[Early Development] Flyff Map Editor
Hi,
I've began to work on a map editor which eventually will be released, bare in mind though I've never played Flyff so I'm learning everything from the ground up.
So far it only renders terrain and water as it just took me 3-4 days just to reverse .LND fully and work out how 99% of it works (still trying to figure out colour map texture coordinates because they're really odd).
Few screenshots (there's not much to show though as I only started it a few days ago as previously stated :P:).
http://img8.imageshack.us/img8/307/67558240.th.jpg
http://img8.imageshack.us/img8/1313/50671950.th.jpg
http://img8.imageshack.us/img8/1300/59137299.th.jpg
I'll be sure to keep this thread updated as much as possible and if you have any ideas please feel free to post them.
I'd also like to thank the following:
ExJam, for introducing me to Caali
Caali, for giving me some very important pointers at the start and for listening to me rambling on about what I'd found out the previous day, also for introducing me to DeadlyData
DeadlyData, for giving me some important assets which will help me a great deal along the way, which I found surprising but I'm very greatful for as we've only known each other a few days.
Thanks,
xadet
Re: [Early Development] Flyff Map Editor
Fantastic work. We need more people like you around here.
Re: [Early Development] Flyff Map Editor
Re: [Early Development] Flyff Map Editor
Yes awesome work dude, good luck to you.
Re: [Early Development] Flyff Map Editor
Re: [Early Development] Flyff Map Editor
Re: [Early Development] Flyff Map Editor
Re: [Early Development] Flyff Map Editor
Very interesting and I think if this editor will be release flyff private servers should make their own map not to leech other people's map XD
Re: [Early Development] Flyff Map Editor
This looks verry promising! hope to see more ^^
Re: [Early Development] Flyff Map Editor
I guess I'll also post questions here too :P:.
How do monster spawns in Flyff work? Are there file formats such as the NPC ones (DYO)? Or are they done manually by people and in SQL Form? If it's SQL, could someone please pastebin examples of all of the major open source server's SQL "monster spawn" table, or just post here what the major server names are? I could easily do some type of SQL import to edit monster spawns, maybe even directly connected to the database.
Re: [Early Development] Flyff Map Editor
Re: [Early Development] Flyff Map Editor
Quote:
Originally Posted by
xadet3
I guess I'll also post questions here too :P:.
How do monster spawns in Flyff work? Are there file formats such as the NPC ones (DYO)? Or are they done manually by people and in SQL Form? If it's SQL, could someone please pastebin examples of all of the major open source server's SQL "monster spawn" table, or just post here what the major server names are? I could easily do some type of SQL import to edit monster spawns, maybe even directly connected to the database.
The *.rgn file saves all the monsters spawns. SQL is an external possibility
Re: [Early Development] Flyff Map Editor
Ah, I feel stupid for not looking in that file now haha. Thanks.
Re: [Early Development] Flyff Map Editor
o.o; um isnt it the .wld fil that has the terrain or is that just what defines what world its in?
well anyways O>O this one looks genuinly promising I support this 410% (dont pull the it can only go to 100% comment out >.>)
Re: [Early Development] Flyff Map Editor
Quote:
Originally Posted by
kingblazer
o.o; um isnt it the .wld fil that has the terrain or is that just what defines what world its in?
well anyways O>O this one looks genuinly promising I support this 410% (dont pull the it can only go to 100% comment out >.>)
As I was stating to him over msn just now if this was put into development a lot of the people around here would have to start reversing the file structures and update their servers in order to read the "Proper/Same" way that flyff does as caali originally did to make your server compatible with the way this thing would spawn monsters, NPCs or etc.
WLD files do not contain terrain data that's a stupid remark.
I honestly don't support the public release of this but it's his choice to do whether I helped a bit or not, I'm just gonna start laughing when it causes 40+ 14 year old kids storming around asking how to get it implemented as a new world, or get monsters to spawn, effects to work, or even get npcs working with it, ahh nor teleport triggers or regions which are in the normal flyff client.
And they all realize no one is actually following the flyff file format and thus the end of caali's leak files(He's updated his new one to follow the format or has been I believe).
But a perfect example of what I'd not like to see this released is right here...
Code:
Aren't terrains stored in .WLD fils?
1. Terrains are kinda the texture base which gets laid out on the map
2. Do you really think that much data could be stored in that single file, Wtf are you thinking.
3. Height maps are not terrain and there are several other aspects which apply to this including the actual barriers, no walk, no fly and die zones.
4. Not to flame but you've just proved your self to be an idiot once again.
Anyway I congratulate him on his work even though I don't support the release his work looks excellent so far.