well first of all thank this guy
second of all thank me :)
anyways to export an item properly you would need to basic riggings and all that, search up tutorials people. however this tutorial is simply for frozen models and models that dont have their vertexs destroyed.
simply what you do is edit your model abit, delete stuff etc(i think adding will destroy the vertex groups)
once you are happy with your model thinger, you will obviously had saved before, so you need to...erm...
oh yeah, you need to delete the armature. the armature loses information upon being saved so, now what you must do is import the original model in. now delete all the models using outliner so you dont end up crashing cause mine crashes for odd reasons. click the original models and delete it, not yours. you should be left with your modified body pieces and the original armature. now in the outliner click the armature and press "a" twice, then press ctrl+p and make parent to armature. make sure you press dont create groups.
now click each object in the outliner and click make real, you should have 2 boxes once you do that, if not its ok. press "x" on the second box or the box that doesn't have something like " Ob: Armature" in it.
pressing "X" deletes the property not closes the window, so delete the second one!
After doing all that your onto your final step
Export>Gunz Elu>Version 7.
P.s. Apparently version 7 does not support alpha...
If you don't understand the tutorial then you don't deserve your server. however if no one understands my tutorial then i must be speaking in another language other than english. :o
Ok.
i'll post some pictures on how it should look like.
Before my instructions, after deleting the armature.
http://i365.photobucket.com/albums/o...structions.jpg
after importing original model and finishing instructions.
http://i365.photobucket.com/albums/o...structions.jpg