Add monster in the server
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Work:
You can kill the monster
The monser drop items
You can config respawn
Add monster in all maps
NoWork:
Put monster in the city
All credit for me (darkxl)
Re: Add monster in the server
good
now explain D:
I want to add big jack for this month xD
Re: Add monster in the server
In \etc\cabal\Data\Data_World\*-mmap.txt by the sounds of it. Simply add new lines for you new mobs using the old lines as templates.
Nice job darkxl!
Re: Add monster in the server
Re: Add monster in the server
this is what im looking for... to summon those lantern monster. i am able to summon a nipperlug
but when i attack it it dc me.
Re: Add monster in the server
Re: Add monster in the server
wow this is great, ow man you are a thief in this you are so good you always suprise us CONGRATULATIONS, my respect for sir darkxl. Let me do i want to see it work on my own server
1 Attachment(s)
Re: Add monster in the server
See this cabal-my mod cabal-my.tk :p:
Attachment 61267
Re: Add monster in the server
u can place mobs etc, but u cant edit the mob drop T.T
Re: Add monster in the server
Quote:
Originally Posted by
Chobito
u can place mobs etc, but u cant edit the mob drop T.T
Sure You can edit, it's simple. For example You'd like to make an event hmm, maybe halloween(yes it's coming to us 2 weeks left :P). You'd like to add weak Lantern(big one) so You should add following line to /etc/cabal/data/data_world/world1-nmap.scp :
Code:
216 761 79 108 11 11 18000000 1 <null> <null> <null> 0 0 0 0 0 0
However You should look at enters You press after added line, sometimes it can make server not to run.
With this Lantern will respawn in 12 hours after its death :)
Ok but what about drops u asked. Edit /etc/cabal/data/data_world/world1-terrain.scp, Your [MobsDrop] Should look like this:
Code:
[MobsDrop] TerrainIdx SpeciesIdx ItemKind ItemOpt DropRate MinLv MaxDropCnt OptPoolIdx DurationIdx
0 0 177 543 163 .32400000000000000 35 0 0 0
1 0 658 1 0 14.00000000000000000 85 0 0 0
2 0 658 2 0 16.00000000000000000 85 0 0 0
3 0 658 9 0 14.00000000000000000 85 0 0 0
4 0 658 10 0 14.00000000000000000 85 0 0 0
5 0 658 579 1 14.00000000000000000 85 0 0 0
6 0 658 580 1 14.00000000000000000 85 0 0 0
7 0 658 581 1 14.00000000000000000 85 0 0 0
8 0 761 1011 1 80.0000000000000000 1 0 0 0
9 0 761 1012 0 50.0000000000000000 1 0 0 0
Now they'll drop Gift Tickets and Trick ones. Option of Trick tickets mean numer how many will drop(this time it's set to 1).
You can edit every kind of items, howev er if You'd like to add 100 possibilities of drop, it'll probably go down(in my server it has gone :P).
So the main problem You can have is to add poperly SpeciesIdx and maybe follow numbers of items.
Elfrind
Re: Add monster in the server
Quote:
Originally Posted by
elfrind
Sure You can edit, it's simple. For example You'd like to make an event hmm, maybe halloween(yes it's coming to us 2 weeks left :P). You'd like to add weak Lantern(big one) so You should add following line to /etc/cabal/data/data_world/world1-nmap.scp :
Code:
216 761 79 108 11 11 18000000 1 <null> <null> <null> 0 0 0 0 0 0
However You should look at enters You press after added line, sometimes it can make server not to run.
With this Lantern will respawn in 12 hours after its death :)
Ok but what about drops u asked. Edit /etc/cabal/data/data_world/world1-terrain.scp, Your [MobsDrop] Should look like this:
Code:
[MobsDrop] TerrainIdx SpeciesIdx ItemKind ItemOpt DropRate MinLv MaxDropCnt OptPoolIdx DurationIdx
0 0 177 543 163 .32400000000000000 35 0 0 0
1 0 658 1 0 14.00000000000000000 85 0 0 0
2 0 658 2 0 16.00000000000000000 85 0 0 0
3 0 658 9 0 14.00000000000000000 85 0 0 0
4 0 658 10 0 14.00000000000000000 85 0 0 0
5 0 658 579 1 14.00000000000000000 85 0 0 0
6 0 658 580 1 14.00000000000000000 85 0 0 0
7 0 658 581 1 14.00000000000000000 85 0 0 0
8 0 761 1011 1 80.0000000000000000 1 0 0 0
9 0 761 1012 0 50.0000000000000000 1 0 0 0
Now they'll drop Gift Tickets and Trick ones. Option of Trick tickets mean numer how many will drop(this time it's set to 1).
You can edit every kind of items, howev er if You'd like to add 100 possibilities of drop, it'll probably go down(in my server it has gone :P).
So the main problem You can have is to add poperly SpeciesIdx and maybe follow numbers of items.
Elfrind
yes i know
I did that
this was my mobs drop
Code:
[MobsDrop] TerrainIdx SpeciesIdx ItemKind ItemOpt DropRate MinLv MaxDropCnt OptPoolIdx DurationIdx
8 0 761 1009 999 24 1 0 0 0
9 0 761 1010 999 24 1 0 0 0
10 0 761 1011 1 24 1 0 0 0
11 0 761 1012 0 24 1 0 0 0
but ingame there was same drop that normal map in blody ice not setted drop
Re: Add monster in the server
Your problem is that u have 8, 9, 10, 11(if i'm not wrong) it should be 0,1, 2, 3 as i have noticed before.
Re: Add monster in the server
Quote:
Originally Posted by
elfrind
Your problem is that u have 8, 9, 10, 11(if i'm not wrong) it should be 0,1, 2, 3 as i have noticed before.
I have them
i just posted 761 there
imagine there are the others =)
Re: Add monster in the server
tnx i can use ds december ;))