[C# tutorial] How to write an object orientated adventure game in C#
Credits to Bitwise Magazine :: serious computing for making the guide
Original guide can be found here: Bitwise Magazine :: serious computing
Personal Note:I decided to post it here for ppl to learn fundamentals aka basics of C# langugage, which is pretty much cake walk. most you only search RZ for information, and giving just a link wouldn't be enough. This is a portion of the coding fundamentals from streams, classes to for statements. Later i will post some of my examples from this tutorial, if mypost of this tutorial is still here. Just give me like a day to organize my computer. XD
Noob Note: its pretty much in english, and if you even looked at BASIC, or HTML I think you will ge tit. If not disregard this tutorial.
Objects in the Stream exert from Bitwise Magazine :: serious computing
[PHP] It goes without saying that most programs operate on data. And, in most cases, you will want to be able to save that data and reload it at a later stage. In C#, you can save data to and from stream objects. For example, the following code illustrates a basic technique for copying one file,
Re: [C# tutorial] How to write an object orientated adventure game in C#
Hi, i'm a c# coder, and i tryed do an emulator for games, but the sockets who cames from the game client, return as non exact data, for exemple, when i do the login on the client, in the server, came some thing like this (#/~