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come inside for more info :D
Hello , i got my own PServ and i would ask a question..
In my PServ i want to do in 1 world 2 CH's and in 1 CH there be other AWKE codes and a differnt exp , drop rate and in the second CH it's be different rate's and different AWKE codes from the other CH .
it is possible? can u tell me how to do it?
Yours , Mor .
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Re: come inside for more info :D
Quote:
Originally Posted by
FlyFShekel
Hello , i got my own PServ and i would ask a question..
In my PServ i want to do in 1 world 2 CH's and in 1 CH there be other AWKE codes and a differnt exp , drop rate and in the second CH it's be different rate's and different AWKE codes from the other CH .
it is possible? can u tell me how to do it?
Yours , Mor .
Not possible.
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Re: come inside for more info :D
what files are you using.
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Re: come inside for more info :D
Caali files .
I may can open 2 worlds that the charchers can log in in thoes world with ther same player?
and diffrent rates?
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Re: come inside for more info :D
We don't support Caali files on ragezone
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Re: come inside for more info :D
God, seriously guys, what is ragezone for? Helping server development. So what if caali files arent the best? Some people actually want to make a flyff server that's semistable. They dont want to wait for the open source(VERY slow progress). Does his question even apply to caali files? I believe this answer would be the same for almost any server files.
Calm down about the caali files for one second. Everyone here who has a server uses caali files. Ban everyone, or better yet, shut down the flyff section until a suitable open source arrives. Like there are 2(maybe 3) open source projects, do we really need a forum that only supports three uncomplete files? It would be better to have no flyff section at all if it only supports unplayable files.
Just my opinion on the matter.
On topic: It's not hard to do that with two computers. Each flyff server needs a separate IP though. Basically, change the ID on the second server to 4 and change the rates on that server. Put the first server's IP for the ISC and the same mysql data as the first server. Only use one database per cluster.
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Re: come inside for more info :D
Quote:
Originally Posted by
mootie
God, seriously guys, what is ragezone for? Helping server development. So what if caali files arent the best? Some people actually want to make a flyff server that's semistable. They dont want to wait for the open source(VERY slow progress). Does his question even apply to caali files? I believe this answer would be the same for almost any server files.
Calm down about the caali files for one second. Everyone here who has a server uses caali files. Ban everyone, or better yet, shut down the flyff section until a suitable open source arrives. Like there are 2(maybe 3) open source projects, do we really need a forum that only supports three uncomplete files? It would be better to have no flyff section at all if it only supports unplayable files.
Just my opinion on the matter.
the first guy who is think right here..
i know that i can't talk about Caali files but i have don't talked about thos files here , i have talk about problem on my PServ
anyone can help me please?
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Re: come inside for more info :D
Quote:
Originally Posted by
mootie
God, seriously guys, what is ragezone for? Helping server development. So what if caali files arent the best? Some people actually want to make a flyff server that's semistable. They dont want to wait for the open source(VERY slow progress). Does his question even apply to caali files? I believe this answer would be the same for almost any server files.
Calm down about the caali files for one second. Everyone here who has a server uses caali files. Ban everyone, or better yet, shut down the flyff section until a suitable open source arrives. Like there are 2(maybe 3) open source projects, do we really need a forum that only supports three uncomplete files? It would be better to have no flyff section at all if it only supports unplayable files.
Just my opinion on the matter.
On topic: It's not hard to do that with two computers. Each flyff server needs a separate IP though. Basically, change the ID on the second server to 4 and change the rates on that server. Put the first server's IP for the ISC and the same mysql data as the first server. Only use one database per cluster.
Not everyone here uses Caali's server files. :wink:
There are 2 very suitable open source files available. Rhisis and osA, are rather nice, then you have vbFlyff and project glaphan coming soon.
And as said many times before, this forum is forum private server development. And it's rather hard to develop Caali's files without the source.
And lol @ your comment " do we really need a forum that only supports three uncomplete files? "
You do know Caali's are incomplete as well? As well as buggy, can't be developed, exploitable by anyone with half a brain, and most important of all LEAKED.
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Re: come inside for more info :D
i can see that's going no where =\
if anyone can help me on MSN
add me and help me there
my msn :
m61sela@hotmail.com
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Re: come inside for more info :D
Lol at Osa and Rhisis. First of all, Rhisis is closed source now and as it is now, with 2 people on the server it crashes just about every 3minutes. Oh and Osa works great for a pserver too. Kill an aibatt and you crash xDD. I actually am looking forward to when Osa flyff will surpass caali files, but that won't be for a long time. No sources right now are CLOSE to caali rev1.
Maybe if we stopped making so many projects and focused on one common language we would get somewhere. Visualbasic flyff...can't even get in game and is in BASIC coding, which will make processing very imprecise/laggy with many people online.
Oh, then we have autoit flyff lawlz let's not even start with that.
Glaphan's project is interesting and I would like to work on it or use it when it is stable, but this is his third incomplete project. I support flyff source development but this is going no where fast.
Oh and I almost forgot about how "incomplete" these caali files are. They are incomplete but a shit load more complete than anything else out there.
Ill add you on MSN to talk about multi servers.
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Re: come inside for more info :D
Quote:
Originally Posted by
mootie
Lol at Osa and Rhisis. First of all, Rhisis is closed source now and as it is now, with 2 people on the server it crashes just about every 3minutes. Oh and Osa works great for a pserver too. Kill an aibatt and you crash xDD. I actually am looking forward to when Osa flyff will surpass caali files, but that won't be for a long time. No sources right now are CLOSE to caali rev1.
Maybe if we stopped making so many projects and focused on one common language we would get somewhere. Visualbasic flyff...can't even get in game and is in BASIC coding, which will make processing very imprecise/laggy with many people online.
Oh, then we have autoit flyff lawlz let's not even start with that.
Glaphan's project is interesting and I would like to work on it or use it when it is stable, but this is his third incomplete project. I support flyff source development but this is going no where fast.
Oh and I almost forgot about how "incomplete" these caali files are. They are incomplete but a shit load more complete than anything else out there.
Ill add you on MSN to talk about multi servers.
Smartass has spoken.
If you didn't know, the vbFlyFF project has been started a few weeks ago. What the fucking hell do you expect? Do you expect that we can make stable and complete server files within a day or two? If you do, then I'll answer: It's not fucking easy to make a server emulator. It's alot of work. I want to see you do better then.
Also, this "BASIC coding" is VB.NET which is almost the same as C#.
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Re: come inside for more info :D
lol mootie
whats the point of insulting projects that you will use later? Its like lots of people that insult windows but most of them, guess what? uses windows.
If you dont know, there were a poll about Caali files staying or not and gk talked with the super mods about it, the decision was to ban them from HERE. You can use them, just not discuss HERE, press logout up there and go to other forums that support it. Discussions about it comming back or not is like go to the president of a democratic country and say: "HEY, I DONT LIKE YOU, LEAVE THIS". It was voted for them to be there and the majority said to him to be there, the same applyied with Caali's files.
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Re: come inside for more info :D
Well, banning the files was fine, yet every help topic I see, it's always the same message "YOU USE CAALI FILES?? O U SUX GTFO" Maybe if you would actually help people this forum would be a better place <_<.
Furthermore, I'm not insulting the projects, just the idea of coding all files in a different language...What's the point of that? It's like 5 groups working separately on the same idea. In this case, all projects have either stopped or are moving at the same pace solving the same problems over and over again. If we want to get progress, it would be better to code in one language.
Helping a person using caali files would help people understand how flyff files work better.
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Re: come inside for more info :D
Quote:
Originally Posted by
mootie
Well, banning the files was fine, yet every help topic I see, it's always the same message "YOU USE CAALI FILES?? O U SUX GTFO" Maybe if you would actually help people this forum would be a better place <_<.
Furthermore, I'm not insulting the projects, just the idea of coding all files in a different language...What's the point of that? It's like 5 groups working separately on the same idea. In this case, all projects have either stopped or are moving at the same pace solving the same problems over and over again. If we want to get progress, it would be better to code in one language.
Helping a person using caali files would help people understand how flyff files work better.
Different languages for different things.
C++ Is a bit harder to learn, but as so, it also goes a bit more in depth with the coding, and control stuff a bit more.
C# is a bit easier to learn, but as a fallback doesn't go as in depth as C++ and you can't control everything.
VB.Net is EXTREMELY easy to learn, and very newb friendly. It's a bit easier to understand and easier to just hop right into without doing too much reading. And like said plenty of times now compiles on a similar level as C#.
As for the Auto.IT server... I'm not sure that one has actually gone any further than it was when it was first posted, because everyone just attacked it.
Within those " like 5 groups " not everyone knows the same language. Some may know more than one, but the majority are going to specialize within the area that they learned. So naturally not everyone can nor will work on the same project.
But in the same sense they do help each other. With packets and coding ideas and all the like.
None of the projects have stopped,
DragonFlyff ended up turning into Rhisis.
osA is open source yes, but they only really update the svn for each of their official updates ( v1/2/3/4/etc/etc )
Rhisis was open source and used to have 1-2 updates per day, but now they are completely overhauling the base so it is closed source until further notice.
Project Glaphan has been stated that it will be open source but only once glaphan is satisfied enough with the current state of it.
vbFlyff is open source as well.
And the projects themselves are another reason why they are not working on them together. Glaphan stated that even though he made DragonFlyff, he always wanted to make a true v6 server from the get go. So now you have a server specifically just for v6
Whilst all the other server are going to aim for v11, and possibly v12 now since there is an unpacked v12 neuz floating around, it's only a matter of time till GG is taken out of it then you can start using v12 unique features.
And no, helping someone with Caali files will not help them understand how flyff server files work at all. Simply because the other servers are a bit different to set up. Along with you not being able to code anything with Caali's files.
It's a lot better to start people off with safe files, that can actually be fixed and developed.
That way they don't come here ( Much like everyone lately ) and expect to have 100% complete server files. Because there won't be, and it only causes drama like this shit to begin with.
And if you don't like the rule about Caali's files, then you can leave. Simple as that.
There are plenty of other pserver forums out there that still support Caali's files and if you cherish them so damn much then you can move to one of those forums. We will not have them here.
Sooner or later people will get it through their thick skulls that ragezone is not a place to find the files themselves or help for those files.
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Re: come inside for more info :D
Quote:
Originally Posted by
mootie
Lol at Osa and Rhisis. First of all, Rhisis is closed source now and as it is now, with 2 people on the server it crashes just about every 3minutes. Oh and Osa works great for a pserver too. Kill an aibatt and you crash xDD. I actually am looking forward to when Osa flyff will surpass caali files, but that won't be for a long time. No sources right now are CLOSE to caali rev1.
Maybe if we stopped making so many projects and focused on one common language we would get somewhere. Visualbasic flyff...can't even get in game and is in BASIC coding, which will make processing very imprecise/laggy with many people online.
Oh, then we have autoit flyff lawlz let's not even start with that.
Glaphan's project is interesting and I would like to work on it or use it when it is stable, but this is his third incomplete project. I support flyff source development but this is going no where fast.
Oh and I almost forgot about how "incomplete" these caali files are. They are incomplete but a shit load more complete than anything else out there.
OK, if YOU are so amazing at programming, I want to see you make an emulator that can get in game in a couple of days.
Quote:
Visualbasic flyff...can't even get in game
Shut the fuck up. We have been working on it for maybe 2 weeks.
Btw, you have a lot of complaints for not helping out in any of the developments.
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Re: come inside for more info :D
Quote:
Originally Posted by
mootie
Well, banning the files was fine, yet every help topic I see, it's always the same message "YOU USE CAALI FILES?? O U SUX GTFO" Maybe if you would actually help people this forum would be a better place <_<.
Furthermore, I'm not insulting the projects, just the idea of coding all files in a different language...What's the point of that? It's like 5 groups working separately on the same idea. In this case, all projects have either stopped or are moving at the same pace solving the same problems over and over again. If we want to get progress, it would be better to code in one language.
Helping a person using caali files would help people understand how flyff files work better.
Don't tell me how to do my job. Your just pissed because I banned the caali files because people like you cannot figure them out, and never should have in the first place.
You want to know the real reason the projects are moving as they are? Its because people like you cling to files that are obsolete or you don't want to contribute to the community. Instead you grab files and click-n-pray them just to play as GM with friends. Do you see how ignorant that sounds?
Hell, why don't you sniff some packets, make a stable server structure or improve existing ones so that we don't be "redundant" as you so put it.
Bottom line. Stop whining and get to work. If not, sit quietly and wait a while so things can get done. Better yet, there's the door. I'm sure Marat would welcome Caali server lovers like yourself. This place has no room for them.
Oh and I have to interject one more time.
DragonFlyFF was the first one to be open source. It evolved into Rhisis with the much needed help of BBim and Akitasha, of whom, it would not be where it was.
OSA was started by Adididshen and then he stepped off because it was only him in the begging, then devinepunition and team came and kept it going.
Now Rhisis goes into closed source because they want to make a stable server much like they had in mind for a while now.
My source is a mish mash of both Rhisis and OSA but with my own style.
I don't want to see you slamming anything around here unless you can do one better than what's out there.
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Re: come inside for more info :D
Yes, he does have a lot of complaints for someone that doesn't help at all.
They are open source for a reason. To get help with development.
If you aren't a good coder then you're not completely useless.
You can help with bug reports. As the bug finders play a vital role in finding and eliminating all the bugs be small or big, which all helps for a more stable server.
You can make a banner, or theme for a particular project.
You can make a website for one of them.
You can do anything.
I may not be good at coding, but if someone asks for my help or opinion on a certain matter, I'm going to do my damn best to help them with whatever they need help with.
Even though I've always been a bit more leaned towards the modeling/graphics side of flyff and not the actual coding, I still try to help.
looked into visual basic about a year ago I think now and learned a bit of that, and been messing with C++ here lately on an off. Looking for a good book to start with as well, since I don't have the patience or time for classes at the moment. And I tend to learn better on my own with trial and error, just reading a bit and messing with it then reading more and trying more until I have it all learned and memorized.
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Re: come inside for more info :D
Ok...What Im saying is you guys are so hostile to people just looking for help. You can't just say go use another server file, but Im leaving anyways. Have fun on this redundant forum.
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In C# you can do almost everything you can do in C++.
Marshal, unsafe etc..but like I said tons of times, designing a server mmorpg is not an easy task and so far every emu out there failed to make a scalable high performance emu, they are mostly focusing on features =_="
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Re: come inside for more info :D
Hot subject here :p
First we don't want to speak and helps about caali file to leave those files die...for respect to caali, cause those file where stoled. Because they are leaked. And because if people have rthose file Why would they try to code another emulator ?
Why are we using different language ?
First of all we don't know all language, i only know C# and a "little" C++. so i have two choice...
- 1/ Do nothing and wait that someone make an emulator for me...(i can wait...)
- 2/Do it myself or join a team to help them to make an emulator
I prefer to join a team and develop by myself an emulator. Yes i don't help in C++, and i can't be very usefull cause i don't know C++ (or just basics things) but i can learn by developing in C#, it's very interesting to be in front of a problem and think "how can i do this function ?" "and first how does this work on official flyff ? mmm..."
It's interesting and all people who have started different project (C++/C#/vb.net....) have started them for "their own purpose : learning and have fun" not for you...
if you can play with it then we will be happy of course...
OsaFlyff is open source, if i make a system (like for exemple mail system i will release for V13) other project are free to take it ! We're working on same game so we have same packet system and time i have past on it allow to other to past time on other thing (and probably we should talk about hat we planing to do and create a post where we give packet system to allow other to win some time)
People have to wait to have working project...
Osaflyff update actually svn only when we send official release,they are reason for that and i don't have time to explain here. But we are iopen source...
People are free to join us, my door is alway open for pm. But if 2-3 people have first ask to help inever seen any of their work...
It's easy to say "we should work all one a same language" or "we should make more release" but coding IS NOT easy and a lot of people work on project and are quickly tired to pass hours on code. I take all my personnal time on the project and see people who come, say they will helps and finally no new of them, no release. Make project like those you could see in development section is difficult cause it take a long time ...
So people could cheer us by telling us good luck or offer to help with their own skills...finally we're working for them too. So what do you think we're thinking when we received a lot of pm to say "When will you finish ? in 6 month ? too bad..." or like you said "Kill an aibatt and you crash xDD" or "Visualbasic flyff...can't even get in game"
so please wait...
Quote:
so far every emu out there failed to make a scalable high performance emu, they are mostly focusing on features =_="
it's not because you don't see our fix for bettr performance that we don't do it... for exemple we have :
-modified Arraylist to list to increase performance
- limited to minimum DB access and put a lot of thing into memory to increase performance
- we have planning to do multthread for each server to increase performance...(it's adidishen who work on those parst of our emu)
i personnally implement feathure...cause we have to implement them :p
Nicco is multiskill :p sometime implement new features, sometime increase performance or help for this.
BlackGiant implementnew features too, he is a beginner but help a lot (so even beginner can help !)
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Re: come inside for more info :D
Quote:
Originally Posted by
mootie
Ok...What Im saying is you guys are so hostile to people just looking for help. You can't just say go use another server file, but Im leaving anyways. Have fun on this redundant forum.
What part of no talking about Caali Servers don't you understand? Its not about having them. Its out of respect to the author of the files. I know him. I talk to him occasionally when I have questions and he helps. Matter of fact he helped me realize some critical things before which I am grateful.
It is out of respect that I want the author to feel good about this place again. His files were never meant to be used, YET! His plans were shot and now we had a near meltdown around here. Why do think I was brought on. I offered to clean the place up and put an end to the ignorance.
Remember Caali servers as a glimpse of what it could be and strive to get there.
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Re: come inside for more info :D
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Lol at Osa and Rhisis. First of all, Rhisis is closed source now and as it is now, with 2 people on the server it crashes just about every 3minutes. Oh and Osa works great for a pserver too. Kill an aibatt and you crash xDD. I actually am looking forward to when Osa flyff will surpass caali files, but that won't be for a long time. No sources right now are CLOSE to caali rev1.
Maybe if we stopped making so many projects and focused on one common language we would get somewhere. Visualbasic flyff...can't even get in game and is in BASIC coding, which will make processing very imprecise/laggy with many people online.
Oh, then we have autoit flyff lawlz let's not even start with that.
Word up !
Quote:
Originally Posted by
divinepunition
Hot subject here :p
it's not because you don't see our fix for bettr performance that we don't do it... for exemple we have :
-modified Arraylist to list to increase performance
- limited to minimum DB access and put a lot of thing into memory to increase performance
- we have planning to do multthread for each server to increase performance...(it's adidishen who work on those parst of our emu)
i personnally implement feathure...cause we have to implement them :p
Well, that was just my feelings by looking at sources of rhisis and osa, its your right to focus on features but once you have all of them, you will end up with a playable emu which is definitly a good thing in case you are not a afraid of handling less than 100 players with randoms lag / crashs. I strongly pregonize to implement a solid framework before implementing features, It's take time yep, but once you have done that, developpement will go faster, safer.
I think I read somewhere you were using lua as scripting language. Well lua.net is slow so if you want to learn, write your own scripting engine :p
Another note if you want to increase performance, rewrite your network implementation lol :P
Use SocketAsyncEventArgs http://msdn.microsoft.com/fr-fr/libr...eventargs.aspx, it's extremly high performance ;]
Add async query for your database, not hard to implement on C# ;) but most of all I would suggest you to use design patterns such as ObjectPooling :] Trust me your emu will beat every emu there, especially rhisis, one thread per player woooot! my god.
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Re: come inside for more info :D
thanks for your suggest, like i said, adidishen (who is better than me) try to increase performance, (i do feathure cause i'm not so good) so i will copy your suggest and past it on our development forum to speak about it with him.
For thread we will limit to 20 thread for worldserver and test it...
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Re: come inside for more info :D
can we please just throw the Caali shit out the window its getting really stupid now
plus people are developing better server files so stop spamming Caali threads
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Re: come inside for more info :D
My God, its like these noob players don't know how to listen
CAALI'S FILES ARE INCOMPLETE! THEY WILL ALWAYS BE!
Sure, some of you want to use them, but that's your problem if you encounter one. The reason why we had thoes files banned is because they were incomplete, an insult to Caali, and people continued to bitch and ask for help with them. So they were banned.
Now, for thoes who STILL want to use them and want help, go to another forum. Ragezone does not support them anylonger. Ragezone is a GROWING development. Not a "Broken emulator and bitch about it development"
There are other projects being developed as we speak. And for thoes impacient noobs, they do not take 1 week to complete. It may take MONTHS or if you want a REALLY good server, probally at least a year. Don't be like "WHY ISNT IT DONE YET! I WANT TO PLAY NOWWWW". You can either do what somebody said before:
1) Wait and not bitch
2) Help and not bitch
3) Bitch and get infracted
4) Leave and bitch at your dog.
Thoes are your options
Have a nice day
-Garvorious