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[Core][Releases] Everytime updated with changelog
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Re: [Ascent]Everytime updated with changelog
get more info man if u update that i will download it and +rep ya !
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Re: [Ascent]Everytime updated with changelog
Ascent Reloaded i first release don't have an info
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Re: [Ascent][Releases] Everytime updated with changelog
In OpenAscent
Message:
enum Type by Logon's defines not from World. REALMTYPE_PVP instead of REALM_PVP!
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Modified : /openascent/trunk/src/ascent-world/CharacterHandler.cpp
Revision: 4559
- Gore (Hunter Pet) will now have a 50% chance of dealing double damage.
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Modified : /trunk/src/ascent-world/SpellEffects.cpp
Revision: 4560
Message:
- Gore: Fixed something in previous commit that caused it to deal either 200% damage or 0% damage.
- Arcane Shot: This ability will now have a wider damage range.
- Steady Shot: Fixed the damage formula for this ability. That was messy stuff!
- If all abilities on a Hunter/Warlock pet's action bar are on cooldown, the pet will no longer constantly recast the first ability on the actionbar whether it's on cooldown or not. (Put in simple words: no more stunlocking by Felguard)
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Modified : /trunk/src/ascent-world/Creature.cpp
Modified : /trunk/src/ascent-world/Pet.cpp
Modified : /trunk/src/ascent-world/Spell.cpp
Modified : /trunk/src/ascent-world/SpellEffects.cpp
Modified : /trunk/src/ascent-world/Unit.cpp
Revision: 4561
- Lol, that was messy (!m_spellInfo->NameHash == SPELL_HASH_ICE_BLOCK). Fixed,
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Modified : /trunk/src/ascent-world/SpellAuras.cpp
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Re: [Ascent][Releases] Everytime updated with changelog
In Wemu
Revision: 334
Message:
* Feign Death: Players using the Feign Death ability will no longer be immune to hostile spells at the CanCast level. (+crashfix)
* Auras: Added the ability to specifically define whether an aura would be a debuff or a buff.
* Spell Effect: Charge: Non-player characters will now be able to Charge - for example, Intercept (Felguard), and Charge (Boar)
* Special Attacks: "Yellow" damage attacks can no longer be blocked, dodged or parried if you are behind the target.
* Blind: This ability now has a diminishing returns timer, and is shared with Cyclone.
* Blind: This ability is now correctly flagged as a ranged ability, and can now miss.
* Mechanic Immunity: Spells with a snare effect on slot #1 will no longer "penetrate" through slowing effect immunities such as Blessing of Freedom.
* Global Cooldown: The Global Cooldown will no longer be incorrectly increased by spell slowing effects such as Mind-Numbing Poison and Slow.
* Spell Haste: A limit on how much a spell's cast time can be increased or decreased has been added. A spell cannot cast faster than 100% or slower than 100% of the base casting time.
* Ice Block: This ability is now usable while silenced, but no longer usable when the Frost school has been locked out by a counterspell effect.
* Divine Shield: This ability is now usable while silenced, but no longer usable when the Holy school has been locked out by a counterspell effect.
* Spell Power: The incorrect spell group mask on this spell has been corrected. As a result, Frostbolt will no longer do 350% critical strike damage when the player has Ice Shards (Rank 5) and Spell Power (Rank 2)
* Combat: Spells that did not successfully hit in PvP will now (correctly) reset the PvP timeout.
* Internal: Disabled movement packet console output on DEBUG build.
* Internal/AI: Creatures will no longer automatically ignore invisible units whether the creature has invisibility detection or not.
* Spell Effect: Dispel Mechanic: Repaired this effect - as such, abilities such as Blazing Speed and Escape Artist will now work again.
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Modified : /trunk/src/wemu-world/AIInterface.cpp
Modified : /trunk/src/wemu-world/MovementHandler.cpp
Modified : /trunk/src/wemu-world/ObjectMgr.cpp
Modified : /trunk/src/wemu-world/ObjectMgr.h
Modified : /trunk/src/wemu-world/Player.cpp
Modified : /trunk/src/wemu-world/Spell.cpp
Modified : /trunk/src/wemu-world/Spell.h
Modified : /trunk/src/wemu-world/SpellAuras.cpp
Modified : /trunk/src/wemu-world/SpellEffects.cpp
Modified : /trunk/src/wemu-world/SpellFixes.cpp
Modified : /trunk/src/wemu-world/Unit.cpp
Modified : /trunk/src/wemu-world/World.cpp
Modified : /trunk/src/wemu-world/faction.cpp
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Re: [Ascent][Releases] Everytime updated with changelog
Dj Aligator please post your revision in filebeam or other host ?
Qsave don't work here
Thanks.
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Re: [Ascent][Releases] Everytime updated with changelog
ok now will be the release uploaded on filebeam i hope will work for all .
Soon Wemu 327
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Re: [Ascent][Releases] Everytime updated with changelog
so whats the best core to use ?
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Re: [Ascent][Releases] Everytime updated with changelog
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Re: [Ascent][Releases] Everytime updated with changelog
Revision: 337
Message:
Moon++ InstanceScripts Merged.
Nerfed *nix compile warnings.
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Modified : /trunk/src/scripts/src/InstanceScripts/Base.cpp
Modified : /trunk/src/scripts/src/InstanceScripts/Base.h
Added : /trunk/src/scripts/src/InstanceScripts/BlackTemple
Modified : /trunk/src/scripts/src/InstanceScripts/Event_DarkPortal.cpp
Modified : /trunk/src/scripts/src/InstanceScripts/GenericAI.cpp
Modified : /trunk/src/scripts/src/InstanceScripts/Instance_Arcatraz.cpp
Modified : /trunk/src/scripts/src/InstanceScripts/Instance_AuchenaiCrypts.cpp
Modified : /trunk/src/scripts/src/InstanceScripts/Instance_BlackMorass.cpp
Modified : /trunk/src/scripts/src/InstanceScripts/Instance_BlackrockDepths.cpp
Modified : /trunk/src/scripts/src/InstanceScripts/Instance_BlackrockSpire.cpp
Modified : /trunk/src/scripts/src/InstanceScripts/Instance_BloodFurnace.cpp
Modified : /trunk/src/scripts/src/InstanceScripts/Instance_Botanica.cpp
Modified : /trunk/src/scripts/src/InstanceScripts/Instance_Deadmines.cpp
Modified : /trunk/src/scripts/src/InstanceScripts/Instance_DireMaul.cpp
Modified : /trunk/src/scripts/src/InstanceScripts/Instance_HellfireRamparts.cpp
Added : /trunk/src/scripts/src/InstanceScripts/Instance_MagistersTerrace.cpp
Modified : /trunk/src/scripts/src/InstanceScripts/Instance_ManaTombs.cpp
Modified : /trunk/src/scripts/src/InstanceScripts/Instance_Mauradon.cpp
Modified : /trunk/src/scripts/src/InstanceScripts/Instance_OldHillsbradFoothills.cpp
Modified : /trunk/src/scripts/src/InstanceScripts/Instance_RagefireChasm.cpp
Modified : /trunk/src/scripts/src/InstanceScripts/Instance_RazorfenDowns.cpp
Modified : /trunk/src/scripts/src/InstanceScripts/Instance_ScarletMonastery.cpp
Modified : /trunk/src/scripts/src/InstanceScripts/Instance_Scholomance.cpp
Modified : /trunk/src/scripts/src/InstanceScripts/Instance_SethekkHalls.cpp
Modified : /trunk/src/scripts/src/InstanceScripts/Instance_ShadowLabyrinth.cpp
Modified : /trunk/src/scripts/src/InstanceScripts/Instance_ShadowfangKeep.cpp
Modified : /trunk/src/scripts/src/InstanceScripts/Instance_TheMechanar.cpp
Modified : /trunk/src/scripts/src/InstanceScripts/Instance_TheShatteredHalls.cpp
Modified : /trunk/src/scripts/src/InstanceScripts/Instance_TheSlavePens.cpp
Modified : /trunk/src/scripts/src/InstanceScripts/Instance_TheSteamvault.cpp
Modified : /trunk/src/scripts/src/InstanceScripts/Instance_TheStockade.cpp
Modified : /trunk/src/scripts/src/InstanceScripts/Instance_TheUnderbog.cpp
Modified : /trunk/src/scripts/src/InstanceScripts/Instance_Uldaman.cpp
Modified : /trunk/src/scripts/src/InstanceScripts/Instance_ZulFarrak.cpp
Modified : /trunk/src/scripts/src/InstanceScripts/Makefile.am
Modified : /trunk/src/scripts/src/InstanceScripts/Raid_BlackTemple.cpp
Modified : /trunk/src/scripts/src/InstanceScripts/Raid_BlackwingLair.cpp
Modified : /trunk/src/scripts/src/InstanceScripts/Raid_CoT_BattleOfMountHyjal.cpp
Modified : /trunk/src/scripts/src/InstanceScripts/Raid_GruulsLair.cpp
Modified : /trunk/src/scripts/src/InstanceScripts/Raid_Karazhan.cpp
Modified : /trunk/src/scripts/src/InstanceScripts/Raid_Magtheridons_Lair.cpp
Modified : /trunk/src/scripts/src/InstanceScripts/Raid_MoltenCore.cpp
Modified : /trunk/src/scripts/src/InstanceScripts/Raid_Naxxramas.cpp
Modified : /trunk/src/scripts/src/InstanceScripts/Raid_OnyxiasLair.cpp
Modified : /trunk/src/scripts/src/InstanceScripts/Raid_SerpentshrineCavern.cpp
Added : /trunk/src/scripts/src/InstanceScripts/Raid_SunwellPlateau.cpp
Modified : /trunk/src/scripts/src/InstanceScripts/Raid_TheEye.cpp
Modified : /trunk/src/scripts/src/InstanceScripts/Raid_WorldBosses.cpp
Modified : /trunk/src/scripts/src/InstanceScripts/Raid_ZulAman.cpp
Modified : /trunk/src/scripts/src/InstanceScripts/Raid_ZulGurub.cpp
Modified : /trunk/src/scripts/src/InstanceScripts/Setup.cpp
Modified : /trunk/src/scripts/src/InstanceScripts/Setup.h
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Re: [Ascent][Releases] Everytime updated with changelog
WoWEmu Works on 2.4.2 version?...
that emu is really old and with a lot of bugs
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Re: [Ascent][Releases] Everytime updated with changelog
yea it's 2.4.2 now i go to the Illidan and i love it what scripts they put to him lol it's most inviscible :)))) You need a very good warrior and a loot of healers to beat him =)))) i love it :p You can try to see nothing to lose .
I don't see very much bugs in Wemu for me i like it very much and i will use every time
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Re: [Ascent][Releases] Everytime updated with changelog
I only tried mangos a year ago. Really stable and almost bugfree.
But that was the first time in where running a server..
Then i went to a other private server named Azaroth Aan Zee (Dutch name for Azeroth on Sea doesn't exist anymore) Became gm and then admin. They where using Ascent. I get used to it. Then like a half year ago they stopped with ascent and using mangos. Dude, that sucks when you're used to work with ascent. That's why i only use ascent now ^^
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Re: [Ascent][Releases] Everytime updated with changelog
In Wemu 338
Message:
Temp fix for druid tier 5 bug with lifebloom.
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Modified : /trunk/src/wemu-world/SpellFixes.cpp
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Re: [Ascent][Releases] Everytime updated with changelog
Whats wrong with the links ? of Qsave if i click on it to try go to the download page it gives me:
Software error:
Can't exec:s REPLACE INTO Secure (file_id,ip,rand,captcha,time) VALUES (?,INET_ATON(?),?,?,NOW()+INTERVAL ? SECOND)
Column 'ip' cannot be null at TCM/DataBase.pm line 65.
For help, please send mail to the webmaster (webmaster@qsave.info), giving this error message and the time and date of the error.
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Re: [Ascent][Releases] Everytime updated with changelog
In AscentReborn46
Took over some work from other Repos.
Crashfixes.
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Modified : /ardb/Development/tables_world/creature_proto.sql
Modified : /ardb/Development/tables_world/creature_spawns.sql
Modified : /ardb/Development/tables_world/creature_waypoints.sql
Modified : /ardb/Development/tables_world/gameobject_names.sql
Modified : /ardb/Development/tables_world/items.sql
Added : /ardb/Development/tables_world/professiondiscoveries.sql
Modified : /ardb/Development/tables_world/quests.sql
Modified : /core/trunk/src/ascent-logonserver/AccountCache.cpp
Modified : /core/trunk/src/ascent-logonserver/AccountCache.h
Modified : /core/trunk/src/ascent-logonserver/LogonCommServer.cpp
Modified : /core/trunk/src/ascent-realmserver/LogonCommHandler.cpp
Modified : /core/trunk/src/ascent-realmserver/LogonCommHandler.h
Modified : /core/trunk/src/ascent-shared/Database/DBCStores.h
Modified : /core/trunk/src/ascent-world/AIInterface.cpp
Modified : /core/trunk/src/ascent-world/Arenas.cpp
Modified : /core/trunk/src/ascent-world/CharacterHandler.cpp
Modified : /core/trunk/src/ascent-world/ConsoleCommands.cpp
Modified : /core/trunk/src/ascent-world/ConsoleCommands.h
Modified : /core/trunk/src/ascent-world/ConsoleListener.cpp
Modified : /core/trunk/src/ascent-world/ItemHandler.cpp
Modified : /core/trunk/src/ascent-world/Level1.cpp
Modified : /core/trunk/src/ascent-world/Level3.cpp
Modified : /core/trunk/src/ascent-world/LogonCommHandler.cpp
Modified : /core/trunk/src/ascent-world/LogonCommHandler.h
Modified : /core/trunk/src/ascent-world/MiscHandler.cpp
Modified : /core/trunk/src/ascent-world/MovementHandler.cpp
Modified : /core/trunk/src/ascent-world/Object.cpp
Modified : /core/trunk/src/ascent-world/Opcodes.cpp
Modified : /core/trunk/src/ascent-world/Opcodes.h
Modified : /core/trunk/src/ascent-world/Player.cpp
Modified : /core/trunk/src/ascent-world/Player.h
Added : /core/trunk/src/ascent-world/SpeedDetector.cpp
Added : /core/trunk/src/ascent-world/SpeedDetector.h
Modified : /core/trunk/src/ascent-world/Spell.cpp
Modified : /core/trunk/src/ascent-world/Spell.h
Modified : /core/trunk/src/ascent-world/SpellAuras.cpp
Modified : /core/trunk/src/ascent-world/SpellEffects.cpp
Modified : /core/trunk/src/ascent-world/SpellFixes.cpp
Modified : /core/trunk/src/ascent-world/SpellHandler.cpp
Modified : /core/trunk/src/ascent-world/StdAfx.h
Modified : /core/trunk/src/ascent-world/Unit.cpp
Modified : /core/trunk/src/ascent-world/UpdateFields.h
Modified : /core/trunk/src/ascent-world/faction.cpp
Modified : /core/trunk/win/VC71/ascent-world.vcproj
Modified : /scripts/src/Makefile.am
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Re: [Ascent][Releases] Everytime updated with changelog
In Ascent4562
Message:
- Shadowstep will no longer remove you from stealth.
- Shadowstep will no longer effectively unroot you if you are affected by a Root spell such as Frost Nova.
- Warlock and Hunter pets will be protected by diminishing returns like a player, and crowd-control effects on them will only last a maximum of 10 seconds.
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Modified : /trunk/src/ascent-world/MovementHandler.cpp
Modified : /trunk/src/ascent-world/Spell.cpp
Modified : /trunk/src/ascent-world/SpellEffects.cpp
Modified : /trunk/src/ascent-world/SpellFixes.cpp
In Wemu339
Message:
Try this
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Modified : /trunk/INSTALL
Modified : /trunk/src/wemu-world/SpellFixes.cpp
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Re: [Ascent][Releases] Everytime updated with changelog
so which is best one to use? :P
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Re: [Ascent][Releases] Everytime updated with changelog
i use Wemu i like it very much and it's good
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Re: [Ascent][Releases] Everytime updated with changelog
Wemu does Wemu got Burning Crusade?
Well if not, i hate Burning Crusade is it any wow emulator who dosnt have burning crusade, but wokrs with latest patches?
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Re: [Ascent][Releases] Everytime updated with changelog
Hi, thanks for your work.
I am already trying wemu and it workd nice, the only "big" problem i have found, is that ascent-restarter no longer works here, do u know where can i download a wemu restarter ?
I have tried to rename the wemu logon and world files, and then the restarter effectively runs them, BUT, i get a lot of errors on the last part of the starting.
Thanks btw for the help!
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Re: [Ascent][Releases] Everytime updated with changelog
sorry but i don't use ascent restarter and don't know where to find for wemu . If you change wemu-world with ascent-world will not work the server
And i don't think somebody create a ascent restarter for wemu
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Re: [Ascent][Releases] Everytime updated with changelog
You can use the normal Echo Tools (i use v 1.6) it allows you to choose the exe name. So just change it to the exe you want to run (wemu-login.exe for example) and it will act like a restarter.
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Re: [Ascent][Releases] Everytime updated with changelog
I found a bug.
This bug is in the Wemu Emulator that i downloaded from this topic. Becuse i tried with diffrent types of database and no one had that bug fixed.
Ok this bug have been fixed many times before and long before to, so i dont understand how this bug can reapet all the time?
Ok heres the bug.
Ok, when i talk with riding skill trainer i can learn "Apprantice riding" And "Journey riding" I click learn on Apprantice so i can ride mounts from 40. And then i have 75/75 in riding skill.
When i click learn again for the journey riding all things goes normal untill i see that im still at 75/75 riding skill, then i cant buy epic mounts.
Yes i can use thottbot for .learn commands and stuffs. But for public is this needed.
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Re: [Ascent][Releases] Everytime updated with changelog
lol i try and me the riding trainer and works fine no bug