[Development]Antihack server sided
Im thinking of working on a client and server based antihack, where most of the processes take place in the server side. Any1 have any suggestions to what i should have in the antihack?
Im going to use the Source of XServer as my server, and build a client from scratch.
I have a few ideas on my mind, im gona go and have a shot at it.
In the mean time, gimme some ideas to add to the antihack :)
So far this is what i have :
- Detects Injection
- Detects Mrs edit (system.mrs)
- Stops injection before the app is launch
I should be finished within 2-3 weeks, but the ingame stuff such as swapping, i cannot stop sorry :(
Re: [Development]Antihack server sided
- disconnet after 3 rounds if each round ended in less than 15 sec (swapers)
- disconnet if massive strike more than 1 per sec (same with uppercut)
Re: [Development]Antihack server sided
XD
Disconnect if you higher jump then others.
Disconnect if you are faster running then others.
Re: [Development]Antihack server sided
Automaticly ip ban if it detecs dll injection
Re: [Development]Antihack server sided
Quote:
Originally Posted by
00niels00
Disconnect when faster level then 1 per second.
Disconnect if you higher jump then others.
Disconnect if you are faster running then others.
Disconnect when faster lvl then 1 per second ROFL! some servers got
Re: [Development]Antihack server sided
[QUOTE=Chanel;4738211]Disconnect when faster lvl then 1 per second ROFL! some servers got
Re: [Development]Antihack server sided
Re: [Development]Antihack server sided
ban if detect any injections... if u could do that then ud have an awesome anti hack...
Re: [Development]Antihack server sided
Re: [Development]Antihack server sided
Adding in ingame commands for staff members would allow the process to move alot smoother D:
Re: [Development]Antihack server sided
Hmmm, to actualy stop hackers, use your own node to name files (like CRC32 or CRC) then make a serversided checket to make sure both nodes correspond.
Just a idea I have had for some time.
Re: [Development]Antihack server sided
Quote:
Originally Posted by
4ndr34s
lol bounty isnt god...
atleast hes tryin to do somthin different
Re: [Development]Antihack server sided
Quote:
Originally Posted by
CrashPoint
atleast hes tryin to do somthin different
/Agree
Re: [Development]Antihack server sided
I suggest Coding this in C++ not C# or VB...
Re: [Development]Antihack server sided
may u add the commad /ban which dc & bans(account+ip)?
make logs of GM/Admin/Owner of who used the admin commands and when?
can't access server when it is injected?
can't acces server when he hides his ip?
patching pwrlvlup?
*may u make logs only for all whispers?
LOl would be great =)