How do I change the time and power to atk a force orb?
I believe that I should be in Hexa but still do not know where
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How do I change the time and power to atk a force orb?
I believe that I should be in Hexa but still do not know where
yea u have to hex, not sure of the offsets for it atm but will have a look and get back to you. Try searching for fo101 and looking at the hex values in the item table.
I already changed the values in fo109 to See but without success, I think it must be like to get change that jera
id use olly to see what it refferences when u use a force orb because it might be stored else where.
Guide:
To change the lvl req. of the force orb search with Hex Value
This code: 0100000013000000010000001D000000
After you found it, you can change the lvl req.
see image
http://img253.imageshack.us/img253/1...8924fi2.th.jpg
0100 0000 1300 = Lucidy Force lvl 1-19
0100 0000 1D00 = Sereneo Force lvl 1-29
0100 0000 2700 = Fadeo Force lvl 1-39
0100 0000 3100 = Sparky Force lvl 1-49
3200 0000 C800 = Raident Force lvl 50+
3200 0000 C800 = Trans Force lvl 50+
3200 0000 c800 = Murky Force lvl 50+
3200 0000 c800 = Devine Force lvl 50+
3200 0000 c800 = Celesto Froce lvl 50+
3200 0000 c800 = Mirage Force lvl 50+
3200 0000 c800 = Inferna Force lvl 50+
3200 0000 c800 = Enigma Force lvl 50+
PS: c800 means till lvl 200 here you dont need change it because your max lvl 150. In game it shows to you "+"
-----------------------------------------------------------------
About the dmg
Search This code with Hex Value: 5000000064000000780000008C000000
After you found you can change the DMG of the Force Orb
See Image
http://img253.imageshack.us/img253/4...3523qq0.th.jpg
0200 = Lucidy Force Add + 2
0400 = Sereneo Force Add + 4
0700 = Fadeo Force Add + 7
0A00 = Sparky Force Add + 10
0F00 = Raident Force Add + 15
1900 = Trans Force Add + 25
2800 = Murky Force Add + 40
3c00 = Devine Force Add + 60
5000 = Celesto Froce Add + 80
6400 = Mirage Force Add + 100
7800 = Inferna Force Add + 120
8C00 = Enigma Force Add+ 140
Good luck
and the glow...how to change?
soo easy with hex...why u need olly xD?
Actually hex workshop are easier to use than olly as 280689 says. If you dunno how to do, send me a private PM and I'll help you.
I personally prefer general hexing instead of ollying, but that's because I suck at ollying.
Olly is good to use on the non-obvious issues.
I want to fix the forces that when you leave it some of the game
do you mean Inferna and Enigma force?
yes
changing dmg doesnt work :\ atleast not for me!
Great :) Attack Power, Duration, Level.
but
Where i can find the Damage Boost % and Glows?
Anyone knows what are those hex values after the attack power?
Nice resurrection. XD
I don't know the answer to your question [M], but I can answer the question Bruno asked which was never responded to. (I'm sure he has solved it a long time ago)
If you mean the 00 00 after each DMG, they are part of the same number. 04 00 00 00 = 0x00000004 = 4. They are stored as DWord, but the guide only concerns it's self with the lower Word of that DWord.
In Olly you do binary search on the hex string just as you would in a hex editor.You will find the table somewhere in the .data section... but Olly can search the entire file / working memory area.
The first table is used in about 3 different sub routines. FYI
Did we ever find out how to fix Inferna and Enigma from disappearing after relog?
LTNS AB. :D: I didn't think they did? They don't on the server I usually use... but they are "new" (newer than the original 2006 build we all hack) and "new" things, like the "premium" items have a tenancy to fail to get stored in the .dat file that is your saved game, so they don't reload if you missed making a small but crucial patch when you modify the server.
It's plaguing people with these flipping dragon pet things. XD
If the server doesn't know to look for it in the .dat when you log on, it doesn't tell your client, and your client then saves back without it. :(:
I've not looked into it much, but that's how it seems to me. Some people look for the code which looks up your saved game and fix that as well as all the in-game lookups, most people don't spot it when they change the tables, (because play-test seems okay) and it gets lost in a re-log.