smg01.elu" />
</AddWeaponElu>
<AddWeaponElu name="smg02" weapon_motion_type = "10" weapon_type = "14" >
<AddBaseModel name="smg02" filename="model/weapon/pistol/smg02.elu" />
</AddWeaponElu>
<AddWeaponElu name="smg02x2" weapon_motion_type = "11" weapon_type = "15" >
<AddBaseModel name="smg02x2" filename="model/weapon/pistol/smg02.elu" />
</AddWeaponElu>
<AddWeaponElu name="smg03" weapon_motion_type = "10" weapon_type = "14" >
<AddBaseModel name="smg03" filename="model/weapon/pistol/smg03.elu" />
</AddWeaponElu>
<AddWeaponElu name="smg03x2" weapon_motion_type = "11" weapon_type = "15" >
<AddBaseModel name="smg03x2" filename="model/weapon/pistol/smg03.elu" />
</AddWeaponElu>
<AddWeaponElu name="smg04" weapon_motion_type = "10" weapon_type = "14" >
<AddBaseModel name="smg04" filename="model/weapon/pistol/smg04.elu" />
</AddWeaponElu>
<AddWeaponElu name="smg04x2" weapon_motion_type = "11" weapon_type = "15" >
<AddBaseModel name="smg04x2" filename="model/weapon/pistol/smg04.elu" />
</AddWeaponElu>
<AddWeaponElu name="smg05" weapon_motion_type = "10" weapon_type = "14" >
<AddBaseModel name="smg05" filename="model/weapon/pistol/smg05.elu" />
</AddWeaponElu>
<AddWeaponElu name="smg05x2" weapon_motion_type = "11" weapon_type = "15" >
<AddBaseModel name="smg05x2" filename="model/weapon/pistol/smg05.elu" />
</AddWeaponElu>
<AddWeaponElu name="smg06" weapon_motion_type = "10" weapon_type = "14" >
<AddBaseModel name="smg06" filename="model/weapon/pistol/smg06.elu" />
</AddWeaponElu>
<AddWeaponElu name="smg06x2" weapon_motion_type = "11" weapon_type = "15" >
<AddBaseModel name="smg06x2" filename="model/weapon/pistol/smg06.elu" />
</AddWeaponElu>
<AddWeaponElu name="smg07" weapon_motion_type = "10" weapon_type = "14" >
<AddBaseModel name="smg07" filename="model/weapon/pistol/smg07.elu" />
</AddWeaponElu>
<AddWeaponElu name="smg07x2" weapon_motion_type = "11" weapon_type = "15" >
<AddBaseModel name="smg07x2" filename="model/weapon/pistol/smg07.elu" />
</AddWeaponElu>
<AddWeaponElu name="smg08" weapon_motion_type = "10" weapon_type = "14" >
<AddBaseModel name="smg08" filename="model/weapon/pistol/smg08.elu" />
</AddWeaponElu>
<AddWeaponElu name="smg08x2" weapon_motion_type = "11" weapon_type = "15" >
<AddBaseModel name="smg08x2" filename="model/weapon/pistol/smg08.elu" />
</AddWeaponElu>
<AddWeaponElu name="smg09" weapon_motion_type = "10" weapon_type = "14" >
<AddBaseModel name="smg09" filename="model/weapon/pistol/smg09.elu" />
</AddWeaponElu>
<AddWeaponElu name="smg09x2" weapon_motion_type = "11" weapon_type = "15" >
<AddBaseModel name="smg09x2" filename="model/weapon/pistol/smg09.elu" />
</AddWeaponElu>
<AddWeaponElu name="smg10" weapon_motion_type = "10" weapon_type = "14" >
<AddBaseModel name="smg10" filename="model/weapon/pistol/smg10.elu" />
</AddWeaponElu>
<AddWeaponElu name="smg10x2" weapon_motion_type = "11" weapon_type = "15" >
<AddBaseModel name="smg10x2" filename="model/weapon/pistol/smg10.elu" />
</AddWeaponElu>
<AddWeaponElu name="smg11" weapon_motion_type = "10" weapon_type = "14" >
<AddBaseModel name="smg11" filename="model/weapon/pistol/smg11.elu" />
</AddWeaponElu>
<AddWeaponElu name="smg11x2" weapon_motion_type = "11" weapon_type = "15" >
<AddBaseModel name="smg11x2" filename="model/weapon/pistol/smg11.elu" />
</AddWeaponElu>
<AddWeaponElu name="smg12" weapon_motion_type = "10" weapon_type = "14" >
<AddBaseModel name="smg12" filename="model/weapon/pistol/smg12.elu" />
</AddWeaponElu>
<AddWeaponElu name="smg12x2" weapon_motion_type = "11" weapon_type = "15" >
<AddBaseModel name="smg12x2" filename="model/weapon/pistol/smg12.elu" />
</AddWeaponElu>
<!-- rifle -->
<AddWeaponElu name="rifle01" weapon_motion_type = "5" weapon_type = "6" >
<AddBaseModel name="rifle01" filename="model/weapon/rifle/rifle01.elu" />
</AddWeaponElu>
<AddWeaponElu name="rifle02" weapon_motion_type = "5" weapon_type = "6" >
<AddBaseModel name="rifle02" filename="model/weapon/rifle/rifle02.elu" />
</AddWeaponElu>
<AddWeaponElu name="rifle03" weapon_motion_type = "5" weapon_type = "6" >
<AddBaseModel name="rifle03" filename="model/weapon/rifle/rifle03.elu" />
</AddWeaponElu>
<AddWeaponElu name="rifle04" weapon_motion_type = "5" weapon_type = "6" >
<AddBaseModel name="rifle04" filename="model/weapon/rifle/rifle04.elu" />
</AddWeaponElu>
<AddWeaponElu name="rifle05" weapon_motion_type = "5" weapon_type = "6" >
<AddBaseModel name="rifle05" filename="model/weapon/rifle/rifle05.elu" />
</AddWeaponElu>
<AddWeaponElu name="rifle06" weapon_motion_type = "5" weapon_type = "6" >
<AddBaseModel name="rifle06" filename="model/weapon/rifle/rifle06.elu" />
</AddWeaponElu>
<AddWeaponElu name="rifle07" weapon_motion_type = "5" weapon_type = "6" >
<AddBaseModel name="rifle07" filename="model/weapon/rifle/rifle07.elu" />
</AddWeaponElu>
<AddWeaponElu name="rifle08" weapon_motion_type = "5" weapon_type = "6" >
<AddBaseModel name="rifle08" filename="model/weapon/rifle/rifle08.elu" />
</AddWeaponElu>
<AddWeaponElu name="rifle09" weapon_motion_type = "5" weapon_type = "6" >
<AddBaseModel name="rifle09" filename="model/weapon/rifle/rifle09.elu" />
</AddWeaponElu>
<AddWeaponElu name="rifle10" weapon_motion_type = "5" weapon_type = "6" >
<AddBaseModel name="rifle10" filename="model/weapon/rifle/as rifle01.elu" />
</AddWeaponElu>
<AddWeaponElu name="rifle11" weapon_motion_type = "5" weapon_type = "6" >
<AddBaseModel name="rifle11" filename="model/weapon/rifle/as rifle02.elu" />
</AddWeaponElu>
<AddWeaponElu name="rifle12" weapon_motion_type = "5" weapon_type = "6" >
<AddBaseModel name="rifle12" filename="model/weapon/rifle/as rifle03.elu" />
</AddWeaponElu>
<AddWeaponElu name="rifle13" weapon_motion_type = "5" weapon_type = "6" >
<AddBaseModel name="rifle13" filename="model/weapon/rifle/as rifle04.elu" />
</AddWeaponElu>
<AddWeaponElu name="rifle14" weapon_motion_type = "5" weapon_type = "6" >
<AddBaseModel name="rifle14" filename="model/weapon/rifle/rifle10.elu" />
</AddWeaponElu>
<AddWeaponElu name="rifle15" weapon_motion_type = "5" weapon_type = "6" >
<AddBaseModel name="rifle15" filename="model/weapon/rifle/rifle11.elu" />
</AddWeaponElu>
<AddWeaponElu name="rifle16" weapon_motion_type = "5" weapon_type = "6" >
<AddBaseModel name="rifle16" filename="model/weapon/rifle/rifle16.elu" />
</AddWeaponElu>
<AddWeaponElu name="rifle17" weapon_motion_type = "5" weapon_type = "6" >
<AddBaseModel name="rifle17" filename="model/weapon/rifle/rifle17.elu" />
</AddWeaponElu>
</AddWeaponElu>
<AddWeaponElu name="rifle_event" weapon_motion_type = "5" weapon_type = "6" >
<AddBaseModel name="rifle_event" filename="model/weapon/rifle/rifle_event.elu" />
</AddWeaponElu>
<AddWeaponElu name="rifle_dn" weapon_motion_type = "5" weapon_type = "6" >
<AddBaseModel name="rifle_dn" filename="model/weapon/rifle/rifledon.elu" />
</AddWeaponElu>
<!-- shotgun -->
<AddWeaponElu name="shotgun01" weapon_motion_type = "4" weapon_type = "4" >
<AddBaseModel name="shotgun01" filename="model/weapon/shotgun/shotgun01.elu" />
</AddWeaponElu>
<AddWeaponElu name="shotgun02" weapon_motion_type = "4" weapon_type = "4" >
<AddBaseModel name="shotgun02" filename="model/weapon/shotgun/shotgun02.elu" />
</AddWeaponElu>
<AddWeaponElu name="shotgun03" weapon_motion_type = "4" weapon_type = "4" >
<AddBaseModel name="shotgun03" filename="model/weapon/shotgun/shotgun03.elu" />
</AddWeaponElu>
<AddWeaponElu name="shotgun04" weapon_motion_type = "4" weapon_type = "4" >
<AddBaseModel name="shotgun04" filename="model/weapon/shotgun/shotgun04.elu" />
</AddWeaponElu>
<AddWeaponElu name="shotgun05" weapon_motion_type = "4" weapon_type = "4" >
<AddBaseModel name="shotgun05" filename="model/weapon/shotgun/shotgun05.elu" />
</AddWeaponElu>
<AddWeaponElu name="shotgun06" weapon_motion_type = "4" weapon_type = "4" >
<AddBaseModel name="shotgun06" filename="model/weapon/shotgun/shotgun06.elu" />
</AddWeaponElu>
<AddWeaponElu name="shotgun07" weapon_motion_type = "4" weapon_type = "4" >
<AddBaseModel name="shotgun07" filename="model/weapon/shotgun/shotgun07.elu" />
</AddWeaponElu>
<AddWeaponElu name="shotgun08" weapon_motion_type = "4" weapon_type = "4" >
<AddBaseModel name="shotgun08" filename="model/weapon/shotgun/shotgun08.elu" />
</AddWeaponElu>
<AddWeaponElu name="shotgun09" weapon_motion_type = "4" weapon_type = "4" >
<AddBaseModel name="shotgun09" filename="model/weapon/shotgun/shotgun09.elu" />
</AddWeaponElu>
<AddWeaponElu name="shotgun10" weapon_motion_type = "4" weapon_type = "4" >
<AddBaseModel name="shotgun10" filename="model/weapon/shotgun/shotgun10.elu" />
</AddWeaponElu>
<AddWeaponElu name="shotgun10_1" weapon_motion_type = "4" weapon_type = "4" >
<AddBaseModel name="shotgun10_1" filename="model/weapon/shotgun/shotgun10_1.elu" />
</AddWeaponElu>
<AddWeaponElu name="shotgun_shattered" weapon_motion_type = "4" weapon_type = "4" >
<AddBaseModel name="shotgun_shattered" filename="model/weapon/shotgun/shotgun_shattered.elu" />
</AddWeaponElu>
</AddWeaponElu>
<AddWeaponElu name="shotgun_event" weapon_motion_type = "4" weapon_type = "4" >
<AddBaseModel name="shotgun_event" filename="model/weapon/shotgun/shotgun_event.elu" />
</AddWeaponElu>
<AddWeaponElu name="shotgun_dn" weapon_motion_type = "4" weapon_type = "4" >
<AddBaseModel name="shotgun_dn" filename="model/weapon/shotgun/shotgundn.elu" />
</AddWeaponElu>
<!-- MachineGun -->
<AddWeaponElu name="machinegun01" weapon_motion_type = "4" weapon_type = "5" >
<AddBaseModel name="machinegun01" filename="model/weapon/shotgun/machinegun01.elu" />
</AddWeaponElu>
<AddWeaponElu name="machinegun02" weapon_motion_type = "4" weapon_type = "5" >
<AddBaseModel name="machinegun02" filename="model/weapon/shotgun/machinegun02.elu" />
</AddWeaponElu>
<AddWeaponElu name="machinegun03" weapon_motion_type = "4" weapon_type = "5" >
<AddBaseModel name="machinegun03" filename="model/weapon/shotgun/machinegun03.elu" />
</AddWeaponElu>
<AddWeaponElu name="machinegun04" weapon_motion_type = "4" weapon_type = "5" >
<AddBaseModel name="machinegun04" filename="model/weapon/shotgun/machinegun04.elu" />
</AddWeaponElu>
<AddWeaponElu name="machinegun05" weapon_motion_type = "4" weapon_type = "5" >
<AddBaseModel name="machinegun05" filename="model/weapon/shotgun/machinegun05.elu" />
</AddWeaponElu>
<AddWeaponElu name="machinegun06" weapon_motion_type = "4" weapon_type = "5" >
<AddBaseModel name="machinegun06" filename="model/weapon/shotgun/machinegun06.elu" />
</AddWeaponElu>
<!-- rocket launcher -->
<AddWeaponElu name="rocketlauncher" weapon_motion_type = "9" weapon_type = "13" >
<AddBaseModel name="rocketlauncher" filename="model/weapon/rocketlauncher/rl01.elu" />
</AddWeaponElu>
<AddWeaponElu name="rocketlauncher02" weapon_motion_type = "9" weapon_type = "13" >
<AddBaseModel name="rocketlauncher02" filename="model/weapon/rocketlauncher/rl02.elu" />
</AddWeaponElu>
<AddWeaponElu name="rocketlauncher03" weapon_motion_type = "9" weapon_type = "13" >
<AddBaseModel name="rocketlauncher03" filename="model/weapon/rocketlauncher/rl03.elu" />
</AddWeaponElu>
<AddWeaponElu name="rocketlauncher04" weapon_motion_type = "9" weapon_type = "13" >
<AddBaseModel name="rocketlauncher04" filename="model/weapon/rocketlauncher/rl04.elu" />
</AddWeaponElu>
<AddWeaponElu name="rocketlauncher05" weapon_motion_type = "9" weapon_type = "13" >
<AddBaseModel name="rocketlauncher05" filename="model/weapon/rocketlauncher/rl05.elu" />
</AddWeaponElu>
<AddWeaponElu name="rocketlauncher06" weapon_motion_type = "9" weapon_type = "13" >
<AddBaseModel name="rocketlauncher06" filename="model/weapon/rocketlauncher/rl06.elu" />
</AddWeaponElu>
<AddWeaponElu name="rocket" weapon_motion_type = "9" weapon_type = "13" >
<AddBaseModel name="rocket" filename="model/weapon/rocketlauncher/rocket.elu" />
</AddWeaponElu>
<AddWeaponElu name="rl_goblin" weapon_motion_type = "9" weapon_type = "13" >
<AddBaseModel name="rl_goblin" filename="model/weapon/rocketlauncher/rl_goblin.elu" />
</AddWeaponElu>
<AddWeaponElu name="rl_event" weapon_motion_type = "9" weapon_type = "13" >
<AddBaseModel name="rl_event" filename="model/weapon/rocketlauncher/rlevent.elu" />
</AddWeaponElu>
<AddWeaponElu name="rl_dn" weapon_motion_type = "9" weapon_type = "13" >
<AddBaseModel name="rl_dn" filename="model/weapon/rocketlauncher/rldn.elu" />
</AddWeaponElu>
<!-- Medkit -->
<AddWeaponElu name="medikit" weapon_motion_type = "8" weapon_type = "11" >
<AddBaseModel name="medikit" filename="model/weapon/item/medikit.elu" />
</AddWeaponElu>
<!-- Repairkit -->
<AddWeaponElu name="repairkit" weapon_motion_type = "8" weapon_type = "12" >
<AddBaseModel name="repairkit" filename="model/weapon/item/repairkit.elu" />
</AddWeaponElu>
<!-- Ammo / Bullet kit -->
<AddWeaponElu name="bulletkit" weapon_motion_type = "8" weapon_type = "12" >
<AddBaseModel name="bulletkit" filename="model/weapon/item/magazine.elu" />
</AddWeaponElu>
<!-- Rice -->
<AddWeaponElu name="samgak01" weapon_motion_type = "8" weapon_type = "12" >
<AddBaseModel name="samgak01" filename="model/weapon/item/medickit_samgak01.elu" />
</AddWeaponElu>
<!-- Candy Cane -->
<AddWeaponElu name="candy" weapon_motion_type = "8" weapon_type = "12" >
<AddBaseModel name="candy" filename="model/weapon/item/medickit_candy.elu" />
</AddWeaponElu>
<!-- chocobar -->
<AddWeaponElu name="chocobar" weapon_motion_type = "8" weapon_type = "12" >
<AddBaseModel name="chocobar" filename="model/weapon/item/medickit_choco.elu" />
</AddWeaponElu>
<!-- Medkit_rx -->
<AddWeaponElu name="medickit_rx" weapon_motion_type="8" weapon_type="11">
<AddBaseModel name="medickit_rx" filename="model/weapon/item/medickit_rx.elu" />
</AddWeaponElu>
<!-- Repairkit_rx -->
<AddWeaponElu name="repairkit_rx" weapon_motion_type="8" weapon_type="12">
<AddBaseModel name="repairkit_rx" filename="model/weapon/item/repairkit_rx.elu" />
</AddWeaponElu>
<!-- turkey -->
<AddWeaponElu name="turkey" weapon_motion_type="8" weapon_type="12">
<AddBaseModel name="repairkit_rx" filename="model/weapon/item/medickit_turkey.elu" />
</AddWeaponElu>
<!-- luckybag -->
<AddWeaponElu name="luckybag" weapon_motion_type="8" weapon_type="12">
<AddBaseModel name="luckybag" filename="model/weapon/item/luckybag.elu" />
</AddWeaponElu>
<!-- trashbag -->
<AddWeaponElu name="trashbag" weapon_motion_type="8" weapon_type="12">
<AddBaseModel name="trashbag" filename="model/weapon/item/trashbag.elu" />
</AddWeaponElu>
<!-- swords -->
<AddWeaponElu name="sword01" weapon_motion_type = "12" weapon_type = "16" >
<AddBaseModel name="sword01" filename="model/weapon/sword/sword01.elu" />
</AddWeaponElu>
<AddWeaponElu name="sword02" weapon_motion_type = "12" weapon_type = "16" >
<AddBaseModel name="sword02" filename="model/weapon/sword/sword02.elu" />
</AddWeaponElu>
<AddWeaponElu name="sword03" weapon_motion_type = "12" weapon_type = "16" >
<AddBaseModel name="sword03" filename="model/weapon/sword/sword03.elu" />
</AddWeaponElu>
<AddWeaponElu name="sword04" weapon_motion_type = "12" weapon_type = "16" >
<AddBaseModel name="sword04" filename="model/weapon/sword/sword04.elu" />
</AddWeaponElu>
<AddWeaponElu name="sword05" weapon_motion_type = "12" weapon_type = "16" >
<AddBaseModel name="sword05" filename="model/weapon/sword/sword05.elu" />
</AddWeaponElu>
<AddWeaponElu name="sword_wood" weapon_motion_type = "12" weapon_type = "16" >
<AddBaseModel name="sword_wood" filename="model/weapon/sword/sword_wood.elu" />
</AddWeaponElu>
<AddWeaponElu name="sword_event" weapon_motion_type = "12" weapon_type = "16" >
<AddBaseModel name="sword_event" filename="model/weapon/sword/sword_event.elu" />
</AddWeaponElu>
<AddWeaponElu name="sword20" weapon_motion_type = "12" weapon_type = "16" >
<AddBaseModel name="sword20" filename="model/weapon/sword/sword20.elu" />
</AddWeaponElu>
<AddWeaponElu name="sword20x2" weapon_motion_type = "13" weapon_type = "17" >
<AddBaseModel name="sword20x2" filename="model/weapon/sword/sword20.elu" />
</AddWeaponElu>
<AddWeaponElu name="sword21" weapon_motion_type = "12" weapon_type = "16" >
<AddBaseModel name="sword21" filename="model/weapon/sword/sword21.elu" />
</AddWeaponElu>
<AddWeaponElu name="sword21x2" weapon_motion_type = "13" weapon_type = "17" >
<AddBaseModel name="sword21x2" filename="model/weapon/sword/sword21.elu" />
</AddWeaponElu>
<AddWeaponElu name="sword22" weapon_motion_type = "12" weapon_type = "16" >
<AddBaseModel name="sword22" filename="model/weapon/sword/sword22.elu" />
</AddWeaponElu>
<AddWeaponElu name="sword22x2" weapon_motion_type = "13" weapon_type = "17" >
<AddBaseModel name="sword22x2" filename="model/weapon/sword/sword22.elu" />
</AddWeaponElu>
<!-- blade -->
<AddWeaponElu name="blade01" weapon_motion_type = "13" weapon_type = "17" >
<AddBaseModel name="blade01" filename="model/weapon/blade/blade01.elu" />
</AddWeaponElu>
<AddWeaponElu name="blade02" weapon_motion_type = "13" weapon_type = "17" >
<AddBaseModel name="blade02" filename="model/weapon/blade/blade02.elu" />
</AddWeaponElu>
<AddWeaponElu name="blade03" weapon_motion_type = "13" weapon_type = "17" >
<AddBaseModel name="blade03" filename="model/weapon/blade/blade03.elu" />
</AddWeaponElu>
<AddWeaponElu name="blade04" weapon_motion_type = "13" weapon_type = "17" >
<AddBaseModel name="blade04" filename="model/weapon/blade/blade04.elu" />
</AddWeaponElu>
<AddWeaponElu name="blade05" weapon_motion_type = "13" weapon_type = "17" >
<AddBaseModel name="blade05" filename="model/weapon/blade/blade05.elu" />
</AddWeaponElu>
<AddWeaponElu name="blade06" weapon_motion_type = "13" weapon_type = "17" >
<AddBaseModel name="blade06" filename="model/weapon/blade/blade06.elu" />
</AddWeaponElu>
<AddWeaponElu name="blade07" weapon_motion_type = "13" weapon_type = "17" >
<AddBaseModel name="blade07" filename="model/weapon/blade/blade07.elu" />
</AddWeaponElu>
<AddWeaponElu name="blade08" weapon_motion_type = "13" weapon_type = "17" >
<AddBaseModel name="blade08" filename="model/weapon/blade/blade08.elu" />
</AddWeaponElu>
<AddWeaponElu name="blade_wood" weapon_motion_type = "13" weapon_type = "17" >
<AddBaseModel name="blade_wood" filename="model/weapon/blade/blade_wood.elu" />
</AddWeaponElu>
<AddWeaponElu name="eq_blade_wing" weapon_motion_type = "13" weapon_type = "17" >
<AddBaseModel name="eq_blade_wing" filename="model/weapon/blade/blade_wing.elu" />
</AddWeaponElu>
<!-- Palmpoa Grenades -->
<AddWeaponElu name="grenadepp" weapon_motion_type = "6" weapon_type = "7" >
<AddBaseModel name="grenadepp" filename="model/weapon/grenade/palmpoa_nade.elu" />
</AddWeaponElu>
<!-- Goblin King Doll -->
<AddWeaponElu name="goblinking" weapon_motion_type = "8" weapon_type = "11" >
<AddBaseModel name="goblinking" filename="model/weapon/item/goblinkit.elu" />
</AddWeaponElu>
<!-- Dragon Swords -->
<AddWeaponElu name="dragon01" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="dragon01" filename="model/weapon/katana/dragon01.elu" />
</AddWeaponElu>
<AddWeaponElu name="dragon02" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="dragon02" filename="model/weapon/katana/dragon02.elu" />
</AddWeaponElu>
<AddWeaponElu name="dragon03" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="dragon03" filename="model/weapon/katana/dragon03.elu" />
</AddWeaponElu>
<AddWeaponElu name="dragon04" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="dragon04" filename="model/weapon/katana/dragon04.elu" />
</AddWeaponElu>
<AddWeaponElu name="dragon05" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="dragon05" filename="model/weapon/katana/dragon05.elu" />
</AddWeaponElu>
<!-- Doom Trigger -->
<AddWeaponElu name="doomtrigger" weapon_motion_type = "4" weapon_type = "4" >
<AddBaseModel name="shotgun01" filename="model/weapon/shotgun/doomtrigger.elu" />
</AddWeaponElu>
<!-- Platinum Shotgun -->
<AddWeaponElu name="shotgunhh" weapon_motion_type = "4" weapon_type = "4" >
<AddBaseModel name="shotgunhh" filename="model/weapon/shotgun/shotgunhh.elu" />
</AddWeaponElu>
<!-- DR Katana -->
<AddWeaponElu name="katanaee" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="katanaee" filename="model/weapon/katana/katanaee.elu" />
</AddWeaponElu>
<!-- DR Big Swords -->
<AddWeaponElu name="sword07" weapon_motion_type = "12" weapon_type = "16" >
<AddBaseModel name="sword07" filename="model/weapon/sword/sword07.elu" />
</AddWeaponElu>
<AddWeaponElu name="sword08" weapon_motion_type = "12" weapon_type = "16" >
<AddBaseModel name="sword08" filename="model/weapon/sword/sword08.elu" />
</AddWeaponElu>
<AddWeaponElu name="swordaa" weapon_motion_type = "12" weapon_type = "16" >
<AddBaseModel name="swordaa" filename="model/weapon/sword/swordaa.elu" />
</AddWeaponElu>
<AddWeaponElu name="swordbb" weapon_motion_type = "12" weapon_type = "16" >
<AddBaseModel name="swordbb" filename="model/weapon/sword/swordbb.elu" />
</AddWeaponElu>
<AddWeaponElu name="swordcc" weapon_motion_type = "12" weapon_type = "16" >
<AddBaseModel name="swordcc" filename="model/weapon/sword/swordcc.elu" />
</AddWeaponElu>
<AddWeaponElu name="sworddd" weapon_motion_type = "12" weapon_type = "16" >
<AddBaseModel name="sworddd" filename="model/weapon/sword/sworddd.elu" />
</AddWeaponElu>
<!-- Elite Free Katana -->
<AddWeaponElu name="elitefree" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="elitefree" filename="model/weapon/katana/elitefree.elu" />
</AddWeaponElu>
</xml>
In Red Was Causing It To Mess Up .
It Was Written Twice .