-
[Release]Pirate Resurrection Bug Fix
OK. I wasn't sure if this was release before because I didn't see it. I saw that once you get a skill max in most V.60, you get the resurrection bug when you move. I found a way to fix it.
SITUATION : Because the skill maxer maxes the skill DASH, this happens.
Solution:
GM:
!skill 5001005 0 1
Players:
Change the current skill maxer to this.
Code:
/* Duey
EDIT with no pirate bug by Deathmasta of RZ
*/
var status = 0;
function start() {
status = -1;
action(1, 0, 0);
}
function action(mode, type, selection) {
if (mode == -1) {
cm.dispose();
} else {
if (mode == 1)
status++;
else
status--;
if (status == 0) {
cm.sendYesNo("Hello I am Duey and I can max all you're skills with no fees. Do wish to have all your skills maxed now? Please Wait 30 seconds after i max yours skills, Then Relog");
} else if (status == 1) {
cm.teachSkill(9001000,1,1); //Start of max-level "1" skills
cm.teachSkill(9001001,1,1);
cm.teachSkill(9001002,1,1);
cm.teachSkill(9101000,1,1);
cm.teachSkill(9101001,1,1);
cm.teachSkill(9101002,1,1);
cm.teachSkill(9101003,1,1);
cm.teachSkill(9101004,1,1);
cm.teachSkill(9101005,1,1);
cm.teachSkill(9101006,1,1);
cm.teachSkill(9101007,1,1);
cm.teachSkill(9101008,1,1);
cm.teachSkill(5001001,1,1); //Start of Pirate Job Skills
cm.teachSkill(5001002,1,1);
cm.teachSkill(5001003,1,1);
cm.teachSkill(5001005,0,1);
cm.teachSkill(5101002,1,1);
cm.teachSkill(5101003,1,1);
cm.teachSkill(5101004,1,1);
cm.teachSkill(5101005,1,1);
cm.teachSkill(5200000,20,20);
cm.teachSkill(5201001,20,20);
cm.teachSkill(5201002,20,20);
cm.teachSkill(5201003,20,20);
cm.teachSkill(5201004,20,20);
cm.teachSkill(5201005,10,10);
cm.teachSkill(5201006,20,20);
cm.teachSkill(5110000,20,20);
cm.teachSkill(5110001,40,40);
cm.teachSkill(5111002,30,30);
cm.teachSkill(5111004,20,20);
cm.teachSkill(5111005,20,20);
cm.teachSkill(5111006,30,30);
cm.teachSkill(5210000,20,20);
cm.teachSkill(5211001,30,30);
cm.teachSkill(5211002,30,30);
cm.teachSkill(5211004,30,30);
cm.teachSkill(5211005,30,30);
cm.teachSkill(5211006,30,30);
cm.teachSkill(5220001,30,30);
cm.teachSkill(5220002,20,20);
cm.teachSkill(5221000,20,20);
cm.teachSkill(5221003,30,30);
cm.teachSkill(5221004,30,30);
cm.teachSkill(5221006,10,10);
cm.teachSkill(5221007,30,30);
cm.teachSkill(5221008,30,30);
cm.teachSkill(5221009,20,20);
cm.teachSkill(5221010,1,1);
cm.teachSkill(5220011,20,20);
cm.teachSkill(5121000,20,20);
cm.teachSkill(5121001,30,30);
cm.teachSkill(5121002,30,30);
cm.teachSkill(5121003,20,20);
cm.teachSkill(5121004,30,30);
cm.teachSkill(5121005,30,30);
cm.teachSkill(5121007,30,30);
cm.teachSkill(5121008,1,1);
cm.teachSkill(5121009,20,20); //End of Pirate Job Skills
cm.teachSkill(1003,1,1);
cm.teachSkill(1004,1,1);
cm.teachSkill(1121011,1,1);
cm.teachSkill(1221012,1,1);
cm.teachSkill(1321010,1,1);
cm.teachSkill(2121008,1,1);
cm.teachSkill(2221008,1,1);
cm.teachSkill(2321009,1,1);
cm.teachSkill(3121009,1,1);
cm.teachSkill(3221008,1,1);
cm.teachSkill(4121009,1,1);
cm.teachSkill(4221008,1,1); //End of max-level "1" skills
cm.teachSkill(1000002,8,8); //Start of max-level "8" skills
cm.teachSkill(3000002,8,8);
cm.teachSkill(4000001,8,8); //End of max-level "8" skills
cm.teachSkill(1000001,10,10); //Start of max-level "10" skills
cm.teachSkill(2000001,10,10); //End of max-level "10" skills
cm.teachSkill(1000000,16,16); //Start of max-level "16" skills
cm.teachSkill(2000000,16,16);
cm.teachSkill(3000000,16,16); //End of max-level "16" skills
cm.teachSkill(1001003,20,20); //Start of max-level "20" skills
cm.teachSkill(1001004,20,20);
cm.teachSkill(1001005,20,20);
cm.teachSkill(2001002,20,20);
cm.teachSkill(2001003,20,20);
cm.teachSkill(2001004,20,20);
cm.teachSkill(2001005,20,20);
cm.teachSkill(3000001,20,20);
cm.teachSkill(3001003,20,20);
cm.teachSkill(3001004,20,20);
cm.teachSkill(3001005,20,20);
cm.teachSkill(4000000,20,20);
cm.teachSkill(4001344,20,20);
cm.teachSkill(4001334,20,20);
cm.teachSkill(4001002,20,20);
cm.teachSkill(4001003,20,20);
cm.teachSkill(1101005,20,20);
cm.teachSkill(1100001,20,20); //Start of mastery's
cm.teachSkill(1100000,20,20);
cm.teachSkill(1200001,20,20);
cm.teachSkill(1200000,20,20);
cm.teachSkill(1300000,20,20);
cm.teachSkill(1300001,20,20);
cm.teachSkill(3100000,20,20);
cm.teachSkill(3200000,20,20);
cm.teachSkill(4100000,20,20);
cm.teachSkill(4200000,20,20); //End of mastery's
cm.teachSkill(4201002,20,20);
cm.teachSkill(4101003,20,20);
cm.teachSkill(3201002,20,20);
cm.teachSkill(3101002,20,20);
cm.teachSkill(1301004,20,20);
cm.teachSkill(1301005,20,20);
cm.teachSkill(1201004,20,20);
cm.teachSkill(1201005,20,20);
cm.teachSkill(1101004,20,20); //End of boosters
cm.teachSkill(1101006,20,20);
cm.teachSkill(1201006,20,20);
cm.teachSkill(1301006,20,20);
cm.teachSkill(2101001,20,20);
cm.teachSkill(2100000,20,20);
cm.teachSkill(2101003,20,20);
cm.teachSkill(2101002,20,20);
cm.teachSkill(2201001,20,20);
cm.teachSkill(2200000,20,20);
cm.teachSkill(2201003,20,20);
cm.teachSkill(2201002,20,20);
cm.teachSkill(2301004,20,20);
cm.teachSkill(2301003,20,20);
cm.teachSkill(2300000,20,20);
cm.teachSkill(2301001,20,20);
cm.teachSkill(3101003,20,20);
cm.teachSkill(3101004,20,20);
cm.teachSkill(3201003,20,20);
cm.teachSkill(3201004,20,20);
cm.teachSkill(4100002,20,20);
cm.teachSkill(4101004,20,20);
cm.teachSkill(4200001,20,20);
cm.teachSkill(4201003,20,20); //End of second-job skills and first-job
cm.teachSkill(4211005,20,20);
cm.teachSkill(4211003,20,20);
cm.teachSkill(4210000,20,20);
cm.teachSkill(4110000,20,20);
cm.teachSkill(4111001,20,20);
cm.teachSkill(4111003,20,20);
cm.teachSkill(3210000,20,20);
cm.teachSkill(3110000,20,20);
cm.teachSkill(3210001,20,20);
cm.teachSkill(3110001,20,20);
cm.teachSkill(3211002,20,20);
cm.teachSkill(3111002,20,20);
cm.teachSkill(2210000,20,20);
cm.teachSkill(2211004,20,20);
cm.teachSkill(2211005,20,20);
cm.teachSkill(2111005,20,20);
cm.teachSkill(2111004,20,20);
cm.teachSkill(2110000,20,20);
cm.teachSkill(2311001,20,20);
cm.teachSkill(2311005,20,20);
cm.teachSkill(2310000,20,20);
cm.teachSkill(1311007,20,20);
cm.teachSkill(1310000,20,20);
cm.teachSkill(1311008,20,20);
cm.teachSkill(1210001,20,20);
cm.teachSkill(1211009,20,20);
cm.teachSkill(1210000,20,20);
cm.teachSkill(1110001,20,20);
cm.teachSkill(1111007,20,20);
cm.teachSkill(1110000,20,20); //End of 3rd job skills
cm.teachSkill(1121000,20,20);
cm.teachSkill(1221000,20,20);
cm.teachSkill(1321000,20,20);
cm.teachSkill(2121000,20,20);
cm.teachSkill(2221000,20,20);
cm.teachSkill(2321000,20,20);
cm.teachSkill(3121000,20,20);
cm.teachSkill(3221000,20,20);
cm.teachSkill(4121000,20,20);
cm.teachSkill(4221000,20,20); //End of Maple Warrior // Also end of max-level "20" skills
cm.teachSkill(1321007,10,10);
cm.teachSkill(1320009,25,25);
cm.teachSkill(1320008,25,25);
cm.teachSkill(2321006,10,10);
cm.teachSkill(1220010,10,10);
cm.teachSkill(1221004,19,19);
cm.teachSkill(1221003,19,19);
cm.teachSkill(1100003,30,30);
cm.teachSkill(1100002,30,30);
cm.teachSkill(1101007,30,30);
cm.teachSkill(1200003,30,30);
cm.teachSkill(1200002,30,30);
cm.teachSkill(1201007,30,30);
cm.teachSkill(1300003,30,30);
cm.teachSkill(1300002,30,30);
cm.teachSkill(1301007,30,30);
cm.teachSkill(2101004,30,30);
cm.teachSkill(2101005,30,30);
cm.teachSkill(2201004,30,30);
cm.teachSkill(2201005,30,30);
cm.teachSkill(2301002,30,30);
cm.teachSkill(2301005,30,30);
cm.teachSkill(3101005,30,30);
cm.teachSkill(3201005,30,30);
cm.teachSkill(4100001,30,30);
cm.teachSkill(4101005,30,30);
cm.teachSkill(4201005,30,30);
cm.teachSkill(4201004,30,30);
cm.teachSkill(1111006,30,30);
cm.teachSkill(1111005,30,30);
cm.teachSkill(1111002,30,30);
cm.teachSkill(1111004,30,30);
cm.teachSkill(1111003,30,30);
cm.teachSkill(1111008,30,30);
cm.teachSkill(1211006,30,30);
cm.teachSkill(1211002,30,30);
cm.teachSkill(1211004,30,30);
cm.teachSkill(1211003,30,30);
cm.teachSkill(1211005,30,30);
cm.teachSkill(1211008,30,30);
cm.teachSkill(1211007,30,30);
cm.teachSkill(1311004,30,30);
cm.teachSkill(1311003,30,30);
cm.teachSkill(1311006,30,30);
cm.teachSkill(1311002,30,30);
cm.teachSkill(1311005,30,30);
cm.teachSkill(1311001,30,30);
cm.teachSkill(2110001,30,30);
cm.teachSkill(2111006,30,30);
cm.teachSkill(2111002,30,30);
cm.teachSkill(2111003,30,30);
cm.teachSkill(2210001,30,30);
cm.teachSkill(2211006,30,30);
cm.teachSkill(2211002,30,30);
cm.teachSkill(2211003,30,30);
cm.teachSkill(2311003,30,30);
cm.teachSkill(2311002,30,30);
cm.teachSkill(2311004,30,30);
cm.teachSkill(2311006,30,30);
cm.teachSkill(3111004,30,30);
cm.teachSkill(3111003,30,30);
cm.teachSkill(3111005,30,30);
cm.teachSkill(3111006,30,30);
cm.teachSkill(3211004,30,30);
cm.teachSkill(3211003,30,30);
cm.teachSkill(3211005,30,30);
cm.teachSkill(3211006,30,30);
cm.teachSkill(4111005,30,30);
cm.teachSkill(4111006,20,20);
cm.teachSkill(4111004,30,30);
cm.teachSkill(4111002,30,30);
cm.teachSkill(4211002,30,30);
cm.teachSkill(4211004,30,30);
cm.teachSkill(4211001,30,30);
cm.teachSkill(4211006,30,30);
cm.teachSkill(1120004,30,30);
cm.teachSkill(1120003,30,30);
cm.teachSkill(1121008,30,30);
cm.teachSkill(1121010,30,30);
cm.teachSkill(1121006,30,30);
cm.teachSkill(1121002,30,30);
cm.teachSkill(1220005,30,30);
cm.teachSkill(1221009,30,30);
cm.teachSkill(1221007,30,30);
cm.teachSkill(1221011,30,30);
cm.teachSkill(1221002,30,30);
cm.teachSkill(1320005,30,30);
cm.teachSkill(1320006,30,30);
cm.teachSkill(1321003,30,30);
cm.teachSkill(1321002,30,30);
cm.teachSkill(2121005,30,30);
cm.teachSkill(2121003,30,30);
cm.teachSkill(2121004,30,30);
cm.teachSkill(2121002,30,30);
cm.teachSkill(2121007,30,30);
cm.teachSkill(2121006,30,30);
cm.teachSkill(2221007,30,30);
cm.teachSkill(2221006,30,30);
cm.teachSkill(2221003,30,30);
cm.teachSkill(2221005,30,30);
cm.teachSkill(2221004,30,30);
cm.teachSkill(2221002,30,30);
cm.teachSkill(2321007,30,30);
cm.teachSkill(2321003,30,30);
cm.teachSkill(2321008,30,30);
cm.teachSkill(2321005,30,30);
cm.teachSkill(2321004,30,30);
cm.teachSkill(2321002,30,30);
cm.teachSkill(3120005,30,30);
cm.teachSkill(3121008,30,30);
cm.teachSkill(3121003,30,30);
cm.teachSkill(3121007,30,30);
cm.teachSkill(3121006,30,30);
cm.teachSkill(3121002,30,30);
cm.teachSkill(3121004,30,30);
cm.teachSkill(3221006,30,30);
cm.teachSkill(3220004,30,30);
cm.teachSkill(3221003,30,30);
cm.teachSkill(3221005,30,30);
cm.teachSkill(3221001,30,30);
cm.teachSkill(3221002,30,30);
cm.teachSkill(4121004,30,30);
cm.teachSkill(4121008,30,30);
cm.teachSkill(4121003,30,30);
cm.teachSkill(4121006,30,30);
cm.teachSkill(4121007,30,30);
cm.teachSkill(4120005,30,30);
cm.teachSkill(4221001,30,30);
cm.teachSkill(4221007,30,30);
cm.teachSkill(4221004,30,30);
cm.teachSkill(4221003,30,30);
cm.teachSkill(4221006,30,30);
cm.teachSkill(4220005,30,30);
cm.teachSkill(1221001,30,30);
cm.teachSkill(1121001,30,30);
cm.teachSkill(1321001,30,30);
cm.teachSkill(2121001,30,30);
cm.teachSkill(2221001,30,30);
cm.teachSkill(2321001,30,30);
cm.dispose();
}
}
}
Now, what I did was change the DASH so it remains a 0.
If you don't want to change it, you can remove this line
Code:
cm.teachSkill(5001005,0,1);
Don't flame please, I worked hard to find this and it's my first release.:thumbup:
CREDITS : OdinTeh for making source for me to test it on.
ItzJen For her server
Anujan for making Jen's server
Me for finding this.
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Re: [Release]Pirate Resurrection Bug Fix
I personally haven't seen this released, but I know that the resurrection is annoying.
thanks for this =D
I was wondering what caused it. Never would have guessed it was my skill maxer. =P
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Re: [Release]Pirate Resurrection Bug Fix
I was surprised that it was my skill maxer. I took a look at PIRATE first job skill, and BAM! Dash was that bug -__-
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Re: [Release]Pirate Resurrection Bug Fix
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Re: [Release]Pirate Resurrection Bug Fix
This is why skill maxers shouldn't even exist.
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Re: [Release]Pirate Resurrection Bug Fix
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Re: [Release]Pirate Resurrection Bug Fix
@Flowsion but most servers have them
@everyone else thnx
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Re: [Release]Pirate Resurrection Bug Fix
Quote:
Originally Posted by
Flowsion
This is why skill maxers shouldn't even exist.
lols. I'm thinking of getting rid of mine.
or, dividing it up, and scattering them through random maps, and charge for it, or make it a quest. idk.
-
Re: [Release]Pirate Resurrection Bug Fix
Quote:
Originally Posted by
DaltonG
lols. I'm thinking of getting rid of mine.
or, dividing it up, and scattering them through random maps, and charge for it, or make it a quest. idk.
Yeah, sounds good. Some quests for max skill.
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Re: [Release]Pirate Resurrection Bug Fix
lols.
I have some good ideas every now and then.
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Re: [Release]Pirate Resurrection Bug Fix
Can you share them with RageZone? like in [Dev] :D I can help if you need help.
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Re: [Release]Pirate Resurrection Bug Fix
I'm already doing a [dev] thread. for my CMS. but once I'm done, I'll be glad to start some of my "other" ideas.
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Re: [Release]Pirate Resurrection Bug Fix
Got MSN? I want to ask you some stuff. ADD : DarkLord@UnownMS.Org
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Re: [Release]Pirate Resurrection Bug Fix
my idea was to make an npc and put it at the end of a Jump Quest, and when you get there, it will max a skill at random, according to your class.
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Re: [Release]Pirate Resurrection Bug Fix
-
Re: [Release]Pirate Resurrection Bug Fix
Quote:
Originally Posted by
DeathMasta
OK. I wasn't sure if this was release before because I didn't see it. I saw that once you get a skill max in most V.60, you get the resurrection bug when you move. I found a way to fix it.
SITUATION : Because the skill maxer maxes the skill DASH, this happens.
Solution:
GM:
!skill 5001005 0 1
Players:
Change the current skill maxer to this.
Code:
/* Duey
EDIT with no pirate bug by Deathmasta of RZ
*/
var status = 0;
function start() {
status = -1;
action(1, 0, 0);
}
function action(mode, type, selection) {
if (mode == -1) {
cm.dispose();
} else {
if (mode == 1)
status++;
else
status--;
if (status == 0) {
cm.sendYesNo("Hello I am Duey and I can max all you're skills with no fees. Do wish to have all your skills maxed now? Please Wait 30 seconds after i max yours skills, Then Relog");
} else if (status == 1) {
cm.teachSkill(9001000,1,1); //Start of max-level "1" skills
cm.teachSkill(9001001,1,1);
cm.teachSkill(9001002,1,1);
cm.teachSkill(9101000,1,1);
cm.teachSkill(9101001,1,1);
cm.teachSkill(9101002,1,1);
cm.teachSkill(9101003,1,1);
cm.teachSkill(9101004,1,1);
cm.teachSkill(9101005,1,1);
cm.teachSkill(9101006,1,1);
cm.teachSkill(9101007,1,1);
cm.teachSkill(9101008,1,1);
cm.teachSkill(5001001,1,1); //Start of Pirate Job Skills
cm.teachSkill(5001002,1,1);
cm.teachSkill(5001003,1,1);
cm.teachSkill(5001005,0,1);
cm.teachSkill(5101002,1,1);
cm.teachSkill(5101003,1,1);
cm.teachSkill(5101004,1,1);
cm.teachSkill(5101005,1,1);
cm.teachSkill(5200000,20,20);
cm.teachSkill(5201001,20,20);
cm.teachSkill(5201002,20,20);
cm.teachSkill(5201003,20,20);
cm.teachSkill(5201004,20,20);
cm.teachSkill(5201005,10,10);
cm.teachSkill(5201006,20,20);
cm.teachSkill(5110000,20,20);
cm.teachSkill(5110001,40,40);
cm.teachSkill(5111002,30,30);
cm.teachSkill(5111004,20,20);
cm.teachSkill(5111005,20,20);
cm.teachSkill(5111006,30,30);
cm.teachSkill(5210000,20,20);
cm.teachSkill(5211001,30,30);
cm.teachSkill(5211002,30,30);
cm.teachSkill(5211004,30,30);
cm.teachSkill(5211005,30,30);
cm.teachSkill(5211006,30,30);
cm.teachSkill(5220001,30,30);
cm.teachSkill(5220002,20,20);
cm.teachSkill(5221000,20,20);
cm.teachSkill(5221003,30,30);
cm.teachSkill(5221004,30,30);
cm.teachSkill(5221006,10,10);
cm.teachSkill(5221007,30,30);
cm.teachSkill(5221008,30,30);
cm.teachSkill(5221009,20,20);
cm.teachSkill(5221010,1,1);
cm.teachSkill(5220011,20,20);
cm.teachSkill(5121000,20,20);
cm.teachSkill(5121001,30,30);
cm.teachSkill(5121002,30,30);
cm.teachSkill(5121003,20,20);
cm.teachSkill(5121004,30,30);
cm.teachSkill(5121005,30,30);
cm.teachSkill(5121007,30,30);
cm.teachSkill(5121008,1,1);
cm.teachSkill(5121009,20,20); //End of Pirate Job Skills
cm.teachSkill(1003,1,1);
cm.teachSkill(1004,1,1);
cm.teachSkill(1121011,1,1);
cm.teachSkill(1221012,1,1);
cm.teachSkill(1321010,1,1);
cm.teachSkill(2121008,1,1);
cm.teachSkill(2221008,1,1);
cm.teachSkill(2321009,1,1);
cm.teachSkill(3121009,1,1);
cm.teachSkill(3221008,1,1);
cm.teachSkill(4121009,1,1);
cm.teachSkill(4221008,1,1); //End of max-level "1" skills
cm.teachSkill(1000002,8,8); //Start of max-level "8" skills
cm.teachSkill(3000002,8,8);
cm.teachSkill(4000001,8,8); //End of max-level "8" skills
cm.teachSkill(1000001,10,10); //Start of max-level "10" skills
cm.teachSkill(2000001,10,10); //End of max-level "10" skills
cm.teachSkill(1000000,16,16); //Start of max-level "16" skills
cm.teachSkill(2000000,16,16);
cm.teachSkill(3000000,16,16); //End of max-level "16" skills
cm.teachSkill(1001003,20,20); //Start of max-level "20" skills
cm.teachSkill(1001004,20,20);
cm.teachSkill(1001005,20,20);
cm.teachSkill(2001002,20,20);
cm.teachSkill(2001003,20,20);
cm.teachSkill(2001004,20,20);
cm.teachSkill(2001005,20,20);
cm.teachSkill(3000001,20,20);
cm.teachSkill(3001003,20,20);
cm.teachSkill(3001004,20,20);
cm.teachSkill(3001005,20,20);
cm.teachSkill(4000000,20,20);
cm.teachSkill(4001344,20,20);
cm.teachSkill(4001334,20,20);
cm.teachSkill(4001002,20,20);
cm.teachSkill(4001003,20,20);
cm.teachSkill(1101005,20,20);
cm.teachSkill(1100001,20,20); //Start of mastery's
cm.teachSkill(1100000,20,20);
cm.teachSkill(1200001,20,20);
cm.teachSkill(1200000,20,20);
cm.teachSkill(1300000,20,20);
cm.teachSkill(1300001,20,20);
cm.teachSkill(3100000,20,20);
cm.teachSkill(3200000,20,20);
cm.teachSkill(4100000,20,20);
cm.teachSkill(4200000,20,20); //End of mastery's
cm.teachSkill(4201002,20,20);
cm.teachSkill(4101003,20,20);
cm.teachSkill(3201002,20,20);
cm.teachSkill(3101002,20,20);
cm.teachSkill(1301004,20,20);
cm.teachSkill(1301005,20,20);
cm.teachSkill(1201004,20,20);
cm.teachSkill(1201005,20,20);
cm.teachSkill(1101004,20,20); //End of boosters
cm.teachSkill(1101006,20,20);
cm.teachSkill(1201006,20,20);
cm.teachSkill(1301006,20,20);
cm.teachSkill(2101001,20,20);
cm.teachSkill(2100000,20,20);
cm.teachSkill(2101003,20,20);
cm.teachSkill(2101002,20,20);
cm.teachSkill(2201001,20,20);
cm.teachSkill(2200000,20,20);
cm.teachSkill(2201003,20,20);
cm.teachSkill(2201002,20,20);
cm.teachSkill(2301004,20,20);
cm.teachSkill(2301003,20,20);
cm.teachSkill(2300000,20,20);
cm.teachSkill(2301001,20,20);
cm.teachSkill(3101003,20,20);
cm.teachSkill(3101004,20,20);
cm.teachSkill(3201003,20,20);
cm.teachSkill(3201004,20,20);
cm.teachSkill(4100002,20,20);
cm.teachSkill(4101004,20,20);
cm.teachSkill(4200001,20,20);
cm.teachSkill(4201003,20,20); //End of second-job skills and first-job
cm.teachSkill(4211005,20,20);
cm.teachSkill(4211003,20,20);
cm.teachSkill(4210000,20,20);
cm.teachSkill(4110000,20,20);
cm.teachSkill(4111001,20,20);
cm.teachSkill(4111003,20,20);
cm.teachSkill(3210000,20,20);
cm.teachSkill(3110000,20,20);
cm.teachSkill(3210001,20,20);
cm.teachSkill(3110001,20,20);
cm.teachSkill(3211002,20,20);
cm.teachSkill(3111002,20,20);
cm.teachSkill(2210000,20,20);
cm.teachSkill(2211004,20,20);
cm.teachSkill(2211005,20,20);
cm.teachSkill(2111005,20,20);
cm.teachSkill(2111004,20,20);
cm.teachSkill(2110000,20,20);
cm.teachSkill(2311001,20,20);
cm.teachSkill(2311005,20,20);
cm.teachSkill(2310000,20,20);
cm.teachSkill(1311007,20,20);
cm.teachSkill(1310000,20,20);
cm.teachSkill(1311008,20,20);
cm.teachSkill(1210001,20,20);
cm.teachSkill(1211009,20,20);
cm.teachSkill(1210000,20,20);
cm.teachSkill(1110001,20,20);
cm.teachSkill(1111007,20,20);
cm.teachSkill(1110000,20,20); //End of 3rd job skills
cm.teachSkill(1121000,20,20);
cm.teachSkill(1221000,20,20);
cm.teachSkill(1321000,20,20);
cm.teachSkill(2121000,20,20);
cm.teachSkill(2221000,20,20);
cm.teachSkill(2321000,20,20);
cm.teachSkill(3121000,20,20);
cm.teachSkill(3221000,20,20);
cm.teachSkill(4121000,20,20);
cm.teachSkill(4221000,20,20); //End of Maple Warrior // Also end of max-level "20" skills
cm.teachSkill(1321007,10,10);
cm.teachSkill(1320009,25,25);
cm.teachSkill(1320008,25,25);
cm.teachSkill(2321006,10,10);
cm.teachSkill(1220010,10,10);
cm.teachSkill(1221004,19,19);
cm.teachSkill(1221003,19,19);
cm.teachSkill(1100003,30,30);
cm.teachSkill(1100002,30,30);
cm.teachSkill(1101007,30,30);
cm.teachSkill(1200003,30,30);
cm.teachSkill(1200002,30,30);
cm.teachSkill(1201007,30,30);
cm.teachSkill(1300003,30,30);
cm.teachSkill(1300002,30,30);
cm.teachSkill(1301007,30,30);
cm.teachSkill(2101004,30,30);
cm.teachSkill(2101005,30,30);
cm.teachSkill(2201004,30,30);
cm.teachSkill(2201005,30,30);
cm.teachSkill(2301002,30,30);
cm.teachSkill(2301005,30,30);
cm.teachSkill(3101005,30,30);
cm.teachSkill(3201005,30,30);
cm.teachSkill(4100001,30,30);
cm.teachSkill(4101005,30,30);
cm.teachSkill(4201005,30,30);
cm.teachSkill(4201004,30,30);
cm.teachSkill(1111006,30,30);
cm.teachSkill(1111005,30,30);
cm.teachSkill(1111002,30,30);
cm.teachSkill(1111004,30,30);
cm.teachSkill(1111003,30,30);
cm.teachSkill(1111008,30,30);
cm.teachSkill(1211006,30,30);
cm.teachSkill(1211002,30,30);
cm.teachSkill(1211004,30,30);
cm.teachSkill(1211003,30,30);
cm.teachSkill(1211005,30,30);
cm.teachSkill(1211008,30,30);
cm.teachSkill(1211007,30,30);
cm.teachSkill(1311004,30,30);
cm.teachSkill(1311003,30,30);
cm.teachSkill(1311006,30,30);
cm.teachSkill(1311002,30,30);
cm.teachSkill(1311005,30,30);
cm.teachSkill(1311001,30,30);
cm.teachSkill(2110001,30,30);
cm.teachSkill(2111006,30,30);
cm.teachSkill(2111002,30,30);
cm.teachSkill(2111003,30,30);
cm.teachSkill(2210001,30,30);
cm.teachSkill(2211006,30,30);
cm.teachSkill(2211002,30,30);
cm.teachSkill(2211003,30,30);
cm.teachSkill(2311003,30,30);
cm.teachSkill(2311002,30,30);
cm.teachSkill(2311004,30,30);
cm.teachSkill(2311006,30,30);
cm.teachSkill(3111004,30,30);
cm.teachSkill(3111003,30,30);
cm.teachSkill(3111005,30,30);
cm.teachSkill(3111006,30,30);
cm.teachSkill(3211004,30,30);
cm.teachSkill(3211003,30,30);
cm.teachSkill(3211005,30,30);
cm.teachSkill(3211006,30,30);
cm.teachSkill(4111005,30,30);
cm.teachSkill(4111006,20,20);
cm.teachSkill(4111004,30,30);
cm.teachSkill(4111002,30,30);
cm.teachSkill(4211002,30,30);
cm.teachSkill(4211004,30,30);
cm.teachSkill(4211001,30,30);
cm.teachSkill(4211006,30,30);
cm.teachSkill(1120004,30,30);
cm.teachSkill(1120003,30,30);
cm.teachSkill(1121008,30,30);
cm.teachSkill(1121010,30,30);
cm.teachSkill(1121006,30,30);
cm.teachSkill(1121002,30,30);
cm.teachSkill(1220005,30,30);
cm.teachSkill(1221009,30,30);
cm.teachSkill(1221007,30,30);
cm.teachSkill(1221011,30,30);
cm.teachSkill(1221002,30,30);
cm.teachSkill(1320005,30,30);
cm.teachSkill(1320006,30,30);
cm.teachSkill(1321003,30,30);
cm.teachSkill(1321002,30,30);
cm.teachSkill(2121005,30,30);
cm.teachSkill(2121003,30,30);
cm.teachSkill(2121004,30,30);
cm.teachSkill(2121002,30,30);
cm.teachSkill(2121007,30,30);
cm.teachSkill(2121006,30,30);
cm.teachSkill(2221007,30,30);
cm.teachSkill(2221006,30,30);
cm.teachSkill(2221003,30,30);
cm.teachSkill(2221005,30,30);
cm.teachSkill(2221004,30,30);
cm.teachSkill(2221002,30,30);
cm.teachSkill(2321007,30,30);
cm.teachSkill(2321003,30,30);
cm.teachSkill(2321008,30,30);
cm.teachSkill(2321005,30,30);
cm.teachSkill(2321004,30,30);
cm.teachSkill(2321002,30,30);
cm.teachSkill(3120005,30,30);
cm.teachSkill(3121008,30,30);
cm.teachSkill(3121003,30,30);
cm.teachSkill(3121007,30,30);
cm.teachSkill(3121006,30,30);
cm.teachSkill(3121002,30,30);
cm.teachSkill(3121004,30,30);
cm.teachSkill(3221006,30,30);
cm.teachSkill(3220004,30,30);
cm.teachSkill(3221003,30,30);
cm.teachSkill(3221005,30,30);
cm.teachSkill(3221001,30,30);
cm.teachSkill(3221002,30,30);
cm.teachSkill(4121004,30,30);
cm.teachSkill(4121008,30,30);
cm.teachSkill(4121003,30,30);
cm.teachSkill(4121006,30,30);
cm.teachSkill(4121007,30,30);
cm.teachSkill(4120005,30,30);
cm.teachSkill(4221001,30,30);
cm.teachSkill(4221007,30,30);
cm.teachSkill(4221004,30,30);
cm.teachSkill(4221003,30,30);
cm.teachSkill(4221006,30,30);
cm.teachSkill(4220005,30,30);
cm.teachSkill(1221001,30,30);
cm.teachSkill(1121001,30,30);
cm.teachSkill(1321001,30,30);
cm.teachSkill(2121001,30,30);
cm.teachSkill(2221001,30,30);
cm.teachSkill(2321001,30,30);
cm.dispose();
}
}
}
Now, what I did was change the DASH so it remains a 0.
If you don't want to change it, you can remove this line
Code:
cm.teachSkill(5001005,0,1);
Don't flame please, I worked hard to find this and it's my first release.:thumbup:
CREDITS : OdinTeh for making source for me to test it on.
ItzJen For her server
Anujan for making Jen's server
Me for finding this.
This isn't a fix. Not much of a release, sorry.
-
Re: [Release]Pirate Resurrection Bug Fix
Quote:
Originally Posted by
Flowsion
This is why skill maxers shouldn't even exist.
First quoted for truth I'd give to Flowsion
Wonder who came up with it, anyways
-
Re: [Release]Pirate Resurrection Bug Fix
Quote:
Originally Posted by
B12
This isn't a fix. Not much of a release, sorry.
how else do you fix it?
-
Re: [Release]Pirate Resurrection Bug Fix
-
Re: [Release]Pirate Resurrection Bug Fix
wtf i always thoght that the skill is a cause of !buffworld
-
Re: [Release]Pirate Resurrection Bug Fix
Quote:
Originally Posted by
RMZero213
First quoted for truth I'd give to Flowsion
Wonder who came up with it, anyways
lol . rebirths makes a server fail too.
And i dun think u can add any skills after rebirth w/o max skill npc ?
Will have the " lacking of lvl 1 or 2 skills" O_O
-
Re: [Release]Pirate Resurrection Bug Fix
yeah, REBIRTH makes people godly. And high rates as welll. Low ratesare good.
let's stay on topic
-
Re: [Release]Pirate Resurrection Bug Fix
Quote:
First quoted for truth I'd give to Flowsion
Wonder who came up with it, anyways
I suppose it saves your fingers from clicking all those skills, especially if the server lags o.0.
I've seen many of those before, it will take u ages just to pump your skills T.T
-
Re: [Release]Pirate Resurrection Bug Fix
on my pserver 1st / 2ndd job for pirate's are replaced with gm skills... idk why but uhm is their anyway to fix this or is this what happens for everyone??
-
Re: [Release]Pirate Resurrection Bug Fix
Quote:
Originally Posted by
shocka98
on my pserver 1st / 2ndd job for pirate's are replaced with gm skills... idk why but uhm is their anyway to fix this or is this what happens for everyone??
that's perfectly normal. for VIPER, it's 1st n 2nd. CAPTAIN it's just 1rst. This is NORMAL, there is not fix, I only prevented the annoying resurrection bug