[ASM] Permanent Bullet Holes
Hey guys, some people asked me that so im releasing this tutorial. The objective of this tutorial is to edit Gunz's ZEffectBulletMarkList::Update function, so the Bullet Holes wont disappear.
You will need:
- OllyDbg
- Basic ASM Knowledge
I have used Xiao's runnable:
1 - Open OllyDbg and load up Xiao's Runnable.
2 - Press CTRL + G, and go to the following address:
Then, you will see something like that:
http://img195.imageshack.us/img195/9...3jun011734.jpg
3 - Now double click the first line, the one who contains the following code:
And replace it to:
OBS: You should unckeck the "Keep Size" box
Now your function will look like this:
http://img192.imageshack.us/img192/1...7jun011735.jpg
4 - Now, just save your changes:
Code:
Right Click -> Edit -> Copy to Executable
Code:
Right Click -> Save File
Well, we're done, just open Gunz and test it. Thanks =D
Credits:
Gunner54 for giving me the function;
Me for the tutorial.
Re: [ASM] Permanent Bullet Holes
gj, test it out later. Saved me the hassle of looking for it.
Re: [ASM] Permanent Bullet Holes
Re: [ASM] Permanent Bullet Holes
Thanks. But my runnable doesn't open anymore... And according to mlog.txt it's the Launcher's fault. LOL
Edit3: nevermind... ALL GOOD. My runnable is fine and it works and it's AWESOME.
Thanks.
Re: [ASM] Permanent Bullet Holes
Incredibley easy. But still, something new, instead of the same old boring sht being released.
How long did it take you CerealNP? Took me 2 minutes. >.<
Re: [ASM] Permanent Bullet Holes
love it!
i can write my name in walls now
:-D
Re: [ASM] Permanent Bullet Holes
Quote:
Originally Posted by
Tman151
Incredibley easy. But still, something new, instead of the same old boring sht being released.
How long did it take you CerealNP? Took me 2 minutes. >.<
Took me more cuz i needed to find the function and take the screen shots =P. But it even took longer then 10 minutes. Thanks for the replies.
Re: [ASM] Permanent Bullet Holes
thanks <3 I needed this !!! :P
Re: [ASM] Permanent Bullet Holes
Got some question...
Does that means the wall would have 1000 bullet hole?
Re: [ASM] Permanent Bullet Holes
Quote:
Originally Posted by
JusticeDK
Got some question...
Does that means the wall would have 1000 bullet hole?
The bullet holes would stay until you leave and rejoin the room (caused problems at the old Legendgamers, made some people lag)
Re: [ASM] Permanent Bullet Holes
Re: [ASM] Permanent Bullet Holes
very nice tutorial :D 10/10 <3
Re: [ASM] Permanent Bullet Holes
wow nice, im a new person here , was hoping to find useful things like that
thanks
Re: [ASM] Permanent Bullet Holes
Lol G, it's Spiro, anyways, it was kinda obvious that RET'ing the Update Bullet Hole would do it, but props on finding the actual function!
Re: [ASM] Permanent Bullet Holes
Ah damn. They found it XD