There is an exploit that basicaly lets a player stack bracelets and earings of the same type.Any way to "patch" this exploit?Many thanks in advance if i get a usefull reply.
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There is an exploit that basicaly lets a player stack bracelets and earings of the same type.Any way to "patch" this exploit?Many thanks in advance if i get a usefull reply.
i coud say you can 1 thing but now its your chose....you can put to all new chars and the curent one class honour 10 so they cant use no more CE for adding honour....its not a pro thing but works 100%
Make your own anti hack.
Or just code a program to compare peoples honor with the item binary in the database
I may consider releasing my program that extracts the item data and extracts the item ID (Hexadecimal) then compares the honor.
Im not sure at the minute though.
The best way i think is to get the server's native protection, gameguard, working so we can stop using these crappy unprotected cabalmain.exes we are all stuck using. Most of our hack are down to unprotected exes.
We have the serverside libs and we have the protected client exes from official so all we need is the web files. I have some of the web files already and once i get a few more i can start experimenting.
or just make some scrypts like CAOR....the launcher its keeping a look on the process list and when there appear the process of the CE gets auto game crush....but you will need to teste many ceathing engines like sora and other to know them process
that kind of launcher is not good, because you can just replace the cabalmain and start the game with start-cabal.bat without even putting launcher to work
nop..the 1 that i am talking cant be closed because you cant see the launcher and starting with cabalmain you cant connect to server
GameGaurd will be great go chumpy
well gamemasters and INCA announced a while ago that they created a new generation of gameguard that will never work on the old private servers.
We have this inbuilt into the server I am working on, VERY easy to bypass (Not going to say how) but it scans processes to looks for a list of known processes (Listed in database) if they are found the hack program closes and a message box appears) Not great for main server protection (Client side). But there are whole companies trying to deal with these kind of people, I, a novice programmer cannot keep up with the demands whole companies cannot even fulfil :P just a bit to slow them down, and ring a few bells server side to notify us ^^
i laugh at the idea of gameguard, or even xtrap. Funny thing is crc is easy to bypass and a uce is no problem with forums like cheatengine. make your own rootkit, then build in anti hack procedures, make the rootkit run and take a snapshot of the pc before it loads the game for the first time. It'll record the data and memory to the server, excluding private data, then itll be able to distinguish what is new and now in the memory.
I.E. we have cheat engine 5.5 source, building a rootkit anti hack with it and for ollydbg and for ida pro and hexworkshop shouldnt be hard. I've already started developing my rootkit for mu online, and yes its flexible for all game platforms and clients on windows. will it be 100% safe? nope, becuase anyone with enough time can hack, to fully stop hackers, either dont run a game or block all process and double process that isnt basic windows, which excludes mouse and drivers just to play your game.
Hmm.. Offcourse ppl could just use the start-cabal.bat. But if we dont give it to them, they might not even know what the command is to start it right.
Just remove all seven coins etc from the droplist, if it's a highrate server, the players will manage.