This was requested by adidishen so I thought I'd reverse it and release it.
http://pastebay.com/19105
Few unknowns, if you figure them out feel free to post them here.
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This was requested by adidishen so I thought I'd reverse it and release it.
http://pastebay.com/19105
Few unknowns, if you figure them out feel free to post them here.
i will take a look when i will have time ^^
Thnx for your releases xadet3 :P
Oh no PirateBay
/Facepalm XD
thanks for this xadet. I have been looking for something like this to help me with my project.
Thanks! :)
already made a c# program that reads the file and outputs a text file then parses it back into the form.
Now I know where all the NPCs are located. Thanks.
And thanks to Caali for confirming the file to look for.
Found a small bug, updated version http://pastebay.com/19105.
When spawning NPCs, object ID is the model ID, right?
Yep, not really sure what to call it for Flyff, it's just what we've always called it at ROSE :P:.
yes it is the model ID but I noticed the coordinates are wrong. x,y,z coords are incorrect. Don't know why but one particular npc has an x coord of 6973(roughly) and the coord on the program said 1753.15(roughly). Seems to be a little off but not really sure. Everything else is correct including the angle.
I say a good first release but more research on our part is needed.
yes it is the model ID but I noticed the coordinates are wrong. x,y,z coords are incorrect. Don't know why but one particular npc has an x coord of 6973(roughly) and the coord on the program said 1753.15(roughly). Seems to be a little off but not really sure. Everything else is correct including the angle.
I say a good first release but more research on our part is needed.
As far as I know, X and Z should be multiplied by 4, but even then whole flaris spawns around glaphans at darkon 3, because my X position is wrong. :\
Also another thing that I encounter is the model ID, because they all spawn as mutant feferns. :S
Hey glaph, could you upload your res files for me? I need data.res, datasub1.res, datasub2.res and world\wdmadrigal\wdmadrigal.res. Thanks.
http://forum.ragezone.com/f483/objec...7/#post4884501
Although obviously the "((y * 128) * 4.0f) + " part is for LND, and the DYO position is already multiplied by 4.