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[Custom Quest] Ghost King - Remade Again
http://img218.imageshack.us/img218/6801/news1oo2.jpg
Download: http://www.mediafire.com/?momljthzmzm (The files are in the form of an Update.mrs)
Video: http://www.youtube.com/watch?v=yPfMXdqWDTo
Gameplay:
Boss Stage (getting owned): http://www.youtube.com/watch?v=qbmCIVTqChk&fmt=18
Ghost King full quest featuring:
- Dungeon mapset using Blessed and Cursed crosses as sacrifice items
- 4 original and unique custom quest maps
- Transparent NPCs
Credits:
Ygofreak - Original Idea of players as NPCs
Iced - Transparency
Repeller - Ghost King Model
Styx - Ghost Mage Model (Dynasty Set)
Koreans - Map ideas and lightmap fixing
Sphinxe - Fixed problem of NPCs standing still.
Scenario.xml
Code:
<SPECIAL_SCENARIO id="51"
title="Ghost King"
QL="1"
DC="1"
mapset="Dungeon"
XP="1000000"
BP="1000">
<SACRI_ITEM itemid="200031" />
<SACRI_ITEM itemid="200032" /> <!-- ???? ?? -->
<MAP dice="1" key_sector="404" key_npc="132" boss="true" >
<NPCSET_ARRAY>Gh1/Gh2/Gh3/Gh4</NPCSET_ARRAY>
</MAP>
<MAP dice="2" key_sector="404" key_npc="132" boss="true">
<NPCSET_ARRAY>Gh1/Gh2/Gh3/Gh4</NPCSET_ARRAY>
</MAP>
<MAP dice="3" key_sector="404" key_npc="132" boss="true">
<NPCSET_ARRAY>Gh1/Gh2/Gh3/Gh4</NPCSET_ARRAY>
</MAP>
<MAP dice="4" key_sector="404" key_npc="132" boss="true">
<NPCSET_ARRAY>Gh1/Gh2/Gh3/Gh4</NPCSET_ARRAY>
</MAP>
<MAP dice="5" key_sector="404" key_npc="132" boss="true">
<NPCSET_ARRAY>Gh1/Gh2/Gh3/Gh4</NPCSET_ARRAY>
</MAP>
<MAP dice="6" key_sector="404" key_npc="132" boss="true">
<NPCSET_ARRAY>Gh1/Gh2/Gh3/Gh4</NPCSET_ARRAY>
</MAP>
</SPECIAL_SCENARIO>
NPC.xml
Code:
<NPC id="132"
name="Ghost_King"
desc="Ghost_King"
meshname="Ghost_King"
scale="4.0 4.0 4.0"
grade="boss"
max_hp="4000"
max_ap="4000"
int="1"
agility="1"
view_angle="20"
dc="50"
offensetype="1"
dyingtime="8">
<COLLISION radius="50" height="200" tremble="5" />
<ATTACK type="melee" range="450" weaponitem_id="300016" />
<FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
<SPEED default="1000" rotate="4.712" />
<SKILL id="381" /> <!-- Massive Strike -->
<SKILL id="393" />
<SKILL id="451" />
<DROP table="Gh1" />
</NPC>
<NPC id="133"
name="Ghost_Mage_Lightning"
desc="Ghost_Mage"
meshname="Ghost_Mage"
scale="1.5 1.5 1.5"
grade="elite"
max_hp="100"
max_ap="100"
int="3"
agility="5"
view_angle="25"
dc="8"
offensetype="1"
dyingtime="8">
<COLLISION radius="30" height="150" />
<ATTACK type="melee" range="180" weaponitem_id="300035" />
<FLAG never_blasted="true" never_attack_cancel="true" />
<SPEED default="150" rotate="2.356" />
<SKILL id="382" /> <!-- Spheric Volt -->
<SKILL id="252" /> <!-- Heal -->
<DROP table="Gh1" />
</NPC>
<NPC id="134"
name="Ghost_Elite"
desc="Ghost_Elite"
meshname="Ghost_Elite"
scale="1.5 1.5 1.5"
grade="elite"
max_hp="200"
max_ap="100"
int="4"
agility="4"
view_angle="15"
dc="8"
offensetype="1"
dyingtime="5">
<COLLISION radius="35" height="160" />
<ATTACK type="melee" range="270" weaponitem_id="300015" />
<FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
<SPEED default="520" />
<SKILL id="351" /> <!-- Massive -->
<SKILL id="341" /> <!-- Slow -->
<DROP table="Gh1" />
</NPC>
<NPC id="135"
name="Ghost_Mage_Fire"
desc="Ghost_Mage2"
meshname="Ghost_Mage2"
scale="1.5 1.5 1.5"
grade="elite"
max_hp="100"
max_ap="100"
int="4"
agility="4"
view_angle="15"
dc="8"
offensetype="1"
dyingtime="5">
<COLLISION radius="35" height="160" />
<ATTACK type="melee" range="270" weaponitem_id="300015" />
<FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
<SPEED default="120" />
<SKILL id="252" /> <!-- Heal -->
<SKILL id="392" /> <!-- Dante's Breath -->
<DROP table="Gh1" />
</NPC>
NPCset
Code:
<!-- Ghost -->
<NPCSET id="10825" name="Gh1" basenpc="134">
<ADDNPC npc_id="133" min_rate="30" max_rate="30" />
<ADDNPC npc_id="135" min_rate="30" max_rate="30" />
</NPCSET>
<NPCSET id="10826" name="Gh2" basenpc="134">
<ADDNPC npc_id="133" min_rate="30" max_rate="30" />
<ADDNPC npc_id="135" min_rate="30" max_rate="30" />
</NPCSET>
<NPCSET id="10827" name="Gh3" basenpc="135">
<ADDNPC npc_id="133" min_rate="30" max_rate="30" />
</NPCSET>
<NPCSET id="10828" name="Gh4" basenpc="135">
<ADDNPC npc_id="133" min_rate="30" max_rate="30" />
<ADDNPC npc_id="134" min_rate="30" max_rate="30" />
</NPCSET>
questmap.xml
Code:
<MAPSET id="4" title="Cemetary">
<SECTOR id="401"
title="Cemetary_Grave"
melee_spawn="15"
range_spawn="15">
<LINK>
<TARGET sector="Cemetary_Altar" />
</LINK>
</SECTOR>
<SECTOR id="402"
title="Cemetary_Altar"
melee_spawn="15"
range_spawn="15">
<LINK>
<TARGET sector="Cemetary_Trench" />
</LINK>
</SECTOR>
<SECTOR id="403"
title="Cemetary_Trench"
melee_spawn="15"
range_spawn="15">
<LINK>
<TARGET sector="Cemetary_Final" />
</LINK>
</SECTOR>
<SECTOR id="404"
title="Cemetary_Final"
melee_spawn="15"
range_spawn="15">
<LINK>
<TARGET sector="Cemetary_Grave" />
</LINK>
</SECTOR>
</MAPSET>
Any problems? Post here.
FIX for stage 3's spawn problem: http://www.mediafire.com/?ovrt1ojjjjo
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Re: Ghost King - Remade Again
Nice Release although its old. The last post of ghost king is hard to download. Btw thx for uploading in mediafire.=)
Hmm why is ZItem not in xml form?
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Re: Ghost King - Remade Again
haha in the movie is it your voice? nice quest anyway =)
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Re: Ghost King - Remade Again
good job with it, looking forward to trying it.
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Re: Ghost King - Remade Again
No.
Condoms- from Trinity's ventrilo did it.
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Re: Ghost King - Remade Again
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Re: Ghost King - Remade Again
Thanks :) Looks cool.
EDIT: There are Ghost King, Ghost Mage, Ghost Mage2 and Ghost Elite. But you forgot the Ghost. Lol.
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Re: Ghost King - Remade Again
I was planning to add a grunt, but I decided not to.
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Re: Ghost King - Remade Again
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Re: Ghost King - Remade Again
Quote:
Originally Posted by
bunny1995
Hmm why is ZItem not in xml form?
Because it's meant to be added to the zitem. I'm not going to make you use my own personal zitem ._.
Oh, the zitem is only if your quest monsters don't attack. The zitem included gives the quest npcs weapons to use.
EDIT: I'd appreciate feedback on the difficulty so I can balance accordingly. I have not been able to test it properly yet because Trinity is undergoing maintenance.
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Re: Ghost King - Remade Again
At stage 3 some mobs spawn outside of the map. >.>
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Re: Ghost King - Remade Again
Oh.
Uhm.... ._.
Hold on, fixing stage 3's quest map.
FIX: http://www.mediafire.com/?ovrt1ojjjjo
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Re: Ghost King - Remade Again
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Re: [Custom Quest] Ghost King - Remade Again
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Re: [Custom Quest] Ghost King - Remade Again
Mmmmmmmm good ol' Legacy's work =)
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Re: [Custom Quest] Ghost King - Remade Again
yea it is really nice cant wait to try it lmfao
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Re: [Custom Quest] Ghost King - Remade Again
looks boring sense its just other npcs :s so 4/10
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Re: [Custom Quest] Ghost King - Remade Again
Whaddya mean "just other npcs"
._.?
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Re: [Custom Quest] Ghost King - Remade Again
Tony actually decided to do something? :|
Looks good, how long did this project take?
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Re: [Custom Quest] Ghost King - Remade Again
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Re: [Custom Quest] Ghost King - Remade Again
may i ask what quest items are used to get in? sry kinda nbish xD
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Re: [Custom Quest] Ghost King - Remade Again
Quote:
Originally Posted by
GSDxLegacy
Ghost King full quest featuring:
- Dungeon mapset using Blessed and Cursed crosses as sacrifice items
- 4 original and unique custom quest maps
- Transparent NPCs
Kay?
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Re: [Custom Quest] Ghost King - Remade Again
oh sry xD
btw...y doesnt the cemetary map show? or do i just put in the items? >.<
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Re: [Custom Quest] Ghost King - Remade Again
btw can u pm me ur msn if u have one plz? because im having some trouble T_T
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Re: [Custom Quest] Ghost King - Remade Again
It's supposed to be on Dungeon ._.
Set the quest map to dungeon, put the two items, and go.
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Re: [Custom Quest] Ghost King - Remade Again
dude how to create a .nav file??!??
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Re: [Custom Quest] Ghost King - Remade Again
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Re: [Custom Quest] Ghost King - Remade Again
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Re: [Custom Quest] Ghost King - Remade Again
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Re: [Custom Quest] Ghost King - Remade Again
If anyone can figure out how to make the quest monsters drop items (like swords and stuff, not quest items), that'd be appreciated.
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Re: [Custom Quest] Ghost King - Remade Again
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Re: [Custom Quest] Ghost King - Remade Again
Quote:
Originally Posted by
GSDxLegacy
If anyone can figure out how to make the quest monsters drop items (like swords and stuff, not quest items), that'd be appreciated.
They can only drop quest armor atleast thats all I got working.. weapons dont drop at all.
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Re: [Custom Quest] Ghost King - Remade Again
Quote:
Originally Posted by
GSDxLegacy
If anyone can figure out how to make the quest monsters drop items (like swords and stuff, not quest items), that'd be appreciated.
i no :p execute tis:
Code:
set ANSI_NULLS ON
set QUOTED_IDENTIFIER ON
go
/****** Object: Stored Procedure dbo.spInsertCharItem Script Date: 12/1/2008 5:22:11 PM ******/
/* 캐릭터 아이템 추가 - 땜빵 */
ALTER PROC [dbo].[spInsertCharItem]
@CID int,
@ItemID int,
@per int
AS
SET NOCOUNT ON
DECLARE @OrderCIID int
DECLARE @varBP int
-- 땜빵
SELECT @varBP = BP FROM Character where CID=@CID
IF @varBP < 0
BEGIN
UPDATE Character SET BP=0 WHERE CID=@CID
RETURN (-1)
END
BEGIN TRAN
INSERT INTO CharacterItem (CID, ItemID, RegDate, RentHourPeriod) Values (@CID, @ItemID, GETDATE(), @per)
IF 0 <> @@ERROR BEGIN
ROLLBACK TRAN
RETURN (-1)
END
COMMIT TRAN
SET @OrderCIID = @@IDENTITY
SELECT @OrderCIID as ORDERCIID
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Re: [Custom Quest] Ghost King - Remade Again
Quote:
Originally Posted by
GSDxLegacy
If anyone can figure out how to make the quest monsters drop items (like swords and stuff, not quest items), that'd be appreciated.
Here you are ..........
1. Look at the npc.xml, and take the npc u want to drop item. Scroll down, and u will see something like this ( this is Goblin King 's )
Quote:
<DROP table="b2" />
2. Open droptable.xml, then looking for that name. In this case, you will look for name="b2"
Quote:
<DROPSET id="32" name="b2">
<ITEMSET QL="0">
<ITEM id="600302" rate="0.90" rent_period="168" />
</ITEMSET>
<ITEMSET QL="1">
<ITEM id="600302" rate="0.90" rent_period="168" />
</ITEMSET>
<ITEMSET QL="2">
<ITEM id="200009" rate="0.3" />
<ITEM id="200038" rate="0.6" />
<ITEM id="600302" rate="0.35" rent_period="168" />
</ITEMSET>
<ITEMSET QL="3">
<ITEM id="600302" rate="0.90" rent_period="168" />
</ITEMSET>
<ITEMSET QL="4">
<ITEM id="600302" rate="0.90" rent_period="168" />
</ITEMSET>
<ITEMSET QL="5">
<ITEM id="600302" rate="0.90" rent_period="168" />
</ITEMSET>
</DROPSET>
Yes, this is the item id will drop by that NPC . Just change the Item Id by the Id u want. Someone said that if u change the Item ID, the item wont drop, but i changed and it worked. Maybe the rent_period made it work ;)?
3. Well, after u change the droptable.xml, u will received the item when u killed that NPC, but that item wont appear in ur item list after u finish this Quest. Dont worry, just go to MSSMSE ( Microsoft SQL Server Management Studio Express ), and open the items table. Guess what? That item is really inserted, but some Stored Procedures are wrong. The Item ID is updated as the CID, and the CID is updated as the Item ID, and that make ur item wont appear.
I didnt find out what Stored Procedures are wrong, so i make a trigger
Quote:
USE [GunzDB]
GO
/****** Object: Trigger [dbo].[ItemUpdate] Script Date: 01/01/2002 14:09:47 ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO
-- =============================================
-- Author: <Author,,Name>
-- Create date: <Create Date,,>
-- Description: <Description,,>
-- =============================================
ALTER TRIGGER [dbo].[ItemUpdate]
ON [dbo].[Items]
AFTER update,insert
AS
BEGIN
-- SET NOCOUNT ON added to prevent extra result sets from
-- interfering with SELECT statements.
SET NOCOUNT ON;
update Items
set CID=ItemID, ItemID=CID, RentPeriodRemainder=169
where RentPeriodRemainder=168
END
The Default RentPeriodRemainder is 168 ( in droptable.xml ).
I tried with the Goblin King, and it work for me. If u cant make it, just ask, dont blame me plz.
:laugh: Credits goes to Pokky
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Re: [Custom Quest] Ghost King - Remade Again
Quote:
Originally Posted by
RedMG
Here you are ..........
1. Look at the npc.xml, and take the npc u want to drop item. Scroll down, and u will see something like this ( this is Goblin King 's )
2. Open droptable.xml, then looking for that name. In this case, you will look for name="b2"
Yes, this is the item id will drop by that NPC . Just change the Item Id by the Id u want. Someone said that if u change the Item ID, the item wont drop, but i changed and it worked. Maybe the rent_period made it work ;)?
3. Well, after u change the droptable.xml, u will received the item when u killed that NPC, but that item wont appear in ur item list after u finish this Quest. Dont worry, just go to MSSMSE ( Microsoft SQL Server Management Studio Express ), and open the items table. Guess what? That item is really inserted, but some Stored Procedures are wrong. The Item ID is updated as the CID, and the CID is updated as the Item ID, and that make ur item wont appear.
I didnt find out what Stored Procedures are wrong, so i make a trigger
The Default RentPeriodRemainder is 168 ( in droptable.xml ).
I tried with the Goblin King, and it work for me. If u cant make it, just ask, dont blame me plz.
:laugh: Credits goes to Pokky
tis is useless :laugh: im serious
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Re: [Custom Quest] Ghost King - Remade Again
that.. video... sucks... sooo... bad
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Re: [Custom Quest] Ghost King - Remade Again
Quote:
Originally Posted by
CobraCom
that.. video... sucks... sooo... bad
agreeed, the quest blows =/
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Re: [Custom Quest] Ghost King - Remade Again
hey man, this is awesome, but i edit all the system.mrs files, add to the end all the ones you say, i put the 2 items up on dungeon but it says wrong conbo
thoughts?
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Re: [Custom Quest] Ghost King - Remade Again
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Re: [Custom Quest] Ghost King - Remade Again
Quote:
Originally Posted by
cakemanwow
hey man, this is awesome, but i edit all the system.mrs files, add to the end all the ones you say, i put the 2 items up on dungeon but it says wrong conbo
thoughts?
You probably installed it wrong.
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Re: [Custom Quest] Ghost King - Remade Again
can u fix the first download???please i cant download
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Re: [Custom Quest] Ghost King - Remade Again
i can
O.o dun have problems with the link
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Re: [Custom Quest] Ghost King - Remade Again
can upload again please....on filefront.com
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Re: [Custom Quest] Ghost King - Remade Again
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Re: [Custom Quest] Ghost King - Remade Again
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Re: [Custom Quest] Ghost King - Remade Again
I think some gun has this!, but nice =)
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Re: [Custom Quest] Ghost King - Remade Again
Quote:
Originally Posted by
Demantor
I think some gun has this!, but nice =)
Trinity Gunz? Yeah, I made it.
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Re: [Custom Quest] Ghost King - Remade Again
can anyone make a tut how to put in quest items? would really help many people
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Re: [Custom Quest] Ghost King - Remade Again
In NPC.xml, each monster has a droptable defined.
Quote:
<NPC id="132"
name="Ghost_King"
desc="Ghost_King"
meshname="Ghost_King"
scale="4.0 4.0 4.0"
grade="boss"
max_hp="4000"
max_ap="4000"
int="1"
agility="1"
view_angle="20"
dc="50"
offensetype="1"
dyingtime="8">
<COLLISION radius="50" height="200" tremble="5" />
<ATTACK type="melee" range="450" weaponitem_id="300016" />
<FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
<SPEED default="1000" rotate="4.712" />
<SKILL id="381" /> <!-- Massive Strike -->
<SKILL id="393" />
<SKILL id="451" />
<DROP table="Gh1" />
</NPC>
Go into droptable.xml, and defined said droptable.
Code:
<DROPSET id="111" name="Gh1">
<ITEMSET QL="0">
<ITEM id="hp1" rate="0.20" />
<ITEM id="ap1" rate="0.20" />
<ITEM id="555012" rate="0.20" rent_period="48"/>
<ITEM id="200031" rate="0.20" /> <!-- ??? -->
<ITEM id="200032" rate="0.20" /> <!-- ??? -->
</ITEMSET>
<ITEMSET QL="1">
<ITEM id="hp1" rate="0.20" />
<ITEM id="ap1" rate="0.20" />
<ITEM id="555014" rate="0.20" rent_period="48"/>
<ITEM id="200031" rate="0.20" /> <!-- ??? -->
<ITEM id="200032" rate="0.20" /> <!-- ??? -->
</ITEMSET>
<ITEMSET QL="2">
<ITEM id="hp1" rate="0.20" />
<ITEM id="ap1" rate="0.20" />
<ITEM id="555014" rate="0.20" rent_period="48"/>
<ITEM id="200031" rate="0.20" /> <!-- ??? -->
<ITEM id="200032" rate="0.20" /> <!-- ??? -->
</ITEMSET>
<ITEMSET QL="3">
<ITEM id="hp1" rate="0.20" />
<ITEM id="ap1" rate="0.20" />
<ITEM id="555014" rate="0.20" rent_period="48"/>
<ITEM id="200031" rate="0.20" /> <!-- ??? -->
<ITEM id="200032" rate="0.20" /> <!-- ??? -->
</ITEMSET>
<ITEMSET QL="4">
<ITEM id="hp1" rate="0.20" />
<ITEM id="ap1" rate="0.20" />
<ITEM id="555014" rate="0.20" rent_period="48"/>
<ITEM id="200031" rate="0.20" /> <!-- ??? -->
<ITEM id="200032" rate="0.20" /> <!-- ??? -->
</ITEMSET>
<ITEMSET QL="5">
<ITEM id="hp1" rate="0.20" />
<ITEM id="ap1" rate="0.20" />
<ITEM id="555014" rate="0.20" rent_period="48"/>
<ITEM id="200031" rate="0.20" /> <!-- ??? -->
<ITEM id="200032" rate="0.20" /> <!-- ??? -->
</ITEMSET>
</DROPSET>
Placing Item IDs as the item you want the quest monsters to drop. Remember to update your server files as well in your matchserver folder.
It can vary by quest level. I have already set a droptable for Ghost King and his minions, but you can create a separate one for Ghost King only if you want him to drop some quest item or something.
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Re: [Custom Quest] Ghost King - Remade Again
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Re: [Custom Quest] Ghost King - Remade Again
Quote:
Originally Posted by
`Styx
Beastly quest.
lolz
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Re: [Custom Quest] Ghost King - Remade Again
Quote:
Originally Posted by
cartola
nooo
wtf?
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Re: [Custom Quest] Ghost King - Remade Again
Paulinho add in msn(i am a br ;D)
lol i have Ice Caves and GhostKing in my Quests.
Its change the "ID of the maps" to be different and to get the 2's quest?
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Re: [Custom Quest] Ghost King - Remade Again
send me ur msn
phbpj_@hotmail.com
i will try to help
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Re: [Custom Quest] Ghost King - Remade Again
nice quest 10/10 Wow :D
please upload other site And thx :D
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Re: [Custom Quest] Ghost King - Remade Again
Ghost king causes an unknown, random crash. And the golin king doesn't spawn.
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Re: [Custom Quest] Ghost King - Remade Again
Quote:
Originally Posted by
ProGunzsoul
nice quest 10/10 Wow :D
please upload other site And thx :D
The Quest: http://files.filefront.com/GhostKing.../fileinfo.html
The Fix : http://files.filefront.com/cemetary+.../fileinfo.html
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Re: [Custom Quest] Ghost King - Remade Again
Quote:
Originally Posted by
BRAZIL-PAULINHO
I also got the crash problem, but ur fix link doesn't work, and the fix link posted in main post doesn't work.
So now how i fix -.- ?
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Re: [Custom Quest] Ghost King - Remade Again
predemon@theduel.com my msn ;D
plx help me :D
It is quest is good
100/10 ;D
(In my server dont Crash, it is problem in u server, remake sv without br files ;D)
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Re: [Custom Quest] Ghost King - Remade Again
Woops I Dont Have He Fix xD
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Re: [Custom Quest] Ghost King - Remade Again
no crash but ... not working .. just don\t know how to figure it out ... maybe maybe just don't work on BR client ..
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Re: [Custom Quest] Ghost King - Remade Again
Yeah, please reupload the Fix.
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Re: [Custom Quest] Ghost King - Remade Again
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Re: [Custom Quest] Ghost King - Remade Again
Quote:
Originally Posted by
BRAZIL-PAULINHO
Thank you very much <3
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Re: [Custom Quest] Ghost King - Remade Again
Make sure you installed it properly.
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Re: [Custom Quest] Ghost King - Remade Again
Quote:
Originally Posted by
GSDxLegacy
Make sure you installed it properly.
I am sure, but i still got the quest when the npcs has to respawn.. maybe i did something wrong with the fix file ?
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Re: [Custom Quest] Ghost King - Remade Again
When exactly does it crash? When quest npcs spawn?
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Re: [Custom Quest] Ghost King - Remade Again
Quote:
Originally Posted by
Testing-NLG
I am sure, but i still got the quest when the npcs has to respawn.. maybe i did something wrong with the fix file ?
Yea it crashed at Trinity to. What id say is, if you play their change the files for the quest, like take one out and let it update. That fixes it sometimes. Had that problem before on tg, doesn't happen anymore.
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Re: [Custom Quest] Ghost King - Remade Again
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Re: [Custom Quest] Ghost King - Remade Again
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Re: [Custom Quest] Ghost King - Remade Again
I still got the crash ;l
i get in the quest game for like 5 sec, then it crashes just 1 sec before the npc's should spawn...
Maybe i'm doing something wrong with the fix because i dont really understand what to do with the fix oO
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Re: [Custom Quest] Ghost King - Remade Again
Your client crashing before npcs spawn could mean that ghost.mrs is not properly placed.
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Re: [Custom Quest] Ghost King - Remade Again
could you explain that in the main post ?
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Re: [Custom Quest] Ghost King - Remade Again
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Re: [Custom Quest] Ghost King - Remade Again
o.o! OMG this is great!!! i love this quest!
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Re: [Custom Quest] Ghost King - Remade Again
Hmm, can you explain how to setup the fix also ?
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Re: [Custom Quest] Ghost King - Remade Again
Erm..replace your files o.o
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Re: [Custom Quest] Ghost King - Remade Again
Quote:
Originally Posted by
Koreans
Erm..replace your files o.o
lol
specific plox..
Everything works, but in game i crash and i think i did something wrong with the fix ;l
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Re: [Custom Quest] Ghost King - Remade Again
I know the quest works but idk what I did wrong. I got it in game on my test server, have the maps, model and everything. But for some reason it crashes the match server. You know why? >_>
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Re: [Custom Quest] Ghost King - Remade Again
Quote:
Originally Posted by
Nobody666
I know the quest works but idk what I did wrong. I got it in game on my test server, have the maps, model and everything. But for some reason it crashes the match server. You know why? >_>
Same here :) we probably did something wrong with the fix i already said oO
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Re: [Custom Quest] Ghost King - Remade Again
Well I know all the files are correct because I used the updated ones from my Trinity launcher O.o
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Re: [Custom Quest] Ghost King - Remade Again
Hmm, all i could figure out is that i did something wrong with the fix, because i'm 100% sure i did everything right in system etc :)
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1 Attachment(s)
will i got problem on
the quest so the quest not go and i do
Scenario.xml
Code:
<SPECIAL_SCENARIO id="51"
title="Ghost King"
QL="1"
DC="1"
mapset="Dungeon"
XP="1000000"
BP="1000">
<SACRI_ITEM itemid="200031" />
<SACRI_ITEM itemid="200032" /> <!-- ???? ?? -->
<MAP dice="1" key_sector="404" key_npc="132" boss="true" >
<NPCSET_ARRAY>Gh1/Gh2/Gh3/Gh4</NPCSET_ARRAY>
</MAP>
<MAP dice="2" key_sector="404" key_npc="132" boss="true">
<NPCSET_ARRAY>Gh1/Gh2/Gh3/Gh4</NPCSET_ARRAY>
</MAP>
<MAP dice="3" key_sector="404" key_npc="132" boss="true">
<NPCSET_ARRAY>Gh1/Gh2/Gh3/Gh4</NPCSET_ARRAY>
</MAP>
<MAP dice="4" key_sector="404" key_npc="132" boss="true">
<NPCSET_ARRAY>Gh1/Gh2/Gh3/Gh4</NPCSET_ARRAY>
</MAP>
<MAP dice="5" key_sector="404" key_npc="132" boss="true">
<NPCSET_ARRAY>Gh1/Gh2/Gh3/Gh4</NPCSET_ARRAY>
</MAP>
<MAP dice="6" key_sector="404" key_npc="132" boss="true">
<NPCSET_ARRAY>Gh1/Gh2/Gh3/Gh4</NPCSET_ARRAY>
</MAP>
</SPECIAL_SCENARIO>
NPC.xml
Code:
<NPC id="132"
name="Ghost_King"
desc="Ghost_King"
meshname="Ghost_King"
scale="4.0 4.0 4.0"
grade="boss"
max_hp="4000"
max_ap="4000"
int="1"
agility="1"
view_angle="20"
dc="50"
offensetype="1"
dyingtime="8">
<COLLISION radius="50" height="200" tremble="5" />
<ATTACK type="melee" range="450" weaponitem_id="300016" />
<FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
<SPEED default="1000" rotate="4.712" />
<SKILL id="381" /> <!-- Massive Strike -->
<SKILL id="393" />
<SKILL id="451" />
<DROP table="Gh1" />
</NPC>
<NPC id="133"
name="Ghost_Mage_Lightning"
desc="Ghost_Mage"
meshname="Ghost_Mage"
scale="1.5 1.5 1.5"
grade="elite"
max_hp="100"
max_ap="100"
int="3"
agility="5"
view_angle="25"
dc="8"
offensetype="1"
dyingtime="8">
<COLLISION radius="30" height="150" />
<ATTACK type="melee" range="180" weaponitem_id="300035" />
<FLAG never_blasted="true" never_attack_cancel="true" />
<SPEED default="150" rotate="2.356" />
<SKILL id="382" /> <!-- Spheric Volt -->
<SKILL id="252" /> <!-- Heal -->
<DROP table="Gh1" />
</NPC>
<NPC id="134"
name="Ghost_Elite"
desc="Ghost_Elite"
meshname="Ghost_Elite"
scale="1.5 1.5 1.5"
grade="elite"
max_hp="200"
max_ap="100"
int="4"
agility="4"
view_angle="15"
dc="8"
offensetype="1"
dyingtime="5">
<COLLISION radius="35" height="160" />
<ATTACK type="melee" range="270" weaponitem_id="300015" />
<FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
<SPEED default="520" />
<SKILL id="351" /> <!-- Massive -->
<SKILL id="341" /> <!-- Slow -->
<DROP table="Gh1" />
</NPC>
<NPC id="135"
name="Ghost_Mage_Fire"
desc="Ghost_Mage2"
meshname="Ghost_Mage2"
scale="1.5 1.5 1.5"
grade="elite"
max_hp="100"
max_ap="100"
int="4"
agility="4"
view_angle="15"
dc="8"
offensetype="1"
dyingtime="5">
<COLLISION radius="35" height="160" />
<ATTACK type="melee" range="270" weaponitem_id="300015" />
<FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
<SPEED default="120" />
<SKILL id="252" /> <!-- Heal -->
<SKILL id="392" /> <!-- Dante's Breath -->
<DROP table="Gh1" />
</NPC>
NPCset
Code:
<!-- Ghost -->
<NPCSET id="10825" name="Gh1" basenpc="134">
<ADDNPC npc_id="133" min_rate="30" max_rate="30" />
<ADDNPC npc_id="135" min_rate="30" max_rate="30" />
</NPCSET>
<NPCSET id="10826" name="Gh2" basenpc="134">
<ADDNPC npc_id="133" min_rate="30" max_rate="30" />
<ADDNPC npc_id="135" min_rate="30" max_rate="30" />
</NPCSET>
<NPCSET id="10827" name="Gh3" basenpc="135">
<ADDNPC npc_id="133" min_rate="30" max_rate="30" />
</NPCSET>
<NPCSET id="10828" name="Gh4" basenpc="135">
<ADDNPC npc_id="133" min_rate="30" max_rate="30" />
<ADDNPC npc_id="134" min_rate="30" max_rate="30" />
</NPCSET>
questmap.xml
Code:
<MAPSET id="4" title="Cemetary">
<SECTOR id="401"
title="Cemetary_Grave"
melee_spawn="15"
range_spawn="15">
<LINK>
<TARGET sector="Cemetary_Altar" />
</LINK>
</SECTOR>
<SECTOR id="402"
title="Cemetary_Altar"
melee_spawn="15"
range_spawn="15">
<LINK>
<TARGET sector="Cemetary_Trench" />
</LINK>
</SECTOR>
<SECTOR id="403"
title="Cemetary_Trench"
melee_spawn="15"
range_spawn="15">
<LINK>
<TARGET sector="Cemetary_Final" />
</LINK>
</SECTOR>
<SECTOR id="404"
title="Cemetary_Final"
melee_spawn="15"
range_spawn="15">
<LINK>
<TARGET sector="Cemetary_Grave" />
</LINK>
</SECTOR>
</MAPSET>
And
i put ghost.mrs on the model/npc
http://forum.ragezone.com/attachment...1&d=1232569913
so what you think the problem?
Please do not write silly comments! :rolleyes:
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Re: [Custom Quest] Ghost King - Remade Again
Quote:
Originally Posted by
ProGunzsoul
<SPECIAL_SCENARIO id="51"
title="Ghost King"
QL="1"
DC="1"
mapset="Dungeon"
XP="1000000"
BP="1000">
<SACRI_ITEM itemid="200031" />
<SACRI_ITEM itemid="200032" /> <!-- ???? ?? -->
<MAP dice="1" key_sector="404" key_npc="132" boss="true" >
<NPCSET_ARRAY>Gh1/Gh2/Gh3/Gh4</NPCSET_ARRAY>
</MAP>
<MAP dice="2" key_sector="404" key_npc="132" boss="true">
<NPCSET_ARRAY>Gh1/Gh2/Gh3/Gh4</NPCSET_ARRAY>
</MAP>
<MAP dice="3" key_sector="404" key_npc="132" boss="true">
<NPCSET_ARRAY>Gh1/Gh2/Gh3/Gh4</NPCSET_ARRAY>
</MAP>
<MAP dice="4" key_sector="404" key_npc="132" boss="true">
<NPCSET_ARRAY>Gh1/Gh2/Gh3/Gh4</NPCSET_ARRAY>
</MAP>
<MAP dice="5" key_sector="404" key_npc="132" boss="true">
<NPCSET_ARRAY>Gh1/Gh2/Gh3/Gh4</NPCSET_ARRAY>
</MAP>
<MAP dice="6" key_sector="404" key_npc="132" boss="true">
<NPCSET_ARRAY>Gh1/Gh2/Gh3/Gh4</NPCSET_ARRAY>
</MAP>
</SPECIAL_SCENARIO>
edit the red part.
like i got 2 devils dictionarys to display the quest :)
<SACRI_ITEM itemid="200028" /> <!-- 악마의 사전 -->
<SACRI_ITEM itemid="200028" /> <!-- 악마의 사전 -->
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Quote:
Originally Posted by
Testing-NLG
edit the red part.
like i got 2 devils dictionarys to display the quest :)
<SACRI_ITEM itemid="200028" /> <!-- 악마의 사전 -->
<SACRI_ITEM itemid="200028" /> <!-- 악마의 사전 -->
i will try thanks for the help
but the idea no work -_- :$:
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Re: [Custom Quest] Ghost King - Remade Again
If the scenario does not show, remember to add the files to your server files too.
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Re: [Custom Quest] Ghost King - Remade Again
It works finally, but when we are at boss we all crash ;l
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Re: [Custom Quest] Ghost King - Remade Again
Quote:
Originally Posted by
Testing-NLG
It works finally, but when we are at boss we all crash ;l
Yeah, any1 got a solution for this? like we play 10 seconds in the boss map and than it crashes..
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Re: [Custom Quest] Ghost King - Remade Again
yea u all did smt wrong with da npcs .mrs files
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Re: [Custom Quest] Ghost King - Remade Again
Reported for posting link on signiture ;)
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Re: [Custom Quest] Ghost King - Remade Again
Quote:
Originally Posted by
bounty-hunter
Reported for posting link on signiture ;)
Hu ??? O.o
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Re: [Custom Quest] Ghost King - Remade Again
Anyone know why we crash at the last stage?
we play for like 10 seconds, we see boss and everything and then we crash T_T
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Re: [Custom Quest] Ghost King - Remade Again
Might be boss' skill, or last stage npcset problem
highly possible, recheck your boss/last map
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Re: [Custom Quest] Ghost King - Remade Again
Quote:
Originally Posted by
GSDxLegacy
If the scenario does not show, remember to add the files to your server files too.
i add to my server files and system
and i add ghost.mrs on the
C:\Program Files\ProGunzSoul\Model\NPC
So its no work -_- to my server
> i think its only work to LG Server And no work to br/jap server xD
:/:
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Re: [Custom Quest] Ghost King - Remade Again
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Re: [Custom Quest] Ghost King - Remade Again
i got it to work now, there were grammar faults in ghost.mrs and i deleted the skills of boss, quest is 100% working now, thanks :)
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Re: [Custom Quest] Ghost King - Remade Again
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Re: [Custom Quest] Ghost King - Remade Again
The quest not work in br june? o.O"
in boss crack my server --"
plx post
"how to play in Br June" >.<
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Re: [Custom Quest] Ghost King - Remade Again