[Tut]How to export .elu (Clothes)
http://forum.ragezone.com/f245/elu-a...porter-488857/ for (elu importer)
use last version
http://forum.ragezone.com/f245/elu-exporter-614029/ for (elu exporter)
you must install Python 2.5.2 only
run blender and you see
" Compiled with python 2.52
Checking for installed python ... go it!! "
Now you can edit and export Clothes
with out error python script
to export elu
go to object mode
press a/select all mode and export
and test in game
Somebody say : clothes can't move.
But now
----------
you can see how to use Armature in http://forum.ragezone.com/f245/elu-a...porter-488857/
I'm not sure sometime it work but somtime it dosen't work.
"Sorry for my bad langauge English"
Re: [Tut]How to export .elu (Clothes)
Sorry for double post!!!
Lol
it have bug
see this picture
http://img17.imageshack.us/img17/3830/gunz039.th.jpg
how fo fix it ?
: Use shader in game option!
Re: [Tut]How to export .elu (Clothes)
Re: [Tut]How to export .elu (Clothes)
Dude, place the Textures where the elu is and u will see it textured ...
Re: [Tut]How to export .elu (Clothes)
I hope this one works! D:
I'm going to try when I get home lol.
Re: [Tut]How to export .elu (Clothes)
If you make a set.. How do put it into zitem.xml?
Re: [Tut]How to export .elu (Clothes)
Quote:
Originally Posted by
Aimed
If you make a set.. How do put it into zitem.xml?
Example
the name of model in .elu must start with 'eq_XXXX_[name can fill anything]' only
example
eq_chest_test / eq_feet_test / eq_legs_test / eq_hands_test / eq_head_test
edit and save your project
next add part in man01.xml
example
<AddParts name="parts662" filename="HighAura/man-high-aura.elu"> </AddParts>
next add you project in Zitem.xml
example
<ITEM id="123552" name="Hight Prist Aura" mesh_name="eq_chest_test" totalpoint="0" type="equip" iscashitem="true" res_sex="m" res_level="0" slot="chest" weight="14" bt_price="0" hp="5" ap="25" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Test" />
< slot="XXXX" > slot is important
make sure slot must same with model
example
If i want to add chothes .......
your .elu project mesh name is
eq_chest_test
in < slot="XXXX" >(in zitem.xml) must fill 'chest'
see example
< slot="chest" >
hope your understand
sorry for my noob english language... again
Re: [Tut]How to export .elu (Clothes)
Quote:
Originally Posted by
Aimed
If you make a set.. How do put it into zitem.xml?
through xmls? wouldnt be hard. I could probably do it in a few. i just need to figure out how to find "mesh_name" from the zitem rofl.
Re: [Tut]How to export .elu (Clothes)
can you export complet custom sets with this or just edit and move around verticals?
Re: [Tut]How to export .elu (Clothes)
@DeathniteR:
http://forum.ragezone.com/f496/elu-b...ml#post4813220
Thats as far as i could make a Custom Model work as Clothes.
Idky but it wont move with the Char (it keeps flying on x0 y0 ...(of the char))
Does somebody know a solution?
Re: [Tut]How to export .elu (Clothes)
Quote:
Originally Posted by
HellSniper
Check your Armature Again
Re: [Tut]How to export .elu (Clothes)
Sorry For Double Post!
But see
what i can do ??
this is bug ???
I don't know how to fix it
http://img18.imageshack.us/img18/8320/gunz069.th.jpg
Re: [Tut]How to export .elu (Clothes)
Wow man, what is that language?
Re: [Tut]How to export .elu (Clothes)
Quote:
Originally Posted by
4862159753
If u read my Post (the linked one) u will see that i made it all like a original one, that includes adding the armature to the mesh and the mesh to the armature...
Ur Model is to high, place it lower lol.
But ya, u will have the same thing than me ...
If u find some way pls let us know.
Btw, nice one ;)
Re: [Tut]How to export .elu (Clothes)
Quote:
Originally Posted by
kochon
Wow man, what is that language?
Thai langauge
Lol