[Custom Quest] Ghost King - Remade Again
http://img218.imageshack.us/img218/6801/news1oo2.jpg
Download: http://www.mediafire.com/?momljthzmzm (The files are in the form of an Update.mrs)
Video: http://www.youtube.com/watch?v=yPfMXdqWDTo
Gameplay:
Boss Stage (getting owned): http://www.youtube.com/watch?v=qbmCIVTqChk&fmt=18
Ghost King full quest featuring:
- Dungeon mapset using Blessed and Cursed crosses as sacrifice items
- 4 original and unique custom quest maps
- Transparent NPCs
Credits:
Ygofreak - Original Idea of players as NPCs
Iced - Transparency
Repeller - Ghost King Model
Styx - Ghost Mage Model (Dynasty Set)
Koreans - Map ideas and lightmap fixing
Sphinxe - Fixed problem of NPCs standing still.
Scenario.xml
Code:
<SPECIAL_SCENARIO id="51"
title="Ghost King"
QL="1"
DC="1"
mapset="Dungeon"
XP="1000000"
BP="1000">
<SACRI_ITEM itemid="200031" />
<SACRI_ITEM itemid="200032" /> <!-- ???? ?? -->
<MAP dice="1" key_sector="404" key_npc="132" boss="true" >
<NPCSET_ARRAY>Gh1/Gh2/Gh3/Gh4</NPCSET_ARRAY>
</MAP>
<MAP dice="2" key_sector="404" key_npc="132" boss="true">
<NPCSET_ARRAY>Gh1/Gh2/Gh3/Gh4</NPCSET_ARRAY>
</MAP>
<MAP dice="3" key_sector="404" key_npc="132" boss="true">
<NPCSET_ARRAY>Gh1/Gh2/Gh3/Gh4</NPCSET_ARRAY>
</MAP>
<MAP dice="4" key_sector="404" key_npc="132" boss="true">
<NPCSET_ARRAY>Gh1/Gh2/Gh3/Gh4</NPCSET_ARRAY>
</MAP>
<MAP dice="5" key_sector="404" key_npc="132" boss="true">
<NPCSET_ARRAY>Gh1/Gh2/Gh3/Gh4</NPCSET_ARRAY>
</MAP>
<MAP dice="6" key_sector="404" key_npc="132" boss="true">
<NPCSET_ARRAY>Gh1/Gh2/Gh3/Gh4</NPCSET_ARRAY>
</MAP>
</SPECIAL_SCENARIO>
NPC.xml
Code:
<NPC id="132"
name="Ghost_King"
desc="Ghost_King"
meshname="Ghost_King"
scale="4.0 4.0 4.0"
grade="boss"
max_hp="4000"
max_ap="4000"
int="1"
agility="1"
view_angle="20"
dc="50"
offensetype="1"
dyingtime="8">
<COLLISION radius="50" height="200" tremble="5" />
<ATTACK type="melee" range="450" weaponitem_id="300016" />
<FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
<SPEED default="1000" rotate="4.712" />
<SKILL id="381" /> <!-- Massive Strike -->
<SKILL id="393" />
<SKILL id="451" />
<DROP table="Gh1" />
</NPC>
<NPC id="133"
name="Ghost_Mage_Lightning"
desc="Ghost_Mage"
meshname="Ghost_Mage"
scale="1.5 1.5 1.5"
grade="elite"
max_hp="100"
max_ap="100"
int="3"
agility="5"
view_angle="25"
dc="8"
offensetype="1"
dyingtime="8">
<COLLISION radius="30" height="150" />
<ATTACK type="melee" range="180" weaponitem_id="300035" />
<FLAG never_blasted="true" never_attack_cancel="true" />
<SPEED default="150" rotate="2.356" />
<SKILL id="382" /> <!-- Spheric Volt -->
<SKILL id="252" /> <!-- Heal -->
<DROP table="Gh1" />
</NPC>
<NPC id="134"
name="Ghost_Elite"
desc="Ghost_Elite"
meshname="Ghost_Elite"
scale="1.5 1.5 1.5"
grade="elite"
max_hp="200"
max_ap="100"
int="4"
agility="4"
view_angle="15"
dc="8"
offensetype="1"
dyingtime="5">
<COLLISION radius="35" height="160" />
<ATTACK type="melee" range="270" weaponitem_id="300015" />
<FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
<SPEED default="520" />
<SKILL id="351" /> <!-- Massive -->
<SKILL id="341" /> <!-- Slow -->
<DROP table="Gh1" />
</NPC>
<NPC id="135"
name="Ghost_Mage_Fire"
desc="Ghost_Mage2"
meshname="Ghost_Mage2"
scale="1.5 1.5 1.5"
grade="elite"
max_hp="100"
max_ap="100"
int="4"
agility="4"
view_angle="15"
dc="8"
offensetype="1"
dyingtime="5">
<COLLISION radius="35" height="160" />
<ATTACK type="melee" range="270" weaponitem_id="300015" />
<FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
<SPEED default="120" />
<SKILL id="252" /> <!-- Heal -->
<SKILL id="392" /> <!-- Dante's Breath -->
<DROP table="Gh1" />
</NPC>
NPCset
Code:
<!-- Ghost -->
<NPCSET id="10825" name="Gh1" basenpc="134">
<ADDNPC npc_id="133" min_rate="30" max_rate="30" />
<ADDNPC npc_id="135" min_rate="30" max_rate="30" />
</NPCSET>
<NPCSET id="10826" name="Gh2" basenpc="134">
<ADDNPC npc_id="133" min_rate="30" max_rate="30" />
<ADDNPC npc_id="135" min_rate="30" max_rate="30" />
</NPCSET>
<NPCSET id="10827" name="Gh3" basenpc="135">
<ADDNPC npc_id="133" min_rate="30" max_rate="30" />
</NPCSET>
<NPCSET id="10828" name="Gh4" basenpc="135">
<ADDNPC npc_id="133" min_rate="30" max_rate="30" />
<ADDNPC npc_id="134" min_rate="30" max_rate="30" />
</NPCSET>
questmap.xml
Code:
<MAPSET id="4" title="Cemetary">
<SECTOR id="401"
title="Cemetary_Grave"
melee_spawn="15"
range_spawn="15">
<LINK>
<TARGET sector="Cemetary_Altar" />
</LINK>
</SECTOR>
<SECTOR id="402"
title="Cemetary_Altar"
melee_spawn="15"
range_spawn="15">
<LINK>
<TARGET sector="Cemetary_Trench" />
</LINK>
</SECTOR>
<SECTOR id="403"
title="Cemetary_Trench"
melee_spawn="15"
range_spawn="15">
<LINK>
<TARGET sector="Cemetary_Final" />
</LINK>
</SECTOR>
<SECTOR id="404"
title="Cemetary_Final"
melee_spawn="15"
range_spawn="15">
<LINK>
<TARGET sector="Cemetary_Grave" />
</LINK>
</SECTOR>
</MAPSET>
Any problems? Post here.
FIX for stage 3's spawn problem: http://www.mediafire.com/?ovrt1ojjjjo
Re: Ghost King - Remade Again
Nice Release although its old. The last post of ghost king is hard to download. Btw thx for uploading in mediafire.=)
Hmm why is ZItem not in xml form?
Re: Ghost King - Remade Again
haha in the movie is it your voice? nice quest anyway =)
Re: Ghost King - Remade Again
good job with it, looking forward to trying it.
Re: Ghost King - Remade Again
No.
Condoms- from Trinity's ventrilo did it.
Re: Ghost King - Remade Again
Re: Ghost King - Remade Again
Thanks :) Looks cool.
EDIT: There are Ghost King, Ghost Mage, Ghost Mage2 and Ghost Elite. But you forgot the Ghost. Lol.
Re: Ghost King - Remade Again
I was planning to add a grunt, but I decided not to.
Re: Ghost King - Remade Again
Re: Ghost King - Remade Again
Quote:
Originally Posted by
bunny1995
Hmm why is ZItem not in xml form?
Because it's meant to be added to the zitem. I'm not going to make you use my own personal zitem ._.
Oh, the zitem is only if your quest monsters don't attack. The zitem included gives the quest npcs weapons to use.
EDIT: I'd appreciate feedback on the difficulty so I can balance accordingly. I have not been able to test it properly yet because Trinity is undergoing maintenance.
Re: Ghost King - Remade Again
At stage 3 some mobs spawn outside of the map. >.>
Re: Ghost King - Remade Again
Oh.
Uhm.... ._.
Hold on, fixing stage 3's quest map.
FIX: http://www.mediafire.com/?ovrt1ojjjjo
Re: Ghost King - Remade Again
Re: [Custom Quest] Ghost King - Remade Again
Re: [Custom Quest] Ghost King - Remade Again
Mmmmmmmm good ol' Legacy's work =)