[Fix?] For SineMS v3.0 Final
Well I've Edited this for myself in EgyptMS....
I Do think it's a small fault that Moogra has done.....
- open SineMS/src/net/sf/odinms/client/messages
- Open The Following .java Files:
- * SuperCommands.java
* GMCommands.java
* InternCommands.java
Quote:
Originally Posted by
Moogra
+4: Super GM
+3: GM
+2: Intern
+1: Donator
Look into your files?
The Last Line where if you didn't find the right command "XX Command doesnt exist"
Revise the lines??
AM I RIGHT?!
Edit:
Code:
if (c.getPlayer().gmLevel() == 1) {
mc.dropMessage("SuperGM Command " + splitted[0] + " does not exist");
}
isn't SuperGM = level 4? That's what i meant to fix
Re: [Fix?] For SineMS v3.0 Final
What are you talking about? O_O
All you're saying is how to edit the message when you have the wrong gm level? O_O
Re: [Fix?] For SineMS v3.0 Final
I don't get what you mean boy
Re: [Fix?] For SineMS v3.0 Final
What does this fix please explain more..
Re: [Fix?] For SineMS v3.0 Final
You're wrong.
I'm too lazy to download a repack to check a fix that's obviously not working.
Post the lines you've changed instead of telling everyone to look there
Re: [Fix?] For SineMS v3.0 Final
Re: [Fix?] For SineMS v3.0 Final
Re: [Fix?] For SineMS v3.0 Final
Re: [Fix?] For SineMS v3.0 Final
Nothing. This is all fixed in revision 4.
And there was never an erorr
Re: [Fix?] For SineMS v3.0 Final
Who cares about this? I mean this isn't much of a fix. This is a text fix I fixed in revision 1.
Re: [Fix?] For SineMS v3.0 Final
i mean.........(sorry i was tired yesterday)
SuperCommand.java for example.....
The Last one where if you enter a wrong command
Code:
if (c.getPlayer().gmLevel() == 1) {
mc.dropMessage("SuperGM Command " + splitted[0] + " does not exist");
}
is SuperGM = gmLevel() == 1? NO! IT's 4!
That's what i meant to fix
sry moogra... and... IT'S A NICE REPACK!
Re: [Fix?] For SineMS v3.0 Final
PHP Code:
if (c.getPlayer().gmLevel() >= 2) {
mc.dropMessage("SuperGM Command " + splitted[0] + " does not exist");
}
Hooray ! I made the fix ^_____^
Re: [Fix?] For SineMS v3.0 Final
er.. ? so this is jst fixed or leeched ?
Re: [Fix?] For SineMS v3.0 Final
lol.. one line edit much?
Not much harm dealt with or without this.
Quote:
er.. ? so this is jst fixed or leeched ?
Vinnh you sure are a bluddy faggot. When did leech come in?
It is a fix, but very useless; as moogra said...
Quote:
Who cares about this? I mean this isn't much of a fix. This is a text fix I fixed in revision 1.
Re: [Fix?] For SineMS v3.0 Final
happydud3 you are my NPC Fixing Hero :D:
but the code is wrong
the right one should be
Code:
if (c.getPlayer().gmLevel() == 4) {
mc.dropMessage("SuperGM Command " + splitted[0] + " does not exist");
}