[Tut - A] [508] Teleporting
Credit's go to hotyute_mason from rune-server
Description: To make teleports
Difficulty: 0/10?
Assumed Knowledge: i dont think you even need a brain for this
Tested Server: 508 server
Files/Classes Modified: Actionbutton.java
Procedure
this was made based on palis method which should be in player.java already, short and sweet.
got to
\Server 508\palidino76\rs2\io\packets
open up actionbutton.java
and find
Code:
} else if (buttonId == 16) { p.frames.showInterface(p, 743); } break;
under that add this
Quote:
Originally Posted by
NaikBoi
Code:
case 192:
/**
* Teleporting
*/
if(buttonId == 47) { // Ape Atoll
p.teleportTo(2755, 2784, 0, 4, 4, 8939, 8941, 1576, 0, 1577, 0);
}
if(buttonId == 15) { // Varrock
p.teleportTo(3212, 3434, 0, 4, 4, 8939, 8941, 1576, 0, 1577, 0);
}
if(buttonId == 18) { //Lumbridge
p.teleportTo(3221, 3219, 0, 4, 4, 8939, 8941, 1576, 0, 1577, 0);
}
if(buttonId == 21) { //Falador
p.teleportTo(2965, 3380, 0, 4, 4, 8939, 8941, 1576, 0, 1577, 0);
}
if(buttonId == 26) { //cammy
p.teleportTo(2757, 3477, 0, 4, 4, 8939, 8941, 1576, 0, 1577, 0);
}
if(buttonId == 37) { // watch tower
p.teleportTo(2545, 3**** 0, 4, 4, 8939, 8941, 1576, 0, 1577, 0);
}
if(buttonId == 32) { //ardgoune
p.teleportTo(2662, 3305, 0, 4, 4, 8939, 8941, 1576, 0, 1577, 0);
}
break;
Re: [Tut - 508] teleporting
I'm likeing the secont post better soz... he has his writen out right..
Re: [Tut - A] [508] Teleporting
Re: [Tut - A] [508] Teleporting
do i need to compile it ? because when i try to compile it, it gives me the error message that the code that you written out above is not written correctly.