[Release]Pirate Resurrection Bug Fix
OK. I wasn't sure if this was release before because I didn't see it. I saw that once you get a skill max in most V.60, you get the resurrection bug when you move. I found a way to fix it.
SITUATION : Because the skill maxer maxes the skill DASH, this happens.
Solution:
GM:
!skill 5001005 0 1
Players:
Change the current skill maxer to this.
Code:
/* Duey
EDIT with no pirate bug by Deathmasta of RZ
*/
var status = 0;
function start() {
status = -1;
action(1, 0, 0);
}
function action(mode, type, selection) {
if (mode == -1) {
cm.dispose();
} else {
if (mode == 1)
status++;
else
status--;
if (status == 0) {
cm.sendYesNo("Hello I am Duey and I can max all you're skills with no fees. Do wish to have all your skills maxed now? Please Wait 30 seconds after i max yours skills, Then Relog");
} else if (status == 1) {
cm.teachSkill(9001000,1,1); //Start of max-level "1" skills
cm.teachSkill(9001001,1,1);
cm.teachSkill(9001002,1,1);
cm.teachSkill(9101000,1,1);
cm.teachSkill(9101001,1,1);
cm.teachSkill(9101002,1,1);
cm.teachSkill(9101003,1,1);
cm.teachSkill(9101004,1,1);
cm.teachSkill(9101005,1,1);
cm.teachSkill(9101006,1,1);
cm.teachSkill(9101007,1,1);
cm.teachSkill(9101008,1,1);
cm.teachSkill(5001001,1,1); //Start of Pirate Job Skills
cm.teachSkill(5001002,1,1);
cm.teachSkill(5001003,1,1);
cm.teachSkill(5001005,0,1);
cm.teachSkill(5101002,1,1);
cm.teachSkill(5101003,1,1);
cm.teachSkill(5101004,1,1);
cm.teachSkill(5101005,1,1);
cm.teachSkill(5200000,20,20);
cm.teachSkill(5201001,20,20);
cm.teachSkill(5201002,20,20);
cm.teachSkill(5201003,20,20);
cm.teachSkill(5201004,20,20);
cm.teachSkill(5201005,10,10);
cm.teachSkill(5201006,20,20);
cm.teachSkill(5110000,20,20);
cm.teachSkill(5110001,40,40);
cm.teachSkill(5111002,30,30);
cm.teachSkill(5111004,20,20);
cm.teachSkill(5111005,20,20);
cm.teachSkill(5111006,30,30);
cm.teachSkill(5210000,20,20);
cm.teachSkill(5211001,30,30);
cm.teachSkill(5211002,30,30);
cm.teachSkill(5211004,30,30);
cm.teachSkill(5211005,30,30);
cm.teachSkill(5211006,30,30);
cm.teachSkill(5220001,30,30);
cm.teachSkill(5220002,20,20);
cm.teachSkill(5221000,20,20);
cm.teachSkill(5221003,30,30);
cm.teachSkill(5221004,30,30);
cm.teachSkill(5221006,10,10);
cm.teachSkill(5221007,30,30);
cm.teachSkill(5221008,30,30);
cm.teachSkill(5221009,20,20);
cm.teachSkill(5221010,1,1);
cm.teachSkill(5220011,20,20);
cm.teachSkill(5121000,20,20);
cm.teachSkill(5121001,30,30);
cm.teachSkill(5121002,30,30);
cm.teachSkill(5121003,20,20);
cm.teachSkill(5121004,30,30);
cm.teachSkill(5121005,30,30);
cm.teachSkill(5121007,30,30);
cm.teachSkill(5121008,1,1);
cm.teachSkill(5121009,20,20); //End of Pirate Job Skills
cm.teachSkill(1003,1,1);
cm.teachSkill(1004,1,1);
cm.teachSkill(1121011,1,1);
cm.teachSkill(1221012,1,1);
cm.teachSkill(1321010,1,1);
cm.teachSkill(2121008,1,1);
cm.teachSkill(2221008,1,1);
cm.teachSkill(2321009,1,1);
cm.teachSkill(3121009,1,1);
cm.teachSkill(3221008,1,1);
cm.teachSkill(4121009,1,1);
cm.teachSkill(4221008,1,1); //End of max-level "1" skills
cm.teachSkill(1000002,8,8); //Start of max-level "8" skills
cm.teachSkill(3000002,8,8);
cm.teachSkill(4000001,8,8); //End of max-level "8" skills
cm.teachSkill(1000001,10,10); //Start of max-level "10" skills
cm.teachSkill(2000001,10,10); //End of max-level "10" skills
cm.teachSkill(1000000,16,16); //Start of max-level "16" skills
cm.teachSkill(2000000,16,16);
cm.teachSkill(3000000,16,16); //End of max-level "16" skills
cm.teachSkill(1001003,20,20); //Start of max-level "20" skills
cm.teachSkill(1001004,20,20);
cm.teachSkill(1001005,20,20);
cm.teachSkill(2001002,20,20);
cm.teachSkill(2001003,20,20);
cm.teachSkill(2001004,20,20);
cm.teachSkill(2001005,20,20);
cm.teachSkill(3000001,20,20);
cm.teachSkill(3001003,20,20);
cm.teachSkill(3001004,20,20);
cm.teachSkill(3001005,20,20);
cm.teachSkill(4000000,20,20);
cm.teachSkill(4001344,20,20);
cm.teachSkill(4001334,20,20);
cm.teachSkill(4001002,20,20);
cm.teachSkill(4001003,20,20);
cm.teachSkill(1101005,20,20);
cm.teachSkill(1100001,20,20); //Start of mastery's
cm.teachSkill(1100000,20,20);
cm.teachSkill(1200001,20,20);
cm.teachSkill(1200000,20,20);
cm.teachSkill(1300000,20,20);
cm.teachSkill(1300001,20,20);
cm.teachSkill(3100000,20,20);
cm.teachSkill(3200000,20,20);
cm.teachSkill(4100000,20,20);
cm.teachSkill(4200000,20,20); //End of mastery's
cm.teachSkill(4201002,20,20);
cm.teachSkill(4101003,20,20);
cm.teachSkill(3201002,20,20);
cm.teachSkill(3101002,20,20);
cm.teachSkill(1301004,20,20);
cm.teachSkill(1301005,20,20);
cm.teachSkill(1201004,20,20);
cm.teachSkill(1201005,20,20);
cm.teachSkill(1101004,20,20); //End of boosters
cm.teachSkill(1101006,20,20);
cm.teachSkill(1201006,20,20);
cm.teachSkill(1301006,20,20);
cm.teachSkill(2101001,20,20);
cm.teachSkill(2100000,20,20);
cm.teachSkill(2101003,20,20);
cm.teachSkill(2101002,20,20);
cm.teachSkill(2201001,20,20);
cm.teachSkill(2200000,20,20);
cm.teachSkill(2201003,20,20);
cm.teachSkill(2201002,20,20);
cm.teachSkill(2301004,20,20);
cm.teachSkill(2301003,20,20);
cm.teachSkill(2300000,20,20);
cm.teachSkill(2301001,20,20);
cm.teachSkill(3101003,20,20);
cm.teachSkill(3101004,20,20);
cm.teachSkill(3201003,20,20);
cm.teachSkill(3201004,20,20);
cm.teachSkill(4100002,20,20);
cm.teachSkill(4101004,20,20);
cm.teachSkill(4200001,20,20);
cm.teachSkill(4201003,20,20); //End of second-job skills and first-job
cm.teachSkill(4211005,20,20);
cm.teachSkill(4211003,20,20);
cm.teachSkill(4210000,20,20);
cm.teachSkill(4110000,20,20);
cm.teachSkill(4111001,20,20);
cm.teachSkill(4111003,20,20);
cm.teachSkill(3210000,20,20);
cm.teachSkill(3110000,20,20);
cm.teachSkill(3210001,20,20);
cm.teachSkill(3110001,20,20);
cm.teachSkill(3211002,20,20);
cm.teachSkill(3111002,20,20);
cm.teachSkill(2210000,20,20);
cm.teachSkill(2211004,20,20);
cm.teachSkill(2211005,20,20);
cm.teachSkill(2111005,20,20);
cm.teachSkill(2111004,20,20);
cm.teachSkill(2110000,20,20);
cm.teachSkill(2311001,20,20);
cm.teachSkill(2311005,20,20);
cm.teachSkill(2310000,20,20);
cm.teachSkill(1311007,20,20);
cm.teachSkill(1310000,20,20);
cm.teachSkill(1311008,20,20);
cm.teachSkill(1210001,20,20);
cm.teachSkill(1211009,20,20);
cm.teachSkill(1210000,20,20);
cm.teachSkill(1110001,20,20);
cm.teachSkill(1111007,20,20);
cm.teachSkill(1110000,20,20); //End of 3rd job skills
cm.teachSkill(1121000,20,20);
cm.teachSkill(1221000,20,20);
cm.teachSkill(1321000,20,20);
cm.teachSkill(2121000,20,20);
cm.teachSkill(2221000,20,20);
cm.teachSkill(2321000,20,20);
cm.teachSkill(3121000,20,20);
cm.teachSkill(3221000,20,20);
cm.teachSkill(4121000,20,20);
cm.teachSkill(4221000,20,20); //End of Maple Warrior // Also end of max-level "20" skills
cm.teachSkill(1321007,10,10);
cm.teachSkill(1320009,25,25);
cm.teachSkill(1320008,25,25);
cm.teachSkill(2321006,10,10);
cm.teachSkill(1220010,10,10);
cm.teachSkill(1221004,19,19);
cm.teachSkill(1221003,19,19);
cm.teachSkill(1100003,30,30);
cm.teachSkill(1100002,30,30);
cm.teachSkill(1101007,30,30);
cm.teachSkill(1200003,30,30);
cm.teachSkill(1200002,30,30);
cm.teachSkill(1201007,30,30);
cm.teachSkill(1300003,30,30);
cm.teachSkill(1300002,30,30);
cm.teachSkill(1301007,30,30);
cm.teachSkill(2101004,30,30);
cm.teachSkill(2101005,30,30);
cm.teachSkill(2201004,30,30);
cm.teachSkill(2201005,30,30);
cm.teachSkill(2301002,30,30);
cm.teachSkill(2301005,30,30);
cm.teachSkill(3101005,30,30);
cm.teachSkill(3201005,30,30);
cm.teachSkill(4100001,30,30);
cm.teachSkill(4101005,30,30);
cm.teachSkill(4201005,30,30);
cm.teachSkill(4201004,30,30);
cm.teachSkill(1111006,30,30);
cm.teachSkill(1111005,30,30);
cm.teachSkill(1111002,30,30);
cm.teachSkill(1111004,30,30);
cm.teachSkill(1111003,30,30);
cm.teachSkill(1111008,30,30);
cm.teachSkill(1211006,30,30);
cm.teachSkill(1211002,30,30);
cm.teachSkill(1211004,30,30);
cm.teachSkill(1211003,30,30);
cm.teachSkill(1211005,30,30);
cm.teachSkill(1211008,30,30);
cm.teachSkill(1211007,30,30);
cm.teachSkill(1311004,30,30);
cm.teachSkill(1311003,30,30);
cm.teachSkill(1311006,30,30);
cm.teachSkill(1311002,30,30);
cm.teachSkill(1311005,30,30);
cm.teachSkill(1311001,30,30);
cm.teachSkill(2110001,30,30);
cm.teachSkill(2111006,30,30);
cm.teachSkill(2111002,30,30);
cm.teachSkill(2111003,30,30);
cm.teachSkill(2210001,30,30);
cm.teachSkill(2211006,30,30);
cm.teachSkill(2211002,30,30);
cm.teachSkill(2211003,30,30);
cm.teachSkill(2311003,30,30);
cm.teachSkill(2311002,30,30);
cm.teachSkill(2311004,30,30);
cm.teachSkill(2311006,30,30);
cm.teachSkill(3111004,30,30);
cm.teachSkill(3111003,30,30);
cm.teachSkill(3111005,30,30);
cm.teachSkill(3111006,30,30);
cm.teachSkill(3211004,30,30);
cm.teachSkill(3211003,30,30);
cm.teachSkill(3211005,30,30);
cm.teachSkill(3211006,30,30);
cm.teachSkill(4111005,30,30);
cm.teachSkill(4111006,20,20);
cm.teachSkill(4111004,30,30);
cm.teachSkill(4111002,30,30);
cm.teachSkill(4211002,30,30);
cm.teachSkill(4211004,30,30);
cm.teachSkill(4211001,30,30);
cm.teachSkill(4211006,30,30);
cm.teachSkill(1120004,30,30);
cm.teachSkill(1120003,30,30);
cm.teachSkill(1121008,30,30);
cm.teachSkill(1121010,30,30);
cm.teachSkill(1121006,30,30);
cm.teachSkill(1121002,30,30);
cm.teachSkill(1220005,30,30);
cm.teachSkill(1221009,30,30);
cm.teachSkill(1221007,30,30);
cm.teachSkill(1221011,30,30);
cm.teachSkill(1221002,30,30);
cm.teachSkill(1320005,30,30);
cm.teachSkill(1320006,30,30);
cm.teachSkill(1321003,30,30);
cm.teachSkill(1321002,30,30);
cm.teachSkill(2121005,30,30);
cm.teachSkill(2121003,30,30);
cm.teachSkill(2121004,30,30);
cm.teachSkill(2121002,30,30);
cm.teachSkill(2121007,30,30);
cm.teachSkill(2121006,30,30);
cm.teachSkill(2221007,30,30);
cm.teachSkill(2221006,30,30);
cm.teachSkill(2221003,30,30);
cm.teachSkill(2221005,30,30);
cm.teachSkill(2221004,30,30);
cm.teachSkill(2221002,30,30);
cm.teachSkill(2321007,30,30);
cm.teachSkill(2321003,30,30);
cm.teachSkill(2321008,30,30);
cm.teachSkill(2321005,30,30);
cm.teachSkill(2321004,30,30);
cm.teachSkill(2321002,30,30);
cm.teachSkill(3120005,30,30);
cm.teachSkill(3121008,30,30);
cm.teachSkill(3121003,30,30);
cm.teachSkill(3121007,30,30);
cm.teachSkill(3121006,30,30);
cm.teachSkill(3121002,30,30);
cm.teachSkill(3121004,30,30);
cm.teachSkill(3221006,30,30);
cm.teachSkill(3220004,30,30);
cm.teachSkill(3221003,30,30);
cm.teachSkill(3221005,30,30);
cm.teachSkill(3221001,30,30);
cm.teachSkill(3221002,30,30);
cm.teachSkill(4121004,30,30);
cm.teachSkill(4121008,30,30);
cm.teachSkill(4121003,30,30);
cm.teachSkill(4121006,30,30);
cm.teachSkill(4121007,30,30);
cm.teachSkill(4120005,30,30);
cm.teachSkill(4221001,30,30);
cm.teachSkill(4221007,30,30);
cm.teachSkill(4221004,30,30);
cm.teachSkill(4221003,30,30);
cm.teachSkill(4221006,30,30);
cm.teachSkill(4220005,30,30);
cm.teachSkill(1221001,30,30);
cm.teachSkill(1121001,30,30);
cm.teachSkill(1321001,30,30);
cm.teachSkill(2121001,30,30);
cm.teachSkill(2221001,30,30);
cm.teachSkill(2321001,30,30);
cm.dispose();
}
}
}
Now, what I did was change the DASH so it remains a 0.
If you don't want to change it, you can remove this line
Code:
cm.teachSkill(5001005,0,1);
Don't flame please, I worked hard to find this and it's my first release.:thumbup:
CREDITS : OdinTeh for making source for me to test it on.
ItzJen For her server
Anujan for making Jen's server
Me for finding this.
Re: [Release]Pirate Resurrection Bug Fix
I personally haven't seen this released, but I know that the resurrection is annoying.
thanks for this =D
I was wondering what caused it. Never would have guessed it was my skill maxer. =P
Re: [Release]Pirate Resurrection Bug Fix
I was surprised that it was my skill maxer. I took a look at PIRATE first job skill, and BAM! Dash was that bug -__-
Re: [Release]Pirate Resurrection Bug Fix
Re: [Release]Pirate Resurrection Bug Fix
This is why skill maxers shouldn't even exist.
Re: [Release]Pirate Resurrection Bug Fix
Re: [Release]Pirate Resurrection Bug Fix
@Flowsion but most servers have them
@everyone else thnx
Re: [Release]Pirate Resurrection Bug Fix
Quote:
Originally Posted by
Flowsion
This is why skill maxers shouldn't even exist.
lols. I'm thinking of getting rid of mine.
or, dividing it up, and scattering them through random maps, and charge for it, or make it a quest. idk.
Re: [Release]Pirate Resurrection Bug Fix
Quote:
Originally Posted by
DaltonG
lols. I'm thinking of getting rid of mine.
or, dividing it up, and scattering them through random maps, and charge for it, or make it a quest. idk.
Yeah, sounds good. Some quests for max skill.
Re: [Release]Pirate Resurrection Bug Fix
lols.
I have some good ideas every now and then.
Re: [Release]Pirate Resurrection Bug Fix
Can you share them with RageZone? like in [Dev] :D I can help if you need help.
Re: [Release]Pirate Resurrection Bug Fix
I'm already doing a [dev] thread. for my CMS. but once I'm done, I'll be glad to start some of my "other" ideas.
Re: [Release]Pirate Resurrection Bug Fix
Got MSN? I want to ask you some stuff. ADD : DarkLord@UnownMS.Org
Re: [Release]Pirate Resurrection Bug Fix
my idea was to make an npc and put it at the end of a Jump Quest, and when you get there, it will max a skill at random, according to your class.
Re: [Release]Pirate Resurrection Bug Fix