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5 Attachment(s)
[Release][Updated]Dual Shotguns, Dual Daggers, Deadway Quest and more!
My 1st release! ;)
Go to the bottom of the this post for some fix to your game crashing!
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Dual Shotguns
Instructions:
Place shop.xml into your Match Server folder.
Place zitem.xml in your Match Server and System(system.mrs) folder.
Place model.mrs into your Gunz Client folder.
Download link: http://www.mediafire.com/?2eeh4tx49pf
Links are updated! Fixed wrong models, removed some weapons that doesn't have models. Don't ask why, see post #4 for answers.
Lol, forgot to completely correct weapons level requirements. Do that yourself. Only like 3-4 not done!(I think) Not so difficult right? :)
____________________________________
Dual Daggers
Add this in zitem.xml
Code:
<ITEM id="21"
name="Rusty Dagger x2"
mesh_name="dagger01x2"
totalpoint="0"
type="melee"
res_sex="a"
res_level="0"
slot="melee"
weapon="doubledagger"
weight="10"
bt_price="0"
delay="80"
damage="14"
range="220"
ctrl_ability="0"
magazine="0"
reloadtime="0"
slug_output="false"
gadget_id="0"
hp="0"
ap="0"
maxwt="0"
sf="0"
fr="0"
cr="0"
pr="0"
lr="0"
color="#FFFFFFFF"
image_id="0"
bullet_image_id="0"
magazine_image_id="0"
desc="STR:ZITEM_DESC_1" />
<ITEM id="22"
name="Iron Dagger x2"
mesh_name="dagger01x2"
totalpoint="0"
type="melee"
res_sex="a"
res_level="5"
slot="melee"
weapon="doubledagger"
weight="10"
bt_price="0"
delay="80"
damage="15"
range="220"
ctrl_ability="0"
magazine="0"
reloadtime="0"
slug_output="false"
gadget_id="0"
hp="0"
ap="0"
maxwt="0"
sf="0"
fr="0"
cr="0"
pr="0"
lr="0"
color="#FFFFFFFF"
image_id="0"
bullet_image_id="0"
magazine_image_id="0"
desc="STR:ZITEM_DESC_11" />
<ITEM id="23"
name="Military Dagger x2"
mesh_name="dagger01x2"
totalpoint="0"
type="melee"
res_sex="a"
res_level="9"
slot="melee"
weapon="doubledagger"
weight="12"
bt_price="0"
delay="80"
damage="16"
range="220"
ctrl_ability="0"
magazine="0"
reloadtime="0"
slug_output="false"
gadget_id="0"
hp="0"
ap="0"
maxwt="0"
sf="0"
fr="0"
cr="0"
pr="0"
lr="0"
color="#FFFFFFFF"
image_id="0"
bullet_image_id="0"
magazine_image_id="0"
desc="STR:ZITEM_DESC_3" />
<ITEM id="24"
name="Light-weight Dagger x2"
mesh_name="dagger01x2"
totalpoint="0"
type="melee"
res_sex="a"
res_level="18"
slot="melee"
weapon="doubledagger"
weight="10"
bt_price="0"
delay="80"
damage="16"
range="220"
ctrl_ability="0"
magazine="0"
reloadtime="0"
slug_output="false"
gadget_id="0"
hp="0"
ap="0"
maxwt="0"
sf="0"
fr="0"
cr="0"
pr="0"
lr="0"
color="#FFFFFFFF"
image_id="0"
bullet_image_id="0"
magazine_image_id="0"
desc="STR:ZITEM_DESC_4" />
<ITEM id="25"
name="High-end Dagger x2"
mesh_name="dagger01x2"
totalpoint="0"
type="melee"
res_sex="a"
res_level="27"
slot="melee"
weapon="doubledagger"
weight="12"
bt_price="0"
delay="80"
damage="18"
range="220"
ctrl_ability="0"
magazine="0"
reloadtime="0"
slug_output="false"
gadget_id="0"
hp="0"
ap="0"
maxwt="0"
sf="0"
fr="0"
cr="0"
pr="0"
lr="0"
color="#FFFFFFFF"
image_id="0"
bullet_image_id="0"
magazine_image_id="0"
snd_reload="we_revolver_reload"
snd_fire="357magrevolver_dryfire"
snd_dryfire="357magrevolver_dryfire"
desc="STR:ZITEM_DESC_5" />
<ITEM id="26"
name="Phantom Slaying Dagger x2"
mesh_name="dagger02x2"
totalpoint="0"
type="melee"
res_sex="a"
res_level="36"
slot="melee"
weapon="doubledagger"
weight="8"
bt_price="0"
delay="80"
damage="19"
range="220"
ctrl_ability="0"
magazine="0"
reloadtime="0"
slug_output="false"
gadget_id="0"
hp="0"
ap="0"
maxwt="0"
sf="0"
fr="0"
cr="0"
pr="0"
lr="0"
color="#FFFFFF80"
image_id="0"
bullet_image_id="0"
magazine_image_id="0"
desc="STR:ZITEM_DESC_6" />
<ITEM id="27"
name="KEUK-CHO-HON x2"
mesh_name="dagger03x2"
totalpoint="0"
type="melee"
res_sex="a"
res_level="45"
slot="melee"
weapon="doubledagger"
weight="12"
bt_price="0"
delay="80"
damage="21"
range="220"
ctrl_ability="0"
magazine="0"
reloadtime="0"
slug_output="false"
gadget_id="0"
hp="0"
ap="0"
maxwt="0"
sf="0"
fr="0"
cr="0"
pr="0"
lr="0"
color="#FFFFFFFF"
image_id="0"
bullet_image_id="0"
magazine_image_id="0"
desc="STR:ZITEM_DESC_7" />
<ITEM id="28"
name="Cursed Dagger x2"
mesh_name="dagger07x2"
totalpoint="0"
type="melee"
res_sex="a"
res_level="60"
slot="melee"
weapon="doubledagger"
weight="12"
bt_price="0"
delay="75"
damage="22"
range="220"
ctrl_ability="0"
magazine="0"
reloadtime="0"
slug_output="false"
gadget_id="0"
hp="0"
ap="0"
maxwt="0"
sf="0"
fr="0"
cr="0"
pr="0"
lr="0"
color="#FFFFFFFF"
image_id="0"
bullet_image_id="0"
magazine_image_id="0"
desc="STR:ZITEM_DESC_7" />
<ITEM id="29"
name="Prince's Dagger x2"
mesh_name="dagger08x2"
totalpoint="0"
type="melee"
res_sex="a"
res_level="70"
slot="melee"
weapon="doubledagger"
weight="12"
bt_price="0"
delay="70"
damage="22"
range="220"
ctrl_ability="0"
magazine="0"
reloadtime="0"
slug_output="false"
gadget_id="0"
hp="0"
ap="0"
maxwt="0"
sf="0"
fr="0"
cr="0"
pr="0"
lr="0"
color="#FFFFFFFF"
image_id="0"
bullet_image_id="0"
magazine_image_id="0"
desc="STR:ZITEM_DESC_7" />
<ITEM id="30"
name="Golden Dagger x2"
mesh_name="dagger09x2"
totalpoint="0"
type="melee"
res_sex="a"
res_level="80"
slot="melee"
weapon="doubledagger"
weight="14"
bt_price="0"
delay="65"
damage="24"
range="220"
ctrl_ability="0"
magazine="0"
reloadtime="0"
slug_output="false"
gadget_id="0"
hp="0"
ap="0"
maxwt="0"
sf="0"
fr="0"
cr="0"
pr="0"
lr="0"
color="#FFFFFFFF"
image_id="0"
bullet_image_id="0"
magazine_image_id="0"
desc="STR:ZITEM_DESC_7" />
<ITEM id="31"
name="Crystal Dagger x2"
mesh_name="dagger12x2"
totalpoint="0"
type="melee"
res_sex="a"
res_level="95"
slot="melee"
weapon="doubledagger"
weight="13"
bt_price="0"
delay="60"
damage="25"
range="220"
ctrl_ability="0"
magazine="0"
reloadtime="0"
slug_output="false"
gadget_id="0"
hp="0"
ap="0"
maxwt="0"
sf="0"
fr="0"
cr="0"
pr="0"
lr="0"
color="#FFFFFFFF"
image_id="0"
bullet_image_id="0"
magazine_image_id="0"
desc="The power within the crystals deliver incredible damage." />
<ITEM id="20"
name="Training Dual Daggers"
mesh_name="dagger_woodx2"
totalpoint="0"
type="melee"
res_sex="a"
res_level="0"
slot="melee"
weapon="doubledagger"
weight="10"
bt_price="0"
delay="80"
damage="0"
range="220"
ctrl_ability="0"
magazine="0"
reloadtime="0"
slug_output="false"
gadget_id="0"
hp="0"
ap="0"
maxwt="0"
sf="0"
fr="0"
cr="0"
pr="0"
lr="0"
color="#FFFFFFFF"
image_id="0"
bullet_image_id="0"
magazine_image_id="0"
desc="Training Time." />
Add this to shop.xml
Code:
<!-- Dual Daggers -->
<SELL itemid="20"/>
<SELL itemid="21"/>
<SELL itemid="22"/>
<SELL itemid="23"/>
<SELL itemid="24"/>
<SELL itemid="25"/>
<SELL itemid="26"/>
<SELL itemid="27"/>
<SELL itemid="28"/>
<SELL itemid="29"/>
<SELL itemid="30"/>
<SELL itemid="31"/>
____________________________________
Deadway Quest(From LegacyGamers GunZ)
Add this to zitem.xml
Code:
<ITEM id="300000" name="STR:ZITEM_NAME_300000" mesh_name="" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="dagger" weight="0" bt_price="0" delay="0" damage="30" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_300000" snd_fire="blade_swing" angle="30" />
Add this to zskill.xml
Code:
<SKILL id="4" name="Ice Ball" effecttype="1" hitcheck="true" guidable="true" velocity="1000" delay="1500"
lifetime="5000" effectstarttime="1000" effecttime="0" effectarea="2" resisttype="2" difficulty="30" mod.damage="25"
mod.criticalrate="50" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0" traileffect="icemissile" traileffecttype="2" />
<SKILL id="5" name="Blizzard" effecttype="2" hitcheck="false" guidable="false" delay="5000"
lifetime="0" effectstarttime="1300" effecttime="3000" effectarea="5" resisttype="2" difficulty="30" mod.damage="30"
mod.dot="30" mod.criticalrate="0" mod.speed="100" mod.antimotion="false" mod.root="true"
mod.heal="50" castingeffectSp="BlizzardEffect" castingeffectSpCount="1" castingeffectType="2"
castingpreeffect="ef_blizzard_cast" castingpreeffectType="4"/>
<SKILL id="6" name="Blizzard Greater" effecttype="2" hitcheck="false" guidable="false"
delay="5000" lifetime="0" effectstarttime="1300" effecttime="3000" effectarea="8" resisttype="2" difficulty="50"
mod.damage="35" mod.dot="35" mod.criticalrate="0" mod.speed="100" mod.antimotion="false"
mod.root="true" mod.heal="80" castingeffectSp="BlizzardEffect" castingeffectSpCount="5" castingeffectType="2"
castingpreeffect="ef_blizzard_cast" castingpreeffectType="4" message="Bizzard Storm!"/>
Add this to npcset.xml
Code:
<!-- ////////// Pampow ////////// -->
<NPCSET id="10071" name="Pa1" basenpc="41">
</NPCSET>
<NPCSET id="10072" name="Pa2" basenpc="41">
<ADDNPC npc_id="41" min_rate="25" max_rate="30" />
</NPCSET>
<NPCSET id="10073" name="Pa3" basenpc="41">
<ADDNPC npc_id="42" min_rate="25" max_rate="30" />
</NPCSET>
<NPCSET id="10081" name="Pb1" basenpc="41">
<ADDNPC npc_id="42" min_rate="15" max_rate="20" />
</NPCSET>
<NPCSET id="10082" name="Pb2" basenpc="41">
<ADDNPC npc_id="42" min_rate="25" max_rate="30" />
</NPCSET>
<NPCSET id="10083" name="Pb3" basenpc="41">
<ADDNPC npc_id="42" min_rate="30" max_rate="40" />
<ADDNPC npc_id="45" min_rate="0" max_rate="1" max_count="1" />
</NPCSET>
Add this to npc.xml
Code:
<NPC id="41"
name="Pampow"
desc="Pampow"
meshname="palmpoa"
grade="veteran"
max_hp="50"
max_ap="50"
dc="5"
scale="1.2 1.2 1.2"
>
<COLLISION radius="25" height="120"/>
<ATTACK type="melee" range="80" weaponitem_id="300000" hitrate="10" />
<SPEED default="150" rotate="2.356" />
<SKILL id="4"/>
<DROP table="v4" />
</NPC>
<NPC id="42"
name="Pampow"
desc="Pampow"
meshname="palmpoaH"
grade="elite"
max_hp="80"
max_ap="80"
scale="1.2 1.2 1.2"
dc="30">
<COLLISION radius="25" height="120"/>
<ATTACK type="melee" range="80" weaponitem_id="300000" hitrate="10" />
<SPEED default="150" rotate="2.356" />
<SKILL id="4"/>
<DROP table="e1" />
</NPC>
<NPC id="43"
name="Pampow"
desc="Pampow"
meshname="palmpou"
grade="boss"
max_hp="600"
max_ap="600"
scale="2 2 2"
dc="5">
<COLLISION radius="25" height="120"/>
<ATTACK type="melee" range="80" weaponitem_id="300000" hitrate="10" />
<FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true"/>
<SPEED default="150" rotate="2.356" />
<SKILL id="5"/>
<DROP table="b1" />
</NPC>
<NPC id="44"
name="Pampow"
desc="Pampow"
meshname="cpalmpoa"
grade="legendary"
max_hp="9000"
max_ap="9000"
scale="2 2 2"
dc="5">
<COLLISION radius="25" height="120"/>
<ATTACK type="melee" range="80" weaponitem_id="300000" hitrate="10" />
<FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true"/>
<SPEED default="150" rotate="2.356" />
<SKILL id="6"/>
<DROP table="l1" />
</NPC>
<NPC id="45"
name="Pampow"
desc="Pampow"
meshname="palmpou_baby"
grade="regular"
max_hp="600"
max_ap="0"
dc="5">
<COLLISION radius="15" height="30"/>
<ATTACK type="melee" range="80" weaponitem_id="300000" hitrate="10" />
<SPEED default="150" rotate="2.356" />
<!-- <SKILL id="6"/> -->
<DROP table="r2" />
</NPC>
Add this to scenario.xml
Code:
<SPECIAL_SCENARIO id="502"
title="Quest Deadway QL0*"
QL="5"
DC="1"
mapset="Mansion"
XP="880000"
BP="0">
<SACRI_ITEM itemid="200022" />
<MAP dice="1" key_sector="203">
<NPCSET_ARRAY>Pb1</NPCSET_ARRAY>
</MAP>
<MAP dice="2" key_sector="204">
<NPCSET_ARRAY>Pb1</NPCSET_ARRAY>
</MAP>
<MAP dice="3" key_sector="205">
<NPCSET_ARRAY>Pb1</NPCSET_ARRAY>
</MAP>
<MAP dice="4" key_sector="206">
<NPCSET_ARRAY>Pb1</NPCSET_ARRAY>
</MAP>
<MAP dice="5" key_sector="207">
<NPCSET_ARRAY>Pb1</NPCSET_ARRAY>
</MAP>
<MAP dice="6" key_sector="208">
<NPCSET_ARRAY>Pb1</NPCSET_ARRAY>
</MAP>
</SPECIAL_SCENARIO>
<SPECIAL_SCENARIO id="601"
title="Quest Deadway QL1*"
QL="5"
DC="1.5"
mapset="Mansion"
XP="895000"
BP="0">
<SACRI_ITEM itemid="200022" />
<SACRI_ITEM itemid="200022" />
<MAP dice="1" key_sector="203">
<NPCSET_ARRAY>Pb2</NPCSET_ARRAY>
</MAP>
<MAP dice="2" key_sector="204">
<NPCSET_ARRAY>Pb2</NPCSET_ARRAY>
</MAP>
<MAP dice="3" key_sector="205">
<NPCSET_ARRAY>Pb2</NPCSET_ARRAY>
</MAP>
<MAP dice="4" key_sector="206">
<NPCSET_ARRAY>Pb2</NPCSET_ARRAY>
</MAP>
<MAP dice="5" key_sector="207">
<NPCSET_ARRAY>Pb2</NPCSET_ARRAY>
</MAP>
<MAP dice="6" key_sector="208">
<NPCSET_ARRAY>Pb2</NPCSET_ARRAY>
</MAP>
</SPECIAL_SCENARIO>
<SPECIAL_SCENARIO id="604"
title="Quest Deadway QL2*"
QL="5"
DC="1.5"
mapset="Mansion"
XP="920000"
BP="0">
<SACRI_ITEM itemid="200022" />
<SACRI_ITEM itemid="200028" />
<MAP dice="1" key_sector="203">
<NPCSET_ARRAY>Pb3</NPCSET_ARRAY>
</MAP>
<MAP dice="2" key_sector="204">
<NPCSET_ARRAY>Pb3</NPCSET_ARRAY>
</MAP>
<MAP dice="3" key_sector="205">
<NPCSET_ARRAY>Pb3</NPCSET_ARRAY>
</MAP>
<MAP dice="4" key_sector="206">
<NPCSET_ARRAY>Pb3</NPCSET_ARRAY>
</MAP>
<MAP dice="5" key_sector="207">
<NPCSET_ARRAY>Pb3</NPCSET_ARRAY>
</MAP>
<MAP dice="6" key_sector="208">
<NPCSET_ARRAY>Pb3</NPCSET_ARRAY>
</MAP>
</SPECIAL_SCENARIO>
<SPECIAL_SCENARIO id="605"
title="Quest Deadway QL3*"
QL="5"
DC="1"
mapset="Mansion"
XP="960000"
BP="0">
<SACRI_ITEM itemid="200022" />
<SACRI_ITEM itemid="200001" />
<MAP dice="1" key_sector="203">
<NPCSET_ARRAY>Pa1/Pa2/Pa1/Pa3</NPCSET_ARRAY>
</MAP>
<MAP dice="2" key_sector="204">
<NPCSET_ARRAY>Pa1/Pa2/Pa1/Pa3</NPCSET_ARRAY>
</MAP>
<MAP dice="3" key_sector="205">
<NPCSET_ARRAY>Pa1/Pa2/Pa1/Pa3</NPCSET_ARRAY>
</MAP>
<MAP dice="4" key_sector="206">
<NPCSET_ARRAY>Pa1/Pa2/Pa1/Pa3</NPCSET_ARRAY>
</MAP>
<MAP dice="5" key_sector="207">
<NPCSET_ARRAY>Pa1/Pa2/Pa1/Pa3</NPCSET_ARRAY>
</MAP>
<MAP dice="6" key_sector="208">
<NPCSET_ARRAY>Pa1/Pa2/Pa1/Pa3</NPCSET_ARRAY>
</MAP>
</SPECIAL_SCENARIO>
<SPECIAL_SCENARIO id="606"
title="Quest Deadway QL4*"
QL="5"
DC="1"
mapset="Mansion"
XP="990000"
BP="0">
<SACRI_ITEM itemid="200022" />
<SACRI_ITEM itemid="200002" />
<MAP dice="1" key_sector="203">
<NPCSET_ARRAY>Pa3/Pb1/Pa3/Pb2</NPCSET_ARRAY>
</MAP>
<MAP dice="2" key_sector="204">
<NPCSET_ARRAY>Pa3/Pb1/Pa3/Pb2</NPCSET_ARRAY>
</MAP>
<MAP dice="3" key_sector="205">
<NPCSET_ARRAY>Pa3/Pb1/Pa3/Pb2</NPCSET_ARRAY>
</MAP>
<MAP dice="4" key_sector="206">
<NPCSET_ARRAY>Pa3/Pb1/Pa3/Pb2</NPCSET_ARRAY>
</MAP>
<MAP dice="5" key_sector="207">
<NPCSET_ARRAY>Pa3/Pb1/Pa3/Pb2</NPCSET_ARRAY>
</MAP>
<MAP dice="6" key_sector="208">
<NPCSET_ARRAY>Pa3/Pb1/Pa3/Pb2</NPCSET_ARRAY>
</MAP>
</SPECIAL_SCENARIO>
<SPECIAL_SCENARIO id="606"
title="Quest Deadway QL5"
QL="5"
DC="1"
mapset="Mansion"
XP="1000000"
BP="0">
<SACRI_ITEM itemid="200027" />
<SACRI_ITEM itemid="200031" />
<MAP dice="1" key_sector="203">
<NPCSET_ARRAY>Pb1/Pb2/Pb1/Pb3</NPCSET_ARRAY>
</MAP>
<MAP dice="2" key_sector="204">
<NPCSET_ARRAY>Pb1/Pb2/Pb1/Pb3</NPCSET_ARRAY>
</MAP>
<MAP dice="3" key_sector="205">
<NPCSET_ARRAY>Pb1/Pb2/Pb1/Pb3</NPCSET_ARRAY>
</MAP>
<MAP dice="4" key_sector="206">
<NPCSET_ARRAY>Pb1/Pb2/Pb1/Pb3</NPCSET_ARRAY>
</MAP>
<MAP dice="5" key_sector="207">
<NPCSET_ARRAY>Pb1/Pb2/Pb1/Pb3</NPCSET_ARRAY>
</MAP>
<MAP dice="6" key_sector="208">
<NPCSET_ARRAY>Pb1/Pb2/Pb1/Pb3</NPCSET_ARRAY>
</MAP>
</SPECIAL_SCENARIO>
____________________________________
Cursed Pampow
Add this to scenario.xml
Code:
<SPECIAL_SCENARIO id="501"
title="Cursed Pampow"
QL="5"
DC="1"
mapset="Mansion"
XP="850000"
BP="0">
<SACRI_ITEM itemid="200027" />
<MAP dice="1" key_sector="208" key_npc="44" boss="true" >
<NPCSET_ARRAY>Pa2</NPCSET_ARRAY>
</MAP>
<MAP dice="2" key_sector="208" key_npc="44" boss="true">
<NPCSET_ARRAY>Pa2</NPCSET_ARRAY>
</MAP>
<MAP dice="3" key_sector="208" key_npc="44" boss="true">
<NPCSET_ARRAY>Pa2</NPCSET_ARRAY>
</MAP>
<MAP dice="4" key_sector="208" key_npc="44" boss="true">
<NPCSET_ARRAY>Pa2</NPCSET_ARRAY>
</MAP>
<MAP dice="5" key_sector="208" key_npc="44" boss="true">
<NPCSET_ARRAY>Pa2</NPCSET_ARRAY>
</MAP>
<MAP dice="6" key_sector="208" key_npc="44" boss="true">
<NPCSET_ARRAY>Pa2</NPCSET_ARRAY>
</MAP>
</SPECIAL_SCENARIO>
Special credits to LGKeiz and his team for the Dual Shotguns, Dual Daggers, Cursed Pampow Quest and Deadway Quest... I miss LGGunZ!
Credits to _System32_ for the ijji/Kgunz Premiums & Items.
Credits to me for this release/tutorial, rearranging shop.xml, removing some weapons in shop that doesn't have models and/or doesn't work and correcting weapon's level requirements(some not done yet).
________________
I've notice some of you having crashing problems after loading the quest. Here's are some fixes for it...
You'll need to download this http://www.megaupload.com/es/?d=VX3C2PCK, copy the both man and woman.mrs to your <GunZ Client>/Model/. Copy the strings.xml to your Match Server folder. DO NOT use the model.mrs in there. Instead, use mine. That's for the shops/items. As for the quest .XMLs, copy all files to your Match Server folder, and copy all files except the SacrificeTable.xml to your System(system.mrs). Then you can make the Prison and Deadway Quest work. If not, your game will crash.
If you still can't load quest, download ijji GunZ , copy all files from <ijji GunZ Client>/Quest/Maps/ to your own BR GunZ Client in <GunZ Client>/Quest/Maps. Also, make sure you have kobolt and golem.mrs in your <GunZ Client>/Model/NPC/.
___________________
If your game still crash after loading the quest, here are some possible reasons:
You messed up npcset.xml or scenario.xml (don't worry you can fix that! ;))
Exanple:
Quote:
npcset.xml
<NPCSET id="10303" name="Ka3" basenpc="22">
<ADDNPC npc_id="22" min_rate="30" max_rate="50" />
</NPCSET>
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scenario.xml
<STANDARD_SCENARIO
QL="0"
title="Quest Prison QL0"
DC="1"
mapset="Prison"
XP="200"
BP="25">
<!-- Prison 맵 부터 시작 -->
<MAP dice="1" key_sector="201">
<NPCSET_ARRAY>Ka1/Ka2/Ka1/Ka2/K13</NPCSET_ARRAY>
</MAP>.....
Notice that the 2 bold ones are different? change one of them then it'll work.
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Here's another common problem.
Q: You load the quest, after the NPC spawn, the game crash.
A: You're missing some stuffs in zskill.xml
Example:
Quote:
npc.xml
<NPC id="44"
name="Pampow"
desc="Pampow"
meshname="cpalmpoa"
grade="legendary"
max_hp="9000"
max_ap="9000"
scale="2 2 2"
dc="5">
<COLLISION radius="25" height="120"/>
<ATTACK type="melee" range="80" weaponitem_id="300000" hitrate="10" />
<FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true"/>
<SPEED default="150" rotate="2.356" />
<SKILL id="6"/>
<DROP table="l1" />
</NPC>
See the bold one? Make sure you have that skill ID in your zskill.xml.
Quote:
<SKILL id="6" name="Blizzard Greater" effecttype="2" hitcheck="false" guidable="false"
delay="5000" lifetime="0" effectstarttime="1300" effecttime="3000" effectarea="8" resisttype="2" difficulty="50"
mod.damage="35" mod.dot="35" mod.criticalrate="0" mod.speed="100" mod.antimotion="false"
mod.root="true" mod.heal="80" castingeffectSp="BlizzardEffect" castingeffectSpCount="5" castingeffectType="2"
castingpreeffect="ef_blizzard_cast" castingpreeffectType="4" message="Blizzard Storm!"/>
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Nice :D
ok, -,- I need the woman.mrs and the man.mrs to? or not>?
[MOD]Not Double Post[/MOD]
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Re: [Release]Dual Shotguns & more...
Nope, you don't need to change man/woman.mrs. :D
EDIT: Fixed the weapons that is using the wrong models. For the "no model" weapons, it seems that the models got messed up whenever I edit weapon.xml. So I removed those items which doesn't have models(Sorry guys, if anyone knows how to edit weapon.xml in model.mrs WITHOUT getting the models in-game messed up, you can like teach me? I'm just a newbie! xD!!). Added Dual Daggers and Deadway Quest!
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Re: [Release][Updated]Dual Shotguns, Dual Daggers and Deadway Quest.
The dual daggers and shotguns are common knowledge... but deadway is somewhat useful.
EDIT:
Your stats are pathetic >.>
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Re: [Release][Updated]Dual Shotguns, Dual Daggers and Deadway Quest.
nice release im going to add it for my server
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Re: [Release][Updated]Dual Shotguns, Dual Daggers and Deadway Quest.
Quote:
Originally Posted by
Itachi6972
The dual daggers and shotguns are common knowledge... but deadway is somewhat useful.
EDIT:
Your stats are pathetic >.>
What stats? Lol. >_>
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Re: [Release][Updated]Dual Shotguns, Dual Daggers, Deadway Quest and more!
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Re: [Release][Updated]Dual Shotguns, Dual Daggers, Deadway Quest and more!
You can edit that in zitem.xml. Lol.
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Re: [Release][Updated]Dual Shotguns, Dual Daggers, Deadway Quest and more!
No shit Sherlock. I've been at this for a long time >.>
Having stats that high is pointless.
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Re: [Release][Updated]Dual Shotguns, Dual Daggers, Deadway Quest and more!
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Re: [Release][Updated]Dual Shotguns, Dual Daggers, Deadway Quest and more!
ty =]
now i can add the little guys into my quest! :D and the dual shotties i already had and same for the dual daggers. =] still very nice :D
ty again
i forgot to ask. how do we add it to the sacrifice thing! :O i neve learned how to do it lol. and im afraid im going to mess up. can u give me like one for Deadway Quest 1? :O ty if u can help! :D
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Re: [Release][Updated]Dual Shotguns, Dual Daggers, Deadway Quest and more!
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Re: [Release][Updated]Dual Shotguns, Dual Daggers, Deadway Quest and more!
Quote:
Originally Posted by
ilovepie
You mean scenario.xml?
no not the senario.xml i know how to do all that. the Scarifice Table thing.
http://i34.photobucket.com/albums/d1...23sw/scen1.jpg
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Re: [Release][Updated]Dual Shotguns, Dual Daggers, Deadway Quest and more!
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Re: [Release][Updated]Dual Shotguns, Dual Daggers, Deadway Quest and more!