[Release] Working Shadow Partner * 1 problem
Here is an working Shadow partnter you should figure out the rest ;) Cough skills.ccp
there is on problem im working on the skill never dissapears can anyone help me out on that one for the rest its working ServerSided anyone can see it.
credits to odin forums for teaching me !!!!
Code:
//Shadow Parnter by Kacangboi
else if(skillid == 4111002){
vals.push_back(skills[skillid][level].x);
timer->stop(player,"end4111002");
SkillsPacket::useSkill(player, Maps::info[player->getMap()].Players , skillid, skills[skillid][level].time*1000, 0, 0, 0, 0x4, 0, 0, 0, 0, vals, 1);
timer->setSkillTimer(player,"end4111002", skills[skillid][level].time*1000);
}
Re: [*Release*] Working Shadow Partner * 1 problem
THANKS MAN!
Its great!
Hey, btw, is there any way you could fix Magic Guard + Haste? If you would, it`ll be great!
Re: [*Release*] Working Shadow Partner * 1 problem
Haste is much better than MG..
I'mma try it
Re: [*Release*] Working Shadow Partner * 1 problem
Hmmmm its not changing anything in my server...my friends can't see my SP as it was before...
Re: [*Release*] Working Shadow Partner * 1 problem
well if tested it personaly it works
Re: [*Release*] Working Shadow Partner * 1 problem
Little thing I noticed..
With Shadow partner on, Avenger only does damage to the first target that it hits =P
Also: Yes, it seems to work, but yeah, we need to find a solution to the problem to make it disappear >.<
Re: [*Release*] Working Shadow Partner * 1 problem
yup but i don't know why its not working for you Dark Alien
did you delete the Shadow Partner Stuff ?
Re: [*Release*] Working Shadow Partner * 1 problem
Quote:
Originally Posted by
Kacangboi
Here is an working Shadow partnter you should figure out the rest ;) Cough skills.ccp
there is on problem im working on the skill never dissapears can anyone help me out on that one for the rest its working ServerSided anyone can see it.
credits to odin forums for teaching me !!!!
Code:
else if(skillid == 4111002){
vals.push_back(skills[skillid][level].x);
timer->stop(player,"end4111002");
SkillsPacket::useSkill(player, Maps::info[player->getMap()].Players , skillid, skills[skillid][level].time*1000, 0, 0, 0, 0x4, 0, 0, 0, 0, vals, 1);
timer->setSkillTimer(player,"end4111002", skills[skillid][level].time*1000);
}
u say thanks forums for teaching u, it says u joined in march 2008. no way u could of learned to code that in less than a month so give credits to who originally posted this please
Re: [*Release*] Working Shadow Partner * 1 problem
i'd thank them for teaching me the basic's of using the skills -__- and providing me the list of bytes
my join date doesn't tell you anything but the date i've joined
well look up the thread and see for yourself if this is posted anywhere :@
it isn't that hard to learn.. so please shut up..
be happy i've shared this with you guy's
geez people these day's...
Re: [*Release*] Working Shadow Partner * 1 problem
Thanks,
Yes it's not that hard if you can understand it
I mean COME ON you prob just copy and paste and leech mderry and jealous you can't get it through your skull how to learn to code.
Re: [*Release*] Working Shadow Partner * 1 problem
After adding it to the Skills.cpp, what else should I do? I get compile errors? Am I missing something?
Re: [*Release*] Working Shadow Partner * 1 problem
Quote:
Originally Posted by
mderry18
u say thanks forums for teaching u, it says u joined in march 2008. no way u could of learned to code that in less than a month so give credits to who originally posted this please
You joined in April 08, no way in hell you could learned the rules of life in 10 days
Lets not be rude to other people
Join date is Join Date.
Not there skill in coding.
o_O
Re: [*Release*] Working Shadow Partner * 1 problem
Quote:
Originally Posted by
jasonpwns
Thanks,
Yes it's not that hard if you can understand it
I mean COME ON you prob just copy and paste and leech mderry and jealous you can't get it through your skull how to learn to code.
LOOOOL ME JEALOUS LOOOOL
i guarentee im in the top 5 coders on this forum and i bet im the only one with 4th job skills (not all just 3).
so dont diss me -_-
add mderry13@msn.com and u can connect to my server i will prove i got 4th job skills coz obviously ur guna call me a lier. thanks
Re: [*Release*] Working Shadow Partner * 1 problem
you should have put this ABOVE
this line :
}
void Skills::useAttackSkill(Player* player, int skillid){
example :
Code:
else if(skillid == xxxxxxx){
....
...
..
}
// Code here
}
void Skills::useAttackSkill(Player* player, int skillid){
Re: [*Release*] Working Shadow Partner * 1 problem
Nice one dude.
i don't know C++ well,but i think that you need to make a timer for each level of the skill.
i don't think thats its hard,check this out ;]