[RYL1] MorbidA's Dagger Bug Fix
Quote:
Originally Posted by
Tyfix
-> Made by Alpha - Binary structure for equipment in DB
--
/* 7D1*6, 7D2*20
20 00 00 00 <--- data length
<------- serial --------> <-ID-> <- pos-> <count>
33 00 00 00 00 00 00 0C D2 07 12 00 0E 14
58 00 00 00 00 00 00 0C D1 07 22 00 0E 06
11 00 00 00 00 00 01 07 79 00 22 12 2C 64 00 00 20 C0 9B 00 F1 0F F2 0F C3 0F F4 0F F5 0F 56 00 F7 0F 58 00 F9 0F FA 0F FB 0F FC 0F
0x??ZYX?
0x0E0012
0x0E0022
0x2C1222
__^^____ = The length of this item line
_______^ = 1-Equip table, 2- inventory
==============================================================================================================================
80 00 00 00 <-- data length
<-------- serial ---------> <-ID-> <- pos-> <C> ?? ++ <-socks(1=ruby)>
73 00 00 00 00 00 00 0C A3 00 01 00 23 25 01 50 25 55 9B 00 01 01 01 01 01 03 15 25 06 06 04 D7 0B 9E 04
73 00 00 00 00 00 00 0C A3 00 01 00 1E 25 01 00 20 50 ED 00 <==============> 03 15 25 06 06 04 D7 0B 9E 04 <-- Elf Helm A++ grade
78 00 00 00 00 00 00 0C 0C 02 41 00 14 64 00 00 20 00 00 00 <-- Metal hand
74 00 00 00 00 00 00 0C 70 02 51 00 14 64 00 00 20 00 00 00 <-- Metal boots
20 00 00 00 00 00 00 00 41 06 91 00 14 64 00 00 20 00 00 00 <-- initial dagger
C0 00 00 00 00 00 00 0C 61 06 B1 00 22 0B 00 00 20 70 DB 00 D1 03 62 02 44 09 08 04 29 06 AA 05 EB 00 <-- Rune dagger A grade
Helm: def:354, evd:98, hp:3200, rec:189, mag:73
0x162 0x62 0xC80 0xBD 0x49
def=base+number.
hp,mp=50*number
dura=number+100 (rollover @ FF or 355 dura)
<NS> = Num of stats in list & S=Sockets in list(in use)
M = Max num of socks
++ = Enchantment level multiplied by 8. 50/8=lv 10
01 00 20 50 ED 00 03 15 25 06 06 04 D7 0B 9E 04
<-3-> <-5-> <-6-> <-7-> <-E->
150 62 40 BD 49
00 00 20 C0 9B 00 F1 0F F2 0F C3 0F F4 0F F5 0F 56 00 F7 0F 58 00 F9 0F FA 0F FB 0F FC 0F
M<NS><dura> <-1-> <-2-> <-3-> <-4-> <-5-> <-6-> <-7-> <-8-> <-9-> <-A-> <-B-> <-C-> <-D-> <-E->
max min def hit evd hp hp re mp mp re crit block speed mag mag res
73 00 00 00 00 00 00 0C A3 00 01 00 23 25 01 40 25 55 9B 00 01 01 01 01 01 03 15 25 06 06 04 D7 0B 9E 04
*/
has this actually been tested to work for ryl1? i've been told it corrupts the server or something.
Re: [RYL1] MorbidA's Dagger Bug Fix
The part you showed is Binary structure for equipment in DB which allow you to read and learn . In the dbcheck package , everything works perfectly with the needed requirements ( You could have the requirement list inside the package)
Re: [RYL1] MorbidA's Dagger Bug Fix
its untested on ryl1 as far as i know, the binary equipment stream is most likely slightly different which you would have to fix in the project.
Re: [RYL1] MorbidA's Dagger Bug Fix
i think the only thing i've done and tested on ryl1 is the quest script in rylcoder
Re: [RYL1] MorbidA's Dagger Bug Fix
Re: [RYL1] MorbidA's Dagger Bug Fix
Yes, it will work with some modifications.
Re: [RYL1] MorbidA's Dagger Bug Fix
if can modify the itenscript of ryl 1 like the ryl2 ...can solve many bugs ..
Re: [RYL1] MorbidA's Dagger Bug Fix
if can modify the itenscript of ryl 1 like the ryl2 ...can solve many bugs ..
Re: [RYL1] MorbidA's Dagger Bug Fix
Code:
1635 Dagger Offhand short_sword.r3s sylphid item051 216 15 236 62 1 2 wp.wav NORMAL SHIELD ?? 500000 2631906 0 75 100 100 64 0 0 0 0 158 0 0 0 0 0 0 24 24 10 0 0 0 0 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
1636 Dagger Offhand short_sword.r3s sylphid item051 216 15 236 62 1 2 wp.wav NORMAL SHIELD ?? 800000 2631906 0 75 100 100 64 0 0 0 0 168 0 0 0 0 0 0 24 24 10 0 0 0 0 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
1637 Dagger Offhand short_sword.r3s Dagger_08 item043 40 62 62 111 1 2 wp.wav NORMAL SHIELD ?? 1500000 2631906 0 75 100 100 64 0 0 0 0 178 0 0 0 0 0 0 24 24 10 0 0 0 0 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
1638 Dagger Offhand short_sword.r3s Dagger_04 item043 103 4 124 49 1 2 wp.wav NORMAL SHIELD ?? 2000000 2631906 0 75 100 100 64 0 0 0 0 188 0 0 0 0 0 0 24 24 10 0 0 0 0 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
well this is my offhand itemscript.txt
if my offhand value same as itemscript.gsf then assasin and warrior owning the server :D:
so i just add 24 damage and crit
am i doing right ?
Re: [RYL1] MorbidA's Dagger Bug Fix
Quote:
Originally Posted by
santozoo
Code:
1635 Dagger Offhand short_sword.r3s sylphid item051 216 15 236 62 1 2 wp.wav NORMAL SHIELD ?? 500000 2631906 0 75 100 100 64 0 0 0 0 158 0 0 0 0 0 0 24 24 10 0 0 0 0 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
1636 Dagger Offhand short_sword.r3s sylphid item051 216 15 236 62 1 2 wp.wav NORMAL SHIELD ?? 800000 2631906 0 75 100 100 64 0 0 0 0 168 0 0 0 0 0 0 24 24 10 0 0 0 0 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
1637 Dagger Offhand short_sword.r3s Dagger_08 item043 40 62 62 111 1 2 wp.wav NORMAL SHIELD ?? 1500000 2631906 0 75 100 100 64 0 0 0 0 178 0 0 0 0 0 0 24 24 10 0 0 0 0 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
1638 Dagger Offhand short_sword.r3s Dagger_04 item043 103 4 124 49 1 2 wp.wav NORMAL SHIELD ?? 2000000 2631906 0 75 100 100 64 0 0 0 0 188 0 0 0 0 0 0 24 24 10 0 0 0 0 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
well this is my offhand itemscript.txt
if my offhand value same as itemscript.gsf then assasin and warrior owning the server :D:
so i just add 24 damage and crit
am i doing right ?
Do u hav ur itemscript.gsf for support this script ?
Re: [RYL1] MorbidA's Dagger Bug Fix
Code:
1635 Dagger Offhand short_sword.r3s sylphid item051 216 15 236 62 1 2 wp.wav NORMAL DAGGER ?? 500000 2631906 0 75 100 100 64 0 0 0 0 158 0 0 0 0 0 0 98 128 10 28 0 0 0 5 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 33 4587520 0 0 5 0 O 0 0 0 0 0 0 0 0
1636 Dagger Offhand short_sword.r3s sylphid item051 216 15 236 62 1 2 wp.wav NORMAL DAGGER ?? 800000 2631906 0 75 100 100 64 0 0 0 0 168 0 0 0 0 0 0 102 132 10 28 0 0 0 6 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 33 4915200 0 0 6 0 O 0 0 0 0 0 0 0 0
1637 Dagger Offhand short_sword.r3s Dagger_08 item043 40 62 62 111 1 2 wp.wav NORMAL DAGGER ?? 1500000 2631906 0 75 100 100 64 0 0 0 0 178 0 0 0 0 0 0 106 136 10 28 0 0 0 7 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 33 5570560 0 0 7 0 O 0 0 0 0 0 0 0 0
1638 Dagger Offhand short_sword.r3s Dagger_04 item043 103 4 124 49 1 2 wp.wav NORMAL DAGGER ?? 2000000 2631906 0 75 100 100 64 0 0 0 0 188 0 0 0 0 0 0 110 140 10 28 0 0 0 8 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 33 5898240 0 0 8 0 O 0 0 0 0 0 0 0 0
this is my itemscript.gsf
ow by the way...what is DRC value, before the extra attack value...
Re: [RYL1] MorbidA's Dagger Bug Fix
guys
i will try change the ONE_HANDAXE
to OPP_HAMMER... because in the akkan side the hammer is like a AXE for gunners
thx
Re: [RYL1] MorbidA's Dagger Bug Fix
yup...
one hand sword = com_sword
one hand axe = opp_hammer
don't forget one hand blunt ^^
Re: [RYL1] MorbidA's Dagger Bug Fix
blunt have con_blunt and opp_blunt
i want the Sin with too slot arms
in Q and E ....
one for 2 daggers
and the other for Blunt and Shield
thx
Re: [RYL1] MorbidA's Dagger Bug Fix
im curently in use this settings
onehanded_Sword to CON_sword
onehanded_axe to OPP_Axe
onehanded_blunt to OPP_Hammer
Dagger to OPP_Talon
im testing the offhand solution
but got issues
because the second weapons Slot is unusable
just can use Double_weapons in second slot
and warrior slight atak is incomplete, because if you use a offhand and a con_sword
just give one hit for time
just the Con_sword atak , in slight atak for warrior with two weapons need a sequence off two ataks
if use war you need use slight atak and atak again to work and hit the advesary
im testing some modes to try fix it
thx for all and please if any1 know how do the Database cheqs solutions PM me
i want learn .. srry for my bad inglish