Re: [RELEASE] WZ Packing/Compiling
0.o.....................................
Re: [RELEASE] WZ Packing/Compiling
People never check the guide section, because everyone calls everything a release. That's my point.
Re: [RELEASE] WZ Packing/Compiling
Re: [RELEASE] WZ Packing/Compiling
Amazing, good tutorial Weaxer!
Re: [RELEASE] WZ Packing/Compiling
nice guide weaxer hahas that makes us 1 step closer to making new maps ourself?
correct me if i am wrong
Re: [RELEASE] WZ Packing/Compiling
Quote:
Originally Posted by
YaNdAoGM
nice guide weaxer hahas that makes us 1 step closer to making new maps ourself?
correct me if i am wrong
Lol gl with that ;).
Changing music sounds fun, i really hate the maple music lol. Possibly making it easier to add jobs now also.
Re: [RELEASE] WZ Packing/Compiling
Quote:
Originally Posted by
candyman3435
i didnt say anything bro
No, I was just reading your thoughts: "Dude.. why did he post this here". No offense o_o
Peace.
Re: [RELEASE] WZ Packing/Compiling
Whoa.. This would be the start of customizing.. But would this work with the client?
Re: [RELEASE] WZ Packing/Compiling
Re: [RELEASE] WZ Packing/Compiling
Quote:
Originally Posted by
xazerrx
Whoa.. This would be the start of customizing.. But would this work with the client?
Unfortunately only with v.55, yes.
Re: [RELEASE] WZ Packing/Compiling
Sorry to be noob, but what can this allow is to do for our servers?
Re: [RELEASE] WZ Packing/Compiling
Quote:
Originally Posted by
TotalMs
Sorry to be noob, but what can this allow is to do for our servers?
im gonna pretend you didnt ask that
Re: [RELEASE] WZ Packing/Compiling
Quote:
Originally Posted by
candyman3435
im gonna pretend you didnt ask that
Well I understand it means custom content (Like, someone mentioned music) But wouldn't that mean all the players would have to have your custom .wz files as well?
Re: [RELEASE] WZ Packing/Compiling
Quote:
Originally Posted by
TotalMs
Well I understand it means custom content (Like, someone mentioned music) But wouldn't that mean all the players would have to have your custom .wz files as well?
no wz files only work the ones in the odinms folder 0.o