edit matchserver.exe to ban people.
So, i opened up matchserver.exe in ollydbg.
I havnt used ollydbg in a while.
I scanned through the lines until i found the request Event.RequestJJang block of code.
what would i edit so it would change the UGradeID from 2 to 253. (banned player is 253)
I am trying to edit matchserver.exe to ban people through /jjang
because /admin_ban only D/C's the person.
T6 said to edit matchserver.exe
Re: edit matchserver.exe to ban people.
why do that tho ? just setup an auto ban if you want to stop hackers or stuff
edit: i dont realy know what your asking tho..
Re: edit matchserver.exe to ban people.
Re: edit matchserver.exe to ban people.
it locate's the hackers and ban's them
Re: edit matchserver.exe to ban people.
I didn't get exactly what you are meaning, Do you mean to make the Admin Command /jjang to /ban and to use the UGrade 253 instead of 2 ?
if this, you can edit this in the gunz.exe and you may can change the command name /jjang to /Ban using hex editor or maybe other tool, to edit mathserver.exe, i don't think that you can use a hex editor!, maybe Ollydbg or another tool, i will see and maybe/maybe not :D tell you..
Re: edit matchserver.exe to ban people.
Quote:
Originally Posted by
Demantor
I didn't get exactly what you are meaning, Do you mean to make the Admin Command /jjang to /ban and to use the UGrade 253 instead of 2 ?
if this, you can edit this in the gunz.exe and you may can change the command name /jjang to /Ban using hex editor or maybe other tool, to edit mathserver.exe, i don't think that you can use a hex editor!, maybe Ollydbg or another tool, i will see and maybe/maybe not :D tell you..
Great idea XD :D
Re: edit matchserver.exe to ban people.
Or you could just setup a dll that calls on php pages located outside the server that would change your tables in gunz =P, you could force injection via fmod or edits with olly in gunz.exe.... this would be more.... useful i would think.... by doing this you have no event winners, and that attracts alot of users =P, best idea would be to get a good coder that knows what he is doing
Re: edit matchserver.exe to ban people.
I know hexeditor is a small tool, i prefer ollydbg for this kinda of stuff.
lols, im gonna have to find another way for my server gm's to ban ppl. gm's on my server are getting pissed at me. xD
or i could continue learning C++ and setup a dll that would call the UGradeID, and change it on user input.
Re: edit matchserver.exe to ban people.
in game to ban people is /ban u dumb shit
Re: edit matchserver.exe to ban people.
nope its /admin_ban but it dosnt work.
that is why he is editing the client to make the jjang command to /ban and to change the ugradeid to 253
Re: edit matchserver.exe to ban people.
The admin panel works really well for this kind of thing if your GMs are getting mad because they are unable to ban.
Re: edit matchserver.exe to ban people.
Is there a way to fully add a new ban command?
1.
What I want is have the /admin_ban command (if it ever gets fixed) to be regular ban and stuff <this is the one that might need the /jjang command changed
then have another command /admin_temp_ban to only temporary ban a player
2.
I would want the /jjang command to /ban and it be set to the Temp Banned ugradeid
then make a whole new command (or just fix /admin_ban) to fully ban the player if he persists to not follow the rules.
Re: edit matchserver.exe to ban people.
Quote:
Originally Posted by
GSDxLegacy
The admin panel works really well for this kind of thing if your GMs are getting mad because they are unable to ban.
I sent them Emisands admin panel, but they cant access it.
If there is any way for them to access Emisands admin panel, help would be appreciated.
Quote:
Originally Posted by
Dj-Vex
in game to ban people is /ban u dumb shit
tried it, im not dumb. :P. can you use /ban to ban people?
Quote:
Originally Posted by
wesman2232
Is there a way to fully add a new ban command?
im sure there is. someone with years of asm coding could do it.
Re: edit matchserver.exe to ban people.
:P im sure there is too. There is a whole bunch of room at the end of the runnable, just create it down there :D