DELETED :: learn to stop bumping old threads ::
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DELETED :: learn to stop bumping old threads ::
Good release =]
Thanks ^_^ ..
Wow ! i like it! thank you!
Very nice!
Adding this.
At first, I thought it was some dumb post that said 32767 xD
@ メモリーくん ~ np
@howei ~ O.o lol thanks ^_^
Error on this lineCode:stra.add("#L"+item.getPosition()+"##v"+item.getIte mId()+"##l");
PHP Code:public MapleCharacter getP() {
return getPlayer();
}
public void MakeGMItem (byte slot, MapleCharacter player) {
MapleInventory equip = player.getInventory(MapleInventoryType.EQUIP);
Equip eu = (Equip) equip.getItem(slot);
int item = equip.getItem(slot).getItemId();
MapleJob job = eu.getJob();
short hand = eu.getHands();
byte level = eu.getLevel();
Equip nItem = new Equip(item, equip.getNextFreeSlot());
nItem.setStr((short) 32767); // STR
nItem.setDex((short) 32767); // DEX
nItem.setInt((short) 32767); // INT
nItem.setLuk((short) 32767); //LUK
nItem.setHp((short) 32767); // HP
nItem.setMp((short) 32767); // MP
nItem.setWatk((short) 32767); //WATK
nItem.setMatk((short) 32767); //MATK
nItem.setWdef((short) 32767); //WDEF
nItem.setMdef((short) 32767); //MDEF
nItem.setAcc((short) 32767); // ACC
nItem.setAvoid((short) 32767); // AVOID
nItem.setSpeed((short) 40); // SPEED ( 140% is max speed )
nItem.setJump((short) 30); //JUMP ( 130% is max jump )
nItem.setUpgradeSlots((byte) 0);
//nItem.setUpgradeSlots(nItem.getUpgradeSlots()); // Can Upgrade amount
nItem.setJob(job);
nItem.setHands(hand);
nItem.setLevel(level);
nItem.setRingId(-1);
player.getInventory(MapleInventoryType.EQUIP).addFromDB(nItem);
}
public String EquipList(MapleClient c) {
StringBuilder str = new StringBuilder();
MapleInventory equip = c.getPlayer().getInventory(MapleInventoryType.EQUIP);
List<String> stra = new LinkedList<String>();
for (IItem item : equip.list()) {
stra.add("#L"+item.getPosition()+"##v"+item.getIte mId()+"##l"); <---error
}
for (String strb : stra) {
str.append(strb);
}
return str.toString();
}
do you have to compile it?
@fdinufdinu take out the space Ite mId << ... ragezone puts weird spaces and crap -_- lol
its also tested and it works 100%, any errors is from what you do. lol i never got errors.
@cheungwh88 everything you edit in src folder you have to compile,
thread starter = pathetic idiot.
this is realeased, and the script never changed.
u guys can find this release from a guy name gkgkgkgkgk
Thanks man ~
:D
@espadafung: learn to read man:
and credits were given, so dont flame ... ur just making yourself look pathetic ...Quote:
i think it was released before, but anyways ill re-release it if it has been
i don't see the point of re-releasing.
this is just like bumping an old stuff.
can u make a download for both?