1 Attachment(s)
[OpenGL]My frist 3D application
Well this is my first try on application witch has 3d content. Now I'm in the real deal.
You can disable/enable "Anti Aliasting 4x HQ" by buttons, it is set to ON by default.
My next try is to make something like room where you can walk with your character...
Re: [OpenGL]My frist 3D application
Re: [OpenGL]My frist 3D application
Re: [OpenGL]My frist 3D application
Nice, I just starter with OpenGl aswell (actually re-started though). Working on a 2D engine ^^. But I'm wondering, how did you enable the anti-aliasing? Couldn't find anything for that so quickly...
And you added the texture as resource I assume? Nice done, what did you use to display the text?
Re: [OpenGL]My frist 3D application
Quote:
Originally Posted by
Daevius
Nice, I just starter with OpenGl aswell (actually re-started though). Working on a 2D engine ^^. But I'm wondering, how did you enable the anti-aliasing? Couldn't find anything for that so quickly...
And you added the texture as resource I assume? Nice done, what did you use to display the text?
Anti Aliasting was an option there, I just needed to include some files to use that options and to be able to switch on/off in progress of application, tho it's reloading everything that's why you see blank screen for ome sec when you enable/disable it.
Texture was a simple *jpeg file witch was downloaded from some texture site and it was actually as resource material. :)
Text was not so easy for me as a beginner because it wasn't so easy for me at start, but once I did it one time now I know how to do it every time.
I was be able to use image as text (the image with letters) but I didn't know where to put that image, later on I just used windows resources as a text and then it was simple, tho I don't know how to use image file as text, because you can put some very cool letters there like for game for example.
Re: [OpenGL]My frist 3D application
very nice, better then anything i could do ^^